Right Click to set skills on autocast: Players do it anyway, so get on the front-foot and build it into the game. I don’t personally do any numlock type stuff, but there are a lot more builds id try if this was included in game, and its not really a balancing issue as a skilled player would almost always be more effective by casting things manually (which is a trade-off players can choose to make).
Shift+RClick works for Vendors only Sometimes im at the forge or vendor, and I go to sell an item with shift+rclick, and it goes and swaps it with the one equipped in my character UI (which I have then sold by accident before), its super dangerous! We can just equip our items manually (no need for the shortcut to do that too)
Selling/Shattering Unique&Set Items Can they be worth more gold to sell &/or Shatter for random affixes or something?
Affix Shards - straight to Forge on pickup I think its more logical, I found it confusing as a new player, until I doscovered the button to do it, but skip the extra manual step imo.
Timeline Conquered Blessings UI Can it pop up in a corner, on the teleport ui, or atleast be movable, after I kill a difficult boss… I want to make sure Im not going to die from anything on screen, then get my special loot, before pondering the longterm blessing choices.
Vendor Floating Text Various text is floating over the UI when you are trying to check items in a store, or use the forge.
Echo Reward - I had to look up forums to work out that there was an orange orb that had the reward I was after from an echo (I missed quite a few initially), its not intuitive… can you add it to the Loot Chest at the end? I think that’s the most obvious spot.
Map: Lost while Levelling I never know where I am on the world map while levelling (or how the timelines work), I was too anxious to follow side-quests because I had a hard time finding my way back to pickup the quest line again. I think PoE is a good blueprint here, a really dirt simple map.
Map: Lost doing Echos Every day I log in to the End of Time (that has some vendors), then I port to a monolith (if I recall which I was doing), that takes me to a weird spot with no vendors at all… then I run an echo… then I end up at a 3nd location which I dont think is even on the map… this one however I like because its consistent and I know where the vendors and chest are… why don’t we just combine all those into 1 location or something simple… also add a gambling vendor. would be nice.
Dieing after completing an Echo Sometimes I die after completing an echo (ground effect or adds off screen), maybe im in a menu even… either way it feels horrible to miss out on loot or even worse the rewards back in town! There are a few ways to fix it, if we cant port back in… could we treat it like D3 Greater Rifts where mobs dissapear the second an echo is finished… or… like a Mythix+ in WoW, where the mobs instantly become non-targetable upon completion, it only happens occasionally, but it feels awful!
I rather have the devs overhaul all the skills that are most optimallly used as auto-cast then implementing this as a baseline functionality.
An toggleable option for this would be nice, but i think as a new player it is confusing to “loot” stuff and it’s not apparent, where your “loot” is.
I am pretty sure the devs said, if shards will be tradeable, they would implement a way to put them out of the Material Tab. Can’t find the source atm, but maybe @AndrewTilley or @Jerle know about this?
I think it’s not entirely sure yet if they even be tradeable, but if you are forced to keep them in your inventory to keep them being tradeable would be a horrible implementation.
I might be mistaken, but on top of my head, i think the Blessing Selection only appears, once you confirmed the “Quest Completed Window”, so just don’t click that when you are not ready.
That’s interesting feedback. I could see this being the case for the first implementation, but in one of the hotfixes they added very bright minimap markers and the thing has a orange glow.
I would say the guaranteed echo reward being to obvious and the chest at the edge is not as obvious.
But i would not like the 2 rewards to be bunched together, i like that they are seperated, because one reward is fixed and the other one is impacted by the players actions in the previous echo.
Just because you finished the objective doesn’t mean the echo is over.
You can even continue clearing more mob packs to increase the loot from the reward chest.
Just don’t be greedy after you killed/completed the objective and stay vigilant.
It 100% comes up a few seconds after the little quest window pops so You have the whole centre of the screen covered and can easily die to all the blood puddles on the ground from the Emperor of Corpses.
Which I’ve done, several times looking to see if I got the blessing I wanted haha
Edit: Tbf, after I die and respawn in town the Blessing window is still there so I can choose then and I don’t mind that I didn’t collect my 20th Demise relic.
It would be great to grey out the “Open Portal” button (and temporarily disable “T”), and replace with a “Claim Blessing” button which opens that window up for choosing. Once you’ve claimed, then “T” and the “Open Portal” re-enable themselves.
Also, a point of order: Glyphs and Runes already auto-store in your forge, so new players are already “confused” as to why they aren’t in their inventory after they pick them up. This literally confused me until I finally decided to craft something and, lo and behold, I had lots of Glyphs and Runes there, which I thought was bugged the entire time!
Plus there is a unique/set item on the floor too, so I usually walk to edge of screen, click the unique that I can now see that was hidden from the blessing UI, pick it up… walk back out… go back in pick up affix shards… and so on… its an easy fix for devs though, just a question of how they implement it.
I wonder the fact that this isnt an issue for 100% of players comes back to monitor size or resolution maybe? Very strange.
