2 bugs - Permanent Abomination losing all bonuses, and Skeletal Mages resetting to 1 type only - both when transitioning to a new zone or dying

2 bugs encountered:

  1. Whenever I transition to a new zone or die, fully buffed Permanent Abominations will immediately lose the spike on his back & all his buffs. He’ll hit super softly & die super easily.

  2. Whenever I transition to a new zone or die, sometimes the pool will only be filled with 1 type of Skeletal Mages, either the normal one, or the ones I’ve chosen (Pyromancer/Cyromancer). This is a huge problem when you’re trying to counter above issue, and can only be recovered with logout/login.

I’ve done some testing on the 2nd issue, and it’s not related to Grave Passage at all. So hopefully that will be helpful for you guys to pinpoint the issue, since I’m forced to play a different build now unfortunately.

I second this!

This seems to happen whenever there is a “new” instance loaded / our server gets changed.

The problem is that when moving to a new location, the Abomination is destroyed (instead of disappearing). Accordingly, the new Abomination appears in the “basic configuration”.

Bump. Both bugs still present.

I really hope the start touching on this one soon. Thankfully they fixed transformation now, but I would still like to enjoy this build as well in multiplayer rather than having to spec into a different minion build that is currently not broken.

Can we get some word on this? This almost makes this build unplayable as you have to keep relogging just to be able to get your mages/abomination back.

Can confirm bug with Abomination. Any zone transition and Abomination damage & hp reduced drastically

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