THE SKILLS
FURY LEAP SKILL
fury leap is our main source of damage, and mobility. Here we can summon our melee vines consistently, which will also benefit from our sprigan form tree, and entangling roots tree, and provide all our minions with an increased damage buff every time we leap.
SPRIGGAN FORM SKILL
Here instead of actually being in spriggan form, we use this tree to buff our vines being summoned from fury leap.
ENTANGLING ROOTS SKILL
Here is our main active minion buff, which will provide our vines increased armor, and attack speed, give all our allies extra poison chance, and triple the poison chance our scorpions will be doing, and reduce enemies chance to crit our minions by 50% as the main highlights of using this skill.
SCORPION COMPANION SKILL
here we use scorpion, and the babies, to apply more damage to enemies, with lots of extra poison damage! we grab max summon of baby scorpions, with the more poison damage, and poison chance modifier, summon amount, summon frequency, and the most imporetant node, that allows our scorpion to sustain its health, for whenever it kills an enemy, it regains 30% of its max hp.
SPRIGGAN COMPANION SKILL
Now, spriggan companion is quite optional as a final build, and you could opt to give more damage, and health to your summon scorpion, by taking the single companion only nodes in the druid, and beastmaster passive tree, but I opted to make this build for the highest damage possible as a showcase, so we use summon spriggan, which can summon its own vines, seperate from other sources (max limit of 6) that scale with attunement (will get more into that further below the thread) and also comes with a whopping 100%more damage modifier node, (more damage is better, right?)
GEARING
So the most important stat you want, besides the defensive portions in the build is ATTUNEMENT which does several things for your vines at once, as far as scaling goes. #1 it gives your vines summoned from fury leap, 4% increased poison chance as well as increased damage, and added health. this means you want exalted attunement everywhere on your gear, to really maximize vines damage as a whole. Below I will link a build planner, and go over the major passive selection nodes in each tree.
BUILD PLANNER AND PASSIVE TREE KEY HIGHLIGHTS
PRIMALIST TREE
Nothing special to make of note here, this is your standard primalist tree for most builds. damage reduction, and increased health.
DRUID TREE
Since we are not transformed, we make use of the passive node āfetid resilenceā which gives us a nice Damage reduction to damage over time, we run the standard node for most druid base builds, but the thing that makes this build most interesting is we are double scaling not only minion poison chance, damage, and health from attunement, but we are also getting our crit avoidance capped from attunement via āharmonious wisdom passiveā which gives use 1% crit avoidance per point of attunement, greatly opening up suffixes for other stats.
BEASTMASTER TREE
Standard stuff, damage reduction nodes, and increased minion attack speed.