1 LP Item Cost in CoF Bounties Undesirable

1 legendary potential items are no longer desired with the advent of the nemesis system. I don’t even loot them on the ground while I play. Zero LP items are coveted because the nemesis cube can slam in double the rewards. One legendary potential item (example Destrier: death of a boss, condition none, reward 1 LP bow, cost 17,000 favor) is something I would never, ever buy. Why? 1 LP is not enough. All of these 10k or more bounties are clutter filling up my screen. I would compare them to trash items being shown with a loot filter in effect.

Possible Solutions: Suggestions

  1. Add a greater lense that filters them out
  2. Remove them
  3. Make a constellation that is exclusively 10k or more points for ppl who want them
  4. Make them 2 LP instead of 1

Thank you for reading.

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First of all… that’s not true.

The Nemesis system easily creates 1 LP quality legendaries. It doesn’t allow you to pick the random affix on it though.

Your goal for a 1 LP item is either a Tier 6 affix of your choice, a T7 common affix of your choice or at least a T5 affix which is near to optimal for synergy with your gear on it.
You can’t do that with Nemesis, it’s pure gamble while the LP is far less so (still 25% gamble but more viable).

So, depending on the item you want to get the 1 LP prophecy has some fringe usage, it’s not worthy for it - I agree with that - but even if not it acts as a dilution of option to not make other options too prevalent. Which especially in terms of accessories is a issue, in terms of weapons it’s the other way around since we have no reliable way to enforce the right base-type to show, the lenses for that are a joke. 10%? It needs to be 60+% to have the same effect as the +10% ones for other categories simply because of variety.

If you’re fine with 120k prophecies… sure!

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1LP items can be made in the cube, I throw them away. I only use 2 or more LP unless it’s an item I need but can’t find. If it slams 2 that I dont want I throw em away. Putting them into the cube and seeing what happens is 90% of the fun.

Im rank 10 CoF currently doing 300 ish corruption timelines. My complaint isn’t really the cost, it’s that sometimes half my bounties shown are the 1LP version. it’s wasting my time even more than my rerolls.

Why?
You first go with a rare item, optimally 4 T5 until you find a fitting unique.
Then you find the unique and throw doubles into the Nemesis system.
If you find a LP 1 during that you go for Julra and make a better item then the random events from the Nemesis system give you.

You can’t derive ‘it’s not done’ from a pure personal choice which isn’t doing it optimal. Some dislike the system and don’t use it. Some use it solely, some use it only for random outcomes, some use it simply to get exalted items. Which doesn’t change what the ‘optimal’ usage is and hence which stays true in general.

Take it as a cost… and I personally have tested out CoF extensively in 1.0, 1.1 hasn’t brought distinct changes to the roll-range, hence the 1 LP outcomes shouldn’t be any more extensive then usually… which means they’re decently rare.

I agree with OP I rather take 6 or 12 random uniques of that item type, many of them already dropping with 1LP or even higher.

The 1LP Prophecies only drop a fraction of the number of items and the guaranteed 1LP is not worth the massive cost VS how few items you get.

The fun this cycle is finding vanilla uniques, putting them into the egg, and making 2 LP RNG masterpieces. 1LP prophecies is reducing my fun.

Is it? They’re not prevalent. You don’t have to pick em.
If you’re unhappy with them then don’t pick em in the first place.

Price wise? Yes, they need a reduction, but that has been established in 1.0 already, 17k is dumb, 6-7k is more viable given that the amount of drops is vastly less.

Another idea would be to make them drop atleast as 1LP calculated as +1 LP to whatever it rolled naturally. That would actually make it worth taking them for the big gamble.

3 Likes

Yes, and that’s the overall solution one should strive for with these types of rewards.

Not a ‘drop a 1 LP unique’ but ‘increase the LP by +1 for the rewards of this prophecy’.

Kudos for the idea, good one.

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Dude is complaining specifically about 1LP prophecies, not 1LP items in general.
First time playing CoF… I agree with him and will be surely NOT picking any 1LP prophecies, specially for that cost-reward ratio.

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Yeah, same here, they’re not worth it. The price versus the reward doesn’t fit.

As mentioned, that’s been established in 1.0 already and EHG has done jack to fix it. Oversight? Lack of time? Not giving a shit? We don’t know, it’s an established fact nonetheless when you put it down into hard numbers alone.

What’s the common chance for 1 LP? 15-20% of a unique turns into one? A single Unique costs what? 1000 Favor to drop? So given that how much should a 1 LP prophecy for a single item cost? Yes… around 6k Favor, with 20% chance we get 5k and we add 1k on top to make it a little less effective then pure gambling which keeps both options viable and a choice rather then de-valuing one option as it’ll never be taken.

OP mentions the Favor cost in the headline for the topic but no suggestion there said ‘reduce the price for them’. He wants them filtered, removed, separated or outright changed.
The simplest option hasn’t been taken as he revolved it around the value of 1 LP items as a basis to the Nemesis mechanic… which in itself shouldn’t be taken as a basis because the premise presented wasn’t one which upheld a reality check.

As said… I’m fully on your side with the reduction in price, also mentioned towards OP, 100% so, still.
What I’ve argued against specifically is the thought process around the whole given premise with ‘1 LP items are worthless because of Nemesis’ as well as the statement that they’re so prevalent that it outright reduces the fun and wastes time.
They’re quite rare options to pick, so you can’t tell me that they’re in any capacity meaningfully ‘waste time’ since a re-roll is cheap and the chance for them to appear again is miniscule in the grand scheme of things. Also OP argued that he doesn’t pick up 1 LP items in general… which is a bit baffling as obviously the whole progression rate will be screwed up if that’s not done, which I also mentioned in relation to using Julra despite the Nemesis system being in place.

I hope that clears all the things up regarding my stance.

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Most commons are between 25-35%.

Which makes the price difference even more severe, the general notion stands though. It’s overpriced, even worse so with those odds then mine :stuck_out_tongue:

the 1 LP items that cost 5x as much are cursed items to me at this point

I want as many zero LP items that I can slam into the egg for fun :smiley:

Also, I have uniques great than lvl 75 that require T4 Julra, but I can’t kill her so I can’t slam them. I’d love to be able to chuck them into an egg.

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