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Add ability to copy a rule in loot filter menu. We should be able to copy a rule and paste it to another filter to use it there. This should also allow a list of rules for third parties. We can simply copy the rules of another filter for that build and create a merged filter. The reason for this is when we want to make another builds. It is pain to create same rules or copy paste the xml. Simply add this as feature.
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Add ability to change loot item sizes, small, default and large in loot filter.
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Add ability to change some key bindings.
- Interact with players, RMB can not be changed
- Equip item, RMB can not be changed
- Move item to storage/drop item Shift RMB can not be changed. This should be Shift LMB by default it is literally the default binding for every game except last epoch which is annoying when you accidently equip items because game doesnt recognize shift input sometimes when framedrops etc. Just give us option to change it.
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Add a button in stash that will drop all the items in that tab to the ground. This is very useful when we are clearing up new items when we change loot filters.
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Add ability to search by filter rule index in stash. Example: type Rule20 to search box to show items that match the rule 20 of the loot filter. Multiple rules should be also allowed. E.g. Rule20|Rule11|Rule13
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Add NPC outlines so they are easier to see, its specially the case for new players imo.
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Change NPC icons they look old and low effort.
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Add ability to bind multiple keys to single keybind. I donât want to setup macros for my build one press should be able to trigger multiple skills for example inside the game. It should just give a warning and allow it.
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Add ability to change cursor size, color. We know Yolo mouse app is a thing but come on. Just need a way to make it a little bit bigger. Small, Default, Large, Extra Large should be enough. Color options would be appreciated.
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Change the blessing UI pop-up location. Either it needs to be a notification. or it should pop-up corners or something. Or add a checkbox that will say do not ask again. Next time it will show a pop-up above the center notification and once you click it it will open up the change menu.
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Change the selected blessing outline border color and size. Its impossible to see what I have selected.
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Quad Tabs and Unique Tabs. Unique tabs should have limit to amount which they can hold items and we should be able to increase it with gold. Also Unique tab it shouldnât be purchasable instead it should be tied to some achievement in the game. Empowered monoliths or first abberoth kill of the player etc. Then we can use gold to increase limits
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Add a check box in stash and inventory to auto sort when new item added. Also maybe add dropdown to change the sort type. Legendary Potential. Rarity, Forging potential, base type etc.
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Add ability to lock items. Specially lock equipped items. Sometimes when we move items to stash we accidently equip it due to terrible choice of default keybindings. The ability to lock should also be possible for inventory items. For example you want to keep an item but you donât want it to be sorted or dropped to ground etc. Locking should also block the sorting of the item.
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Fix the Level of Skills affixes tree bug.
I am surprised how this has not been fixed yet. When we equip level of affix item and apply the points when we unequip it just removed the affixes randomly. I had to remove points and level up the skill so many times so many times. -
Balance the monsters, seasonal monsters and regular echo mobs strength is not even close.
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Make the game harder. it takes 2 days to get to aberoth come on. We are fine with power creep but it should be at very late stages. Not after 2 days of playing i feel like. Game feels harder compare to S2. But going more on here i think is better. Dont make it too grindy but you gotta find the sweet spot.
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Add more Uber bosses with seasonal content. Chapter 10 boss was nice yet we donât have an Uber version. Rift beast mechanic is missing an Uber boss. Same was with the woven release. We need more uber bosses, only killing harbingers and abberoth late game thats it.
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Playing melee feels like dog shit. Bosses do not give any breathing room. I am playing %100 movement speed build yet the harbingers are so fast that I have to pre dodge everything. This wasnât when I feeling when I was playing range. A lot of the mechanics feels like anti melee. When you are far away bosses just walk slowly to you which is funny you can still DPS. Consider some builds removed the evade skill these should be considered when making the boss mechanics
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Adding up to 19. Game encourages you to play glass cannon. Best defense is offense mentality. Like you have to kill the boss in a shorter time to not die basically. increasing HPs should help however animations speeds maybe need to be a little bit slower. Could be just my build since i dont have evade. This didnt feel like much of an issue with Falconer on S2. Just putting it out there.
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Add a new condition to Loot filter, Affix Shard Count.
We set affix shard count limit and it will show all items that has that affix so we can shatter it. Basically easy filtering for shatter. Game decides which affixes you are low on and shows items that you need affix shards of. After you have 10 affix on that affix it will no longer be shown as an example. -
Allow for filter rules up to 200 or something should be enough. I have no idea why is this even to such a low number.
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Ability to group filter rules with some title and description maybe.
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A simple rollback button in filter menu when we accidently delete a rule. There is no pop-up confirmation and it simply applies the changes.
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Add a button to move all items in inventory to stash when stash is open or when stash is close ? It should account for affinities.
