Greetings pounder of posteriors!
For the helmet, the minion damage is applied at 1x, i use that affix for +2 skill points. Taking more melee damage here might be worth it but Iām no math wiz so Iām not sure how the math checks out. With 20 points, you will not be able to max all the stat effectiveness nodes.
For rings, stats priority is throwing attack speed-minion dmg-attunement. First 2 have 100% uptime while attunement only gives all its benefits when we stand in the banner.
Shred wise, I am intending to get it in glove suffix since it will be multiplied. Getting it on amulet is not worth it imo as only we apply it instead of our minion (which hits more than us). Another reason is also bc it is hard to sustain 3k life while having max res on this build (i still donāt) so every suffix slot must be efficient.
Of course this is provided that you like staying alive. I also intend to push high corruption so I made the build with some semblance of defence in mind. If meeting hades is a hobby of yours, you can get shred on both ammy and gloves, as well as getting void shred from black sun and phys shred from heorot.
For a +3/+4 MA helm, yes definitely put those in shred, Iām working towards that as well.
Clear speed wise, i suggest you run through a few packs to draw aggro, bunch them up then send your MA into them. This makes it so that enemies are coming from 1 direction and you can easily obliterate them by throwing shields from safety instead of having your MA do 360s between each pack on your screen.
Move speed wise, MA alr moves so fast that I have trouble keeping up with my eyes, but hey if you want more, feel free to farm for LP on suloronās and slam movement speed on it.
I donāt think theres any other stat that can get clear up.
Now go and pound those posteriors with your MA!