A suggestion for guilds/co-op play

I heard multiple times the devs saying on interviews and streams that they don’t want guilds to be just a chat with different color, so here’s a suggestion:

My suggestion is inspired in a game called Aion, an MMORPG I played a long time ago and to me, it was the best ever made (before it became extremely p2w).

They have a system called Legions, in which:

  • They have access to a shared stash
  • They have a special currency called Legion Coin with which you can buy gear, mounts or in-game skins
  • They can have a custom emblem and name to the legion (the custom emblem can be used in a cape and everybody can see it)

But the most important part and what inspires this suggestion: They need to do quests together to level up the legion which grants access to expanding the legion (more items in the store and a bigger maximum number of members) and to farm the legion currency.

These questions can either be done together or separately, with your progress stacking with your legion mates.

For example: Let’s say a quest requires you to kill 1,000,000 monsters and your legion has 5 members.
Each member needs to kill 200,000 monsters in order for it to count. Or, one player can kill all 1,000,000 but with a limit of 200,000 per week.

More information on Aion legions: Legion - Aion PowerBook


Now, how could something like this apply to Last Epoch?

Creating a third Item Faction (Item Faction, not endgame faction). It could be called “Order of Unity” or something less generic, I don’t know, didn’t put much thought into the name.

But how would it work?

First, get rid of resonances ASAP (They still don’t make much sense to me) and now you have three kinds of factions for three styles of playing

CoF for solo-play and finding items
MG for trading
Insert Faction Name Here for co-op play.

In order for players to join this faction they would be required to either create a new “guild” or join an existing one which would have their own name and emblem (They can be generic symbols or custom logos - I don’t know how much technology that would require, but it would be nice and the cape would be really sick).

  • The faction ranks would not level up by experience but by doing quests.
  • Players would have access to a shared stash in which anyone could contribute to expanding it (but it would have a limited number of tabs which would increase as the faction levels up)
  • Faction ranks also grant increased item and gold drop rate (increased even more for playing along guild members)
  • Being part of the guild would grant access to a store (favor store, I don’t think a special currency would be necessary in LE) in which you could buy unique items (exclusive to the faction) and these uniques could be support items which encourages even more group play, ranks would give access to better items, possibly chase uniques.
  • Items found while you belong to the guild are tagged with your guild’s name which means you can trade freely with your fellow guild members but as soon as you leave the guild you are no longer allowed to use them (that applies to items bought in the guild store as well)

(And please my fellow players, feel free to include suggestions on what faction ranks could give as well)

And of course, we would have a different color chat as well. How does it sound like?

So co-op play would be just like MG only with only half a dozen people in it?
Meaning you get neither the benefit of having thousands farming the items nor better drops?

This is something that the devs don’t want (or at least not without some severe limitations). Otherwise might as well drop the “clan” name and simply call it “RMT facilitator”.

No uniques should be barred behind an exclusive mechanic like item factions.
If you make them global rare drops and you can buy them in that faction store, then that would be fine.

I have asked Mike some time ago if using factions for clans would be an idea they could get on board (mostly to avoid the RMT factor) and he hated the idea.

I find it most likely that we’ll simply get the “glorified” chat next season.

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You do get better drops as drop rate increases with faction ranks, it could be something similar to what CoF does but encouraging group play.

It can’t be RMT facilitator due to the limit of players in a guild. Let’s say I tried to RMT using this system… Items are tagged and I can no longer use them as I leave the guild. So I would have to stay in the bot’s guild for the rest of the season, losing the benefit of playing CoF or MG which would be more interesting to play alone.

It could totally be as you said.
It is not a complete suggestion yet, I am no developer and it is totally open for further suggestions for improvement.

I’m down for that.

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As long as everyone who is in a guild will not be allowed to participate in any future boss kill races because of the fact that you want increase item drop/gold drop for them and free trading between them which can rush a single player into a boss killing machine by day 2 of a season giving the fact that you understand there are players who play 26 out of 24 hours a day I am fine. I play solo anyway so overall I could not care less about guilds/factions but at the end of the day it does not affect me so why not. Who knows maybe they can turn out to be cool in some way :person_shrugging:

Edit: I just realized that the boss race was SF/HCSSF right? So nevermind on my thing about that. I suppose it will have no influence on the guilds since races will force players into not playing with the guild.

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There would still be people that do that (and by staying on the guild you would actually help improve it). Or that would join, get godly gear via RMT, go do arena and get rank #1 before leaving.
So with these systems guilds wouldn’t be able to compete in leaderboards.

Overall it seems an overly complicated system for what it aims to achieve. And I believe the initial problem is it being an item faction to begin with.
Having to give up on CoF/MG just to play in a guild (which some people will use to play with their friends, most commonly) seems like a punishment, rather than a reward. You’d have to balance drops so that if you’re in a guild with 5 people you’d get roughly the same loot as if you’re in a guild with 100 people and that alone seems like a nightmare to balance.

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