A proposal on making High Corruption more accessible to off meta builds

If nobody reports the problem to the people who fix problems, obviously they won’t know about the problem. However, it doesn’t mean that the problem won’t be fixed until the problem becomes “mainstream”.

For example, there was this Paladin player in World of Warcraft who stacked a buff called Reckoning to extreme levels, and oneshot a World Boss meant for 40+ people that dropped best gear in the game at the time. Got fixed real fast.

These two quotes clearly show that you have no idea what you’re talking about.

It seems this is the real core of your issue:
Your build sucked, therefore you think all iterations of this build now must suck too. It also explains why you tried to dismiss my first mention of Iva’s video.

However, that’s not how this works :slight_smile:

Yes, but you’re aware of it because he posted it online or made a video about it. My point is that there are people that discover exploits or strong interactions and they play/abuse them for a long time because the devs aren’t aware of it.
So it’s only when that interaction/exploit becomes known and all the players rush to abuse it that it gets fixed/nerfed.

Again, you missed my point. My point was that in 1.0 the build worked without having to invest in it. It reached 1k+ with mediocre gear. It was clearly OP. Everyone could use it with little effort.
In 1.1 it was nerfed and now you clearly have to gear properly or it won’t reach that high.

That is my distinction. If a build with medium gear (which is what the majority of people will use) can do 500c and there are a dozen people that spend 100h getting legendary red rings and double exalted gear to get to 1k+, it likely won’t be nerfed.
But if a build with crappy gear can do 1k+ off the bat, then it will be nerfed for sure. That is the case right now with static orb, for example. And was the case with divine bolts in 1.0 but is no longer the case with 1.1.

The problem isn’t when a few people can gear up and reach 1k+. The problem is when anyone picks up the build with crappy gear and does it.

And my point is that there are also players who report exploits or strong interactions, therefore devs become aware of them and fix them.
So no, it’s not only when an interaction/exploit becomes known and all players rush to abuse it that it gets fixed/nerfed.

This didn’t change. It is still OP. Everyone can still use it with the same effort as in 1.0.

Again, you clearly have no clue what you’re talking about. Go clear some monoliths with static orb and see for yourself.

We can’t seem to agree and this seems to be escalating, so let’s just go back to the OP.

I would be happy if most builds could reach 300 ;D.

Static orb doesn’t look that terrible to me; what’s wrong with it ?
I guess I’m as clueless as Samhein.

And as FrozenSentinel, because he clearly has no clue what he’s talking about and he should really go clear some monoliths and see for himself.

I believe all builds can already reach 300 today :slight_smile:

I never said Static Orb is terrible.

FrozenSentinel clearly knows what I’m talking about, that’s why he’s using Static Orb on bosses (aka. “single target”) in his video, and in the monolith he uses something else :wink:

Really, that’s your basis for escalating this whole thing? We were talking about meta builds. So it seemed obvious to me that when I talk about static orb I’m referencing the static orb+frost claw build, since that’s the meta build that is doing 1k+ and deleting all bosses in 1s, even with crappy gear.

I didn’t “escalate” anything. Do you need a recap?

  • You assumed that my examples don’t match what OP is talking about, despite the fact that OP still hasn’t specified what he meant as “high corruption”. You assumed OP means 1k+ corruption, and you stated that “1k+ isn’t supposed to be done by any build”.

  • Then you assumed that my examples can only reach 300-600 corruption range. But you never proved they cannot go higher.
    I reminded you that one of the examples already had footage above your corruption range, and you yourself added another example that was above your corruption range, so this whole corruption range talk was completely pointless.

  • Then you assumed that “meta” builds which received a nerf in 1.1 can no longer reach 1k+ corruption. When I asked for your examples, unlike me you provided vague build names which fit multiple different builds.
    So I’ve disproven your assumption by giving you actual build creator nicknames with builds that fit the vague build names you gave.

  • Seeing that you were wrong, you pivoted into saying that “meta” builds can still reach 1k+ corruption after nerf, but now you need “amazing gear” to do so.
    Which is pointless, because the discussion between the two of us started with the assumption that “1k+ isn’t supposed to be done by ANY build”.
    Ergo, the “nerfed” builds were not actually nerfed like you described, since they can still reach 1k+ corruption, so your primary assumption was also disproven.

That’s where the discussion should’ve ended.


You’ve given your opinions on gear level and time investment factors, to which I can only say:

Given how your previous opinions were rather inaccurate, then forgive me for not taking your current ones very seriously :clown_face:
If you want to have this discussion with someone, go get some experience with the builds you talk about, preferably bring some actual data to the table, and ideally do it in a different topic.

You mentioned already having a divine bolts character and dying left and right, so perhaps start there and try to stop dying :slight_smile:

When you start attacking people by saying “you clearly have no clue what you’re talking about”, that is escalating.
Rather than realizing that we’re discussing something that is being understood differently by both, you just assume you hold the truth and dismiss the other point of view.

I think this is the start of the whole misunderstanding. You were inquiring what was the OP’s methodology for determining meta builds, I proposed that maybe we should be asking what OP considers high corruption. Which, from his post, feels like it’s 1k+.

Because that is what Mike has said multiple times in the past.

I did say usually. And I did mention that he’s usually already pushing the limits of a build because he almost always has a bunch of legendary items and great exalted gear with the proper bases. Not that much room for improvement. But that is besides the point.

It was not “seeing that you were wrong” it was “seeing that my point wasn’t being understood by you as I wanted to get it across”. Which is best examplified by:

Which, again, is ignoring my whole point. In 1.0, with crappy gear, I could dominate high corruption. In 1.1, with the same gear, I can’t. I have to invest in good gear to reach the same playing level.
It should also be noted that my build was pretty much the same one as the one from your video. The only real difference was the gear, because her gear is awesome and mine was a crappy mismatch of stuff.
Which, again for emphasis, was more than enough in 1.0 to reach 1k+. And in 1.1 it struggles with 300c.

This was my whole point all along, except I didn’t explain it properly and you didn’t bother to understand. Much like when I said that static orb can currently reach 1k+ with crap gear and you decided to try to derail that point because I didn’t state it was static orb+frost claw, even though it should be evident, since we were discussing OP meta builds that can do 1k+ on crap gear.

I dont know if aaron really pushes the limit of a build when he forgets to add mourningfrost on a dragonsong build :sweat_smile:

2 Likes

When someone tells you “you clearly don’t know what you are talking about”, that’s not an attack. Try searching for it :slight_smile:

No :smiley:

I think I’ll spend my time on different matters than our exchange here from now on.