1.0 Server Status Thread

And you’re still here? You didn’t find another game to play?

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yep, i reported the game on steam as broken and cant be played online. the devs know that but dont care, as long as people giving them money.

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Paid 65USD to look more at the loading screen than actually playing. And trying to level chars on HC and dying because of disconnect/lag. Fun :slight_smile: Refund time.

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was playing along for an hour or so, then I got the “you’ve lost connection to the online server” message. Now if I get logged in I can’t actually go anywhere but the town I log in to. Not abnle to zone anywhere else.

Stating an argument that a lawyer could present isn’t trolling. Spare me your fragility.

Nope.

Ofc they care, do you really think they want it to not work? :roll_eyes:

dont just refund it, report a game so steam takes it down so other people wont get scammed

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nope been loading into the End of Time for 10 minutes

I think, it’s time to watch some movies)

trying to play on online when it clearly says they are fixing/working on problems and losing ur hc toon is your fault lol

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Suffering is part of fun in LE so maybe deal with it.

Could play this entire morning and early afternoon (europe) without any issue. atm servers are down, but the issue is intermittent. Might be a buffer getting full, memory leak or some kind of hard limit before the servers get problems. troubleshooting this can be very difficult, and even if you know what it is, implementing a solution that doesnt break anything else is even worse.

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Wolcen 2.0 incomming ?

Why are you still here crying then?

You should take a stroll up from your basement, so you can cry to your mommy, instead of here…

Nothing has been updated here for almost 24 hours. The same issues remain, you’d think that on the first weekend after release they’d plan for an ‘all hands on deck’ weekend dealing with any issues that come up.

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LE-61 no access EU

ah and the whiners/crybabies start today.

pls explain how its scam

I think game is fine, but servers are real problem. If you want enjoy game, just load full offline mode and have fun until server problems will be resolve. And for love of God have patience.

Something like this has two resolution aspects combined.

  1. The development code and queries that are run as players interact with the game, are they optimized to support “at scale” throughput.
  2. The systems that host the game’s different “components” (LB/VIP, DB’s, firewalls, servers (virt/phys), log queues, disks, etc…), are they set up in a manner to dynamically scale out and up as needed based on player count.

#1 is typically done by developers in conjunction with guidance from arch/engineers/admins.
#2 is typically done by arch/engineers/admins with minor consulting with code devs.

#1 and #2 are totally different skillsets. If #1 tries to crossover and also be the person that does #2 they better be world class experienced and methodical (like the caliber that gives talks and guidance to major symposiums and 100k+ conferences).

In reality C/VP leadership, directors, and managers usually don’t have the capability to assess the potential of the team members accurately and get into trouble overestimating their capability to produce deep well rounded solutions that combine great code that scales and solutions footprints that dynamically scale as needed based on load.