2 game breaking Necromancer bugs

  • “Assemble Abomination” with “Age Of Undeath” is not persistent between instances (eg. attack speed buff from Death in Family is lost every new area.)

  • Every new area my “Summon Skeletal Mage” summons a random specific type up to it’s minion limit. (eg. it randomly spawns 3x Fire mage or 3x ice mage) I have tested this with Pyromancers and Cryomancers. If I refund and take Pyromancer or Cryomancer specialization again the summon order is normal for that area im currently in. (so it spawns 1 of the lowest instead of a specific type endlessly)

  • (not game breaking but feels really bad) “Dread Shade” doesn’t have accurate/consistent targeting. I want to cast it on my Abomination and I make sure that it’s character model is highlighted green, then often times it will target another minion. (its really important in my build to cast it on my Abomination) Maybe it’s possible to hover over the minion icon in the top left to cast it on that specific one.

If I ignore these bugs then this is probably one the most fun minion builds I have ever played in an arpg :smiley:

I have noticed similar behaviour, but I am only specced into Pyromancers (WITHOUT Inferno). When my session starts I get equal Skeletal Mage and Pyromancers, as the session progresses and summons die, I end up with only Pyromancers. I have stood there for 5 minutes casting nothing but Summon Skeletal Mage and I got a 100% Pyromancer summon rate.

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