Check out the results from running emperor of corpses 100 times at 660+ corruption! I actually farmed him probably over 200 times but recorded only the last 100. I was desperately trying to craft a 40% endurance shield using the Horns of Uhkeiros but RNG just wasn’t working in my favor. I got what I was looking for in the end so it was worth it!
Let me know if you’d like to see 100 farming runs on a different boss.
FYI the 50/50 guaranteed drop Uniques is baseline mechanic of all bosses in LE.
Every single MoF Boss, including Shade of Orobyss has this. For some its not 50/50 chance to drop them, but all of them have 1 out of 2 uniques that are guaranteed drops.
Another thing, that you should do, when put that summary together, is to put the % inc. item rarity in there as well.
Because % inc. item rarity does icnrease the chance of dropping the non-guaranteed drops significantly.
From the short clips in your video all of them had 5 mods with ~500% inc. item rarity, but it would still be great if you call that out specifically, so new players get aware of this.
Fun Fact, I did get a 40% Endurance Horns of Uhkeiros on my very first attempt, just for the lulz (I slapped a shield with 3 useless bad stats and T6 %Endurance) on it
Great point, I’ll see if I have time to add the % item rarity to the spreadsheet! It does add important information, especially if I do another set of runs at lower corruption.
I’m glad that the RNG gods blessed you with 40% endurance horns too, I really like the graphic design of the shield so it’s nice to see it get some use over Bastion of Honor.
So I added the % increased item rarity to the spreadsheet. Average was 495, highest 625!
Funnily enough, if I run a simple linear regression on the unique relic+shield drop rates as a function of the % inc. item rarity, I get a negative slope for some reason. So for my 100 sample size, higher % item rarity resulted in fewer drops. I also tried a linear regression between the LP and the % item rarity and that produced a positive slope. But based on the definition I read on Last Epoch Tools, % inc item rarity should give more uniques, not better uniques.
Anyway, weird RNG I guess? Perhaps going from 400% to 550% doesn’t make much of a difference? Maybe EHG can confirm.
The difference between 400% or 600% is probably just not noticeable enough on your sample size.
I think this would really become mroe obviosu if you would run a couple of runs without any enemy modifers, but from the nubmers you gave I assume you always at least had liek 3-4 enemy modifers active.
For random drops that is true. But dropping more uniques will also give you mroe chances for LP.
In this particular case for boss specific drops %inc. item rarity is just a value that increases the chances of bosses dropping their rare uniques.