Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: VRAM: 6052 MB Driver: 30.0.14.9676 D3D11 device created for Microsoft Media Foundation video decoding. The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 288 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 264 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 120 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 192 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 264 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 216 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 384 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 492 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 120 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 408 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 228 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 120 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 164 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 216 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 336 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 192 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 264 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 216 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 264 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 408 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 228 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 264 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 156 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 120 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 148 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 204 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 216 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 172 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 288 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 120 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 192 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 216 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 264 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 336 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) Uploading Crash Report InvalidOperationException: Invalid binary data stream: could not parse peeked BinaryEntryType byte '0' into a known entry type. at Sirenix.Serialization.BinaryDataReader.PeekEntry (System.String& name) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.GuidSerializer.ReadValue (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.DictionaryFormatter`2[TKey,TValue].DeserializeImplementation (System.Collections.Generic.Dictionary`2[TKey,TValue]& value, Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BaseFormatter`1[T].Deserialize (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ComplexTypeSerializer`1[T].ReadValue (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ReflectionFormatter`1[T].DeserializeImplementation (T& value, Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BaseFormatter`1[T].Deserialize (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ComplexTypeSerializer`1[T].ReadValue (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ListFormatter`1[T].DeserializeImplementation (System.Collections.Generic.List`1[T]& value, Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BaseFormatter`1[T].Deserialize (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ComplexTypeSerializer`1[T].ReadValue (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ReflectionFormatter`1[T].DeserializeImplementation (T& value, Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BaseFormatter`1[T].Deserialize (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ComplexTypeSerializer`1[T].ReadValue (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, System.Byte[]& bytes, System.Collections.Generic.List`1[UnityEngine.Object]& referencedUnityObjects, Sirenix.Serialization.DataFormat format, Sirenix.Serialization.DeserializationContext context) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.SerializationData& data, Sirenix.Serialization.DeserializationContext context, System.Boolean isPrefabData, System.Collections.Generic.List`1[T] prefabInstanceUnityObjects) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.SerializationData& data, Sirenix.Serialization.DeserializationContext context) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.OdinInspector.SerializedMonoBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Resources.Load[T] (System.String path) [0x00000] in <00000000000000000000000000000000>:0 at AbilityManager.get () [0x00000] in <00000000000000000000000000000000>:0 at AbilityManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.Action`1:Invoke(T) Sirenix.Serialization.DebugContext:LogException(Exception) Sirenix.Serialization.DictionaryFormatter`2:DeserializeImplementation(Dictionary`2&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.ComplexTypeSerializer`1:ReadValue(IDataReader) Sirenix.Serialization.ReflectionFormatter`1:DeserializeImplementation(T&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.ComplexTypeSerializer`1:ReadValue(IDataReader) Sirenix.Serialization.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.ComplexTypeSerializer`1:ReadValue(IDataReader) Sirenix.Serialization.ReflectionFormatter`1:DeserializeImplementation(T&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.ComplexTypeSerializer`1:ReadValue(IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, Byte[]&, List`1&, DataFormat, DeserializationContext) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext, Boolean, List`1) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext) Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report InvalidOperationException: Invalid binary data stream: could not parse peeked BinaryEntryType byte '0' into a known entry type. at Sirenix.Serialization.BinaryDataReader.PeekEntry (System.String& name) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BinaryDataReader.ReadToNextEntry () [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BaseDataReader.SkipEntry () [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BinaryDataReader.ExitArray () [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.DictionaryFormatter`2[TKey,TValue].DeserializeImplementation (System.Collections.Generic.Dictionary`2[TKey,TValue]& value, Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BaseFormatter`1[T].Deserialize (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ComplexTypeSerializer`1[T].ReadValue (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ReflectionFormatter`1[T].DeserializeImplementation (T& value, Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BaseFormatter`1[T].Deserialize (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ComplexTypeSerializer`1[T].ReadValue (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ListFormatter`1[T].DeserializeImplementation (System.Collections.Generic.List`1[T]& value, Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BaseFormatter`1[T].Deserialize (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ComplexTypeSerializer`1[T].ReadValue (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ReflectionFormatter`1[T].DeserializeImplementation (T& value, Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BaseFormatter`1[T].Deserialize (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ComplexTypeSerializer`1[T].ReadValue (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, System.Byte[]& bytes, System.Collections.Generic.List`1[UnityEngine.Object]& referencedUnityObjects, Sirenix.Serialization.DataFormat format, Sirenix.Serialization.DeserializationContext context) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.SerializationData& data, Sirenix.Serialization.DeserializationContext context, System.Boolean isPrefabData, System.Collections.Generic.List`1[T] prefabInstanceUnityObjects) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.SerializationData& data, Sirenix.Serialization.DeserializationContext context) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.OdinInspector.SerializedMonoBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Resources.Load[T] (System.String path) [0x00000] in <00000000000000000000000000000000>:0 at AbilityManager.get () [0x00000] in <00000000000000000000000000000000>:0 at AbilityManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.Action`1:Invoke(T) Sirenix.Serialization.DebugContext:LogException(Exception) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.ComplexTypeSerializer`1:ReadValue(IDataReader) Sirenix.Serialization.ReflectionFormatter`1:DeserializeImplementation(T&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.ComplexTypeSerializer`1:ReadValue(IDataReader) Sirenix.Serialization.