Before i start as a disclaimer: i think last Epoch is the best damn base for a video game i’ve seen on my life, this developers are frikin geniuses i thought, now i see they are human like all of us.
I’ve seen a lot of feedback and suggestions i agree on.
Stuff about the endgame, stuff about progressión and choice, all good.
BUT there are somethings not being addressed so this post comes into being.
And i want to put them out to see if i am the only one.
- Whatsup with the skills trees or nodes NOBODY uses.
I dont understand how there are skill trees with 5 nodes that nobody, nobody, never, never used once, ¿what is twister and tsnumai for (inside maelstrom)? really, i want to know, ¿what are they for? what is violent squall for?
¿What are the seeds in entangling roots for? ¿why is there a skill tree if there is ONE semi-viable build for entangling roots?
¿Why smelter wrath throws axes that scale with dexterity? ¿did anyone use those nodes ever? ¿Why is there one viable build for smelters wrath? !¿What is furnace for?! ¿Who uses it??!!
¿what is incinerating blows for?
¿who uses channel nodes for avalanche now? ¿who uses avalanche follows you now?
¿why there is one viable build for summon scorpion?
¿what is summon bear for?
¿What is dark quiver for? besides throwing your computer to the trash Ron Swanson style.
I could do this all day, ¿how many skills are one trick pony? A LOT.
I would love to see the data on the nodes used by players, the developers must have the data, i want to see how many players took furnace or twister XD.
We really dont need big brain feedback → don’t have nodes in the game that nobody uses.
¿¿!!!Why do they give me events with meh imperial zombies if there are a lot of useless skills trees??!!!???!!!??
We bought into the idea of the game, unlimited diversity of builds, really you can find 5-8 per class that work. We were fooled.
- Whatsup with the Party Pooping
Why are developers so scared of having builds that scale with satisfaction. Whatsup with nerfing ANYTHING that comes close to decent, and most of all whatsup with the random arbitraty limitations on scaling.
Up to 3 times, up to 10 stacks, up to a maximum of 30%. The game is filled with this kind of stuff, ¿why? ¿what are they afraid of?, ¿happy players? isnt the fact that you have to build defense, offence and then stack an stat limitation enough?
stack of something lasts 6 seconds and can stack up to 3 times, ¿why? arbitraty limitations frustrate people that tries to scale damage, You have a stacking mechanic that doesnt encourage building attack speed, ¿Why? If you are so afraid that the build will get ridiculous having 10 stacks of something (for instance earth armour) why not just have one stack that gives you all the benefits instead, it’s appearence of scaling, not scaling, furstrating.
Damage per poison, but up to some percent, ¿Why? You can be creative and avoid all of this nonsense, !its absolutly disencouraging!
Lets take the example of thorn totem, 4% damage per poison,(limited to 80%) if it was unlimited i would be encourage to build thousands of poison stacks, i would be thrilled to get more and more, instead i have no interest at all on the node becase its capped at 20 stacks… I literally treat the node as a 80% more damage, which is nice, but then why the hussle.
Let’s say its unlimited and you have the problem of having 3000 stacks*4 = 12.000 more damage and its not good, ok then, why not give 0.5 % damage per poison or something like that?
And the most infuriating thing is that there are skills that have no caps, and other that do, Warlock can have a friking scaling arsenal but other classes are given a crayon to not hurt themselves.
Make the game fun again, all this policing is making the game die.
I can found hundreds of examples that are just arbitrary and would not break the game because of intrinsic limitations, like the number of totems that storm totem consumes, what ¿is there a way of creating 1000 totems i dont know of? ¿so it has to be up to 5? so frustrating, a guy on an office though of a number and i have to deal with this limit, removes immersion because it makes me think of this guy taking the random number out of nowhere.
The gear is the limitation, not the numbers on a node.
If there is no creative way to limit with gear stacking damage per poison or bleed then dont scale per poison or bleed, think of something else, dont fools us into a false sense of scaling when there is nothing to it.
OP builds are fun (and i dont know why EHG have allergy to them) but this it not about that, it’s about saying to the player: i dont care what gear you have, this scales up to my favourite number, wich is 2.
- Whatsup with useless uniques
Same with the nodes, having uniques that nobody ever used its nonsense, i really can’t understand it, uniques that cannot even be redeemed with low legendary potential.
¿What is Hive Mind for?
¿What is the ashen crown for?
¿What is howl of the West Wind for? (a new unique that is not useful)
¿What is sigeon reprisal? (a new unique that is not useful)
¿What is call of the tundra for?
¿What is paranoia for?
¿What is dark shroud of Cinders for?
¿What is Kermode’s Cage for?
¿What is keepers gloves for?
¿What is liath machination build intention? i really dont get it.
¿What is the scavenger for?
¿Taste of blood, Best king, rainbow edge, gladiator’s oath, bloodgeon… anybody uses them?
?What are roots of Vithdrasil for? Really what for? this i hate the most.
and sadly many many more.
I would also like to see also the data on use of uniques, again easy feedback → how about start for having a game with no useless nodes and no useless uniques and no useless up to’s.
- Whatsap with COF
I am kidding everybody knows whatsap with COF, it sucks.
sorry for my english, i am not english speaking.
there is only one solution for all of this, only the one, and i will give it to you->
Unleash the crazyness:
Add two slots more on the player equipment, one on each side → earrings. (of course can be other thing but you get the idea)
Add a new item type to the game → earrings
Earrings will not give stats and will not be like other items, earrings will just affect skills behaviour in small but significant ways.
The skill trees are limited in space, you cant open them up indefinetly, that’s why an external support for the skill trees is needed (besides some uniques), earrings will just add an effect to the player, for instance:
- gathering storm and storm bolts are converted to fire.
- devouring orb is converted to fire.
- hammer throw is converted to lightning.
- rive is converted to fire or void.
- javeling now makes a fan (like multishot) instead of raining from the sky.
- tornado gains ignite chance per second per your chance to ignite.
- earthquake deals 80% less damage but costs 60% less mana and damage over time for earthquake deals x% more damage
- spirit thorns is now channeled and has 50% more projectile frecuency or something.
- when you cast maelstrom on you its cast on nearest totem.
- when you cast thornshield on you its cast on nearest companion.
- maelstrom has 90% less duration (or 1% less duration per attunement)
- maelstrom has 90% more duration (or 1% more duration per attunement)
- smelter’s wrath deals x% less damage but its no longer channel skill but normal melee attack.
- eterra’s blessing now grants ward instead of health.
- summon vines is replaced with entangling roots and deals 50% more damage.
- vengenace throws 5 iron blades instead of 1. Or give smelter’s wrath axes to vengeance.
- shield throw is thrown on an incresing orbit arround you (like hammer throw)
- hammer throw scales with equipped mace but you only have 1 hammer.
- Consecrating aura now last indefinetly but you burn yourself when you use it (you get the idea)
- Consecrating aura is converted to void.
- forged weapons deal 100% more damage, you can only have one forged weapon but it does rive when you do it.
- Hail of arrows follows you and has unlimited time but it also hurts you.
- avalance is now a melee attack that throws big boulder on melee hit.
- rebuke no longer protects you but increased mana regen 1000%.
- ravaging aura deals more void damage per vitality.
and cosmetic earrings:
- falcon is now a robot falcon.
- forged weapons are hammers.
- swarmblade is not godawful looking now
- summon bear is now white and awesome.
I dont know, this are all random ideas, some of them are ridiculous, but you get the idea: open up the possiblities, open up the builds, maybe there is a better way to do it, maybe the skill trees and uniques just need to be fixed, but open up the crazyness or the game will close on you.