A new vision of trade system

Hi. I would like to share with you my vision of a good innovative trade system. It would be an auction hotel, based on supply and demand, and on exchange only. Players could make available items they don’t need and would like to trade, and could request items they want. The “value” of objects would therefore be defined by the number made available (or even the number of objects with specific affixes). If someone bids on a released item, the one who released that item gets points based on the rarity of the item (determined by the number of that item available), and once the who made the request gets enough points, he gets the object. This system allows objects to be exchanged without involving exchange money, makes it possible to determine the value of objects according to the number of objects with the same affixes made available, and forces players to farm rare objects to put them available for exchange, because as long as no one makes a request for the items they have made available, they do not have the necessary points to get the items they want. The supply and therefore determined by the number of copies of the same object made available (with a variant depending on the roll of the affixes), the demand and determined by the number of “purchase” proposals made for an object, knowing that with each new additional request, the value of this object will therefore increase, and the number of points obtained by the one who offers will also increase. arbitrary example: a unique object that only 3 people have put in offer, the one with the best rolls, is worth 50 points. A player (who have less than 50 points) therefore makes a request, and the one who offers gets 50 points. Its value therefore increases to 55 points. Another player requests the same item (before than the last one get his 50 points). Whoever the offers gets 5 additional points, and the value of the object increases to 60 points. No one makes a new request (at 60 points) before the previous one obtains his 55 points, who therefore loses his 55 points and obtains the object. I don’t know if such a system is possible, but I think there is something to be done in this direction. Sorry for the long explanation, hope I made myself understood.
Thank you for reading, sorry for my bad english, and tell me what you think about this or what you would add to make this more feasible and better

Thanks for making an example, it made things a lot more clear.
Honestly, this sounds like system that is extremely vulnerable to bots, even more than normal trade.

A bot can be used to make offers on objects objects other accounts, automatically generating currency for the botting player, and inflating the prices in the process.

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