[0.8.5 updated] Kryce's Manifest Armour & Shield Throw | Simply Unethical damage

Thanks for doing the wicked math!

I have played my smite pally to 400+ and while this build only has life, res and armour, i think its definitely capable of farming 400 corruption since you can easily get to max armour dmg reduction if you have enough throwing atk spd.

The problem at high corruption levels would be that you need to adopt a safer playstyle i.e. send your minion ahead to draw aggro and blow up packs individually. This ofc gives you slower clear.

But i think this is rly just how it is at high corruption since some combination of mods and dangerous monsters will straight up rip you a new one, no matter what build you’re playing.

I don’t mean to downplay anything, in fact I am trying to build a forgeguard for the first time just to play your build because I really think it could be something great. I have level 80 characters so it’s not like I don’t know the game and am a newbie but I *just noticed something that I wanted to bring to your attention. At the top you mention having Level of Rive or Level of Vengeance as an Ideal prefix 2 on the helm. Rive is Body only. Vengeance and Smelter’s Wrath both work for helm and have melee damage attached to them as you mentioned. No offense intended. Speaking of Legendary Apathy’s Maw, after seeing your build, I raced to get a monolith to 50 corruption, which is required to get the maw to drop according to Tunklab (which is how I found out about Rive) (thankfully I have a helm that has +1 MA +1 Smelter’s Wrath on it with enough FP to build up MA) anyhow. Maw dropped first time and I had a two handed axe purple with crit chance on it that was Tier 6 so I risked it and Heck yeah that’s what moved over! I feel so good lol. I have a lot of good gear for this build. The only catch is leveling up. I have a mid 80’s void knight that just crushes everything… period but am always looking to try something different. This looks great.

As a side question: I see you have Attunement on two items… I know you say health, resists, and crit avoid are the ones to go for. Is there any reason to look for Attunement or was that a side effect of getting items with the other stats? I’m building my loot filter and wondering if I should add attunement.

First of all, congrats on hitting the T6 crit on your maw, it is undoubtedly one of the biggest upgrades you can get for this build.

No worries, no offence taken at all :slight_smile: Good catch on the helm affix. Unfortunately, idt i can edit the original post any further for some reason. Anyway, i think its quite intuitive that we get the skill affixes for the associated melee damage so it shouldn’t be too much of a problem.

I believe i have attunement on rings because i couldn’t get throwing speed/minion dmg rings. Similiar to my reply above, the stat priority for rings is throwing speed-minion dmg-attunement.

However, having too much throwing speed when you’re low level without having too much attunement on the tree may result in you losing your mana pool too fast so adjust accordingly.

first of all, absolutely love this, I was looking for a reason to level a forge guard and this build fit the bill 10x over

a question though, how important would you say javelin banner is? I’m so used to zoom zooming with shield rush i’ve been doing normal echos with that spec’d instead, but i’m worried if I’ll need the extra oomph from banner for Jura/high corruption shades or if I can get away without it for the sake of clear speed

Chipping in here… I am running Empowered Monos with 130+ corruption and I havent needed to use javelin during normal play at all… I proc it in Orobyss or boss battles for the def but it really doesnt seem neccessary based on how I am playing right now…

ps my build is not near the OP in damage/ehp yet (no maw not enough health) but its critting 200k+ on the dummy almost every shot and Armour is 80% Health 2000. I do however have lucky rings with minion damage.health…

There is a couple of reasons why I chose to take javelin:

  1. There is a lack of skill points for us to put into our passives once we reach the end of the FG tree and get the 150% minion health node. Most of the other nodes on the FG tree straight up don’t benefit us. Sure we could put points into some armour nodes, but we alr get so much armour from shield throw that i find it inefficient. This is a big reason why i decided to stack attunement.

  2. Javelin provides us with a source of healing. This was important to me bc prior to this build, i was playing life based melee abom which solely relied on life pots to sustain. That felt like absolute shit so I absolutely wanted a healing skill since there is no minion dmg leech for players.

So basically, javelin is not just a solution for sustaining our life, amping dmg and armour, movement skill, but also for us to have an efficient skill point investment.

But I am curious about which skill y’all are interested in picking up over javelin.

