A better sound effect for Rebuke's deactivation would be handy

It’s a bit hard in all the mess of combat sometimes to tell if I’m channeling it: I can hold the key, but without actually being able to see it clearly, it feels like I’m kinda guessing if it’s still going, even if I count the duration. When it deactivates and deals its radial damage it’s about as loud as any regular basic attack, which also isn’t very satisfying.

I think it should have a louder, more pronounced sound, both to make it more ‘informative’ (for lack of a better word), and also make it feel punchier. In my experience there are a few abilities that are a bit quiet and underwhelming, but this is the main one so far that’s actually caused a gameplay issue with its volume level.

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