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.ComplexTypeSerializer`1:ReadValue(IDataReader) Sirenix.Serialization.ReflectionFormatter`1:DeserializeImplementation(T&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.ComplexTypeSerializer`1:ReadValue(IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, Byte[]&, List`1&, DataFormat, DeserializationContext) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext, Boolean, List`1) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext) Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report InvalidOperationException: Invalid binary data stream: could not parse peeked BinaryEntryType byte '0' into a known entry type. at Sirenix.Serialization.BinaryDataReader.PeekEntry (System.String& name) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BinaryDataReader.ReadToNextEntry () [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BaseDataReader.SkipEntry () [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BinaryDataReader.ExitNode () [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ComplexTypeSerializer`1[T].ReadValue (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ReflectionFormatter`1[T].DeserializeImplementation (T& value, Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BaseFormatter`1[T].Deserialize (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ComplexTypeSerializer`1[T].ReadValue (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ListFormatter`1[T].DeserializeImplementation (System.Collections.Generic.List`1[T]& value, Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BaseFormatter`1[T].Deserialize (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ComplexTypeSerializer`1[T].ReadValue (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ReflectionFormatter`1[T].DeserializeImplementation (T& value, Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BaseFormatter`1[T].Deserialize (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ComplexTypeSerializer`1[T].ReadValue (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, System.Byte[]& bytes, System.Collections.Generic.List`1[UnityEngine.Object]& referencedUnityObjects, Sirenix.Serialization.DataFormat format, Sirenix.Serialization.DeserializationContext context) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.SerializationData& data, Sirenix.Serialization.DeserializationContext context, System.Boolean isPrefabData, System.Collections.Generic.List`1[T] prefabInstanceUnityObjects) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.SerializationData& data, Sirenix.Serialization.DeserializationContext context) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.OdinInspector.SerializedMonoBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Resources.Load[T] (System.String path) [0x00000] in <00000000000000000000000000000000>:0 at AbilityManager.get () [0x00000] in <00000000000000000000000000000000>:0 at AbilityManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.Action`1:Invoke(T) Sirenix.Serialization.DebugContext:LogException(Exception) Sirenix.Serialization.ReflectionFormatter`1:DeserializeImplementation(T&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.ComplexTypeSerializer`1:ReadValue(IDataReader) Sirenix.Serialization.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.ComplexTypeSerializer`1:ReadValue(IDataReader) Sirenix.Serialization.ReflectionFormatter`1:DeserializeImplementation(T&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.ComplexTypeSerializer`1:ReadValue(IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, Byte[]&, List`1&, DataFormat, DeserializationContext) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext, Boolean, List`1) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext) Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) Entry of type "Invalid" in node "" is missing a name. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) System.Action`1:Invoke(T) Sirenix.Serialization.DebugContext:LogError(String) Sirenix.Serialization.ReflectionFormatter`1:DeserializeImplementation(T&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.ComplexTypeSerializer`1:ReadValue(IDataReader) Sirenix.Serialization.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.ComplexTypeSerializer`1:ReadValue(IDataReader) Sirenix.Serialization.ReflectionFormatter`1:DeserializeImplementation(T&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.ComplexTypeSerializer`1:ReadValue(IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, Byte[]&, List`1&, DataFormat, DeserializationContext) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext, Boolean, List`1) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext) Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report InvalidOperationException: Invalid binary data stream: could not parse peeked BinaryEntryType byte '0' into a known entry type. at Sirenix.Serialization.BinaryDataReader.PeekEntry (System.String& name) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BinaryDataReader.ReadToNextEntry () [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BaseDataReader.SkipEntry () [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ReflectionFormatter`1[T].DeserializeImplementation (T& value, Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BaseFormatter`1[T].Deserialize (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ComplexTypeSerializer`1[T].ReadValue (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ListFormatter`1[T].DeserializeImplementation (System.Collections.Generic.List`1[T]& value, Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BaseFormatter`1[T].Deserialize (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ComplexTypeSerializer`1[T].ReadValue (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ReflectionFormatter`1[T].DeserializeImplementation (T& value, Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BaseFormatter`1[T].Deserialize (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ComplexTypeSerializer`1[T].ReadValue (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, System.Byte[]& bytes, System.Collections.Generic.List`1[UnityEngine.Object]& referencedUnityObjects, Sirenix.Serialization.DataFormat format, Sirenix.Serialization.DeserializationContext context) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.SerializationData& data, Sirenix.Serialization.DeserializationContext context, System.Boolean isPrefabData, System.Collections.Generic.List`1[T] prefabInstanceUnityObjects) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.SerializationData& data, Sirenix.Serialization.DeserializationContext context) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.OdinInspector.SerializedMonoBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Resources.Load[T] (System.String path) [0x00000] in <00000000000000000000000000000000>:0 at AbilityManager.get () [0x00000] in <00000000000000000000000000000000>:0 at AbilityManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.Action`1:Invoke(T) Sirenix.Serialization.DebugContext:LogException(Exception) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.ComplexTypeSerializer`1:ReadValue(IDataReader) Sirenix.Serialization.