I agree… there is very little left in the passives to help this build… I figure at least 5 points (maybe more) at lvl 100 have no real purpose in this build…

Javelin… I have it for those moments when it helps against big hits (healing you) but I honestly am struggling with alternatives… I tried Ring Of Shields but that takes the richocet so thats annoying trying to tag the MA… Still works, and it does make you effectively godlike…
I tried lunge and shield rush but again - they dont really do anything for the build… Other skills either waste mana or I found that I didnt even bother activating them…

I am thinking of Rebuke as an oh sh!t save skill but I dont think I will need it if I get my health up closer to 3k.

Honestly I think that for most of the situations, this build is fine just with MA, Sigils & Shield Throw… The others seem to be entirely adjacent to the main purpose of the build.

I’m waiting on them to release the skill tree for paladin’s healing skill. Fingers crossed that it can provide buff’s like primalist’s eterra’s blessing.

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Cant remember what the devs said about the Healing skill … If I recall it was going to be replaced entirely but they seemed quite cagey with details… Maybe they are leaving it until MP is active.

Hi :slight_smile: Quite new to Last Epoch but not to ARPGS but I can’t seem to figure out why you want Rive +# skill points if you’re not using the skill. Would love to know why :smiley:

It is hybrid affix which also grants % melee damage, which is also added to Manifest Armor with increased effect. So check possible + skill level / % melee damage affixes in planner and add them in your filter :slight_smile:

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I’ve been theorycrafting what I think is a similar build (I only barely skimmed your post to avoid “spoilers”, I’ll return after I build mine if I need help). I’m curious though, Today I was browsing different sets in the game and found Sunforged Curiass. As someone that hasn’t played any Sentinel yet and only have about 60 hours under my belt, do you think the 13 Forged Weapons equalling 260% fire dmg would be worth using Forged Weapon with a one hander? Or are stats on a 2h too good? My rough draft build uses Shield Throw, Manifest Armor, Ring of Shields, Shield Bash, and Shield Rush. I could drop the Shield Bash for Forge Strike to work with the Sunforged Curiass

Havent personally tried out the set items after the recent changes to them added in 0.8.4. but previously Full Sets tended to be incipid and not worth using - at least not in end-game builds when individual high roll rares/exalts outperformed the set bonuses. I could be wrong based on the new updates to them, but nothing i have seen is enough of a change for me to think the Sunforged set is that much better.

Regarding your Forged Weapon Forge Strike build with Manifest Armour… That kind of build works quite well… Forge Strike is one of my favourite Sentinel skills and is fairly good - I have not played it in a while but I loved dropping the hammer down and stun locking mobs while the forge weapons took care of the rest… If I recall mana was an issue so you have to use a generator skill to really be able to spam forge strike fast enough ot make it fun…

Still on my way to empowered monos, but omg, i don’t remember any other build destroying content with same power xD That’s still witout Maw. At which timeline it’s better to start farming 50+ corruption Orobis to get it? Age of winter while farming for Phys resist blessing?

I suggest you move up to empowered monos to farm for maw. Empowered monos are just generally more rewarding than normals.

If you do not have a ribbon of blood yet, i suggest you farm in fall of the outcasts and try to get one with LP to potentially slam throwing atk spd on it.

Thank you for the good explanation :slight_smile:

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As vapourfire has said, sets were already bad before the 0.8.4 crafting and legendary changes. WITH the changes, they got absolutely dumpstered on and are pretty much all useless/not efficient.

Additionally, while others and me have stated that the build pretty much rolls with any weapon, set weapons are an exception. Our priority is to give our MA as much flat crit on weapon (assuming you’re not using prismatic gaze, which also competes with the sunforged set for the helmet slot). This in turn makes using soloron’s step not worth it since you’re barely hitting crits. At this point, you would have veered off the concept of the build entirely.

I also explain why i do not use forged weapons in my FAQ so give that a read if you have missed it.

Thanks for the input. Upon looking at the set for half a second longer I realized the set includes a 2h weapon which would kill Shield Throw anyway and I hadn’t thought about the fact you’d have to consistently cast Forge Strike to generate the things.

I’m not sure if this has been answered yet, but +# to Rive doesn’t actually do anything, what you care about is the second line of the affix, which is “increased melee damage.” Manifest armor benefits greatly from this. Let’s say the affix rolls with 100% increased melee damage, that adds 300% total increased melee damage to the Manifest armor because everything on a body armor has 200% increased effect (Platemail skill on Manifest armor).

This is the same reason why you take any affix on your helmet that adds “increased melee damage” as well.

I am only at lvl62 and this build is a blast! Is there a bug in the javelin/lunge node or am I missing something because I never dash to the standard even tho I took that node? Thanks for a great build, need to get to sigils still…