- Please… more loot from killing monsters and less from destroying chairs and tables.
- A pause key would be great.
- When returning from a portal, minions are not there / lost in the void… They must be summoned back. Need to be fixed.
- More dynamic combat! Want to feel like I’m attacking something…
- Map on display (tab fonction) should be moveable, not only zoomable.
- … a few more to come… but enough for now.
I feel you get an acceptable amount of loot from enemies vs destructibles towards end game (where you’re really going to want to find drops). Others may disagree though.
It would help to give some examples of what you mean by dynamic combat in terms of ARPGs that don’t have “dodge” skills baked in. How far are you into the game? What enemies in the game do you feel are the most static? What kind of encounters in other ARPGs do you feel are more dynamic that you’d like to see in LE?
You can move the overlay map with the arrow keys.
I think he is referring to hit feedback with attacks and skills. The feeling your attack has an impact on the enemy.
So this is an issue for me since I started playing. But it already improved a lot. It’s the balance of hit animation of enemies (e.g. staggering) and sound (the hit on the enemy itself as well as the reaction (e.g. moaning). And last but not least the death animations.
It already feels way better than a year ago. And if you play a lot, you get used to it. But I have to admit that if you play something else like Wolcen, D3 or Lost Ark, you realise that LE is not in at the same level.
I hope they keep working on this and are not done, yet. The new added enemies in chapter 8 also have a better feedback on hit than older ones. It’s depending on the enemy type.
Just go and kill those green blobs in the sewer areas and you know what I mean. It’s the most unsatisfactory thing in LE.
What I really like to see would be some cool death animations depending in the damage type that kills them
- Fire: Let them blaze
- Cold: Let them Shatter (shattering strike does that already)
- Physical: dismemberment of bodies
- necrotic: let the bodies decay
- void: something purple
- poison: No effect for poison. As long as it’s that op it does not deserve one
Perhaps it’s to much to proc these effects on every death of an enemy. But maybe add some fx on certain uniques or skills.
That is exactly what I meant. THX man! I’m sorry for my english… not my first language.
I’m a huge fan of Grim Dawn (one of the best ARPG in my opinion). For exemple, even if the combat doesnt feel perfect in GD, you can feel the impact of your strikes / spells on the monsters, the sound and animation of combat / mob deaths is more immersive. I feel like there is sometime more feedback by destroying barrels than fighting monsters in LE. But, I’m just at the beginning of the game tho… only level 16.
Dont get me wrong, I think this game has a lot of potential and a lot of features are great, like the skill system.
I want this feedback to be constructive. I would love to love this game!

Please… more loot from killing monsters and less from destroying chairs and tables.
I disagree. I think the balance is good. I found a Unique from a box and thought it was the coolest thing ever. Most ARPG’s would NEVER let you find something good from breaking a box. Plus breaking stuff is fun.
None of the other things you mentioned I feel are necessary either. LOL. No offense.
I think it would be nice though for there to be element-based death effects.
Not necessary for you, but maybe for others. This is a tread for “feedback and suggestions”.
I didnt expect or want any answer to my first post. It was just my first impression after my first contact with the game. Like I said, I would like to love this game, but if it is not improving, it’s not a game I’ll stay with. We all have different opinions, things we like and dont. And it’s ok like this. You cannot please everyone.
And no offense at all! ; )
well pretty much everyone loves this game. and of course it will continue improving, it is not even released yet!
what do you mean exactly?
I believe what @Llama8 means is “unique” death animations/effects depending on the kind of damage that killed the enemy. Kind of like how a Plasma weapon can melt an enemy in Fallout. So like cold damage could freeze an enemy and shatter it as an example.
I think this is really accurate. There is some weight missing behind spells and attacks. I guess the animations aren’t finalized which is fine, but the audio is also kind of off. Needs more oomph, though I’m not an audio engineer.
I also agree with the damage type actually having visual feedback on the enemy models, but don’t think it’s too much to proc these effects on all the models. This game is inevitably going to be compared to PoE(2), and they manage to have entire mobs freeze then shatter, so it is doable. Visuals are important to a lot of people, and they shouldn’t be overlooked, they can bring people to the game. I understand if they are not a priority at the moment, but I hope EHG have big plans when it comes to visuals and sound.
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