A few suggestions

This game has been very stable for months and is already quite solid. I have played 250+ hours. Not a single crash to report! I have leveled my Druid to lvl 100, have cleared most content, Monoliths, Timelines, including the new ones, I was at wave 133 in Arena several weeks ago, etc… But I left the game and have been away since then. Some people collect avatars. I don’t. I only have one and I try to push him to the limit. My style.

I come back once in a while to check the forum in the hope of discovering new content, a reason to come back.

Of course, I welcome any visual improvements. I was quite happy with how my Druid looked like in werebear, even more so when equipped with Kermode’s Cage. The new Druid Class’ Transform abilities are badass. Congratulations. The new item arts released a month ago were also great looking. Stunning! Grats!

I know that you are working on multi-player.

If I may, however, and please take in a constructive way (and English is my 3rd language, I may not express myself clearly enough), I will need more than visuals to come back to the game. We need, or I need more content. The new Monoliths/Timelines were great in that regards… But we need more end-game content.

… And we certainly need much more gears, a wider diversity of gears. I was pretty much geared when I hit lvl 70-75. Finding new, better gears should still be a great way to progress. It brings excitement when that elusive piece finally drops.

Your idea of having several sets with only 2-3 pieces is great. The problem is most sets are useless, at least to me (Druid – werebear, physical dps, 100% CC). If these sets were actually useful, there would be an incentive in completing said sets.

When I look at the ladder, I see that some classes are over-represented and conversely other classes are very rarely present: e.g. Druids (yes, my Class). I think we, Druids (Werebears), suffer from low mobility (we have Charge but on a CD) and our defense mechanisms (health, resist, endurance, health on hit, damage leeched) cannot really compete with massive amount of ward when we are attacked from a distance. I think a new pass through Primalist and Druid passives and Skills/Nodes would help tremendously. I know. Balancing is not easy. I am not complaining. I am simply making suggestions.

In summary, 4 suggestions: more end-game content, more gears/sets, balancing defense mechanisms, and going through Passive/Skills/Node. Honestly, I would be very happy if you could address more gears/sets first. I know. It is a never-ending story. I cannot complain. 250+ hours for $40 is what I would call a very good investment.

Cheers all,

Merci,

tyvm

  • Jorunar
1 Like

I am not even a pro and i can tell you that werebear is one of the tankiest possible builds in this game. However i also agree that primalist is in a bad state. I first started playing with primalist and heavily focused into totems. Well i was dissapointed but i also picked the wrong class. I thought shaman was best for totems when probably druid is. Anyways what i am trying to tell you is that you are probably nowhere near close to know how to build correctly.

I totaly agree on the topic of endgame tho. The more the better :slight_smile: Same with uniques. The more stuff and diverstity the better. Will get crazy to balance tho :slight_smile: :grinning:

Agreed, but don’t forget the game is still in Beta version. Three more endgame systems are planned and will be available at release (or maybe before). It’s legitimate to have an opinion on the game, but we must keep in mind we still have to see the real version of the game.

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