6th slot for movement skill

Hey,

I always thought than every character should have a additional slot for a movement skill than doesn’t impact the 5 major skills. it seems to be mandatory for me to go faster in general and just have more gameplay/skillplay overall.

I sometimes feel frustrated because I don’t want to miss a movement skill but I don’t really want to invest 20 points in it. Because putting the skill in your bar even with 0 skill point take the room for something eles. And even if it seems to be like making a important choice it doesn’t feel very good. I think I should be able to using it with 0 point without privatize a slot for something else

I don’t see any downside to make the game a little bit faster for everyone, and honestly movement skill are very fun

The possibility would be if :

adding a slot for movement skill with 0 skill point
adding a slot specializing in a movement skill with 5 to 10 points
current state - with 20 points or even 25 if you decide to use the talent tree completely
adding a slot for movement skill with 0 point + possibility to specialize in another movement skill with talent tree

What is opinion about movement skill in general. Are you happy on the current state, or what solution/idea do you have in mind

/discuss

No thx! I don’t want an even easier speedmeta. It’s already bonkers to telepot every 2 seconds.

2 Likes

I disagree, for pretty much the same reasons in the other skill thread. 5 skills makes us choose carefully how we use them. That’s the point.

3 Likes

No thanks, I want to play an RPG not an arcade game like some other games in the genre have become.

2 Likes

I also don’t see a need for another movement skill to move faster around the maps than we already do. There are some insanely fast moving builds as it is and coming from Grim Dawn I don’t understand this need to move this fast. It looks like a circus act out there at times.

2 Likes

I disagree with OP, wanting to go “fast” should be a build choice.

There are already pretty damn fast build out there and that is ok if you wanna go that route.
But you have to “sacrifice” one of your valuable skill spec slots.

Besides that, in foresight to coming multiplayer:
One of the (many) reasons PoE Party/Multiplayer game is not very popular is that you can basically move “multiple screen length” in an blink of an eye. So if you play together and you don’t pay attention for like 1 second you can completly lose track fo you party members.
(I know PoE is a “extreme case”, but i don’t want LE to come even remotely close ot that state)

Don’t get me wrong i love good movement skills, especially with the skill spec tree some of those are really interesting and bring utility/offensive stuff as well if you wanna spec that way.

But as i said that should be a decision made by the player.

3 Likes

Because we need more threads about wanting more skill slots…

Wish I can downvote this suggestion. Movement skills killed PoE multiplayer gameplay. There’s always someone faster then you who can 1 tap the whole screen and the rest is slacking behind to keep up. No thanks! A dedicated movement skill also disconnect you from the gameplay and surrounding. You creating an arcade type of game while it is arpg - role playing!

6 Likes

I agree.

From my experience, 5 skills is not enough for a Summoner build.

3 slots are busied by invocations.
1 for movement

Remains only one free slot.

And we have still 1/3 of Acolyte Skills which are not interesting because no specialisations. I think some necro will feel frustrated in the long run by this !

Hum… a bit surprise by all this hâte a movement skill. There is a far difference between zooming with a move skill Poe style with no CD and a handy move skill grim dawn style.

My suggestion would be more appropriate for the second type: a slot for move speed with a CD from 6-10s CD useful to jump over a bridge, obstacle, bad situation ect. Pretty much any actual skill with 0 point invested usable on a top of the 5 skills.

Who doesn’t affect much, just add a bouton, add some gameplay, add some skill play, feel good to use at some situation and doesn’t feel overpower to rush.

I honestly find the paste of the game pretty good if you invest enough move speed but here a exemple or it doesn’t feel good to me.

When as primalist I m using the jump as soon as I can and gonna use it all the way to the leveling experience and once arriving to lvl 49 for the last skill it would be the most of the time not adapted to be keeped in my build and gona have to move it from my action bar.

If I create a acolyte or a mage, I’m my head there no way I’m not taking transplant or teleport, it’s just too important to be miss In many situation. But doesn’t always feel optimised on some build (necro as mentioned for exemple)

But yeah everyone have his opinions, I was just curious.

I played for over 350 hrs and every mastery and that always something I thinking about. I’m sure haven’t said good idea overall or even present the topic very well but was interested to know if someone feels the same way somehow

I actually think a move skill slot could be implemented effectively. Some characters get great move skills. It would be kinda neat if there were a move skill slot that had a generic “Sprint” ability by default, but could be replaced by an actual skill with a ‘movement’ tag. Sprint could just be a short burst of speed, maybe it could have 3 charges. Give it a 4 second CD or something. Might take some balance if some skills would be too powerful with a ‘movement’ tag. Anything that requires a target shouldn’t have the label, like Lunge. Warpath would need the ‘movement’ tag removed. Shield Rush would be a good option to be put into the movement skill slot. (it is a very rarely used skill and would be cool if it got more love). Fury Leap would be another great skill to use for movement, and just like Shield Rush, isn’t used much as is.

Point is, not all skills currently labeled with the ‘movement’ tag should be usable as a ‘movement’ skill in considering this option.

Summoners are hurt by movement skills taking one of the 5 slots, but that is because of the way summons are limited so you have to have multiple different summon skills.

What if they implemented something like, if you have your max skeletons summoned the skill moves you to a targeted minion?

They somewhat have an option like that. Transplant has the Transfusion node that lets you target a minion with it.

Why force a character to have a movement skill? All build decisions should be up to the player and we should have no dedicated slot for a movement skill.

What if I just want to have tons of movement speed and don’t use a movement skill?

Then don’t use the movement skill. The OP wasn’t talking about taking one of the existing slots, but adding an additional slot specifically for a movement skill.

I think his main point was, that you only should have a movement skill if you actively want to have one, a build decision.

If everyone gets a movement skill, build identity gets lost a little bit.

IF they would ever add something like this (and i hope they will not add it) there should be several different movement options. That way every build could at least still have some chocie that would fit mechanically/thematicly

Grim Dawn for example did something very similar with their latest expansion. It is basically an addiotnal item Slot, whic hgrants one specific movement skill and there are plenty of different ones to choose from, soem are buyable form the start and some loot(from uncommon ones to very rare legendary ones).

While i still didn’t liked that whole changed very much, it is at least implemented very very well, so everyone can have somehting they like/want

I never bothered to use those in Grim Dawn. I played that game slowly.

The one I had in mind with my suggestion was somewhat like Wolcen. You can ‘roll’ 3 times in a row before the CD gets you. It is usable as an evade option for those big telegraphed attacks. Would be great to have that for the Golem Immolation…

My change to that would be to allow any “real” movement skill to be slotted there if a player chose to.

Like I said, in the top 100 of the ladder, only a single build uses Shield Rush. Skills for movement alone are not in the greatest spot. The ones that do get used are used not so much for the movement but for some other bonus given. I am mostly talking about teleport. I have limited knowledge of what people spec Fury Leap to do.

I don’t consider Lunge or Warpath a “real” movement skill as they are more attacks. Lunge even requires an enemy target to even use it.

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