A few helpful suggestions

I have a few suggestions (I’m a player who played 1200+ hours) to help improve game quality and game experience, kindly take the time to look at them. I really want to see this game grow and has more online count potential.

1- Could we have a list of picked modifiers for the vault of uncertain fate? It would really make it easier when you are able to keep track of what you picked (could be on the right side of the modifiers picking menu since the left has the info about vault)

2- Can you guys remove the way blockers inside dungeons? they do not have any purpose other than wasting people’s time, or at least add some mechanic that would allow us to remove those blockades, like a side quest inside dungeon or something.

3- Please give us more zooming out options, screen is way too close, allow players to have more control over the zoom out options, it improves game quality and helps them die less, might make them wanna stay longer than usual.

4- please make necromancer builds stronger (talking about other builds than wraithlord) cause no matter how hard you gear up, towards high corruption they all tend to become useless, which forces people to play wraithlord after all.

1- That’s a good idea.

2- I would like ways to get rid of them. Backtracking is usually boring and sometimes you have to backtrak a lot. But they’re going to implement improvements to dungeons next cycle, so let’s see what they come up with.

3- I think the biggest problem with the zoom out option is that the more you zoom out the more performance suffers (because you need to render more stuff). I’d imagine what we currently have is what the game can comfortably handle.

4- Wraithlord needs a nerf, for sure. But for the rest, you have plenty necro minions builds that can do 300-500 corruption, which is their intended balance goal. So if a build is struggling to get to 300c, I imagine they will buff it soon. But if they already go over 300c, I don’t think they’ll change it much.

1 - pretty good idea.

2 - Since I hate backtracking through already emptied corridors, I fully agree.

3 - Please, no. I want to see the action in detail. I would rather promote the idea of ‘no offscreening’, no entity can damage one it can’t see.

Corrected that, according to my old rig :slight_smile:

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laughs in ultra-ultra-ultra-widescreen

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Fog of war beyond what is defined as visual range? No more advantage through hardware :wink:

I’m already giddy at the thought of @trikster’s scrrams of frustration at the fog covering ~1/3 or so of his screen…