Ok, first of all, LE is certainly a good game, I wouldn’t waste nearly 400 hours of my life on garbage.
https://i.imgur.com/xTTYMhn.png
However, there are some things I’d like to mention that make LE - so far - behind my favorite ARPG of all time:
https://i.imgur.com/maP26Lq.png
And I hope to address them with this post.
I played all chars until about 60, after which I played only a Falconer and Druid, since I enjoyed them the most.
1. The game’s engine
This one is unlikely to change, and it’s a shame (until LE2, maybe?). But the Unity engine cannot do things for us like even the antiquated Titan Quest’s engine (which GD’s based on) or the modern Diablo4 engine. Specifically, physics. With Unity, the combat lacks a certain tactile response. No real ragdolling, and the enemies feel disconnected from the environment (so their corpses end up floating in mid air at times). This is not a “proper”, meaty 3D engine I’d love to see in a modern ARPG. However, to not leave things at just negatives, I feel that the sound effects, screen shake and “oomph” from many skills is just right and possibly at the very best of what Unity can provide.
The physics are important to me (unfortunately!) because I’m spending so much time in combat - I wanna “feel” that combat. I think Grim Dawn remains the champion here, with Diablo4 close second. PoE doesn’t really do things better than LE, so I won’t mention it. Anyway, when you crit a mob in GD and it just goes flying at 100 km/h and crashes into a wall… so satisfying. This is what I’m missing here, the joy of carnage is lessened (that being said, it’s not bad at all. It’s just not “complete”).
2. It takes a LONG time until you’re met with any sort of challenge
Let’s face it. The campaign is a faceroll. The monoliths (regular) are a faceroll. The only thing remotely challenging pre-empowered monoliths in this game is the Lightless Arbor when you’re out of light. Of course things spice up when you get to empowered monoliths, HOWEVER - this is a game meant to be seasonal. I really don’t enjoy the idea of spending another, uhh, 30-40 hours of boring faceroll until I finally get to the point when things gets interesting!
Solution: A “Veteran” mode, perhaps. Grim Dawn does this right. Of course, for twinked characters, it’s going to be easy no matter what, but I feel that untwinked chars (so: your first seasonal char each season) shouldn’t do a full faceroll this easy. The magic border between “pleasant carnage” and “so easy it’s boring” is very thin and I think LE crossed it. This discourages me from attempting seasonal gameplay as I would have to spend many hours on boring faceroll to get to interesting parts.
3. Very little defensive options
So technically we can blind monsters and stun them, sure. But it’s hardly “tactical” or worth it. Blindness, for instance, is really disappointing, I seriously can’t even say if it works as it barely makes a difference. And with gameplay this fast and zoom-zoomey, waiting 10 seconds to stun a group of mobs for 2 seconds feels… inadequate. The Primalist, for instance. All he gets is War Cry (at least when not transformed). And it works better as berserk and crit chance buff than a crowd control mechanism TBH.
I’d love to see more useful defensive skills, allowing for more tactics. Right now, either my gear holds (I pass the gear check) and I stomp, or I get oneshot somewhere once I stop paying attention for a microsecond.
Most ARPGs do better in this department. While Diablo4 regressed into heavy zoom-zoom from the initial, slower-paced tactical combat rather quickly (I guess this is what the market demands, to repeat Diablo3/PoE model?), it does offer a few defensive skills per class. Grim Dawn has plenty of buffs and defensive abilities. PoE too. I think gameplay lacks a bit of depth here, being so offense-centered.
I will not talk about things that are 100% certain to be added/fixed later on as the game matures (such as uber bosses, more varied endgame options, better class balance, more unique items/builds). I trust the developers here. I also really enjoy the itemization. I think it’s the best on ARPG market right now, it’s easy to get a working build, but getting those perfect 4/4 legs is a mission for years of gameplay. Which is good. Love me some chase items.
So it’s mostly the three things above that prevent LE from taking the throne. And since GD’s 3rd expansion is getting near, and Diablo 4 is slowly improving (maybe in 2 expansion packs it stops sucking, who knows), LE certainly has to develop as well to remain a great ARPG.
Cheers!