Aberoth fight and Corruption

I want to start by saying I love this cycle. I only have 2 complaints, one is please make corruption global. Refarming corruption in a new monolith feels time wasty. It is like in poe if you are at yellow maps, having to start at back at white maps if you want to get to red, the unique idols help but it feels like a band-aid to the problem.
The other issue is with the Abberoth fight and the idea that there is a limited amount of tries before you have to grind again to fight it. One of my favorite parts of this game is the ability to try the content I find challenging until I get it. You put me in charge of determining if my issue is gear or mechanics. The abberoth fight feels like you are making the call for me and if I can’t beat him in 10 tries, I have to go back to farming. No other boss acts this way and it is one of my favorite parts of LE.

Edit: Ignore my thoughts on Abberoth I need to see what it feels like to grind more Eyeballs if I fail.

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Timeline bosses do the exact same thing but in a vastly lessened amount.

Given the position of those bosses it’s fair to make the failure for Aberoth harsher then for the timeline bosses.

Is this magnitude warranted? I don’t know yet, I haven’t reached the stage to either win or fail the fight, my PC cooks me in my home when I try to play so the sessions are a bit short. So I can’t say yes or not.

So my question is: How much effort to you need to get another try?

As for the second complaint, the corruption farming:
Yes, 100% agreed, it’s a pure time-waste without fun.

Dungeon bosses do. You get a key, you get one try. Fail it and you have to farm for another key.

You might argue that you don’t like this design, which is fine and a fair point. But the basis for this already exist in-game.

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fair point I forgot about dungeons.

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It’s also kind of true for monolith bosses, no?
If you fail them, you lose stability and have to gain more of it to be able to fight the boss again. Sure, it will only be 1 or two echoes, but feels to me like basically the same thing to a much lesser extent. Don’t know if they changed something about it since launch.

And yes, they need to put some more thought in the corruption system as a whole. Your comparison to PoE red > white maps describes exactly what it feels like to farm a new mono corruption.

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This was changed for 1.0. You no longer lose stability when dying to mono quests.

You sure?
Then something else must’ve happened. Few days ago I was fighting Rayeh, but also kinda in a rush for an appointment. So i just died and alt+f4’d… Next time I logged in, I had to regain stability to be able to fight him again.

Yeah, I’m pretty sure. I tested this in 1.0 when it came up.
Granted, I haven’t tested this again in 1.1, but there have been no patch notes about this. I’ll try to test it later tonight.

You clearly lost timeline stability in 1.0. It’s not much but it’s also enough to make you re-do a monolith for every 3-4 tries.

Miniscule but there.

So if it hasn’t been changed between 1.0 and 1.1 then it’s still in the game without change.

No. I tested this when it came up and looked at the specific number listed on the stability bar and I didn’t lose any by letting the boss kill me. Not even 1.

Yeah, I ‘involuntary’ tested it and had to run a bit extra :stuck_out_tongue: So maybe you had a bug? Or I did? One of us definitely did.

Or maybe it was changed (maybe inadvertently) in 1.0 and was fixed for 1.1?
It’s not really important, really. What matters is what happens at this point, so if you say that you now lose stability again, I believe you.

I did, infact I had a DC last night from a quest echo (not the final boss) & had to do another echo to get enough stability to do the boss.

It’s ok. I already said it might have been changed in 1.1. I’ll take your word for it. I just remember discussing this with you somewhere after 1.0 launch and going to test this and not lose any stability.

So it could have been a change in 1.0 that got reverted in 1.1 or it could have been a bug in 1.0 that got fixed in 1.1.

Either way, what matters is how it is now. And now you seem to lose stability again, so that settles that.

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Ok, I just tested this on Ending the Storm empowered.
-Mid stability, died on echo, no change
-Boss stability (894), died to shade, no change
-Died to Lagon, no change

Maybe this only applies to normal monos? On empowered you apparently don’t lose stability.

Or maybe I really am a dev in disguise and my account is rigged?

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I also remember this discussion and I think we already had mixed opinions whether we lost stability or not when dying to the boss…
Maybe you just don’t lose if you die on the quest maps before the boss, but do lose if you die to the boss itself.

Edit: yeah, we also had mixed opinions whether it affected only normal monos but not empowered

Not in empowered monos. Not to me anyway. I just tried it and dying didn’t lose me any stability in any conditions.
So maybe it’s a thing in normal monos that gets taken away (for some reason) in empowered?

Ok, so when you die to the boss you don’t lose stability any more, they did change that. There is an issue that was brought up a while back that when you die to the boss and then log out (or get DC) that when you come back you do have a slight loss in stability. I have witnessed this as well.

My understanding is that it’s not intended, therefore a bug, but like I said it was brought up in 1.0. I don’t have the time to search for the link for the post, sorry.

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I think this happens only if you logout of your current session.

Sometime during 1.0 I noticed this. If you die and redo immediately you won’t have lost any stability. But if you quit/disconnect/crash whatever and then come back in there will be Stability gone.


That said, I’ve just been making my first runs at the Aberoth fight. I have loved every minute of this new cycle.

But, I do not like the Aberoth fight at all. I have been navigating the entire way up. Learning the Harbinger fights. Getting all the way to 300 corruption. I rarely, ever die. I think I’ve died maybe 3 or 4 times since I started Empowered monos. All by Nemesis or Harbingers as I was learning to gauge their abilities.

The phase 1 part just takes way too long. Then I get to Aberoth, and I haven’t gotten past the first 15 seconds on three successive tries. Everything he throws at me is all brand new. There’s no way to learn it. I get one shot that fast.

I know everyone’s going to say lets look at your build and all that. But the learning curve of this should not be so utterly and so over-the-top and drastically steep. Surely there has to be a better way to implement steps along the way with the various Harbingers that let you experience Aberoth’s abilities in reduced fashion so you can start to recognize them.

Really, really don’t like this one.

It taints for me what has been an utterly fantastic experience up to this point. Won’t ruin it but it’s definitely not as glowing as it had been.

Well, it IS supposed to be the hardest content available.

Why? I don’t really agree with you. You don’t really see that in other games either.
Nothing in PoE prepares you for the mechanics of Sirus, Elder/Shaper, Maven, etc.
Nothing in GD prepares you for the mechanics of Crate, Ravager, Lokarr, etc.
Those are the pinnacle bosses of their games, supposedly the hardest static content available in the game. And you just have to face them and learn their moves.

Maybe watch some videos so you’re aware of his mechanics? But beware that there are a lot of them.

I know how you feel. When I first rejoined PoE some years ago, I was doing all content pretty easily until I got to Sirus and got demolished.
But pinnacle bosses are optional content that is supposed to be very hard because it’s also supposed to give you great rewards.

So yes, the difficulty jumps a lot, but it should. Much like the rewards do. My 2c anyway.