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.ComplexTypeSerializer`1:ReadValue(IDataReader) Sirenix.Serialization.ReflectionFormatter`1:DeserializeImplementation(T&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.ComplexTypeSerializer`1:ReadValue(IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, Byte[]&, List`1&, DataFormat, DeserializationContext) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext, Boolean, List`1) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext) Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report InvalidOperationException: Invalid binary data stream: could not parse peeked BinaryEntryType byte '0' into a known entry type. at Sirenix.Serialization.BinaryDataReader.PeekEntry (System.String& name) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BinaryDataReader.ReadToNextEntry () [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BaseDataReader.SkipEntry () [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BinaryDataReader.ExitArray () [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ListFormatter`1[T].DeserializeImplementation (System.Collections.Generic.List`1[T]& value, Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BaseFormatter`1[T].Deserialize (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ComplexTypeSerializer`1[T].ReadValue (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ReflectionFormatter`1[T].DeserializeImplementation (T& value, Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BaseFormatter`1[T].Deserialize (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ComplexTypeSerializer`1[T].ReadValue (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, System.Byte[]& bytes, System.Collections.Generic.List`1[UnityEngine.Object]& referencedUnityObjects, Sirenix.Serialization.DataFormat format, Sirenix.Serialization.DeserializationContext context) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.SerializationData& data, Sirenix.Serialization.DeserializationContext context, System.Boolean isPrefabData, System.Collections.Generic.List`1[T] prefabInstanceUnityObjects) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.SerializationData& data, Sirenix.Serialization.DeserializationContext context) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.OdinInspector.SerializedMonoBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Resources.Load[T] (System.String path) [0x00000] in <00000000000000000000000000000000>:0 at AbilityManager.get () [0x00000] in <00000000000000000000000000000000>:0 at AbilityManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.Action`1:Invoke(T) Sirenix.Serialization.DebugContext:LogException(Exception) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.ComplexTypeSerializer`1:ReadValue(IDataReader) Sirenix.Serialization.ReflectionFormatter`1:DeserializeImplementation(T&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.ComplexTypeSerializer`1:ReadValue(IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, Byte[]&, List`1&, DataFormat, DeserializationContext) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext, Boolean, List`1) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext) Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report InvalidOperationException: Invalid binary data stream: could not parse peeked BinaryEntryType byte '0' into a known entry type. at Sirenix.Serialization.BinaryDataReader.PeekEntry (System.String& name) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BinaryDataReader.ReadToNextEntry () [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BaseDataReader.SkipEntry () [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BinaryDataReader.ExitNode () [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ComplexTypeSerializer`1[T].ReadValue (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ReflectionFormatter`1[T].DeserializeImplementation (T& value, Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BaseFormatter`1[T].Deserialize (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ComplexTypeSerializer`1[T].ReadValue (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, System.Byte[]& bytes, System.Collections.Generic.List`1[UnityEngine.Object]& referencedUnityObjects, Sirenix.Serialization.DataFormat format, Sirenix.Serialization.DeserializationContext context) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.SerializationData& data, Sirenix.Serialization.DeserializationContext context, System.Boolean isPrefabData, System.Collections.Generic.List`1[T] prefabInstanceUnityObjects) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.SerializationData& data, Sirenix.Serialization.DeserializationContext context) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.OdinInspector.SerializedMonoBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Resources.Load[T] (System.String path) [0x00000] in <00000000000000000000000000000000>:0 at AbilityManager.get () [0x00000] in <00000000000000000000000000000000>:0 at AbilityManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.Action`1:Invoke(T) Sirenix.Serialization.DebugContext:LogException(Exception) Sirenix.Serialization.ReflectionFormatter`1:DeserializeImplementation(T&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.ComplexTypeSerializer`1:ReadValue(IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, Byte[]&, List`1&, DataFormat, DeserializationContext) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext, Boolean, List`1) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext) Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) Entry of type "Invalid" in node "" is missing a name. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) System.Action`1:Invoke(T) Sirenix.Serialization.DebugContext:LogError(String) Sirenix.Serialization.ReflectionFormatter`1:DeserializeImplementation(T&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.ComplexTypeSerializer`1:ReadValue(IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, Byte[]&, List`1&, DataFormat, DeserializationContext) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext, Boolean, List`1) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext) Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report InvalidOperationException: Invalid binary data stream: could not parse peeked BinaryEntryType byte '0' into a known entry type. at Sirenix.Serialization.BinaryDataReader.PeekEntry (System.String& name) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BinaryDataReader.ReadToNextEntry () [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BaseDataReader.SkipEntry () [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ReflectionFormatter`1[T].DeserializeImplementation (T& value, Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BaseFormatter`1[T].Deserialize (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ComplexTypeSerializer`1[T].ReadValue (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, System.Byte[]& bytes, System.Collections.Generic.List`1[UnityEngine.Object]& referencedUnityObjects, Sirenix.Serialization.DataFormat format, Sirenix.Serialization.DeserializationContext context) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.SerializationData& data, Sirenix.Serialization.DeserializationContext context, System.Boolean isPrefabData, System.Collections.Generic.List`1[T] prefabInstanceUnityObjects) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.SerializationData& data, Sirenix.Serialization.DeserializationContext context) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.OdinInspector.SerializedMonoBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Resources.Load[T] (System.String path) [0x00000] in <00000000000000000000000000000000>:0 at AbilityManager.get () [0x00000] in <00000000000000000000000000000000>:0 at AbilityManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.Action`1:Invoke(T) Sirenix.Serialization.DebugContext:LogException(Exception) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.ComplexTypeSerializer`1:ReadValue(IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, Byte[]&, List`1&, DataFormat, DeserializationContext) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext, Boolean, List`1) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext) Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report InvalidOperationException: Invalid binary data stream: could not parse peeked BinaryEntryType byte '0' into a known entry type. at Sirenix.Serialization.BinaryDataReader.PeekEntry (System.String& name) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BinaryDataReader.ReadToNextEntry () [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BaseDataReader.SkipEntry () [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BinaryDataReader.ExitNode () [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.ComplexTypeSerializer`1[T].ReadValue (Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, System.Byte[]& bytes, System.Collections.Generic.List`1[UnityEngine.Object]& referencedUnityObjects, Sirenix.Serialization.DataFormat format, Sirenix.Serialization.DeserializationContext context) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.SerializationData& data, Sirenix.Serialization.DeserializationContext context, System.Boolean isPrefabData, System.Collections.Generic.List`1[T] prefabInstanceUnityObjects) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.SerializationData& data, Sirenix.Serialization.DeserializationContext context) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.OdinInspector.SerializedMonoBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Resources.Load[T] (System.String path) [0x00000] in <00000000000000000000000000000000>:0 at AbilityManager.get () [0x00000] in <00000000000000000000000000000000>:0 at AbilityManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.Action`1:Invoke(T) Sirenix.Serialization.DebugContext:LogException(Exception) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, Byte[]&, List`1&, DataFormat, DeserializationContext) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext, Boolean, List`1) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext) Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) Encountered invalid entry while reading serialization data for Unity object of type 'LE.Caching.CachedPrefab'. This likely means that Unity has filled Odin's stored serialization data with garbage, which can randomly happen after upgrading the Unity version of the project, or when otherwise doing things that have a lot of fragile interactions with the asset database. Locating the asset which causes this error log and causing it to reserialize (IE, modifying it and then causing it to be saved to disk) is likely to 'fix' the issue and make this message go away. Experience shows that this issue is particularly likely to occur on prefab instances, and if this is the case, the parent prefab is also under suspicion, and should be re-saved and re-imported. Note that DATA MAY HAVE BEEN LOST, and you should verify with your version control system (you're using one, right?!) that everything is alright, and if not, use it to rollback the asset to recover your data. IF YOU HAVE CONSISTENT REPRODUCTION STEPS THAT MAKE THIS ISSUE REOCCUR, please report it at this issue at 'https://bitbucket.org/sirenix/odin-inspector/issues/526', and copy paste this debug message into your comment, along with any potential actions or recent changes in the project that might have happened to cause this message to occur. If the data dump in this message is cut off, please find the editor's log file (see https://docs.unity3d.com/Manual/LogFiles.html) and copy paste the full version of this message from there. Data dump: Reader type: BinaryDataReader Data dump: Binary hex dump: 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UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) System.Action`1:Invoke(T) Sirenix.Serialization.DebugContext:LogError(String) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, Byte[]&, List`1&, DataFormat, DeserializationContext) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext, Boolean, List`1) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext) Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report InvalidOperationException: Invalid binary data stream: could not parse peeked BinaryEntryType byte '0' into a known entry type. at Sirenix.Serialization.BinaryDataReader.PeekEntry (System.String& name) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BinaryDataReader.ReadToNextEntry () [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.BaseDataReader.SkipEntry () [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.IDataReader reader) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, System.Byte[]& bytes, System.Collections.Generic.List`1[UnityEngine.Object]& referencedUnityObjects, Sirenix.Serialization.DataFormat format, Sirenix.Serialization.DeserializationContext context) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.SerializationData& data, Sirenix.Serialization.DeserializationContext context, System.Boolean isPrefabData, System.Collections.Generic.List`1[T] prefabInstanceUnityObjects) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.Serialization.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Sirenix.Serialization.SerializationData& data, Sirenix.Serialization.DeserializationContext context) [0x00000] in <00000000000000000000000000000000>:0 at Sirenix.OdinInspector.SerializedMonoBehaviour.