Hello, this is Dr3ad, from Apprentice’s Corner, in today’s forum topic, we are going to discuss the updated version of this build, StormQuake's Rambo Bone Golem Necromancer | Patch 7.9c - #20 by Jellopoodin , after Storm and I finished the build, we quickly realized there were a lot of optimizations missing, and that is what this is, the pure optimized, ssf friendly way of running a solo bone golem in Patch 7.9.
Build Concept
So the concept of the build is we use the node in Bone Golem
in combination with this node from Rip Blood
so we always proc a bone nova on hit, which then gets boosted by these nodes in
+
and the node in dread shade
to combine to make pretty strong crits.
Apparently Minion Spell damage is multiplicative and Minion Damage is additive according to some random in chat the other day
The only thing I would look to do is stack Leviathan affix on every gear piece you can and just run massive HP and no resistance, since you recover quick with Rip Blood anyway, doesn’t seem any point in mitigating damage other than a higher HP pool, the Golem generates threat meaning you only need to avoid occasional damage
I don’t play Arena though so don’t really care about setups for that
Minion spell damage should work the same as any other affix, any amount inside a skill is “more”, any outside a skill is “increased”. Anything else is probably a bug.
Trying this build at the moment. No idea if it is still viable but I am having fun with it. Wondering if Dread Shade is a must have skill in this build?