getting ‘chance to chill’ from passives. i won’t miss the second multiplier…
Just wanted to say thank you very much for this guide!
I got upto 49 with my sorc before rip’ing to stupid stuff, but the build was very enjoyable for my first character.
I really appreciated the step by step guide on how to allocate the passives and skills, because as a new player I never would have been able to figure out how to properly balance the skill points to maximize the talents I could take and their breakpoints.
I will come back to this character at a later date in SC after I try several more classes now
Note to self: Invest more in dodge than health!
thanks for your kind words. if you have feedback especially to the order of points allocations for skills and passives, feel free to share it. although i tested it, i always had to do compromises, so depending on playstyle (full clear vs. speedrun) the levelling experience may differ between players. i couldn’t test any playstyle so every feedback is appreciated.
Thanks. Firstly well done i really enjoyed going thru this. Was comparing to the way i play with Light Blast + Ele Nova (both channelling setups) and wondering on the Chill effect.
If i wanted to use the 5pts in Whirling Snow somewhere else then i would need the Chill secondary on weapon. Any downside you can think of in swapping Slow for Chill on weapon ? Then using those 7pt higher up mage passive tree for example 5 of them in Archmage.
slow is always helpfull, depending on the mobs you face. i’d say test it and see how it works for you and your playstyle, you can always spec back.
edit: and archmage should eithery way been maxed out. the checklists for passives are covering the progression untill the gearswap, to make sure anything is in place regarding mana, critmulti, etc. if you haven’t seen it already, take a look at the build-planner link in the show case section, there are the points until level 96.
edit2: also have look at ‘chance to blind’. thats probably the most usefull suffix, if you’re not at 100% crit avoidence.
Thanks dude!
Can it push a bit in the Arena?
i have pushed to wave 160 without CSA and endurence blessings. atm i’m farming the blessings, then i’ll push again.
edit: for arena i haven’t really min-maxed yet, but atm i thnk there are some adjustments to the build needed:
-spec out some passive points from ‘Distant Spark’, to avoid additional Mana cost
-swap Ice Barrage with Focus:
- when we ran out of Mana through a Flame Ward stun proc we are probably dead in Arena
- because of the Arena mob’s high health, ice barrage can not freeze them to grant cast speed without investing more into freeze rate multi
These are for now theorethical asumptions. Need to see how things will play out.
Been looking for a build to get me properly into this game after trying & failing with my own build. I’ve played PoE for almost 4k hours and often choose Enki’s Arc Witch as my league starter so I knew I was in the right place when I started reading this guide.
Has been very easy to get the build going because it feels so familiar which has allowed me to focus more on things like learning the basics of crafting. Can’t wait to gear up a bit more and start doing Echoes to try out some of the more advanced crafting.
thank you!
if you want to push deeper in empowered timelines or arena i recommend transition to the tankier gear. you can still keep ‘oceareon’ but try from time to time if your Ice Barrage is able to freeze mobs without it, couse some additionial mana reg and defensive suffixes on the ring slot are also worth it.
gl, hf!
I’ve read something about the Fractured Crown Helmet that it’s no more attainable? What’s a good replacer?
since 0.8.1 it’s obtainable again. what you’ve read is probably outdated.
Following your guide, why do you switch off increased lightning/ spell damage on the wands after the idols? why not both?
it is what works best for me, of course you run others if you like.
The reason I want Damage Affix on wand until the Idols is that we want to avoid to high up-ramp times (LB’s closed circuit) regarding damage against the average enemy.
once we have the idols we have sufficient unbuffed damage so we can swap this for cast speed:
LB’s ‘Closed Circuit’ scales best with cast speed, thats the reason we want as much as possible. ‘Closed Circuit’ is also the reason we want Crit Multiplyer becouse we aim for 100% crit chance. So the faster our Cast Speed the:
- more DPS overall
- faster we are at 100% Crit Chance
- higher the increased damage granted from LB’s ‘Closed Circuit’
also read through the mechanics section for more detailed info.
Hey, thanks for the amazing guide. This is my 1st character in Last Epoch. Been playing PoE so I kinda know how ARPG works.
I don’t understand why are you not investing in resistances. Do we get it from passive tree/skill tree? Or you are making a glass cannon build?
I try to maintain 75% resists across the board. That is why I am having a hard time allocating other suffixes recommended in the build guide.
hey, in LE it’s not that mandatory to cap resists bc you can layer many other defences. We get ele res from passives & teleport (almost capped) so we don’t need it on gear and can invest more into endurence / dodge. Phys res should be on bodyarmor, bc it has the highest Affix Effectiveness, and with good rolled t5 affixes for void and necrotic res we get ~50% which is totally fine.
Thanks for the quick response and explanation.
On your Fractured Crown section, you mentioned " Make sure you have equipped the ‘Arcanist Robe’, ‘Sapphire Ring’ & ‘Invoker’s Static Touch’ ".
Is there any specific affixes on Arcanist Robe’ and ‘Sapphire Ring’ that we’re looking for ? The thing in common between all 3 items seems to be the mana implicits. Is this required in crafting the Fractured Crown?
I have bricked 36 Gilded Crowns going for the 50 instability, mostly due to fracture. Seems that a better start would be a normal/magic Gilded Crowns, add new affixes then push evenly. This will give us the greatest chance to reach 50 instability.
Thanks in advance.
AFAIK what you are wearing has nothing to do with the crafting (someone correct me if I’m wrong).
I think the ‘mana implicits’ that you are refering to, which is mentioned in this post, is due to
Trying to go for 300+ mana for the Idol double bonuses to increased lightning damage.
I’m currently also trying to get the Fractured crown - 8 bricked gilded crowns so far, so can’t say that I’ve successfully crafted a FC yet.
From my perspective, the droprate of the Gilded crowns are lower than my glyph of the guardian rate, so I try to minimize the waste of Gilded crowns by always using GOTG.
And I only take the GOGTG out when I can craft a T5 mod with 11% destructive mod.
But I havn’t confirmed the math yet to see which is more efficient yet :).
It is not requiered for crafting the gilded crown, but for checking if we reach 300 Mana with it so we can equip the Idols. Reaching 300 Mana is the minimum requirement for our first fractured Crown
Thats the way I use. Using Rune of Cleansing on a rare Gilded Crown can also work especially if it leaves high instability on the item (range 5 to 15).
With 50 Instability, you would get 20% chance for a Destructive Fracture without GOTG when crafting a T4 Affix to T5.
If I have 300 mana without Fractured Crown and I am having a +2 Lightning Blast on my helmet with T5 Lightning Crit Multi prefix with resists, Will Fractured Crown still be BiS?
I used my 2 points in Lightning Blast for Frontloaded.
I do not know how to check your LB DPS, in PoE, I’m using PoB. I just hit the dummy to see the biggest number for now. Currently the biggest single hit is 45000 (Crit with Arcane Ascendance).