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Resources.Load[T] (System.String path) [0x00000] in <00000000000000000000000000000000>:0 at AbilityManager.get () [0x00000] in <00000000000000000000000000000000>:0 at AbilityManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as Exception: Exception thrown while deserializing type 'LE.Caching.CachedPrefab': Invalid binary data stream: could not parse peeked BinaryEntryType byte '0' into a known entry type. UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, Byte[]&, List`1&, DataFormat, DeserializationContext) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext, Boolean, List`1) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext) Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) A scripted object (probably LE.Caching.CachedPrefab?) has a different serialization layout when loading. (Read 14712 bytes but expected 15516 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 244 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 148 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 360 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 252 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 148 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 108 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 408 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 232 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 4720 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 9932 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 156 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 120 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 228 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 228 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 164 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 192 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 108 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 156 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 192 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 192 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 312 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 5172 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 192 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 148 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 156 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 228 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 268 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 108 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 156 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 160 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 164 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 160 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 156 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 156 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 160 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 160 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 164 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 148 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 120 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 504 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 10756 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 120 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 160 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 160 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 15332 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 120 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 264 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 164 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 6820 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 612 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 288 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 148 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 244 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 264 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 300 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 156 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 148 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 192 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 316 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 216 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 264 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 148 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 148 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 164 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 240 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 232 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 232 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 264 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 264 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 13412 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 4348 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 204 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 408 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 336 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 204 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 120 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 108 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 444 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 148 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 332 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 164 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 160 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 240 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 148 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 312 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 160 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 204 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 204 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 204 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 244 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 9024 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 8964 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 204 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 492 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 356 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 192 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 216 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 252 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 120 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 120 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 156 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 120 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 120 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 6552 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 19752 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 244 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 120 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 288 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 120 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 360 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 288 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 120 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 228 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 108 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 20828 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 8284 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 160 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 204 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 204 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 204 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 204 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 204 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 264 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 204 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 156 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 192 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 204 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 204 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 204 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 204 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 5896 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 216 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 204 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 252 