Exactly.
The case is though that the majority of power is behind T7 currently, which… by itself it would be fine, if we could only get 1 T7 on an item as an example. That means the choice of base + affix becomes important, and hence creating a T5 sealed item with that. Still nigh impossible but at least doable.
Then as the game progresses opening up to dual exalted items and so on… hence increasing the ceiling, having a plan behind it all… but not throwing it preemptively into the mix (as we currently have).
The alternative is to flip the exponential curve on the head, hence creating the initial tiers with more power then the later ones (like a good chunk of diablo-clones do, for a reason mind you) which will cause T6 and T7 to be a bonus but not a substantial improvement, hence allowing to reduce the needed rarity to drop substantially and gradually work towards a sort of ‘equipment equilibrium’ in power-scale… which would then cause the natural implementation of parallel itemization options (like influence for example, or new affixes) to dilute the pool and gradually cause a rise in power which feels fairly ‘natural’ and ‘gradual’.
In the current case EHG can only improve on their system upwards by making things even less likely to be obtained, by a vast margin even, which causes upgrades to become less and less likely vastly beyond the general probability of even producing a T7 affix, it multiplies after all with each other.
Actually… yes, to a degree.
Because it makes the ‘ceiling’ visible. Hence having a clear-cut goal.
Albeit I would say that 2 T7 currently is a feasable upper ceiling level for the limitation rather then opening it up fully, that’s still a viable outcome to happen for CoF which should be the marker for balancing.
Once more… magnitudes here.
It would mean we would need a completely different level of scaling, vastly so. Which would pose to be even more detrimental then it already is.
Corruption by design causes issues as to get gear to progress you need to have a way to farm it… for that you need high corruption though… but without gear you can’t progress well. Hence builds which scale late or badly are stuck with no gear and nigh no way to get it… and the further along you go the more pronounced it becomes.
Not to speak that the rarity would need to exponentially increase if it should allow to reach that state at 65k should the content ever increase to a level where we could theoretically reach that. Which in itself is unlikely as rather adjustments to the game in vast balance changes happen as it would cause time-investment needed to reach that simply be nonsensical… or there being a massive change in how much corruption we can increase at once, by 10-20 times likely over time.
Ok, a corruption gain of 100% would cause gear to be roughly - not quite - double as easy to obtain given that rarity works in directly upgrading tiers of affixes on items after deciding if it becomes a unique or a exalted item.
And how would you say that 50% easier should then be done? 50% easier acquisition would mean double the increase in power as well.
Which means instead of 1 T7 rare affix item we would see 4.
That would intrinsically de-value all items to 25% of what they currently are worth time-investment wise, which is a substantial amount as it’s not individually done or in a small amount but for everyone.
That’s how you kill a game with excessive power-creep, so no, won’t happen, unrealistic number
I’m not making up numbers here… 50000% rarity increase is a low end number and doesn’t even achieve what I’m asking for if the same system is kept by as it is currently.
You can’t. Not without de-valuing the currently existing gear.
That is done via power-creep and gradually.
To reach the proclaimed end-state without utterly ruining Legacy in a single cycle and hence the promised saving of value from our play-time it can’t exceed a certain amount. If the amount is exceeded then we got ‘rampant power creep’ which is proven to be detrimental to a game, as would be stagnation. Neither is good.