0.4.8.1 Bug List (Multiple)

So from my 6 hours game play so far here is what I have found:

Sorcerer Skills:
Fireball Skill Tree: Going left, there are two nodes both labelled as Piercing Heat that do different things.

If you Despecialise Fireball after having points in Piercing Heat (the second one that allows for projectile piercing) and then add the same Fireball skill as a specialty, even if you don’t put points in that skill some of your projectiles appear to pierce through mobs. I’m not sure if this is because of an issue with the naming of the ability. Does not appear to apply to any other skill points on the tree for this or other spells (I have leveled Fireball and Electrocute and Glacier to 20 4 times over and this is the only one I find issue with).

Increased mana cost per point effects will not show on the mana cost of the abilities when you hover over them on your skill bar.

If you have multiple characters, gaining gold on one appears to randomly reset gold on the other character (unless there is some hidden way that gold is added to the Stash?)

Passive Skill Tree, once you have entered 30 points into one quarter as the hover tool tip says, it does not cap the points not does it change the hover text.

When Exiting Game to Character Selection in fullscreen mode, the game occasionally locks up and has to be fore exited.


Tooltip shows only to 30 points, yet does not change once I have past level 30 in that tree.


The two skills with the white arrows from Microsoft Paint are both named Piercing Heat.


As you can see my gold is constantly reset to 0.

Few more issues:

Seekers Ash is not working as intended, it is not removing my additional projectiles. I do not have the Embers node so it should.

Fireball tree showing that I have Seekers Ash + Arcane Divergence without Embers.

I don’t have sceenshots for the following, but “Ring of the third eye” unique ring, the +10% increased critical strike chance does not seem to work, my critical strike chance without it is 15%; I am not sure if it adds a flat 10% or increased my 15% by 10% to 16.5%, but either way it shows as doing nothing at all on my character sheet.

I’m also having issues with ring of the third eye. It says it should give 30% crit chance in exchange for -30% crit multiplyer but instead it only gives 1% crit chance for -30% multiplyer. I may make a new thread for this because I was trying for a full crit build and none of it is working. I’m not sure the ring is the only issue.

A) not a bug, it’s adding 30% of your base crit chance, not adding 30% base chance to crit, b) holy thread necro batman!

Closing three year old thread.

Please create a new thread in #bug-reports for each issue you would like to report.