Bhuldar’s Wrath.
thats the one! I feel i was close for just trying to remember off the top?!
Please excuse my ignorance but I can’t seem to find the answer: When you are in Werebear form do those WB skills somehow trigger the normal skills you level up and put points into and is yout Werebear conisdered a pet? Does he benefit from minion damage?
Entangling roots - yes
Swipe - yes
Thanks I did an edit on my previous post. Is your WB a minion for purposes of the gear you use?
there is no minion stuff at all in this build.
Yeah just gong by the rings you’re wearing sry for being a pain
Yeah i would just ignore the build planner atm, until its updated to reflect the new items/affixes it can be confusing. I do hover over every item in the video ( i know thats much harder)
OK had a look at the video (which I usually do btw) and you are wearing “Hollow Fingers” but I’m guessing that’s for the cold damage. I also see it’s your new weapon that’s triggering Earthquake and I don’t have that weapon yet. Build doesn’t really work without it so I think I’ll switch this guy over to your newly posted Spriggan build. Thx for all you do mate!
wearing double hollow fingers for the 100% chill chance so that charging applies chill on hit guarenteed and then earthquake does 150% “MORE” damage against chilled enemies.
Out side of uniquews you can only get chill on weapons now (or passives) and since the weapon isnt crafted i had to wear the unique rings
and avalanche comes from? Man I do find this confusing…
what avalanche?
Probably the one you mentioned in your reply:
Here your post…did you mean to say earthquake?
oh opps yes i mean earthquake. Sorry thats my bad lol.
Been playing this and, while it is very fun, it doesn’t seem to rise to the level of needing nerfs. It’s very glass cannon and does appropriate damage as such, especially for a high-level build-enabling unique.
If you drop out of bear form due to damage or lack of mana, you are screwed for almost 20 seconds and likely to die without a movement ability or defenses that bear form brings.
To achieve that damage you have to give up both ring slots, where you could otherwise get a ton of defenses.
It also is unplayable against bosses with Charge targeting issues such as Lagon or Abomination.
Overall the build is great fun and I’m glad it’s in the game. I just hope the expectation it will/should see significant nerfs is wrong. There are a lot of builds that can achieve similar results if you go all-in on their damage.
The way its built in the video is not min maxed
I left it open for people to make it better.
1 example of what I mean is lets look at the rings as you mentioned. This setup was a quick put together. Ideally you could instead get 30% chance to chill on hit in passives and 50%+ blessing.
Now you can craft both rings and gain alot more.
I assure you this is just 1 of many ways to make this build not only more defensive but much closer to OP.
Agreed, and I ended up getting the Shaman passives for chill and dropping to a single chill ring. Those extra passives spent dropped damage/defense accordingly.
It’s still very powerful, but balanced by the fact that you can’t rely on the healing in endgame Arenas and empowered Monos, where a single hit can easily drop you below 30% (and out of Werebear form) with no crit avoidance, glancing blows, and uncapped resists.
Again, not saying it’s not a great build. It is and I love it. I’m just saying it’s maybe not as OP as it first appears due to some of those handicaps. It would take quite a bit of min/maxing to get it to the level of many of your rogue builds, even after some of them were nerfed.
Do you (or anyone) have a workaround for the bosses like Lagon that can’t be targetted by Charge? Build is DOA vs them.
Just use swipe.