Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3090 (ID=0x2204) Vendor: VRAM: 24326 MB Driver: 32.0.15.5612 Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False DisableAutoLoginWithSteam = False GraphicsOptionsFile = UseLidgren = False OfflineMode = False GameServerIP = GameServerPort = PlayFabTitleId = LidgrenPort = EnableQueues = False UseNativeProfiler = False NativeProfilerConfig = Profile = UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) DG.Tweening.Core.DOGetter`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() EHG.Multiplayer.GameplayEnvironment:.cctor() VFXManager:BuildLookupTables() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. UnloadTime: 2.134500 ms Local build hash: 3a75fe2c448ed432513370ae5d55da1bc2b6bf81 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Tools.Runtime.Utility.DevCommitHashProvider:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Locale changed to German (de) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnteredDownedStateAction:Invoke() Localization:OnTableChanged(StringTable) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) UnityEngine.Localization.LocalizedTable`2:InvokeChangeHandler(TTable) UnityEngine.Localization.LocalizedTable`2:AutomaticLoadingCompleted(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Locale changed to German (de) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnteredDownedStateAction:Invoke() Localization:OnTableChanged(StringTable) d__64:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 12) game version: 1.1.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DeathScreen opened: -infoProvider: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ControllerMenu.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ControllerMenu.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) AdditiveLoadingStatusUI:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) EchoLoadingStatusUI.OnStateChange Uninitialized -> None UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 7.868700 ms Unloading 22123 unused Assets to reduce memory usage. Loaded Objects now: 849274. Total: 912.199000 ms (FindLiveObjects: 29.163700 ms CreateObjectMapping: 34.125200 ms MarkObjects: 843.137400 ms DeleteObjects: 5.772000 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 6.259300 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 849279. Total: 852.775400 ms (FindLiveObjects: 27.883900 ms CreateObjectMapping: 35.270900 ms MarkObjects: 788.584200 ms DeleteObjects: 1.035900 ms) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2024-07-17T08:48:05.1678801+00:00 Log ClientSessionID=48bdbf33fb05494cbec0e0de04ada4c9 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Telemetry.ClientMetrics:.ctor(String, String, Func`1, Func`3, Boolean) LE.Telemetry.MetricsPlugin:Initialize(Func`1, Func`3, Boolean, String) LE.Services.TelemetryInitializer:Initialize() DG.Tweening.Core.DOGetter`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() EHG.Multiplayer.d__19:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:05.5534767+00:00 Log Matched player 'AF3D0BE8A8647EC9' to region 'deu-central' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__37:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__44:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass1_0:b__1(GetObjectsResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2024-07-17T08:48:06.6389303+00:00 Log Mapped region 'deu-central' to endpoint 'https://lastepoch-data-nld-prod.documents.azure.com/' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.<>c__DisplayClass15_0:b__0(String) System.Func`2:Invoke(T) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.d__154:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__156:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() EnteredDownedStateAction:Invoke() PlayerChangedAction:Invoke(GameObject) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() PlayerChangedAction:Invoke(GameObject) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() EnteredDownedStateAction:Invoke() PlayerChangedAction:Invoke(GameObject) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() PlayerChangedAction:Invoke(GameObject) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:18.5714442+00:00 Log Loading character: Kampfkraut 46118F0BCF96CBB9 isOnline: True, cycle: Octo, class: Sentinel LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__86:MoveNext() CharacterSelect:LoadCharacterClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.PropertyChangingEventHandler:Invoke(Object, PropertyChangingEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:21.4036520+00:00 Log Enter Game: Matchmaking... LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__14:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:21.4036520+00:00 Log Requesting game server in region eu-west LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__7:MoveNext() EHG.Multiplayer.d__6:MoveNext() EHG.Multiplayer.Matchmaker:Matchmake(UserIdentity, String) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__14:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:23.7368116+00:00 Log Matchmaking finished: {"Ip":"94.75.192.146","Port":24642,"LidgrenPort":19073,"AllocationId":null}. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__7:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__8:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() EnteredDownedStateAction:Invoke() PlayerChangedAction:Invoke(GameObject) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() PlayerChangedAction:Invoke(GameObject) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() EnteredDownedStateAction:Invoke() PlayerChangedAction:Invoke(GameObject) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() PlayerChangedAction:Invoke(GameObject) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:23.9433488+00:00 Log Enter Game: Connecting to 94.75.192.146:24642 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__7:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__6:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__7:MoveNext() EnteredDownedStateAction:Invoke() PlayerChangedAction:Invoke(GameObject) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__9:MoveNext() PlayerChangedAction:Invoke(GameObject) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() EnteredDownedStateAction:Invoke() PlayerChangedAction:Invoke(GameObject) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() PlayerChangedAction:Invoke(GameObject) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:24.0055056+00:00 Log CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:26.8052012+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 26E60651D9CEA0FC LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:26.8062006+00:00 Log CLIENT: Setting RemoteConnectionId to 3246386546310603634 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:26.8062006+00:00 Log Server Accepted (IP=94.75.192.146;Port=24642) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) System.Action`1:Invoke(T) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:26.8062006+00:00 Warning Value for key serverRegion was null, it will not be included in event CharacterSessionStarted. