Enjoying this build so far even though I’m still in campaign, plays a bit like PoE’s Righteous Fire used to.
I’ve got a couple skill build questions:
Transplant: Dance of Blood. We’re increasing Transplant’s cost by 30% from 13% of max HP to 17%, which with our high health numbers saps a decent amount of health. In exchange we’re getting a little bit of damage and 10-30 health returned, since we don’t spec into Rip Blood’s tree. I feel like these are kind of wasted points considering the clear is so good already, and this doesn’t help much with single target dps (tooltip is saying less damage than Wandering Spirits, and we spawn tons of those).
I think swapping those points into Sadism would be ideal, 15% global dmg while Transplant is on cooldown for a measly 3% life drain. Scarlet Rain into Black Mirror so you can melee detonate for 6 corpses might also be a nice damage boost if you take points from somewhere else (Ivory Court?). Or Violent Emergence for up to 20% execute, not sure how late game bosses scale but that seems good.
Death Seal: Doomcall, do you know if the reduced regeneration affects the health gain we’re getting from AoD? I’ve leveled Tachycardia to 5/5 and it feels very good, I’m hesitant to invest into the Doomcall branch when an extra 2 Tachycardia and 1 Moratorium synergize well. I’m not trying to zoom-zoom so QatD isn’t a priority, I’d probably go down to Lethal Release and Cycle of Decay (since Wandering Spirits are poisoning for us).
Only other thing that seems odd to me are the Physical Spell Crit on idols since our only physical spell is Transplant. But I also don’t know how those items roll.