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Rune of shattering. Idk why but early on it simply doesnt exist. End game it is pretty much useless. Might as well remove it and just a button to shatter the item. The loot of the rune pretty much useless.
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Add some benefits of gaining gold in CoF. Stashes are getting so expensive at some point it is hard to afford them. Specially when you are playing/making more than 2 builds
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Dungeons and Arena is just not there. Add more unique drops there or a bit more rewards. Maybe add some deterministic reward mechanics somehow to make them farmable. Except for temporal rest is simply not there. LA, Vault dungeon only exist for MG anyways.
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Fix some enemy balance issues. Little monster simple attacks hitting like a trunk while even harbinger wont hit that hard it is weird and annoying.
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More chase items, buffs, progression stuff that are very rare. We only have Red Ring and Uber Abby goal.
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Game does not provide you with simple rewards with big achievements which causes those moments feel like nothing. Killing first of some bosses, finishing campaign. Hitting some corruption caps etc. could be some achievements that we could get simple rewards etc. or just let us know we did something with literally no reward would even help. I noticed this with my second character because i realized some of those moments were big yet game didnt tell me.
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Move the loot filter sound to new volume bar idk why it is in just UI sounds. Makes no sense. I mute every sound except the drops and i get weird ass UI sound as well as enemy ward/armor break sounds which shouldnt even be in UI category etc. Come to think of it the sound categorization should be looked at i know for a fact i was hearing sounds that i shouldnât have with only UI on e.g Combat related stuff. Add option to mute gold pickup sound aside from this.
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Add ability or option to automatically collect items that do not consume inventory space runes, glyphys, keys etc. Seeing the drops should still be a thing i think but after 2 seconds or something it should auto collect. Seeing drops is fun even tho they are almost worthless except few.
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Ability to tp to the âhideoutâ and customizations to the hideout.
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Increase resonance drop rates. The yellow one i think is fine the purple one is so rare that it is going to be easier for that person to actually farm the item rather than me gifting one. If you dont want me to gift items to my friends simply remove the feature.
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Some builds are outrageously broken which can be avoided with simple math before releasing the patch.
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Idol enhancements and reforge limits per run should be increased, we are already limited by the amber cost. 2 per run feels like a chore when i have 50k amber saved up just for this.
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Rework monoliths and remove empowered monoliths. We simply increase corruption and after 100 corruption it becomes empowered or something. Or just monoliths maybe ? The reset echo node sometimes appear too early and it literally blocks you from going anywhere. I think there is a limit to which echo node constantly appears after that node count is completed it keeps appearing where ever i go. Just let me play the damn timeline i dont want to reset. A screenshot: https://i.imgur.com/TNSvdTw.jpeg and here you can see it just wont allow me to go there. i simply can not reset this timeline because i have so much things invested in here and i use it as side farm as well as some crafting nodes which i probably will not reset anytime soon https://i.imgur.com/5Rupwzf.jpeg
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Fix a bug where you can join normal abberoth fight later. How to: stay in party, one member goes in. Other member TPs it does not render the arena however it instantly spawns you to abberoth even if other person is still killing the harbingers.
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Add ability to save Weaver tree presets up to 3-5 slots or something. Ability to name those would be appreciated as well. This is needed because for some type of farming you want to do you need to change up and constantly doing that is kind of pain.
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Rift beast echoes should NOT be in Masque NPC shop it should be beast NPC shop.
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Rift beast icon should appear on map to easily find the rift beast in maps just like tombs.
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Cemetry maps should be just cemeteries. Not normal echo + cemetery. This feels like every other map with just different end boss which is easy as the other one. When i go in to cemetery it should just be cemetery and not a normal echo.
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What is the point of showing player the âdiscovered blessingsâ if i can not just switch to them without killing the boss or even killing the boss. There is so much wrong with this system.
For starters it should not show me blessing that is lower tier and values than currently i have. Blessings should be something like a drop and once you discover them you can just go kill the boss and switch to other blessing that you have discovered before not keep killing the boss all over again and farm it until the blessing you want comes. Simply changing them in menu would also work but that would be too easy i think. This would also answer the question i asked above. Seeing discovered blessing would have meaning. Maybe also add more tiers or variety with some other bosses with uber etc. more options or stronger ? idk.
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Ability to save preset of character appearance options. Just like weaver tree i dont want to change everything manually. Simply save it and switch i feel like.
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Legendary Potential chances/rates should be shown when pressing Alt Ctrl on the unique item. OR some other keybind Shift Alt ? you choose. Same can be said for rune of ascendance / drop chances.
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Ability to import loot filters with raw url. This would also save the URL and it can show a pop up if filter has changed or something. So it can keep the remote filter and local filter up to date.
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Need some tooling or in game function to check item prices when playing MG.