Respeccing is a joke. If you don’t do it in the exact right order, you have to do it once again.
like this 20x over
Why? If you’ve chosen a mastery & only have 20 points in the base tree (Rogue in this case) you can’t then take points out of the base passive tree without putting some back in. If you look at the Assassin’s Quiver node, you’ll see that it states that it requires 20 points in Rogue.
Respeccing certainly has issues, such as having to remove & click ok for each point individually, but I don’t think this is one of them.
What exactly is your complaint? Nodes having prerequisites before you can put points into them is a pretty standard design pattern in RPGs. If you fundamentally don’t like that design as a concept, well, there’s not much to do with that because it’s not going anywhere.
If your complaint is that node prereqs and the current UI design for respecs make for an inconvenient experience when combined, then that’s different, provided you articulate it better.
I was expecting a LE related joke and now I’m a bit disappointed… Title is a bit clickbaity in that regard
As for the real topic, I don’t understand the complaint, either. Is it the UI? Or the requirements mechanic in general?
There is only one flaw to this, and it’s not the requirement but that sometimes the requirement is falsely applied. See the attached as an example. You can vaguely see that I had 25 points in Primalist and tried to remove one point and it gave the error that you have to have at least 20 in Primalist. I get around it when it does this by adding more points and then removing but it’s still something that I think is a rule being misapplied. And no, I didn’t have another point somewhere that required the point I was trying to remove.
Passive Respec.zip (78.2 KB)
Otherwise, I have not issues with the way the respec system works, it’s great.
If what you’re describing is accurate, that’s a bug, and should be reported as one. If you only need 20, and have more than 20, then you should not be getting an error.
But, I don’t think you’re gonna get many people to download a random zip file with who knows what in it, my man. Upload it to imgur or something.
I see. I’m pretty sure I know what’s going on here, but confirm for me - What node were you trying to remove points from?
Primalist, and if you can help me understand it and it’s not a bug, great!
Primalist is the tree. Which node in the Primalist tree?
Do’h! Sorry, am on a different character at the moment so can’t confirm but will later. It was the last node I had points in for Primalist. I have already worked around it and put more points into the Primalist node, removed the ones I wanted, the modified how I needed, and finished up. There were no other nodes higher that required the points I was trying to remove.
Alright, well, here’s my theory - Your error message is about the Primalist node “Berserker”, which you had at least one point in (likely 5, from the fact you had 25 total). Berserker requires you to have at least 20 points allocated in earlier nodes - to the left of it. You were trying to remove a point from a node earlier in the tree. Even though you would have had 24 points in the Primalist tree if it had let you do that, you would have only had 19 points in nodes to left of Berserker, which breaks Berserker’s 20 point requirement.
That’s what I surmised when I first got the error, but I looked at that and I had 25 in Primalist at the time which meant I had 5 to play with, and I believe I was trying to remove points from Tempest Bond which is not along the Berserker path. I made sure that I had all the path leading up to Berserker (Hunter’s Restoration and Hunter’s Emanation) were good.
And I’m guessing that 5 of those points were in Berserker. Berserker cannot fulfill its own point allocation requirements, so those 5 points don’t count in this case.
It’s not about being along a path (Berserker doesn’t have one anyway), it’s about being to the left of Berserker. 20 points must be allocated, in any way you want, to the left of Berserker before points can be allocated in Berserker.
Think of it like this - Pretend you have 20 points in Primalist (including Tempest Bond) and 0 points in Berserker. You have 5 points unused. If you remove a point from Tempest Bond, leaving you with only 19 points in Primalist, can you put one of your 6 points into Berserker?
I don’t have an LE joke, but I do have an MMORPG joke.
Q: How do you know you’re about to die?
A: Your party’s healer says “1111111222222221111111111”
If you want to scare off normal, everyday players, then this is the way You should just be able to freely respec our not respec, not this clumsy penalty system. Losing points in the process, too, that’s great.
This is the way.
But my son thinks the game is great for exactly that reason, and also the way too difficult bosses. (Okay, I finally found a build that didn’t get me killed all the time, it only took me tons of wasted time, cursing and getting frustrated in the meantime, wanting to rage quit any moment in the process because of this no joke system).
This is the way.
Haha, I had a laugh reading
this forum is becoming a goldmine for entertainment but for the wrong reasons
If you want a game that is actually difficult go play a game like Kenshi or Nioh and tell me about unfairness
I assume that you had 20 points in Primalist then 5 in Berserker for a total of 25 in Primalist. If you tried to remove a point from one of the nodes that Berserker was relying on to be unlocked then you would no longer have had the 20 points that Berserker requires to “support” it. It would have been like removing a layer of bricks from a house and expecting the bricks above to remain in place.
This is consistent.
If the game was made easier every time someone said it was too difficult then sooner or later It’d turn into one of those AFK games my kids watch. I’m not saying LE is perfect and that there’s no room for change ('cause I’m one of those evil elitists that wants the game to break one of my fingers everytime I make a mistake) but without challenge and consequences (and loot) it’s not an arpg.
Glad to amuse you. I have this weak boardman lich build, and wanted to make a lazy necromancer build, but no way. Have to start all over again, and the story is not that interesting (what is it about, anyways, not very clear - and here’s another laugh for you).
I was wrong, my son likes the game and gameplay, but also thinks it sucks not being able to change master class. I even argued for it in the beginning.
Hahaha! And goodbye.