50 Hour Post-Review: QoL Suggestions

Over the course of the past 50 hours of playing I’ve encountered some small annoyances that in some cases would be easy fixes. These suggestions are NOT for game balance, more for visual clarity and game comprehension

  • Auto-deposit crafting material - I honestly don’t get why I have to periodically click “Transfer Crafting Items”, these should just go into my shard bank automatically
  • Skill point confirmation - It’s very annoying when I’m hovering over my passive-or-skill tree to decide what to put points into next and then accidentally assign a point. In the end game regaining the skill point is trivial, but leveling up it can be frustrating
  • See next passive tree point upgrade - I’d like to see exactly how much of an increase the next point into the passive tree will give me. I know that before investing into the node it will say how much per point, but when I’m playing the game I usually forget how much each node I’ve already invested in gives me
  • Prompt players they must completed mastery quest - I know there’s a little lock icon, but I think it’d be good to grey out the entire area if the player hasn’t done their mastery quest, I was a little confused initially why I couldn’t put points into these seemingly unlocked trees even though I had 20 points in the initial class
  • Monolith Modifiers UI needs work - why are the modifiers in the quest window? it’d also be great if the mods were color-coded
  • Leaving Zone Animation - it feels very abrupt, it’d make more sense if the character had some locked animation sequence of them walking into the zone or something.
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Because shards are viewed as pseudo items, so they get treated kinda like items but hoovered up in an area. It’s a bit odd but that’s what the devs want.

This is fairly simple, it increases by the base amount each time. So if it’s +6% for lvl 1, each other level will add +6%. Does require some maths, but is usually fairly simple.

'cause they have to go somewhere & the bottom left was taken?

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