Listing the most egregious bugs I found here rather than making an individual topic for each.
Force Walk is worse than normal Walk
The way “Force Walk” should work is, if the cursor is on top of an item-on-ground label, the character should move as if the label was not there, i.e. the click should go THROUGH the item. What currently happens instead is the character just does not move at all.
Holding down right click sometimes hangs your character
The way I would expect holding right-click to work is that it’s basically the same as frantically spamming right-click, well, except for channelled spells anyhow. But there is some conditions where, if right-click is bound to a normal melee attack, the character will stop attacking the target even though “move into melee range automatically” is enabled and right-click is held down continuously. Happens when:
- Using a different attack (e.g. button R) and that attack does not kill the target
- Enemy is being pushed away by a Tornado for example
What’s specifically stupid is that moving the cursor over a different enemy (while still holding right-click) will correctly make the attack start again.
Vines stop attacking
There was an old bug report about this that got closed due to inactivity, so I’m filing it again… The Vines summoned from Spriggan Form have a tendency to just go idle, which makes them very bad. This is clearly happening even when taking the “Great Vine” node that gives +200% Melee Area. So it can’t be just an issue of being out of range. I would upload a video but it’s really quite easy to reproduce, just go spec into Vines and tackle an area where enemies are somewhat strong in comparison to your character, you will soon be pulling your hair out because half of your vines just stand there doing nothing.
Btw I was applying Frenzy to my Vines, maybe that’s part of triggering this bug.
“Fast Acting Toxins” depends on general (not melee) crit chance
The Serpent Strike talent “Fast Acting Toxins” only doubles the DPS of Serpent Venom when over 50% regular crit chance, even though it says “melee crit chance.”
Stat snapshotting [on companions]
It seems that certain (or many?) stats from items are not immediately applied or un-applied. I noticed this with “Spell Damage for Storm Crows” on helmet. It seems sometimes the change is only applied when re-summoning the companion (or changing zones?)
Rampaging in place
When moving with Force Walk, then jumping with Maul, then immediately using Rampage, the Werebear just stays in place, rampaging. This may be a visual bug, as sometimes releasing the Rampage button then will teleport you to in the direction you rampaged in.
Inputs getting buffered
It’s annoying that e.g. dodge roll is buffered to the extent that, trying to dodge an attack, but being too slow to hit the button, the attack first stuns you and then when you get out of the stun you execute the dodge. If the attack hit me and stunned me, I generally don’t care anymore for dodging; it’s too late. I wish there was at least an option to “don’t buffer inputs during stun”
Fury Leap “Ambush Predator” does not work at all
Definitely doesn’t work on dummies, and also did not feel like it worked against regular enemies. It may be I only tested this on Maul with “Fury Leap tree applies to Maul”
Sword Catcher low damage during Frenzy
I have a Sword Catcher with “+55 Damage during Frenzy” but on the character sheet I only get an additional +15 during Frenzy. In concrete terms, I have a +130/+30/+55 Sword Catcher and it gives +160 damage without Frenzy and only +175 with Frenzy.
Interrupting Husk of Gaspar
When interrupting this Boss while it casts the white frost whirlwinds, those whirlwinds will continue uninterrupted, but the boss will still move on to casting its next spell.
Differing boss CD systems
In general, it’s annoying that some spells on bosses have a cooldown that is only triggered on success: If you interrupt the cast, the boss will just start a new cast. E.g. the Bone Dragon boss’s explosion.
Singleton companions don’t always show healthbar
If reducing max companions to 1 with one of those passives, but using a companion that can be summoned multiple times otherwise (e.g. Storm Crow), then the companion icon in the upper left of the HUD will still show a “1” rather than the singleton companion’s health bar.