In high arena waves, there will be a point where the slightest scratch from even the weakest mob will instantly kill you. Infinite scaling damage against your finite effective health pool.
Being one shot because any enemy of screened you with 200% critical chance feels bad regardless. The game should not be a running simulator. Which is what a lot of builds are at higher lvl as you to stop for a seconds you die.
This is kinda true, but it just comes from the fact that the level scales infinitely.
There will always be a point where most monsters one shot you if you push corruption / arena waves high enough. It is not avoidable.
Could be the eaglemen (cool name for them by the way), they are strong. If they nerf the eaglemen it will be something else. It will always happen at some point.
Otherwise we would all be running 200k corruption, or fighting wave 54,000 in the arena.
Yes but the game is at at the point where even if you do pointless pushing and get high corrupt, it isn’t about gearing anymore because no matter what you do, you are forced to go glass cannon build because majority of builds doesn’t allow you to take hits in those high levels.
My highest level was only low 1000’s so I can’t speak for anything personally but I have partied with a pally at 6000 corruption before and saw him getting what seems to be 1 shotted as well.
Exactly this. The problem is that the game isn’t balanced to scale well. At the point of how infinite you can push, it needs to scale at a pace where you will always need and/or want upgrades. It would be great if scaling was at a point where you will probably never run into a high enough level to get 1 shotted unless you are just simply a glass cannon build and/or don’t belong there.
There should never be a state of encounter for any game, no matter how well you gear, you get 1 shotted. Not even game that has 1 hit mechanics where you need to stand in X spot at X time… You should always be able to somehow gear it and/or be super OP and tank it.
There has to be a better way that can help study progression to help scale it better. You should have the need and want to constantly upgrade and push further but we don’t because there is no difference in the mobs/maps or gated content to unlock.
For first it was lagon, second one Majasa, now it’s just random monster. Standards of warriors too soft nowadays. You are just weak. Stop talking that game is hard, the fact is it’s easy as hell.
idk about quitting, but the meteor casts are damn fast and not that easy to see. Lightmage is easy to avoid, the meteor birds not so much, esp in a crowded area with a barely visible telegraph on a short cast.
Well, the cast speed on the meteors is pretty ridiculous. It’s been a complaint about them for quite a while now. My biggest issue with them, and the light mages, is that they have melee variants that a very similar in appearance. Also, the meteor casters can appear in fairly large groups. If you aren’t already moving when the telegraph appears, there’s a good chance you’re getting bonked.
My resists are capped, i have 68% armor , i absorb 16% multiplicative through my sword and additional 15% multiplicative throught my chest.
A single meteor kills me.
It IS a valid complaint because game has 500 enemies, 1 of them does that. Which means this is an exception not how the game works.
Snowball zombie has HUGE damage but at least they have projectiles.