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Unity.Services.Analytics.AnalyticsServiceInstance:SerializeObject(String, String, Object) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2, Nullable`1, Boolean, Boolean, String) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2) LE.Telemetry.ClientSessionAnalytics:RecordEvent(String, Dictionary`2, Boolean) LE.Telemetry.ClientSessionAnalytics:CharacterSessionStarted(CharacterData, String) LE.Services.d__21:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__14:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.Transitions.d__7:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) System.Action`1:Invoke(T) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:26.8605710+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(Bazaar, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientInitLoadScenes|32_1>d:MoveNext() ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:26.8605710+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientInitLoadScenes|32_1>d:MoveNext() ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:26.8605710+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientInitLoadScenes|32_1>d:MoveNext() ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:26.8615713+00:00 Log LoadingScreen.OnEnable(Bazaar) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientInitLoadScenes|32_1>d:MoveNext() ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:26.8615713+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientInitLoadScenes|32_1>d:MoveNext() ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 17) Unloading 224 unused Assets to reduce memory usage. Loaded Objects now: 977984. Total: 1076.523400 ms (FindLiveObjects: 34.881700 ms CreateObjectMapping: 151.905400 ms MarkObjects: 888.484800 ms DeleteObjects: 1.250900 ms) 2024-07-17T08:48:28.5674590+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 5120251B17130B6 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) System.Action`2:Invoke(T1, T2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:ReceiveUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:28.5684625+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: B4EFF5EA656DE7E5 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) System.Action`2:Invoke(T1, T2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:ReceiveUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:28.5684625+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 5EF1A10B8B2D3C87 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) System.Action`2:Invoke(T1, T2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:ReceiveUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:28.5684625+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 58401A8AC4663A25 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) System.Action`2:Invoke(T1, T2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:ReceiveUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:28.5684625+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 82DFB09FF72CC6EC LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) System.Action`2:Invoke(T1, T2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:ReceiveUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:28.5684625+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: FC0C988A6A78B394 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) System.Action`2:Invoke(T1, T2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:ReceiveUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:28.5694670+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 56F890A1BB67B1CD LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) System.Action`2:Invoke(T1, T2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:ReceiveUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:28.9921664+00:00 Log Received remote sha: 2fd7a2bc2e2e2132003c4ecf137daad6dd56657a LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-17T08:48:28.9921664+00:00 Exception System.InvalidOperationException: SHA MISMATCH. Client '3a75fe2c448ed432513370ae5d55da1bc2b6bf81', Server '2fd7a2bc2e2e2132003c4ecf137daad6dd56657a' 0x00007FFAA0C66DDC (UnityPlayer) 0x00007FFAA0C6A0E3 (UnityPlayer) 0x00007FFAA0C576CD (UnityPlayer) 0x00007FFAA151C8DE (UnityPlayer) UnityMain 0x00007FFAA107FC07 (UnityPlayer) UnityMain 0x00007FFA6C2E54F8 (GameAssembly) WriteZStream 0x00007FFA6C2E52EC (GameAssembly) WriteZStream 0x00007FFA6BE46197 (GameAssembly) WriteZStream 0x00007FFA6C065CAC (GameAssembly) WriteZStream 0x00007FFA6CCE3458 (GameAssembly) WriteZStream 0x00007FFA6CD86723 (GameAssembly) WriteZStream 0x00007FFA6CD93900 (GameAssembly) WriteZStream 0x00007FFA6C1A6A5F (GameAssembly) WriteZStream 0x00007FFA6C1A9526 (GameAssembly) WriteZStream 0x00007FFA6AA2A003 (GameAssembly) WriteZStream 0x00007FFA6C23097B (GameAssembly) WriteZStream 0x00007FFA6C2356A0 (GameAssembly) WriteZStream 0x00007FFA6A98D6BA (GameAssembly) WriteZStream 0x00007FFA6A519CCC (GameAssembly) WriteZStream 0x00007FFA6A3B6780 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAA0FFD4D0 (UnityPlayer) UnityMain 0x00007FFAA1000073 (UnityPlayer) UnityMain 0x00007FFAA0EDE47F (UnityPlayer) UnityMain 0x00007FFAA0EDE493 (UnityPlayer) UnityMain 0x00007FFAA0EE08EC (UnityPlayer) UnityMain 0x00007FFAA0C8E4DE (UnityPlayer) 0x00007FFAA0C8D23A (UnityPlayer) 0x00007FFAA0C91418 (UnityPlayer) 0x00007FFAA0C94F1B (UnityPlayer) UnityMain 0x00007FF6430F11F2 (Last Epoch) 0x00007FFB1D41257D (KERNEL32) BaseThreadInitThunk 0x00007FFB1E50AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:29.0634581+00:00 Log Received remote host: prod-prod-a-towns-eu-west-l8tk9-c8lgl LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(MessageServerInfoHost) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 69 Unused Serialized files (Serialized files now loaded: 17) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? UnloadTime: 9.223200 ms Particle system meshes will only work with exactly one (1) sub mesh (Filename: Line: 280) 2024-07-17T08:48:30.6177689+00:00 Log PlayerSync.local set for AF3D0BE8A8647EC9 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:30.6187721+00:00 Log PlayerSync.UserIdentity set for AF3D0BE8A8647EC9 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:30.6187721+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:30.6187721+00:00 Log RtmClientPartyManager PartySettingsChanged LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 648] (Filename: Line: 648) 2024-07-17T08:48:30.8826408+00:00 Log PlayerActorSync.Initialize(AF3D0BE8A8647EC9, NetObjectKey - Full uint packedKey: 4194864 | SceneIndex 1 | ObjectId 560) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:30.8901554+00:00 Warning ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(MessageSyncItemContainerContents) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:30.8951540+00:00 Log LoadingScreen.OnLocalPlayerInitialized(Bazaar) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:30.8951540+00:00 Log LoadingScreen.DisableAsync(Bazaar, False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:30.9304559+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194601 | SceneIndex 1 | ObjectId 297) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:30.9314695+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:30.9344583+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194636 | SceneIndex 1 | ObjectId 332) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:30.9344583+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:30.9364599+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194718 | SceneIndex 1 | ObjectId 414) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:30.9364599+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:30.9724853+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194743 | SceneIndex 1 | ObjectId 439) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:30.9734869+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:30.9765590+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194819 | SceneIndex 1 | ObjectId 515) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:30.9765590+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:30.9789337+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194842 | SceneIndex 1 | ObjectId 538) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:30.9798953+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:30.9818947+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194846 | SceneIndex 1 | ObjectId 542) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:30.9818947+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:30.9842765+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194856 | SceneIndex 1 | ObjectId 552) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:30.9842765+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:30.9872745+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194858 | SceneIndex 1 | ObjectId 554) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:30.9872745+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:30.9893720+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194860 | SceneIndex 1 | ObjectId 556) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:30.9893720+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:30.9918733+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194862 | SceneIndex 1 | ObjectId 558) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:30.9918733+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:30.9948726+00:00 Log LoadingScreen.OnSceneLoaded(Bazaar, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:31.0294086+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:31.0294086+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:31.0294086+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:31.0294086+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:31.0304083+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:31.0304083+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:31.0304083+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:31.0304083+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:31.0304083+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:31.0304083+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:31.0304083+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:31.0304083+00:00 Log Time to Single load 'Bazaar' 4.18 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:31.0396173+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:31.0406170+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:31.0406170+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:31.0406170+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:31.0406170+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:31.0406170+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:31.0406170+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:31.0406170+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:31.0416172+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:31.0416172+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:31.0416172+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:31.0436171+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:31.2018691+00:00 Log PlayerSync.UserIdentity set for B4EFF5EA656DE7E5 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 100300 unused Assets to reduce memory usage. Loaded Objects now: 951182. Total: 973.386700 ms (FindLiveObjects: 35.071200 ms CreateObjectMapping: 38.397600 ms MarkObjects: 872.839900 ms DeleteObjects: 27.077500 ms) 2024-07-17T08:48:32.2224064+00:00 Log LoadingScreen.OnDisable(Bazaar) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:32.2234053+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:32.3784510+00:00 Log PlayerSync.UserIdentity set for FC0C988A6A78B394 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:32.5656164+00:00 Log PlayerSync.UserIdentity set for 27D62C5934833098 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:32.5656164+00:00 Log PlayerSync.UserIdentity set for A5673F6E2BF3EF1C LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:32.5656164+00:00 Log PlayerSync.UserIdentity set for 5EF1A10B8B2D3C87 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:32.5656164+00:00 Log PlayerSync.UserIdentity set for 43F57E88A84BBA63 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:32.5821417+00:00 Log PlayerSync.UserIdentity set for 56F890A1BB67B1CD LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:32.5831410+00:00 Log PlayerSync.UserIdentity set for 5318D8D257AE8C3B LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:32.5831410+00:00 Log PlayerSync.UserIdentity set for 58401A8AC4663A25 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:32.5991419+00:00 Log PlayerSync.UserIdentity set for 5120251B17130B6 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:32.5991419+00:00 Log PlayerSync.UserIdentity set for 82DFB09FF72CC6EC LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:51.9152481+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194866 | SceneIndex 1 | ObjectId 562) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:52.1503979+00:00 Log PlayerSync.UserIdentity set for F6C2FED8BE2EDC95 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:55.1008661+00:00 Error OneTimeEventCondition doesn't work on client, this should be called from server or use a SSG at OneTimeEventCondition#CheckConditionReady:21 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) OneTimeEventCondition:CheckConditionReady(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) TimerListener:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:58.4475121+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194868 | SceneIndex 1 | ObjectId 564) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:48:58.6811840+00:00 Log PlayerSync.UserIdentity set for 9A408A6871B7CF01 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:03.0015685+00:00 Log Received new game server info{ Ip = 178.162.202.90, Port = 25026 } LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:03.0025695+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Disconnecting Client shutting down LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:03.0025695+00:00 Log CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:03.0184245+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing server connection and creating new connection LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:03.0184245+00:00 Log LoadingScreen.OnExpectedDisconnect LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() EnteredDownedStateAction:Invoke() System.Action`2:Invoke(T1, T2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:03.0194283+00:00 Log LoadingScreen.OnEnable() LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() EnteredDownedStateAction:Invoke() System.Action`2:Invoke(T1, T2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:03.0194283+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() EnteredDownedStateAction:Invoke() System.Action`2:Invoke(T1, T2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:03.0354342+00:00 Log PlayerSync.local destroyed LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:06.7431921+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Connected Connected to E96A5C2F51CA752E LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:06.7441921+00:00 Log CLIENT: Setting RemoteConnectionId to 3246386546310603634 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:06.7441921+00:00 Log Server Accepted (IP=178.162.202.90;Port=25026) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) System.Action`1:Invoke(T) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:07.4635900+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(MonolithHub, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:07.4645896+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:07.4645896+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:07.4645896+00:00 Log LoadingScreen.OnEnable(MonolithHub) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:07.4645896+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 22) Unloading 924 unused Assets to reduce memory usage. Loaded Objects now: 950749. Total: 994.652100 ms (FindLiveObjects: 34.564600 ms CreateObjectMapping: 35.937200 ms MarkObjects: 922.452600 ms DeleteObjects: 1.697100 ms) 2024-07-17T08:49:08.4957870+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_Rest, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:08.4957870+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 55 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 22.402300 ms 2024-07-17T08:49:08.9518894+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:09.0506208+00:00 Log LoadingScreen.OnSceneLoaded(MonolithHub, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:09.0841412+00:00 Log PlayerSync.local set for AF3D0BE8A8647EC9 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnPostSceneLoad(String, String) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:09.0841412+00:00 Log PlayerSync.UserIdentity set for AF3D0BE8A8647EC9 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnPostSceneLoad(String, String) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnPostSceneLoad(String, String) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() [ line 648] (Filename: Line: 648) 2024-07-17T08:49:09.1424287+00:00 Log PlayerActorSync.Initialize(AF3D0BE8A8647EC9, NetObjectKey - Full uint packedKey: 4194306 | SceneIndex 1 | ObjectId 2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnPostSceneLoad(String, String) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:09.1434289+00:00 Log Time to Single load 'MonolithHub' 1.68 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:09.1529373+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1298 unused Assets to reduce memory usage. Loaded Objects now: 945639. Total: 976.343800 ms (FindLiveObjects: 32.695200 ms CreateObjectMapping: 36.690000 ms MarkObjects: 904.178400 ms DeleteObjects: 2.779600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 21) 2024-07-17T08:49:10.1904879+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:10.2402743+00:00 Log LoadingScreen.OnLocalPlayerInitialized(MonolithHub) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:10.2412744+00:00 Warning LoadingScreen.OnLocalPlayerInitialized still loading scenes LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:10.2749363+00:00 Log Received remote sha: 2fd7a2bc2e2e2132003c4ecf137daad6dd56657a LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-17T08:49:10.2759365+00:00 Exception System.InvalidOperationException: SHA MISMATCH. Client '3a75fe2c448ed432513370ae5d55da1bc2b6bf81', Server '2fd7a2bc2e2e2132003c4ecf137daad6dd56657a' 0x00007FFAA0C66DDC (UnityPlayer) 0x00007FFAA0C6A0E3 (UnityPlayer) 0x00007FFAA0C576CD (UnityPlayer) 0x00007FFAA151C8DE (UnityPlayer) UnityMain 0x00007FFAA107FC07 (UnityPlayer) UnityMain 0x00007FFA6C2E54F8 (GameAssembly) WriteZStream 0x00007FFA6C2E52EC (GameAssembly) WriteZStream 0x00007FFA6BE46197 (GameAssembly) WriteZStream 0x00007FFA6C065CAC (GameAssembly) WriteZStream 0x00007FFA6CCE3458 (GameAssembly) WriteZStream 0x00007FFA6CD86723 (GameAssembly) WriteZStream 0x00007FFA6CD93900 (GameAssembly) WriteZStream 0x00007FFA6C1A6A5F (GameAssembly) WriteZStream 0x00007FFA6C1A9526 (GameAssembly) WriteZStream 0x00007FFA6AA2A003 (GameAssembly) WriteZStream 0x00007FFA6C23097B (GameAssembly) WriteZStream 0x00007FFA6C2356A0 (GameAssembly) WriteZStream 0x00007FFA6A98D6BA (GameAssembly) WriteZStream 0x00007FFA6A519CCC (GameAssembly) WriteZStream 0x00007FFA6A3B6780 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAA0FFD4D0 (UnityPlayer) UnityMain 0x00007FFAA1000073 (UnityPlayer) UnityMain 0x00007FFAA0EDE47F (UnityPlayer) UnityMain 0x00007FFAA0EDE493 (UnityPlayer) UnityMain 0x00007FFAA0EE08EC (UnityPlayer) UnityMain 0x00007FFAA0C8E4DE (UnityPlayer) 0x00007FFAA0C8D23A (UnityPlayer) 0x00007FFAA0C91418 (UnityPlayer) 0x00007FFAA0C94F1B (UnityPlayer) UnityMain 0x00007FF6430F11F2 (Last Epoch) 0x00007FFB1D41257D (KERNEL32) BaseThreadInitThunk 0x00007FFB1E50AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:10.2759365+00:00 Log Received remote host: prod-prod-a-eu-west-78gnl-j926p LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(MessageServerInfoHost) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 946373. Total: 975.954300 ms (FindLiveObjects: 34.379400 ms CreateObjectMapping: 37.984200 ms MarkObjects: 902.520700 ms DeleteObjects: 1.069400 ms) 2024-07-17T08:49:11.4123668+00:00 Log There is currently more than one instance of ZoneChapterManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:11.4133669+00:00 Log LoadingScreen.OnSceneLoaded(M_Rest, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:11.4133669+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:11.4133669+00:00 Log LoadingScreen.DisableAsync(M_Rest, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:11.4490147+00:00 Log Time to Additive load 'M_Rest' 2.95 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:11.5125581+00:00 Log LoadingScreen.OnDisable(M_Rest) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:11.5135582+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:22.4643921+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:22.4653918+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:22.4663916+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:22.5381062+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(R8Q30, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:22.5391127+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 28 Unused Serialized files (Serialized files now loaded: 24) Unloading 7278 unused Assets to reduce memory usage. Loaded Objects now: 961130. Total: 998.240300 ms (FindLiveObjects: 34.990500 ms CreateObjectMapping: 37.594600 ms MarkObjects: 923.286600 ms DeleteObjects: 2.368000 ms) 2024-07-17T08:49:24.8071299+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:24.8071299+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:24.9978073+00:00 Log There is currently more than one instance of ZoneChapterManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:24.9998105+00:00 Log LoadingScreen.OnSceneLoaded(R8Q30, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:25.0008100+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:25.0008100+00:00 Log LoadingScreen.DisableAsync(R8Q30, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:25.0344157+00:00 Log Time to Additive load 'R8Q30' 2.50 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:25.0394898+00:00 Log Adding variant index -1 and scene index 195 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ZoneInfoNetworkManager:ReceiveZoneVariantIndex(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:25.1507714+00:00 Log Applying variant to scene The Chambers of Ruin, scene index 195 but variant index is negative - scene has no variants LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:25.1517727+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:25.2343545+00:00 Log LoadingScreen.OnDisable(R8Q30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:25.2343545+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:25.2398004+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:25.2423079+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:49:27.2344905+00:00 Log XInput Gamepad 1 is being used LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:AssignJoysticksToPlayers() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:50:13.7957964+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:50:13.7973003+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:50:19.8602346+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:50:20.0394187+00:00 Warning Value for key monolith_objective was null, it will not be included in event MonolithQuestEchoEnd. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Unity.Services.Analytics.AnalyticsServiceInstance:SerializeObject(String, String, Object) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2, Nullable`1, Boolean, Boolean, String) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2) LE.Telemetry.ClientSessionAnalytics:RecordEvent(String, Dictionary`2, Boolean) LE.Telemetry.ClientSessionAnalytics:b__49_0() EnteredDownedStateAction:Invoke() LE.Telemetry.ClientSessionAnalytics:HandleAnalyticsException(Action) LE.Telemetry.ClientSessionAnalytics:OnSceneUnloaded(String) d__39:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:50:28.0702740+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:50:28.0712746+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:50:28.0712746+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:50:28.1289877+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(R8Q30, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:50:28.1289877+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 21 Unused Serialized files (Serialized files now loaded: 25) Unloading 7614 unused Assets to reduce memory usage. Loaded Objects now: 966468. Total: 1078.383600 ms (FindLiveObjects: 35.017800 ms CreateObjectMapping: 102.006700 ms MarkObjects: 937.766400 ms DeleteObjects: 3.592200 ms) 2024-07-17T08:50:30.4665204+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:50:30.4675205+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:50:30.6250480+00:00 Log