I’d like to give a few feedback for sentinel’s throwing attack skills:
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Too few prefix types for throw attack build:
Let’s say you want to make a build for your sentinel that focuses on dealing damage with throw attack, what prefixes would you want on your weapon?
(I am not talking about throw attack builds that uses spells, or Manifest Armour as primary damage source.)- Added critical strike multiplier
- Increased critical strike chance
- Increased physical damage(or corresponding damage type)
- Increased damage over time.
For crit throw attack build, there are 3 types of prefix that are useful.
For DoT throw attack build, there are 2.
For non-crit on hit throw attack build, there is only 1.
The numbers seems too low. Would be nice if there are more useful prefix types to choose.
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Javelin and spears:
When you are using Javelin with a spear equipped, 30% of the spear’s melee damage will be added to Javelin’s throw damage. The mechanic is meant to encourage player to use Javelin with spears. But if you take a look at the spears in the game: Two-Handed Spear - Last Epoch Item Database (lastepochtools.com)
Other than melee damage, most spears offers melee implicits, which means they will not work on Javelin.- Short Spear: +Melee Critical Strike Chance
- Impaler: +Melee Critical Strike Multiplier
- Glaive: +Melee Critical Strike Chance
- Dredge Hook: +Chance to Poison on Melee Hit
- Ice Spear: +Melee Critical Strike Chance
- Trident: +Melee Critical Strike Multiplier
- Coiled Bident: +Chance to Poison on Melee Hit
- Sun Spear: +Melee Critical Strike Chance
- Obsidian Lance: +Chance to Shred Armour on Melee Hit
- Dragonslayer Glaive: +Melee Critical Strike Chance
- Deicide Lance: +Physical and elemental Penetration
Deicide Lance is the only spear that offers useful implicits other than melee damage to Javelin. But why are spears designed this way? Wouldn’t it be better if all spears’ implicits work on Javelin?
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Shield Throw’s ricochet mechanic
A problem with Shield Throw is that the thrown shield cannot ricochet if there’s only 1 enemy around. This is especially problematic during 1v1 boss fight because Shield Throw is dealing much less dps. I’m aware there are nodes like Aegis and Shield Barrage that fixes this problem. But that also means those nodes become mandatory if you are using Shield Throw as primary attack. Is it possible to change how Shield Throw ricochets so that Aegis and Shield Barrage aren’t mandatory?