Patch note on 0.9g: “Fixed a bug which caused “rubberbanding” (being moved backwards) when using movement abilities or the Temporal Shift ability in the Temporal Sanctum.”
Before the 0.9g update, I rarely ever had rubberbanding issues with rogue’s shift ability. Today, almost every time I used shift, it would teleport me slightly out of position a moment after landing. It was as if my shift’s end-location was slightly inconsistent with the server, resulting in the client forcibly teleporting me to my “real” location.
On top of this, I tried Temporal Sanctum for the first time today. A few times, temporal shift would trigger twice in rapid succession, leaving me back where I started. This caused me to take a huge hit from the boss after I shifted out of her large circle attack, almost ending my run. Since it was my first time with Sanctum, I can’t say if this bug is new to my client or not. The rogue shift issue is definitely new, but it could just be caused by extra latency on the server.