I have a little insight here, but Iâm not affiliated with EHG, but I have been neck deep in studying the industry for nearly 30 years.
First of all, consider EHG staff is a fraction of the size of other teams. Heck, the whole company might not even be as big as the team that manages a D4 patch release pipeline.
Now, from all available sources, 100 is an approximate since the typical category is â51-200â in the places that track this data. Rumor has it that Monolith Productions, with no live service games, spent a reported $100m on TRYING to get a Wonder Woman game into/past greenlight (where the execs nod and say they agree the game will make a profit) and had nothing to show for it, supposedly they were a svelte 130ish people when WB closed the doors on them.
Still, that isnât the real question. The real question is âWhy TF did it take so long to create something meaty considering you made so much damn money?â along with âIs this the typical (big) content cycle cadence we can expect from your team?â Oh, âP.s. your competition looks mighty fine when LE goes dry, or only has a trickle of changes and content for 5, 6, or NINE months. Except PoE2. F-that game; no amount of lipstick makes that pig look good enough to play.â
People have added good numbers in this thread, salary info was probably over estimated since the company is based in a low cost of living US state of Virginia. If it were LA, Seattle, Austin, or other game hub Iâd agree with a $100k/yr average, but in VA? More like $60-$70k for line level workers, $80k-$90k for leads, with the rare principle or manager hitting into the low-mid 100k and QA and low skill admin staff dragging everyone down with their pittance $32k-$38k/yr (some donât even make that much in LA, much less in Virginia).
My estimate is that EHG has about $10-15m in actual runway for the LE team (depending on how successful the cosmetics have been), and $20m in emergency funds. Considering their staff size (remember, only ~70% of the staff likely regularly âworkâ on the game, the rest are overhead or involved in maintaining the LE network and security) and the reported sales of 3m units this is the best we can get without access to their MTX records.
At the rate it took them to release this season, theyâve got one more season before they get worried. And one more after that if they canât turn things around. PoE really raked in the money when a new season started, thatâs why Overwatch and D4 stole that business model. The surge of players is insane and drove cosmetic (and stash tab) sales through the roof for the first 3 weeks or so. After the first month most see big drops in their population (and therefore revenue).
LE and EHG needs to match the release cadence of PoE1 and D4 if they want to see the same revenue surges.
That said, this isnât Microsoft Office, or some stable piece of financial software or something. You donât get to add the same level of predictability to game development. It is CREATIVE and that brings a risk of trying to solve novel problems. That means things will be late and you canât do anything about it.
Think of the Sistine Chapel. The Architect could probably do a calculation and say âwith this many people working doing this, that and the other, we can finish in âXâ amount of timeâ and come pretty close to that estimate. The architect knows how much productivity to expect from each worker on something easily trained and (this is key) totally, easily, repeatable which makes it easy.
Now, asking Michael Angelo about âHow long do you think it will take to paint this here Sistine Chapel?â Youâre going to get a lot SWAGs (scientific wild-a**-guess), and âum⌠about.â
Others had done amazing frescos before, and maybe they could give an estimate of that work, but to do something as big as that ceiling? At that quality level? And finding out a bunch of the plaster he painted on was too wet and heâd have to redo those areas? Also, it was the first fresco he ever painted.
Iâm sure he said âHmm, I think itâll take about a year,â with it ending up taking four years despite having assistants doing the crap work. Thatâs game development.
EDIT: I was really hoping to see my forum tags. At least the âFirst Travellerâ one. But no such luck. Thatâs ok, forget the forums, fix the game!
EDIT 2: Still no forum badges showing, sheesh!