Warning: Current known bug flurry attack speed increases the longer your in game. Relogging fixes issue.
Summary
This Video is a Leveling Guide to get you on your way as a marksman. It can be played as a physical ranged, a cold spell ranged, or a hybrid as both as we do in the video. Firing off tons of arrows to wipe everything on your screen!
Main Interactions
The Main interactions for this build is built around proc multishot through the channeled bow use of flurry. Having multishot shotgun (all projectiles can hit same target) and then later in game (Level 70+) having al those projectiles have a chance to proc an icicle once reign of winter bow is equipped!
How to Play this build
Move till you see monsters. Activate Flurry till said monsters are dead. Repeat.
Rating
Leveling 9.5/10 (Very Fast)
Gearing 9/10 (While not necessary, two uniques are used endgame)
Endgame 9/10 (Fast clear speed, Great against Single targets, average survivability)
Unique's
This build can use, but not limited to the following Uniques:
Advent of the erased (Boots)
Arrow Guard (Quiver)
Drelkorās Compass (Bow)
Mourningfrost (Boots)
Reign of Winter (Bow)
Most Important Stats
Defense For You (Most important to Least important
WARNING: Unused Base Types and Non Acolyte Class Items ARE HIDDEN
TEAL/BLUE - 1+ Tier 5+ Class Specific Affix For Any Class (This is unselected by default, if you would like this to be active make sure to check the box!)
Light Blue - Early Game Items (1 affix Tier 1+) (Uncheck these boxes around level 25)
Green - Mid Game Items (1 affix Tier 3+) (Uncheck these boxes around level 40)
Yellow - Starting Endgame Items (1 affix Tier 5+) (Uncheck around level 60 or when you have multiple affixes wanted on each piece of gear)
Orange - Mid Endgame (Requires 3+ Affixes with 8+ Total Tiers) (This is separated by base type so you can make them more specific if you want a very specific base implicit)
Red - Late Endgame (Requires 3+ Affixes with 12+ Total Tiers) (This is separated by base type so you can make them more specific if you want a very specific base implicit)
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Hey there, still trying this out and reached my first, more or less, Monos so farā¦
As of the last BuildPlanner Interval lv76 - thereās a point in āKeep pushing 'em aroundā (Multishot, upper left, adds pushback to MS)
Why? Feels like this is a counter to āpoint blankā.
The point of my Question: I just defeated the first āMono Bossā (Blood thingyā¦) and it got pushed around a lot after i destroyed those four tanks. Are real Bosses pushback immun? so its just a ānice to haveā thing while āmappingā? (Edit: Did some more Monos - from 58 over 62 to now 66 - ārare enemysā, tankier ones or Enemys like those trapped āMagesā are getting so hard pushed around, its way āharderā to kill them with (my?) our āShotgunā PewPew, also its happening, at least for me, that there are out of map, loot includedā¦ will specc out of pushback, for now ^^
will leave my crap char here too
Another small thing: the itemfilter filters out all 2H Weapon - had been nice if that wasnt the case until ~level26-28 (Flurry/MS transition) also FreezeMultiplier Items are shown before Level 70, which, as of my understanding, are āuselessā - except for shattering - before someone has the lv70 Cold Bowā¦
In the hopes of saving some people a little anguish, do note that Flurry, among other ranged skills, is suffering from an awful bug that makes your shots miss half the time unless you or the enemy repositions. Iād recommend saving this wonderful bowmage build for when the issue is resolved and playing a melee/minion/non-ranged build for the moment.
Have you tried placing your cursor within the bounds of the base of the model of the mob youāre trying to hit? This has always been an issue & may be separate to the one you describe (& Iāve experienced as well).
Oh yeah, Iām fairly confident itās a separate issue. Iāve been playing bowmage since Lizard IRL popularised it, so I was fairly used to the oddities of ranged combat in LE. I took a break until 0.9 hit and suddenly Flurry just didnāt work right any more.
Do you know if this affects many other ranged attacks besides Flurry? I believe I had this issue with Detonating Arrow as well.