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 252 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 164 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 5812 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 356 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 108 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 156 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 216 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 120 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 292 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 228 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 212 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 252 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 108 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 108 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 304 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 8016 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 300 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 284 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 156 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 244 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 244 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 216 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 188 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 216 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 560 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 336 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 188 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 216 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 560 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 156 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 560 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 560 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 108 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 156 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 240 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 284 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 396 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 224 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 228 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 228 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 560 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 560 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 156 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 108 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 160 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 560 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 200 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 172 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 156 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 160 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 264 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 284 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 192 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 216 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 560 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 160 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 216 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 288 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 216 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 120 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 560 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 288 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 160 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 164 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 560 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 160 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 224 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 224 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 284 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 160 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 160 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 156 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 284 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 224 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 284 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 156 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 284 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 224 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 284 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 172 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 224 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 224 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 284 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 284 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 284 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 496 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 496 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 224 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 164 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 496 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 496 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 496 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 284 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 396 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 284 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 216 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 496 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 244 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 284 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 284 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 284 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 284 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 224 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 156 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 224 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 496 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 156 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 276 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 276 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 224 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 284 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 156 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 584 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 224 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 2628 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 276 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 156 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 192 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 284 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 284 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 224 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 224 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 224 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 284 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 284 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 284 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 224 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 224 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 224 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 284 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 224 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 284 