Hello, just like many of you i started season 3 with a brand new character. But in the first 10 minutes i encoutered 2 minibosses that are imo too powrfull for a starting character with only some blue and white gear.
The first one is te one that drops meteorites ans summons a fire breathing bird. Those meteorites are impossible to dodge unless you run around all the time. If 3 of them hit you you’re dead.
The second is when you meet that old man Bathas i gues is his name and there you have to fight a large bird that has an attack that kills you with 1 hit and you can’t see it comming.
I defeated them both, the first by running around summoning thorn totems and the other i had to hit only 1 more time before he oneshotted me, so i walked on to him and killed him.
So yes they are defeatabble but 1 shot kills that you don’t see comming so early in the game where you didn,'t even had the chance to get some gear or spec you character feels a little unfair to me.
Champions, yes, they’ve been quite challenging in the first few zones since they were added in 1.2(?), I think the first few could probably be toned down a bit or you can just run past them.
I’d say they toyed arround with the difficulty a bit but right now I try awefull stuff with a class I haven’t played in a long while and maybe that’s the root of the issue. The game already threw all leveling items for an ignite pala at me like it’s a sign and then I’ll doubble check.
If you have a decently planned out build and you use a meta approach the game and everything it throws at you is still easy.
I think the first mini boss if you’d even call it that is kind of fair criticism. One of the issues I have with meteors is I tend to have a principle in fight designs where hard hitting attacks need to have very visible telegraphs (well, depending on the game goals I suppose). Meteor circles are far from that and are faded lines with no fill color inside. I also think given the high damage a few more seconds delay to resolution wouldn’t hurt. Even evade can only do so much and has a slight pause between uses that could mean eating a meteor. This issue only gets worse later on in endgame when you get a pack of meteor birds.
Yeah, meteor birds are way more annoying. And they mostly never stop being annoying. Same as the mechanical constructs that shoot a lightning attack at your feet from 2 screens away.
The first mini boss of act 1 got me suspicious about its shenanigans cause I dodged his fireballs I was away from the phoenixes he summons and then while I was full HP he sliced me one time and I died. The weird thing was that the death recap said I got hit for 40 dmg 10 being the extra that killed. but that was about it for me. Still yeah seems like a slug to fight through some champion enemies for me if I do not wanna avoid them.
This is the single most annoying enemy in the game for me. Cannot stand those things.
As to the main topic at hand, I always get confused when people say things like mini-boss and chapter boss but if he’s talking about who I think he’s talking about, I have adamantly believed he got overtuned in 1.2 (either by accident or ninja’ed.)
It’s the Osprix that you meet in the very first quest you get (to check on Balthar-sp?). You run into him right before you get to waypoint and the guy who then gives you a side-quest to go check in the storage area.