A (probably) bad idea: Shattered Lance Paladin

I don’t even know if this could be good. I just wanted to play around with shattered lance and while there are guides out there for Primalist and Spellblade, they’re not necessarily updated for the patch yet and while I could try to redo them… I could also do something dumb instead.

So I give you: Shattered Lance, Last Bear Judgement Paladin: https://www.lastepochtools.com/planner/QkVeDpwA

The idea is straightforward: Paladin has some things that let it get a bunch of regen both in the passive tree and in skills. Judgement is one of those skills. It also has a surprising number of more multipliers that are generic rather than being tied to just fire damage. I wasn’t really sure which ones were best to take after the necessary points were put in, but they’re there. The support skills also give us damage and regen and all the good stuff.

Shattered Lance gives us flat melee damage. The last bear set gives us regen, strength, and strength scaling of regen and endurance threshold. The one really questionable part of this is the chest though. You only get the 100% increased health regen on stun if you actually wear the real chest piece. But then you’re running a really bad base instead of a good sentinel base. That part might be taking things too far, but then I also wouldn’t need the stun chance stuff and I feel like that’s kind of worth something since we get some stun chance with HP regen in Forge Guard and we path over there anyway for the free smite if we’re actually using smite to buff ourselves. Stacking attunement alongside str lets Pious Offering potentially add a lot of more damage.

So there you have it. We somehow shove cold damage into a class that’s all about fire, lightning, and phys. Bad idea? Maybe. Weirdly has a decent amount of overlapping synergies? Possibly. Discuss.

I will try FG with dual green swords and reforged relic + t1 sealed bear affix on gloves. Ready in build planner, up to 2000 hp regen

1 Like

This is a bad idea, but for different reasons than you think.

Firstly, Judgement doesn’t have regen, Judgement heals. No synergy with shattered lance.
Secondly, you created a build with main attack costing 40+ mana and no way to get mana back.
Third, your mana problem went to the extreme, because you specced 5/5 Pious Offering.

Deliverance buff(Judgement tree) gives 50% increased regen if you have cast Judgement. That is what he is goig for.

First off, hit based Judgement has been nerfed a ton to the point I would say its really not viable as a main skill. (I am specifically talking about the hit and not consecrated ground judgement).

Secondly, a melee hit build without Doom/shattered chain’s massive multiplier is kinda doomed to failure(pun intended).

Thirdly, actually this should be the main one what do you do for Mana? Azurral’s fury and Pious offering will drain you instantly.

Another point, you are reliant on ignite for more hit damage and crit chance with Judgement. How do you ignite the enemies before hitting with Judgement?

Also it is good to theorycraft high end specs and I appreciate your attempt, but I would highly recommend against going with T28 items as that is extremely unlikely. A few items with T7 affixes and maybe double exalteds or high tier seals from Nemesis or Soul Bastion is fine but should not be all of your gear.

You’re right, but that’s not a very good use of skill points if you ask me.

Hit Judgement wasn’t nerfed. If anything, it was buffed. On the contrary, it was the Consecrated Aura build that got nerfed, and it received a new +100% more damage bonus to compensate.

I’m assuming Azurral’s Fury is there for the HP regen aswell, not for the Falsewater Fury.

He needs a generator skill to sustain his mana if he wants to keep the 5/5 Pious setup, so the generator can apply it.

I’m not talking about 1.2 nerfs it was heavily nerfed in 1.0 and 1.1 see a comparison here: https://old.reddit.com/r/LastEpoch/comments/1iuzb4j/judgement_build_help_long_read/me1nawo/

Even without Falsewater gonna be losing mana and damage super fast.

But without Time and Faith(passive) or Holy War(Judgement) or the mana gain on Rive/Vengeance no skill can even act as a generator.

I’d be curious to see it. I actually initially was thinking FG based on another dumb interaction: I was gonna use Forged Weapons + The helmet affix from the sunforged set to get HP regen and armor per forged weapon. However, as I’ve now realized after testing a little with the Ruby Fang thing, you straight up don’t get the set bonus on Forged Weapons. So that killed 2 ideas at once. I suppose I could still run random unspecced Forged Weapons generated from one of the other abilities just for the regen, but the bear’s thing might be better anyway.

Honestly I kind of just threw that belt in there because it said health regen on it lol. Yeah you might be right. I wasn’t sure if I needed to take Holy War or Time and Faith and then run a builder. I guess I figured that mana regen from Deliverance in Judgement, Celestial Concentration in Symbols, and the mana regen threshold bonus in dedication all combined with stacking attunement would help keep things going. But if that’s not enough I guess I could replace whatever is the least good support skill with a builder.

I guess I could replace the belt and one of the rings.

I guess in my mind the random bits of ignite chance I had on judgement and in Holy Aura would be enough. But probably not I guess. I guess if I go for a builder that could do it. Otherwise maybe I just swap those out for the other more mults. I just didn’t like that they were conditional based on enemies.

Oh I know. I kinda just slap those on there just because it has to have some tier and I don’t really know which ones I’d prefer or be able to get. Stats are really the thing that’s the most uninsteresting/confusing part of making a build. Besides mechanical clarifications getting the finer details of the numbers right is most of the help I want. I like picking out the big interactions and I like builds where I can just stack something up a lot so I have a clear guidepost, although even then I still need to balance other things like resists and mana etc.