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 148 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 284 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 284 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 496 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 584 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 560 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 156 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 560 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 184 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 224 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 168 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 284 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 284 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 112 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 144 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 240 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 276 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 372 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 560 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 180 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 108 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 1208 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) ActorDataList:instance() LE.Gameplay.Monolith.MonolithRNGManager:PreFilterMonolithPools() [ line 2337] (Filename: Line: 2337) [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'ChatTextTagged') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'GUI') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GeneralGameManager') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'AbilityManager') is missing! (Filename: Line: 334) UnloadTime: 2.792000 ms game version: 0.8.3e UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 172 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) EHG.Multiplayer.GlobalNetworkHandler:get_Instance() EHG.Multiplayer.GlobalNetworkHandler:get_IsClient() ItemContainerUI:OnEnable() ShopContainerUI:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 2337] (Filename: Line: 2337) The referenced script (NetworkedDebug) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'NetworkedDebugManager') is missing! (Filename: Line: 334) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) EHG.Multiplayer.GlobalNetworkHandler:get_Instance() EHG.Multiplayer.GlobalNetworkHandler:get_IsClient() ItemContainerUI:OnEnable() ShopContainerUI:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) EHG.Multiplayer.GlobalNetworkHandler:get_Instance() EHG.Multiplayer.GlobalNetworkHandler:get_IsClient() ItemContainerUI:OnEnable() ShopContainerUI:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) EHG.Multiplayer.GlobalNetworkHandler:get_Instance() EHG.Multiplayer.GlobalNetworkHandler:get_IsClient() ItemContainerUI:OnEnable() ShopContainerUI:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) EHG.Multiplayer.GlobalNetworkHandler:get_Instance() EHG.Multiplayer.GlobalNetworkHandler:get_IsClient() ItemContainerUI:OnEnable() ShopContainerUI:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) EHG.Multiplayer.GlobalNetworkHandler:get_Instance() EHG.Multiplayer.GlobalNetworkHandler:get_IsClient() ItemContainerUI:OnEnable() ShopContainerUI:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) EHG.Multiplayer.GlobalNetworkHandler:get_Instance() EHG.Multiplayer.GlobalNetworkHandler:get_IsClient() ItemContainerUI:OnEnable() ShopContainerUI:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) EHG.Multiplayer.GlobalNetworkHandler:get_Instance() EHG.Multiplayer.GlobalNetworkHandler:get_IsClient() ItemContainerUI:OnEnable() ShopContainerUI:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) EHG.Multiplayer.GlobalNetworkHandler:get_Instance() EHG.Multiplayer.GlobalNetworkHandler:get_IsClient() ItemContainerUI:OnEnable() ShopContainerUI:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) EHG.Multiplayer.GlobalNetworkHandler:get_Instance() EHG.Multiplayer.GlobalNetworkHandler:get_IsClient() ItemContainerUI:OnEnable() ShopContainerUI:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) EHG.Multiplayer.GlobalNetworkHandler:get_Instance() EHG.Multiplayer.GlobalNetworkHandler:get_IsClient() ItemContainerUI:OnEnable() ShopContainerUI:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 2337] (Filename: Line: 2337) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7 Unused Serialized files (Serialized files now loaded: 8) UnloadTime: 4.852200 ms Unloading 4216 unused Assets to reduce memory usage. Loaded Objects now: 643289. Total: 843.999900 ms (FindLiveObjects: 27.676300 ms CreateObjectMapping: 76.215700 ms MarkObjects: 737.696300 ms DeleteObjects: 2.410200 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) UniqueList:get() UniqueList:getUnique(UInt16) UniqueList:getSetID(UInt16) ItemDataUnpacked:UpdateItemImplicitData() CharacterCreationSelection:applyGear(CharacterData) CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() CharacterSelect:Start() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) UniqueList:get() UniqueList:getUnique(UInt16) UniqueList:getSetID(UInt16) ItemDataUnpacked:UpdateItemImplicitData() CharacterCreationSelection:applyGear(CharacterData) CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() CharacterSelect:Start() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) IMSlotManager:AddWearableIM(String, Boolean) CharacterCreationSelection:applyGear(CharacterData) CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() CharacterSelect:Start() [ line 2337] (Filename: Line: 2337) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Acolyte_T0_Collar') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Acolyte_T0_Collar') is missing! (Filename: Line: 334) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) IMSlotManager:AddWearableIM(String, Boolean) CharacterCreationSelection:applyGear(CharacterData) CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() CharacterSelect:Start() [ line 2337] (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? UnityEngine.Resources:Load(String) IMSlotManager:AddWearableIM(String, Boolean) CharacterCreationSelection:applyGear(CharacterData) CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() CharacterSelect:Start() [ line 2337] (Filename: Line: 2337) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Acolyte_T0_R_Bracelet2') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Acolyte_T0_R_Bracelet2') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Acolyte_T0_R_Bracelet1') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Acolyte_T0_R_Bracelet1') is missing! (Filename: Line: 334) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() CharacterSelect:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Acolyte_T0_Collar') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Acolyte_T0_Collar') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Acolyte_T0_R_Bracelet2') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Acolyte_T0_R_Bracelet2') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Acolyte_T0_R_Bracelet1') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Acolyte_T0_R_Bracelet1') is missing! (Filename: Line: 334) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:OnLoginAccelByte(Result) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:b__84_0(Result`1) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback`1, T) AccelByte.Api.d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Login Status Error: HTTP/1.1 405 Method Not Allowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)