Question about damage scaling in this build: the “increased damage” on chest etc. all apply to the minion at a multiplied value - what about the “increased minion damage” on helm? Does it only apply to the minion at a 1x value, or is that also multiplied to provide extra value?
Second, ideally would we have throwing attack speed on rings (23% t5, and legendary on the ribbons) for a lot more procs? Would the next best prefix be attunement/minion damage?
I also had a question about shred: do you currently have any sources of armor shred, or phys or void shred? With maw it seems like the damage is maybe 40/60 between void and phys so not sure how to approach resistance shred. However if you don’t have any sources of armor shred, perhaps amulet suffix, or a +3 manifest helm would allow 1 pt in the armor shred node (is there anywhere else you’d put that pt?)
Lastly, is there anything you think we could do to improve clear speed? Any possible sources of minion movement speed maybe, or some other stat?