to be fair the concept for bazzaar was not that great to begin with, in that no matter how it worked there would be inherent problems to the system even in theory, mostly down to the randomised store aspect(ideas in practice are usually even messier than theory too). They are probably brainstorming a different approach.
(like for instance trading being gear/idols only and therefore you need a good item to trade for a good item)
I really liked the idea of having a system, where you could sell items you donât need, but cannot purchase excatly what you want.
This would make loot you find, even if you want to buy a lot of stuff still very important and impactful.
And if you find a great item in the bazaar, that would also be a small dopamine rush moment.
With any kind of âbuy whatever you wantâ, itâs all about piling up dozens and dozens of items you wanna sell until you can buy âthe perfect itemâ.
This reduces min-maxing drastically.
The whole selling part of the trading system is the only one I kinda would use myself, since I usually do not use the âbuy any item you wantâ-Part of a trading system, since it destroys, what makes ARPGâs fun for me.
Such a system would make it take far less time to go through gambles before you need to get resources again, also you would be target farming certain bosses in order to get the souls, so you would need to engage with the gameplay in order to use the soul gambler.
Thatâs exactly what I was saying though. It becomes a grind instead of a treasure hunt. If Iâm just going to spend X number of hours to farm Y amount of currency to get the item I want it means that my production per hour is whatâs important and I might as well just play an incremental game. And if open trading is possible then itâs almost always going to be easier to farm currency to get the items you want just by necessity since there will be some percentage of people who donât want the item youâre looking for.
As long as youâre still finding crafting materials or gaining experience or something you wonât have wasted your time.
People hate bounties because of the mediocre reward to investment. Itâs the only way to earn certain crafting materials and you receive very few of them while also having very low drop rates here other items and getting very little experience. If you could still find decent drops and earn reasonable experience it would be a nice break from just running rifts.
The two dungeons are coming in 0.8.5, they arenât a direct replacement for the two removed systems, plus they âaddedâ some additional systems a while ago - favour & dungeons. They have also always said that they intend to add quite a few dungeons over time. As you can read from Dodoâs text, dungeons are conceptually replacing Gates of Memoriam & Epochâs Call is being replaced with Favour (kinda):
Donât worry, they havenât, thatâs just Vapourâs view on it.
Fair enough mate, but Iâm a hard agree with @doombybbr on this. Car boot sales suck as a method of acquiring âstuffâ.
Maybe, maybe not, we know nothing about it. If it were quicker to get the currency than the gambler, then surely that would make it an even easier way to attain gear than the gambler? shrugs We know nothing (Jon Snow) about it at the moment, other than the name.
You still need to kill stuff to get gold to use the gambler, thatâs âengaging with the gameplayâ as well.
And that DIRECTLY VIOLATES the programmed drop rates of such rare items that the Dev Team spent time coding. Which means, it alters rare item availability (makes them WAY more common) which means nerfing drop rates, which instantly kills the game.
Youâre SUPPOSED to barely progress on near-capped characters. It is not SUPPOSED to get easier or faster to get gear upgrades, its supposed to get SLOWER.
It boggles my mind on how people literally donât want a Loot Hunt game to be a Loot Hunt game.
Eh, if youâre actively farming bounties, itâs probably for rerolling to ancient/primals, which is the reward. You could argue that itâs an extra unnecessary step, and I would probably agree with that, since the gear comes AFTER the run when youâre solo crafting. I would also agree that the rewards are a bit low (4 rerolls per bounty game), but itâs still a shot at progression, which is why people do it, and why the discussion is relevant here. You can even argue that this is D3âs way of targeting specific upgrades. You KNOW youâre going to get a specific item, you just donât know if it will be better than the one you currently have.
Yes, if drop rates are good, and you can target specific items, then a currency system isnât necessary.
EGH is in a difficult spot. Being able to trade with friends/party members is great, but theyâve specifically stated they donât want to any content that requires grouping, and I donât know if theyâve made any statements regarding their philosophy as to where speeding up the gearing process via trading would count as âgatingâ.
I definitely agree that there needs to be some kind of noticeable progression for a player thatâs spent hours or days trying to farm an item but hasnât gotten lucky with a drop.
I totally understand the reason why people didnât liked the initially planned bazaar.
It has major restrictions, which restrict the ways a lot of people would want to use it/acquire gear.
Obviously RMT will always find some ways, but restriciting a features to eliminate one of the âworst partsâ about, while also eliminating one of the âbest partsâ about it, is worth it from my perspective, because the worst part overshadows the âbest partâ.
For me the âbest partâ (free trading and get your pefect item) is not even the best part, but that is very subjective anyway. (So from my POV itâs eliminating a part, for the worst part)
I am still skecptical optimistic, but eliminating bots and RMT is priority No.1 and until they donât present a equally good solutions to the old planned bazaar I will stay sceptical.
âcannot purchase excatly what you want.â that is the problem, in that no one will purchase what you sell if the person that wants it cannot find it.
Again, there is probably a lot of really good trading ideas, but a randomised auctionhouse is not one of them.
In fact it is even worse than that because top tier items would sell fast and the niche low power low cost items would never ever sell. Resulting in a flood of the highest tier items but not many low tier items and a very unbalanced economy.
No, Corruption increases rare drop rates BECAUSE of the coding done by the developers, not despite it/contrary to it. And You running High Corruption does not NERF drop rates for me.
The whole economy would be very different, because even a theoretical GOD-TIER Item would not be worth that much, because the right persons needs to find it.
But if you embrace that fact and price thigns accordingly it will be fine.
It doesnât necessarily violate the drop rates. If a valuable item has an incredibly low drop rate, itâs STILL going to be rare. The supply wonât change over the entire playerbase. Itâs more about managing the DEMAND for the item. Is it good for everyone? Then those that find it will want to use it themselves, and wonât be putting it up for trade, so it will still be coveted and rare. Is it only good for 1 or 2 builds? Then the item will lose value and probably end up in the hands of those that need it for viability. Both of these outcomes are acceptable.
I mostly agree with your statement about progression tapering off, but it still doesnât feel good from a player perspective. Itâs expected, kind of a ânecessary evilâ, but thatâs just part of the system.
You are supposed to get bored of video games youâre playing and then either roll alts or go play other video games.
I still canât understand where this âI want to play one character in one video game, forever, and have it always be fresh and exciting and feel like progress all the timeâ came from.
Exactly! Just like a putative currency-based thing that invisipoet was talking about if the devs added it. You could even say, if there were a bug that massively increased drop rates, that the devs coded that into the game (albeit by mistake).
Kinda like the uber-rare uniques then? Bastion of Honour is a âgod-tierâ shield, but itâs very low value to me due to the phenomenally low chance of me finding it.