That might be exactly what happens… I thought it might have been related to whether the said item was equippable (like a shield wont do it if you have a 2h on)… but its quite random.
Either solution is fine for me personally, but some players prefer a passive (easier) build, and other more skilled players prefer active options, so if they base-line it, that player choice is gone.
I think it would be a real ARPG innovation, if the Devs actually built auto-cast in to the game, instead of having people (including the LE build writers) use the Num Lock trick, or a mechanical workaround to set a skill to auto cast every time its up (think of toggling a pet skill in WoW if you have ever done that).
Separated or Combined… just as long as the location is obvious, for example… if 2 chests popped in the middle of the room. you cant miss that… right now its an orange globe (on an orange floor), even if it was a different colour and has some non-orange sparkles, that would be helpful =)
I hear you, but its not through lack of vigilancy, I know how dangerous it is… yet I still die… after taking down a difficult boss/spire, there are often some ranged mobs off-screen, maybe some ground effects… and the mage is a fragile almost one-shottable class once your not leeching via disintegrate (well mine is anyway).
A simple solution… would be that you dont need to use the portal to ‘end the echo’, if you met the objective (kill the boss, the spires whatever), and the portal button is up… then your echo reward appears in town, regardless of whether you teleported properly or via death… gosh I even die getting into portals sometimes from some edge of screen mobs.
See, this is why I always clear every single mob close to my Echo Objective, without starting/pulling it, that way I know there’s not going to be some random dingus that one taps me from off screen. Albeit, I will admit, some Objectives spawn monsters during the encounter (Bosses/Named Enemies specifically, not the Beacon Style ones). Generally speaking though, as long as I’ve done my pre-clearing of the area, I rarely, if ever, die during an Echo Objective Completion.
Yah a pre-clear is a good idea before engaging, make sure nothing is chasing you… what often happens though, disintegrate has a limited range… if I chase mobs near the edge of screen… that then pulls more… then that pulls more… im finding empowered life quite dangerous.
But yeah ultimately its probably my class setup, anyone tougher wouldnt have an issue…, it has no fallback once it cant leech… im going to try toughen it up… but regardless… if you finish your echo objectives, I dont think using the portal should be the difference between reward/no-reward… up to the devs though.
I would love to have an option for this. Oftentimes I leave potential crafting bases in my inventory until it is full. Filling the rest of the space with affix shards is pretty annoying, because I constantly have to press the transfer button and re-order stuff in the inventory. Which can actually be quite dangerous in the new spire monoliths…
I also question the necessity a bit. I see the shards on the ground and can read what they are about. Then, upon picking them up, you can see a floating text repeating what those shards were. And then, when transferring them over, you see again floating texts. This seems a bit much. Just showing the last one (from pressing the transfer button) right when collecting them and sending them directly into the forge should be enough in my opinion.
I am of the opinion that if you’re going to keep Runes/Glyphs as Auto-Deposit, then you need to make Shards Auto-Deposit as well. Not to come across as rude to @Heavy - but I think it needs to be ALL Auto-Deposit, or NONE Auto-Deposit, if we’re going to use the “new players will get confused if they’re looting and their loot is just never in their inventory” excuse. Now, I will say, if it’s because of this “Bazaar” thing, then we will still have this issue for new players, at the end of the day, I think the best thing to do, is leave the Inventory Button as it is, but also make a Tutorial Prompt upon a player looting their first one of any of the three types, so if a player takes a very short moment to read it, they’ll be told how to turn on Auto-Deposit to Forge through a toggle-able feature in Gameplay Settings, as well as how to Deposit them from Inventory via the Button.
Edit 1:
I will admit fully, until I got the “Forge Use” side quest, I had no idea about the Transfer Crafting Items button. So before then, I had deposited all my Shards into my stash, which by then, because I was exploring every single map fully, was 2.33 full tabs of Shards.
Which brings about another suggestion now that I think about it, if we’re going to make it so NONE of the Crafting Items Auto-Deposit, then there needs to be a stacking system in place for them. Albeit, I will admit, there’s like ~100 different kinds, but at least then we don’t have over 2/3 of an inventory clogged by single shards, and eventually Runes/Glyphs, if they’re made to have none of them Auto-Deposit.
Oh, I’ve seen how bad it can get, “lets raise up arms” because the Community Testers have been told not to reveal certain things.
But yeah, I just like to make sure I don’t come across the wrong way, I generally try to be pretty civilized and have good, constructive debates about things I think matter.
If you were at “Annya the Blacksmith” in “Echo of The World - Unknown Moment in Time” [among others] and click on your own crate without closing this merchant, your own inventory window [right one] is closed.
This actually can occur at all of them, I haven’t found a consistent cause, because sometimes it doesn’t happen, only the “Echo of a World - Unknown Moment in Time” area seems to consistently do this. However, I had this happen quite inconsistently in the Campaign Towns.