100% less damage over time question

If I got 100% less damage over time taken ,does that get rid of Dot effects or is it like is 100 % less damage taken over time = half damage taken not 100% equal no damage taken ?

In theory, if you could reach 100% less damage over time take you would take no damage from DoTs. But you canā€™t reach 100%.

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I thought about it more last night I think I figured it out ā€¦
Say I have 85% armor mitigation if I got 100% less damage over time mitigation it would be in theory 85% less damage over time taken correct ?
Cause 100% of 85 % is 85 lol? Or am I still wrong ?

Yes, if you had 100% of the ā€œarmour affects DoTsā€ stat & armour was giving you 85% DR then versus physical DoTs youā€™d take 85% less damage & 59.5% less damage for all other DoTs.

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Oh I see physical would be greater then other types dot ā€¦ interesting :thinking:
If I over cap dot beyond 100% would it increase it further inching the dot protection closer to 85% ?

I donā€™t know, thatā€™s an interesting question. Iā€™m not entirely sure whether itā€™s possible.

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Lol because I have some options ā€¦ currently playing forge guard could get more attunement to increase dot defense and also over cap fire rez for fire dot protection

Over capping resists only works to mitigate shred & Mark for Death.

Since armor only mitigates a % of itā€™s full stat to everything except physical, I think he means if he gets 120% Armor Mitigation over Dots. heā€™d have 100% phy proof (caps at 100) but heā€™d also have 100 against everything else because it 85% of the 120 would hit the 100% mark.

At least I think that was the idea. I might be misreading.

With Decayed Skull, Champion Reglaia, Eternal Gauntles (with a prefix as well) and Code of the Sentinel maxed out in all the stats theoretically you could get 101%.

Then on top of that the Forge Guard passive Iron Attunment every 2 points of Attunement would be an extra 1%. 36 Attunment and you hit 119% which would nail 100% for DR from non-phyical DoTs.

Thatā€™s only IF the overcapped is counted in the 85% for non-physical DoTs.

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Nah, thatā€™d be the DR for phys DoTs, non-phys DoTs get 70% of that DR = 70%. So inorder to have 100% DR v non-phys DoTs purely from armour & the conversion of it to DoT DR, youā€™d need 169% Armour->DoT resist?

Doesnā€™t armor have a DR cap, though? I would assume that same cap would apply to the DoT.

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It does. At 85% DR (v phys) you get 59.5% DR v non-phys. Working back youā€™d need 169% conversion of that DR to work v DoTs in order to get 100% DR v DoTs (ignoring everything else).

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Ya you nailed it that was the question I was asking lol 160% dot defense I guess would be really hard to hit ā€¦ if that would be the target to give 100% D.R

Right, I forgot about the Armor cap. I new the non-physical was 15% less but got the 85% in my head backwards thinking physical could be 100. 85% was the cap.

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So since Armor is actually capped it means it canā€™t go overcap like Resistances. So yeah, best you can get is 70% for Non-phys.

Still, Iā€™m sitting at about 60% right now with my FG and I havenā€™t even tried to max it out. Just chest, gloves (with no prefix, just the implicit, a Code of the Sentinel, and Attunement.

Itā€™s a nice QoL addition for Forge Guards.

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