I heard multiple times the devs saying on interviews and streams that they don’t want guilds to be just a chat with different color, so here’s a suggestion:
My suggestion is inspired in a game called Aion, an MMORPG I played a long time ago and to me, it was the best ever made (before it became extremely p2w).
They have a system called Legions, in which:
- They have access to a shared stash
- They have a special currency called Legion Coin with which you can buy gear, mounts or in-game skins
- They can have a custom emblem and name to the legion (the custom emblem can be used in a cape and everybody can see it)
But the most important part and what inspires this suggestion: They need to do quests together to level up the legion which grants access to expanding the legion (more items in the store and a bigger maximum number of members) and to farm the legion currency.
These questions can either be done together or separately, with your progress stacking with your legion mates.
For example: Let’s say a quest requires you to kill 1,000,000 monsters and your legion has 5 members.
Each member needs to kill 200,000 monsters in order for it to count. Or, one player can kill all 1,000,000 but with a limit of 200,000 per week.
More information on Aion legions: Legion - Aion PowerBook
Now, how could something like this apply to Last Epoch?
Creating a third Item Faction (Item Faction, not endgame faction). It could be called “Order of Unity” or something less generic, I don’t know, didn’t put much thought into the name.
But how would it work?
First, get rid of resonances ASAP (They still don’t make much sense to me) and now you have three kinds of factions for three styles of playing
CoF for solo-play and finding items
MG for trading
Insert Faction Name Here for co-op play.
In order for players to join this faction they would be required to either create a new “guild” or join an existing one which would have their own name and emblem (They can be generic symbols or custom logos - I don’t know how much technology that would require, but it would be nice and the cape would be really sick).
- The faction ranks would not level up by experience but by doing quests.
- Players would have access to a shared stash in which anyone could contribute to expanding it (but it would have a limited number of tabs which would increase as the faction levels up)
- Faction ranks also grant increased item and gold drop rate (increased even more for playing along guild members)
- Being part of the guild would grant access to a store (favor store, I don’t think a special currency would be necessary in LE) in which you could buy unique items (exclusive to the faction) and these uniques could be support items which encourages even more group play, ranks would give access to better items, possibly chase uniques.
- Items found while you belong to the guild are tagged with your guild’s name which means you can trade freely with your fellow guild members but as soon as you leave the guild you are no longer allowed to use them (that applies to items bought in the guild store as well)
(And please my fellow players, feel free to include suggestions on what faction ranks could give as well)
And of course, we would have a different color chat as well. How does it sound like?