2 bugs: All movement skills broken due to sticky pathing and collission, stash limits

What went wrong?

  1. I posted about rampage which is the largest victim of the sticky collision, but pathing in general is wonky - characters are not able to walk close enough to ~30% of objects and enemies in general and i believe this exacerabates the issue.

On this point, it should also be noted that enemy collision is strange enough that it is not intuitive where you can stand to hit a boss, sometimes you’re not sure if you’re actually hitting an enemy, and this leads to frustration when the geography of the screen has areas where it looks like you should be able to move but you cant.

Additionally, walking up to walls or areas that are blocked off has a wonky interaction that is counterintuitive where instead of walking up to the wall, your character will try to walk around the wall, or enemy, etc.

On the second issue, at a certain amount of full tabs (i think im just under 300k per tab atm) that are mostly full, the stash stops wanting to rename or move tabs…and this im pretty sure lead to another strange memory interaction that I do not want to talk about here due to possible exploitability…but the issue should be easy to recreate.

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