have you set steam to start directly in offline mode and saved that choice?
Thanks for for your hard work team.
Direct online then goes to forced offline
Login server is up again.
Restart steam and the game.
Morning, Greeny!
Yup, working fine.
Where is the communication from their side?
What is going on, still online play is unavailable for EU-West
EW West speaking, all is good, smooth, low transition time. Restart and try again.
Nope still locked into offline
The keyword is constructive feedback, which I agree with.
If they let me review their QA process, I would gladly offer them educated feedback on the subject.
Glad to hear it is working for some, that is improvement.
For me, it is still unavailable, even when restarting.
And I am hearing that multiplayer is still not working when transition to another scene
Like many others, I have been on the development rollercoaster of this game for 4 years now. You have to let that melt in your mouth, 4 years and more of development, supposedly 1 million copies sold, meanwhile no longer an indie studio and yet they are not able to guarantee a stable online mode after 4 days?
With all due patience and understanding, they should really be ashamed of themselves and perhaps start consulting specialists who know their trade. It wouldn’t be the first game that suddenly rises like a comet only to burn up miserably!
By the Way the Translation in German is less than Alpha Status, better use a Babbelfish!
EU is still down, i can play in US servers
Thank you for notifying us. This is a valuable contribution to the overall discussion.
I had one login fail, and when in, transitions were under 5 sec, also ping is around 30.
You`re right…but some public betas would have been a good idea…
There you ll find stress…not playing with some 1000 friends and relatives.
Yeah logged in, reported a bug. Got DCed. Login fail once, looked up server stuff.
Tryed again 3 mins later.
Now playing just fine xD.
Atm testing out a new build.
Realized i can buff my falconers dps heavily by going net and decoy.
Only problem seems to be… smoke weaver isnt as good as a weapon now as i hoped.
the + dps on it as affix … isnt going to the falcon. Only weapon pure dps which is really low xD.
Soooo … ima cry a bit … cause i spent 100k on that dagger xD… as it didnt drop for me yet.
can’t log in eu
Well, what a productive day! I really like the failure you had. I remember the days of D2 when there were no guides… So, failing miserably was a part of the deal.
Not that I am cheering for you to fail…
I messed up with a Beastmaster wolf summoner… picked up the howl nodes in the Wolf tree, rather than chasing the +1 node… And I am lazy to switch it back…
xD
Yeah its half the fun to find out stuff like that.
I only noticed it as my dps dropped like 10k. While i expected it to rise that much xD.
I think Cycle of Fortune is better then Merchant for when ya play alot monoliths like i am doing atm. Merchant sounds fun when ya plan to make a weird character build and got lots of spare gold.
Stuff is way to overprized and hyped… specially the 0 LP stuff.
Sometimes 1~3LP is even … 0 gold.
Cause nearly no one can buy it and people dont get the merchant faction.
You get reputation for using favor … not for selling the item.
I just listed something for 10mio … delisted it … rinse an repeat.
To level up my faction level before switching.
Still was only faction 4,5 Level … need Faction 8 Level to buy LP point Uniques.
Well, CoF is easier to control. It is you against the machine, with the help of restraints on RNG. MG is all about people trying to scam each other.
It will take some balancing for sure.
And people probably don’t try,/explore stuff, usually they pick their favorite YT content creator and do what he/she does. Most of them were saying CoF is better.
To be honest, I really like the polish of the game, I was even surprised, asides the server hamsters. The screen shake + improved sound + new models really did make a difference in combat department. And yeah, not D4 level, but it is pleasing.
FYI loading screens are under 3 sec currently.