Assuming I can’t get the passive mana regen working, what do you recommend for a generator? Or should I just ditch 4 points in Pios faith and move that elsewhere?

Even with all that you have less than 20 mana per second. Your base mana cost for Judgement is 38.5 not counting Pious Offering which is an additional 75 mana consumed…

I’ll preface by saying I don’t think pure hit judgement will be worth it in terms of damage especially with cold damage that is rough on a Sentinel. But I will commend you for trying it! and look forward to seeing your results.

You absolutely want Pious offering for damage and even ideally max purifying flame. Possible generators are Rive, Multistrike, Vengeance and Smite(move points into Time and Faith). Multistrike doesn’t really have much synergy. Smite will need cast speed so maybe not a good pick either. Rive and Vengeance have some good synergy tho, Vengeance gives DR and can be converted to a fire skill (meaning it gets the elemental attack speed from your sword), Rive has a pull which is insanely good for QoL bringing enemies in for your Judgement slam. Both have ignite chance in their tree which is nice for you so go Vengeance for defense and Rive for QoL (if you play with rive tho going back to vengeance may feel rough).

What reason is there to mention some old nerf in a topic where we’re making a build for the new patch? :slight_smile:

Judgement is still one of the strongest skills in the Sentinel kit.

It won’t be, because the current planner has only 30 cold damage. He definitely needs the flat cold melee affix.
And ideally to go dual wield and equip one of these:

  • another reforged set sword
  • Ice Sceptre
  • Apogee of Frozen Light

Which skill do you think is most worth dropping? My first instinct is healing hands since it’s the only thing not giving me hp regen, but feels bad losing a free extra melee attack plus a decent move skill.

For skill points in Judgement, what do I cut for more purifying flames? Less deliverance is less regen, proclamation is giving more damage per point than purifying flames. (although that doesn’t account for the traveling points, although those are necessary if I want the free smites) even if you ignore the stun chance assuming I drop the last bear chest. Maybe I can get one point from urgent inquisition if I decide I just don’t need to spam judgement and can do one every few seconds then swap to the generator and that also brings the mana cost down.

For the passives, what do I take out for time and faith? I want the regen, the str+ resists are nice and also regen, Armor clad is DR which is always nice.

Wait I just looked at it again. Was it always INCREASED melee cold damage for the set bonus? I could have sworn it was flat damage. Yeah that might make this a lot worse than I thought.

I’m a bit confused by those first 2 weapon suggestions though. Is it literally just for the flat melee cold damage? The other effects don’t seem like they do anything for us.

EDIT: Maybe it doesn’t matter without the big flat damage I thought I was getting, but here’s an updated planner with dual wield for more flat cold damage and a solve for the mana issue. Not sure if that’s actually still… not gonna call it good because that was never what this was about… makes some kind of sense. https://www.lastepochtools.com/planner/BrderZ5A

Also not as much of a fan of the dual weild since the hope was to make this super tanky with block + regen. But idk.

It is relevant, you can see the rest of the post is a person struggling to make Hit Judgement work in 1.1.
It can be helpful to see and learn from other people’s experiences if you are planning around a skill you have not played before (IMO).

Again, I am referring to the Hit portion of judgement which has not been good since 0.9

Yes, the other option would be Smite, both HH and Smite can be made into movement skills(although smite needs a target) so you can use whichever one you don’t drop.

Less points in Deliverence is less duration not regen, remove 2 pts and make sure you use Judgement every 2 seconds and you still get the full buff.

Fearless or Juggernaut depending on your resists, gonna hafta give up some regen. Also you wanna max out Reverence of Duality, the %health and %mana is big. If you end up going DW try moving the block nodes and/or Prayer Aegis for that.

Maybe something like this? https://www.lastepochtools.com/planner/BrderZ5A

I think ultimately my plan for the season is going to play at least one of my dumb sentinel builds then swap around with mastery respec to try out the others once I have relevant gear for one of them. That way it’s relatively easy to mess around with potentially bad ideas.

I think T7 cold Apogee would be better as Psojed said you want a good amount of flat cold dmg(its also gonna be easier since guaranteed slam). Siphon is very easy to get LP on too. Oh and also you can probably swap Foot of the mountain too for some beefy boots with health/armor/movespeed.

1 Like

Mentioning old patch notes to a person “struggling” is going help? How?

Again, builds using Hit Judgement still are one of the strongest skills in the Sentinel kit.

Sure, then show me a build in 1.1 focused on Hit Judgement(not using Consecrated Ground) that is able to clear 1000+ corruption. If it is one of the “Strongest skills” as you say then this should be very easily doable right?

Yes, if you see the full post they were unable to reach the damage numbers the old 0.9 build was reaching and couldn’t understand why the damage was so different.
If the person in this post was struggling with Hit based Judgement then similar problems will occur for anyone else trying the skill.

Correct, it is very easily doable. Try asking one of the LE youtubers to record a 1000+ corruption session for you so you can watch it.

Ah, so you got confused. No, there’s no mention of any old build anywhere in this topic, or of a struggle to make a hit build. You’re the only one who mentioned old patch notes.

OP simply posted an idea to put cold damage into a Paladin build. This topic here is to comment on it, so we did, and found some errors.

Then show me a video of it clearing 1000+ corruption. Surely if you are so confident in it you must have seen it somewhere or play it yourself right?

How about you show us what makes the build “not good since 0.9”? Surely if you are so confident in it, you must have seen it somewhere or play it yourself, right? :clown_face: