0.8.5 on the Horizon | Development Update January 2022

This I’m very interested in! :smile:

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Haha! Yeah, “later this year” could read as a delay, although I initialIy did not understand it as such.

The party that releases a product always aims at the end of a mentioned time frame. The customer always hopes for the beginning.

“Multiplayer testing in Q1 2022” from EHG standpoint means that it drops around the 31th of March, which really is “later this yeah”. The optimists always hope that q1 means January.

:grin:

Cautiously optimistic that EHG understands the importance of trading to those who enjoys it and sees it as a key mechanism for items to be valuable. Looking forward to hear more about the new ideas for trading in LE!

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Would like an arena like the Delirium one in PoE. Something very challenging but also increasingly rewarding.

My only comment on trading is that it has to be barter trading. Runes and glyphs are what I want, not gold. Unless gold has some future value.

Time to start saving arena keys instead of selling :slight_smile:
Also hoping that EHG is steering clear of anything even remotely resembling open trading. For exhibit A on why not, just look at the trading fiasco on discord for PoE

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I am extremely happy to hear this.

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Keen to see Soul Gambler since I posted a few times about being able to gamble boss souls to an NPC and just repurpose the gambler for it. You just make timeline bosses drop ‘xx’ souls you trade it at the npc for a ‘unique Staff’ with maybe slightly higher weightings to gamble for something you want

Trade still has no meaning as nobody can still tell me whats the point of trading with someone unless its a direct trade ie a weapon for another. theres no way to price an item

Gold has no value, theres has never been a proper attempt to address this and this is the fundamental reason to trade. I dont need gold for anything but stash tabs nowadays and if nothing is changed people will charge ludicrous prices for things - got a T7 flat Void+ Hollow Blade? yeah I want 100 million gold.

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You might have missed the previous (and now, locked) Mega-threads on Trading. Worth the few hours to read them and catch up on it. But it goes without saying, fully open trade allows RMT, which is automatic death of the game.

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nah (5 char)

“While player trading will still be a part of the game” this makes me happy.

Good choice, i personally never liked the idea of a Bazaar.
I hope Last Epochs Ensgame System wont only consist of Dungeons as it currently looks like it in their Roadmap.

I’d be more worried about your head from all the rocks that drop on it…

Given they removed gambling for uniques I very much doubt that they’d add it back in under a different name. And “boss souls” would just be gold with a different name (and being significantly more scarce). Maybe they would, if they feel that the scarcity of the resource would be enough to make it the non-optimal path.

no bazaar

yikes. if this means a similar system to poe or worse, no proper trading system outside of a group based system like d3 then thats hugely disappointing

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This new patch is more of the same stuff we already have in the game which in different circumstances might have been a bad thing but in this case I think it’s a good thing. I am glad they are not coming out with crazy stuff and systems and bla bla bla and instead are focusing on, HOPEFULLY, performance issues.
I cannot stress enough how important performance is and how much it turns me off from playing more. I always felt like adding new systems and new things to the game should be a secondary concern and performance should topple everything else, and while I do understand that from a marketing pov they need to put out new content in order to attract an increasing amount of players I also feel like if someone has a bad experience with the game regarding performance that will kill any excitement for the future ( an example of this is Wolcen ).
In closing, good job, I hope you are working on performance and good luck.

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Thank you for keeping us up to date. Guess I’ll have to wait a bit more for the big performance improvements :slight_smile:

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While I would generally agree that performance is very important…and was pleased to see it mentioned in the OP, the issue here, imho, is more complicated - they have to get the game completed as soon as possible… based on participating in the forum for a while now, the demand for completed features (especially things like multiplayer, trading and the missing content/classes) far outweighs the performance issues… The other issue here is that they have limited resources and based on past experiences where they have changed big parts of the game, if they concentrated too much on performance and then removed/replaced content, any efforts in improving the performance of that content would have been wasted…

If the game were feature complete then I would 100% be asking them to concentrate on performance but it may not be simple/productive/efficient for them to dedicate more time on optimisation vs content at this particular stage of the development…

for now, tailoring our expectations accordingly and being conservative with settings as a workaround for performance seems to be acceptable for most players…

All of this talk about balancing trade around RMT and bots… it would be a shame if this game lost out on its social aspect.

If it comes down to it and a direct trade system is not going to be implemented, that will likely be what drives my play-group away. We have been optimistically waiting for another game where we can go about our lives and collect gear for one another.

I would be willing to pay extra money for an account bound upgrade that would allow trade between a friend - and to furthermore buy this upgrade for each one of my friends if it meant that I would be able to have that feature.

It would be such a shame for this to simply become another single-player game with slight, unintuitive multiplayer features. Promise of multiplayer is the only reason I initially invested.

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Word.

Same for me, my friend. I’ve always felt balancing trade around RMT and bots is like chopping off the leg to save the toe.

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No offense, but I hope so. Trade isn’t social, so no need to claim any “loss” of social aspect if there is no trade. Trade is nothing but another way to get loot, and it shortcuts gameplay. Trade is only needed when the drop rates and crafting system are crappy. LE has good drop rates and good crafting, so Trade just isn’t needed outside of a Party.

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