LoadingScreen.OnSceneLoaded(R8Q30, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:50:30.6250480+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:50:30.6250480+00:00 Log LoadingScreen.DisableAsync(R8Q30, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:50:30.6595942+00:00 Log Time to Additive load 'R8Q30' 2.54 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:50:30.6636381+00:00 Log Adding variant index -1 and scene index 195 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ZoneInfoNetworkManager:ReceiveZoneVariantIndex(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:50:30.6646416+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:50:30.8039056+00:00 Log Applying variant to scene The Chambers of Ruin, scene index 195 but variant index is negative - scene has no variants LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:50:30.8710022+00:00 Log LoadingScreen.OnDisable(R8Q30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:50:30.8720033+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:50:30.8720033+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:50:30.8720033+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T08:59:28.1962052+00:00 Error [Addressables] Object with name: v_AgileHarbinger - Gaspar wasn't preloaded In Zone R8Q30. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:01:59.1041854+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:01:59.1051854+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:02:05.9590204+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:02:14.1143755+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:02:14.1153748+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:02:14.1153748+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:02:14.1797619+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(R8Q30, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:02:14.1807744+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 21 Unused Serialized files (Serialized files now loaded: 25) Unloading 7606 unused Assets to reduce memory usage. Loaded Objects now: 968383. Total: 1029.299100 ms (FindLiveObjects: 41.560100 ms CreateObjectMapping: 37.117100 ms MarkObjects: 946.925700 ms DeleteObjects: 3.695700 ms) 2024-07-17T09:02:16.4749640+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:02:16.4759647+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:02:16.6423403+00:00 Log LoadingScreen.OnSceneLoaded(R8Q30, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:02:16.6423403+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:02:16.6423403+00:00 Log LoadingScreen.DisableAsync(R8Q30, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:02:16.6753662+00:00 Log Time to Additive load 'R8Q30' 2.50 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:02:16.6803912+00:00 Log Adding variant index -1 and scene index 195 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ZoneInfoNetworkManager:ReceiveZoneVariantIndex(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:02:16.6813912+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:02:16.8190823+00:00 Log Applying variant to scene The Chambers of Ruin, scene index 195 but variant index is negative - scene has no variants LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:02:16.8791478+00:00 Log LoadingScreen.OnDisable(R8Q30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:02:16.8801486+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:02:16.8801486+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:02:16.8801486+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:03:14.5182501+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:03:14.5192502+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:03:20.4793561+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:03:24.6924338+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:03:24.6934353+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:03:24.6934353+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:03:24.7740954+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(R8Q30, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:03:24.7740954+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 21 Unused Serialized files (Serialized files now loaded: 25) Unloading 7581 unused Assets to reduce memory usage. Loaded Objects now: 968384. Total: 1042.228800 ms (FindLiveObjects: 33.146300 ms CreateObjectMapping: 37.492800 ms MarkObjects: 968.534500 ms DeleteObjects: 3.054800 ms) 2024-07-17T09:03:27.0732960+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:03:27.0732960+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:03:27.2457642+00:00 Log LoadingScreen.OnSceneLoaded(R8Q30, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:03:27.2457642+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:03:27.2457642+00:00 Log LoadingScreen.DisableAsync(R8Q30, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:03:27.2803701+00:00 Log Time to Additive load 'R8Q30' 2.51 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:03:27.3059984+00:00 Log Adding variant index -1 and scene index 195 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ZoneInfoNetworkManager:ReceiveZoneVariantIndex(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:03:27.3069992+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:03:27.3486523+00:00 Log LoadingScreen.OnDisable(R8Q30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:03:27.3486523+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:03:27.4544972+00:00 Log Applying variant to scene The Chambers of Ruin, scene index 195 but variant index is negative - scene has no variants LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:03:27.5136933+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:03:27.5136933+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:07:36.9144205+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:07:36.9144205+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Joystick disconnected ("Controller (Xbox One For Windows)"). (Filename: Line: 1363) Joystick reconnected ("Controller (Xbox One For Windows)"). (Filename: Line: 1428) 2024-07-17T09:07:43.7261856+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:07:48.1411367+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:07:48.1421372+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:07:48.1421372+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:07:48.2201500+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(R8Q30, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:07:48.2201500+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 21 Unused Serialized files (Serialized files now loaded: 25) Unloading 7581 unused Assets to reduce memory usage. Loaded Objects now: 968425. Total: 1031.208100 ms (FindLiveObjects: 43.870100 ms CreateObjectMapping: 37.084500 ms MarkObjects: 947.137300 ms DeleteObjects: 3.115600 ms) 2024-07-17T09:07:50.5181526+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:07:50.5191533+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:07:50.6964294+00:00 Log LoadingScreen.OnSceneLoaded(R8Q30, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:07:50.6964294+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:07:50.6964294+00:00 Log LoadingScreen.DisableAsync(R8Q30, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:07:50.7305462+00:00 Log Time to Additive load 'R8Q30' 2.52 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:07:50.7550843+00:00 Log Adding variant index -1 and scene index 195 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ZoneInfoNetworkManager:ReceiveZoneVariantIndex(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:07:50.7560829+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:07:50.7962912+00:00 Log LoadingScreen.OnDisable(R8Q30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:07:50.7962912+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:07:50.9008584+00:00 Log Applying variant to scene The Chambers of Ruin, scene index 195 but variant index is negative - scene has no variants LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:07:50.9628967+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:07:50.9638968+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:07:52.3663170+00:00 Log XInput Gamepad 1 is being used LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:AssignJoysticksToPlayers() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:17:18.9201786+00:00 Error [Addressables] Object with name: v_AgileHarbinger - Gaspar wasn't preloaded In Zone R8Q30. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:26:45.2658601+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:26:45.2668586+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Joystick disconnected ("Controller (Xbox One For Windows)"). (Filename: Line: 1363) Joystick reconnected ("Controller (Xbox One For Windows)"). (Filename: Line: 1428) 2024-07-17T09:26:54.0155290+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:27:06.3988439+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:27:06.3998434+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:27:06.3998434+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:27:06.4670545+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(R8Q30, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:27:06.4670545+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 21 Unused Serialized files (Serialized files now loaded: 25) Unloading 7605 unused Assets to reduce memory usage. Loaded Objects now: 969316. Total: 1033.194800 ms (FindLiveObjects: 39.786600 ms CreateObjectMapping: 36.242200 ms MarkObjects: 953.469300 ms DeleteObjects: 3.696200 ms) 2024-07-17T09:27:08.7619908+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:27:08.7629914+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:27:08.9183415+00:00 Log LoadingScreen.OnSceneLoaded(R8Q30, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:27:08.9183415+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:27:08.9183415+00:00 Log LoadingScreen.DisableAsync(R8Q30, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:27:08.9523684+00:00 Log Time to Additive load 'R8Q30' 2.49 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:27:08.9568743+00:00 Log Adding variant index -1 and scene index 195 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ZoneInfoNetworkManager:ReceiveZoneVariantIndex(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:27:08.9578786+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:27:09.0953911+00:00 Log Applying variant to scene The Chambers of Ruin, scene index 195 but variant index is negative - scene has no variants LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:27:09.1549712+00:00 Log LoadingScreen.OnDisable(R8Q30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:27:09.1549712+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:27:09.1549712+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:27:09.1559706+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:27:11.8577879+00:00 Log XInput Gamepad 1 is being used LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:AssignJoysticksToPlayers() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:35:53.1827305+00:00 Error [Addressables] Object with name: v_AgileHarbinger - Gaspar wasn't preloaded In Zone R8Q30. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:40:58.7367332+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:40:58.7367332+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Joystick disconnected ("Controller (Xbox One For Windows)"). (Filename: Line: 1363) Joystick reconnected ("Controller (Xbox One For Windows)"). (Filename: Line: 1428) 2024-07-17T09:41:07.2904500+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:41:51.5790300+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:41:51.5800302+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:41:51.5800302+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:41:51.6640528+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(R8Q30, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:41:51.6650528+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 21 Unused Serialized files (Serialized files now loaded: 25) Unloading 7605 unused Assets to reduce memory usage. Loaded Objects now: 969634. Total: 1211.632200 ms (FindLiveObjects: 46.814200 ms CreateObjectMapping: 162.091000 ms MarkObjects: 999.190500 ms DeleteObjects: 3.535900 ms) 2024-07-17T09:41:54.1550646+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:41:54.1560658+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:41:54.2830958+00:00 Log LoadingScreen.OnSceneLoaded(R8Q30, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:41:54.2830958+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:41:54.2830958+00:00 Log LoadingScreen.DisableAsync(R8Q30, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:41:54.3184677+00:00 Log Time to Additive load 'R8Q30' 2.66 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:41:54.3224704+00:00 Log Adding variant index -1 and scene index 195 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ZoneInfoNetworkManager:ReceiveZoneVariantIndex(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:41:54.3234705+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:41:54.4646372+00:00 Log Applying variant to scene The Chambers of Ruin, scene index 195 but variant index is negative - scene has no variants LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:41:54.5233377+00:00 Log LoadingScreen.OnDisable(R8Q30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:41:54.5233377+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:41:54.5233377+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:41:54.5243376+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:41:57.5007223+00:00 Log XInput Gamepad 1 is being used LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:AssignJoysticksToPlayers() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:42:59.6900938+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:42:59.6910941+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:43:05.2386564+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:43:08.9322647+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:43:08.9332647+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:43:08.9332647+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:43:09.0112565+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(R8Q30, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:43:09.0112565+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 21 Unused Serialized files (Serialized files now loaded: 25) Unloading 7581 unused Assets to reduce memory usage. Loaded Objects now: 969633. Total: 1019.955700 ms (FindLiveObjects: 40.745000 ms CreateObjectMapping: 37.892200 ms MarkObjects: 938.379300 ms DeleteObjects: 2.938600 ms) 2024-07-17T09:43:11.2857641+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:43:11.2857641+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:43:11.4516141+00:00 Log LoadingScreen.OnSceneLoaded(R8Q30, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:43:11.4516141+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:43:11.4516141+00:00 Log LoadingScreen.DisableAsync(R8Q30, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:43:11.4866711+00:00 Log Time to Additive load 'R8Q30' 2.48 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:43:11.5107581+00:00 Log Adding variant index -1 and scene index 195 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ZoneInfoNetworkManager:ReceiveZoneVariantIndex(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:43:11.5117580+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:43:11.5528157+00:00 Log LoadingScreen.OnDisable(R8Q30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:43:11.5528157+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:43:11.6578506+00:00 Log Applying variant to scene The Chambers of Ruin, scene index 195 but variant index is negative - scene has no variants LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:43:11.7176692+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:43:11.7186695+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:52:02.2484566+00:00 Error [Addressables] Object with name: v_AgileHarbinger - Gaspar wasn't preloaded In Zone R8Q30. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:52:25.7370123+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:52:25.7375160+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:52:37.6383371+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:52:44.2616951+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:52:44.2626955+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:52:44.2626955+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:52:44.3426865+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(R8Q30, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:52:44.3426865+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 21 Unused Serialized files (Serialized files now loaded: 25) Unloading 7605 unused Assets to reduce memory usage. Loaded Objects now: 969630. Total: 1214.483800 ms (FindLiveObjects: 45.842900 ms CreateObjectMapping: 164.421200 ms MarkObjects: 1000.857100 ms DeleteObjects: 3.361900 ms) 2024-07-17T09:52:46.8271166+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:52:46.8271166+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:52:46.9538716+00:00 Log LoadingScreen.OnSceneLoaded(R8Q30, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:52:46.9538716+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:52:46.9538716+00:00 Log LoadingScreen.DisableAsync(R8Q30, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:52:46.9889190+00:00 Log Time to Additive load 'R8Q30' 2.65 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:52:47.0139181+00:00 Log Adding variant index -1 and scene index 195 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ZoneInfoNetworkManager:ReceiveZoneVariantIndex(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:52:47.0149176+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:52:47.0569279+00:00 Log LoadingScreen.OnDisable(R8Q30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:52:47.0569279+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:52:47.1651097+00:00 Log Applying variant to scene The Chambers of Ruin, scene index 195 but variant index is negative - scene has no variants LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:52:47.2253837+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:52:47.2253837+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:56:18.2735250+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:56:18.2750289+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:56:27.6290546+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:56:32.3065870+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:56:32.3070913+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:56:32.3070913+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:56:32.3848980+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(R8Q30, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:56:32.3848980+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 21 Unused Serialized files (Serialized files now loaded: 25) Unloading 7581 unused Assets to reduce memory usage. Loaded Objects now: 969632. Total: 1028.084900 ms (FindLiveObjects: 43.203200 ms CreateObjectMapping: 38.498100 ms MarkObjects: 943.265300 ms DeleteObjects: 3.117600 ms) 2024-07-17T09:56:34.6668469+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:56:34.6678502+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:56:34.8702870+00:00 Log LoadingScreen.OnSceneLoaded(R8Q30, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:56:34.8702870+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:56:34.8702870+00:00 Log LoadingScreen.DisableAsync(R8Q30, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:56:34.9043173+00:00 Log Time to Additive load 'R8Q30' 2.53 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:56:34.9291862+00:00 Log Adding variant index -1 and scene index 195 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ZoneInfoNetworkManager:ReceiveZoneVariantIndex(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:56:34.9301852+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:56:34.9717076+00:00 Log LoadingScreen.OnDisable(R8Q30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:56:34.9717076+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:56:35.0758603+00:00 Log Applying variant to scene The Chambers of Ruin, scene index 195 but variant index is negative - scene has no variants LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:56:35.1357455+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T09:56:35.1367456+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:04:13.3595741+00:00 Error [Addressables] Object with name: v_AgileHarbinger - Gaspar wasn't preloaded In Zone R8Q30. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:07:25.8828441+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:07:25.8838442+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:07:33.7148068+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:16:17.1001978+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:16:17.1001978+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:16:17.1011969+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:16:17.1678783+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(R8Q30, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:16:17.1688782+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 21 Unused Serialized files (Serialized files now loaded: 25) Unloading 7605 unused Assets to reduce memory usage. Loaded Objects now: 966258. Total: 1167.096300 ms (FindLiveObjects: 63.699300 ms CreateObjectMapping: 121.459800 ms MarkObjects: 978.473100 ms DeleteObjects: 3.463600 ms) 2024-07-17T10:16:19.5904476+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:16:19.5914482+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:16:19.7636563+00:00 Log LoadingScreen.OnSceneLoaded(R8Q30, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:16:19.7636563+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:16:19.7636563+00:00 Log LoadingScreen.DisableAsync(R8Q30, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:16:19.7997080+00:00 Log Time to Additive load 'R8Q30' 2.64 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:16:19.8037507+00:00 Log Adding variant index -1 and scene index 195 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ZoneInfoNetworkManager:ReceiveZoneVariantIndex(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:16:19.8047517+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:16:19.9427326+00:00 Log Applying variant to scene The Chambers of Ruin, scene index 195 but variant index is negative - scene has no variants LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:16:20.0036177+00:00 Log LoadingScreen.OnDisable(R8Q30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:16:20.0036177+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:16:20.0036177+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:16:20.0046178+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:24:50.1313962+00:00 Error [Addressables] Object with name: v_AgileHarbinger - Gaspar wasn't preloaded In Zone R8Q30. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:41:09.9382075+00:00 Error MenuIndicatorsManager: Does not implement active check for notification type HarbingerKillItemUpgraded. at MenuIndicatorsManager#IsIndicatorsPanelActive:83 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) MenuIndicatorsManager:IsIndicatorsPanelActive(NotificationType) MenuIndicatorsManager:DisableActivePanelIndicators() EnteredDownedStateAction:Invoke() UIPanel:Open(Boolean) UIBase:OpenBlessingOptions() BlessingRewardPanelManager:onOptionsPopulated(TimelineID, Int32, Int32) LE.Gameplay.Monolith.d__16:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:42:04.8220746+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_Knight, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:42:04.8220746+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:42:04.8230746+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:42:04.8230746+00:00 Log LoadingScreen.OnEnable(M_Knight) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:42:04.8230746+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 21 Unused Serialized files (Serialized files now loaded: 26) Unloading 837 unused Assets to reduce memory usage. Loaded Objects now: 980909. Total: 1254.711300 ms (FindLiveObjects: 64.499200 ms CreateObjectMapping: 174.376300 ms MarkObjects: 1012.934500 ms DeleteObjects: 2.900800 ms) 2024-07-17T10:42:06.7166237+00:00 Log Received remote sha: 2fd7a2bc2e2e2132003c4ecf137daad6dd56657a LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-17T10:42:06.7176278+00:00 Exception System.InvalidOperationException: SHA MISMATCH. Client '3a75fe2c448ed432513370ae5d55da1bc2b6bf81', Server '2fd7a2bc2e2e2132003c4ecf137daad6dd56657a' 0x00007FFAA0C66DDC (UnityPlayer) 0x00007FFAA0C6A0E3 (UnityPlayer) 0x00007FFAA0C576CD (UnityPlayer) 0x00007FFAA151C8DE (UnityPlayer) UnityMain 0x00007FFAA107FC07 (UnityPlayer) UnityMain 0x00007FFA6C2E54F8 (GameAssembly) WriteZStream 0x00007FFA6C2E52EC (GameAssembly) WriteZStream 0x00007FFA6BE46197 (GameAssembly) WriteZStream 0x00007FFA6C065CAC (GameAssembly) WriteZStream 0x00007FFA6CCE3458 (GameAssembly) WriteZStream 0x00007FFA6CD86723 (GameAssembly) WriteZStream 0x00007FFA6CD93900 (GameAssembly) WriteZStream 0x00007FFA6C1A6A5F (GameAssembly) WriteZStream 0x00007FFA6C1A9526 (GameAssembly) WriteZStream 0x00007FFA6AA2A003 (GameAssembly) WriteZStream 0x00007FFA6C23097B (GameAssembly) WriteZStream 0x00007FFA6C2356A0 (GameAssembly) WriteZStream 0x00007FFA6A98D6BA (GameAssembly) WriteZStream 0x00007FFA6A519CCC (GameAssembly) WriteZStream 0x00007FFA6A3B6780 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAA0FFD4D0 (UnityPlayer) UnityMain 0x00007FFAA1000073 (UnityPlayer) UnityMain 0x00007FFAA0EDE47F (UnityPlayer) UnityMain 0x00007FFAA0EDE493 (UnityPlayer) UnityMain 0x00007FFAA0EE08EC (UnityPlayer) UnityMain 0x00007FFAA0C8E4DE (UnityPlayer) 0x00007FFAA0C8D23A (UnityPlayer) 0x00007FFAA0C91418 (UnityPlayer) 0x00007FFAA0C94F1B (UnityPlayer) UnityMain 0x00007FF6430F11F2 (Last Epoch) 0x00007FFB1D41257D (KERNEL32) BaseThreadInitThunk 0x00007FFB1E50AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:42:06.7176278+00:00 Log Received remote host: prod-prod-a-eu-west-78gnl-j926p LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(MessageServerInfoHost) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:42:06.7216319+00:00 Log PlayerSync.local destroyed LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 49 Unused Serialized files (Serialized files now loaded: 26) UnloadTime: 22.590800 ms 2024-07-17T10:42:07.5206186+00:00 Log PlayerSync.local set for AF3D0BE8A8647EC9 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:42:07.5206186+00:00 Log PlayerSync.UserIdentity set for AF3D0BE8A8647EC9 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:42:07.5206186+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 648] (Filename: Line: 648) 2024-07-17T10:42:07.5775807+00:00 Log PlayerActorSync.Initialize(AF3D0BE8A8647EC9, NetObjectKey - Full uint packedKey: 4207556 | SceneIndex 1 | ObjectId 13252) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:42:07.7351224+00:00 Log LoadingScreen.OnLocalPlayerInitialized(M_Knight) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:42:07.7351224+00:00 Log LoadingScreen.DisableAsync(M_Knight, False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:42:07.7725886+00:00 Log LoadingScreen.OnSceneLoaded(M_Knight, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:42:07.8082536+00:00 Log Time to Single load 'M_Knight' 2.99 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:42:07.8193270+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1788 unused Assets to reduce memory usage. Loaded Objects now: 943377. Total: 1034.881700 ms (FindLiveObjects: 44.214300 ms CreateObjectMapping: 40.787500 ms MarkObjects: 947.273500 ms DeleteObjects: 2.606000 ms) 2024-07-17T10:42:08.9728139+00:00 Log LoadingScreen.OnDisable(M_Knight) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:42:08.9728139+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:42:09.2386279+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:46:40.1820686+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(MonolithHub, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:46:40.1820686+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:46:40.1820686+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:46:40.1820686+00:00 Log LoadingScreen.OnEnable(MonolithHub) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:46:40.1830685+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 23) Unloading 112 unused Assets to reduce memory usage. Loaded Objects now: 949531. Total: 1062.623400 ms (FindLiveObjects: 50.905000 ms CreateObjectMapping: 37.363500 ms MarkObjects: 971.980700 ms DeleteObjects: 2.373600 ms) 2024-07-17T10:46:41.2939379+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_Rest, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:46:41.2939379+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:46:41.3271818+00:00 Log PlayerSync.local destroyed LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 55 Unused Serialized files (Serialized files now loaded: 23) 2024-07-17T10:46:41.4066471+00:00 Log Received remote sha: 2fd7a2bc2e2e2132003c4ecf137daad6dd56657a LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-17T10:46:41.4066471+00:00 Exception System.InvalidOperationException: SHA MISMATCH. Client '3a75fe2c448ed432513370ae5d55da1bc2b6bf81', Server '2fd7a2bc2e2e2132003c4ecf137daad6dd56657a' 0x00007FFAA0C66DDC (UnityPlayer) 0x00007FFAA0C6A0E3 (UnityPlayer) 0x00007FFAA0C576CD (UnityPlayer) 0x00007FFAA151C8DE (UnityPlayer) UnityMain 0x00007FFAA107FC07 (UnityPlayer) UnityMain 0x00007FFA6C2E54F8 (GameAssembly) WriteZStream 0x00007FFA6C2E52EC (GameAssembly) WriteZStream 0x00007FFA6BE46197 (GameAssembly) WriteZStream 0x00007FFA6C065CAC (GameAssembly) WriteZStream 0x00007FFA6CCE3458 (GameAssembly) WriteZStream 0x00007FFA6CD86723 (GameAssembly) WriteZStream 0x00007FFA6CD93900 (GameAssembly) WriteZStream 0x00007FFA6C1A6A5F (GameAssembly) WriteZStream 0x00007FFA6C1A9526 (GameAssembly) WriteZStream 0x00007FFA6AA2A003 (GameAssembly) WriteZStream 0x00007FFA6C23097B (GameAssembly) WriteZStream 0x00007FFA6C2356A0 (GameAssembly) WriteZStream 0x00007FFA6A98D6BA (GameAssembly) WriteZStream 0x00007FFA6A519CCC (GameAssembly) WriteZStream 0x00007FFA6A3B6780 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAA0FFD4D0 (UnityPlayer) UnityMain 0x00007FFAA1000073 (UnityPlayer) UnityMain 0x00007FFAA0EDE47F (UnityPlayer) UnityMain 0x00007FFAA0EDE493 (UnityPlayer) UnityMain 0x00007FFAA0EE08EC (UnityPlayer) UnityMain 0x00007FFAA0C8E4DE (UnityPlayer) 0x00007FFAA0C8D23A (UnityPlayer) 0x00007FFAA0C91418 (UnityPlayer) 0x00007FFAA0C94F1B (UnityPlayer) UnityMain 0x00007FF6430F11F2 (Last Epoch) 0x00007FFB1D41257D (KERNEL32) BaseThreadInitThunk 0x00007FFB1E50AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:46:41.4076509+00:00 Log Received remote host: prod-prod-a-eu-west-78gnl-j926p LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(MessageServerInfoHost) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 10.007100 ms 2024-07-17T10:46:41.7176008+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:46:41.8274215+00:00 Log LoadingScreen.OnSceneLoaded(MonolithHub, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:46:41.8624666+00:00 Log PlayerSync.local set for AF3D0BE8A8647EC9 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnPostSceneLoad(String, String) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:46:41.8624666+00:00 Log PlayerSync.UserIdentity set for AF3D0BE8A8647EC9 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnPostSceneLoad(String, String) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:46:41.8624666+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnPostSceneLoad(String, String) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnPostSceneLoad(String, String) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() [ line 648] (Filename: Line: 648) 2024-07-17T10:46:41.9190501+00:00 Log PlayerActorSync.Initialize(AF3D0BE8A8647EC9, NetObjectKey - Full uint packedKey: 4207562 | SceneIndex 1 | ObjectId 13258) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnPostSceneLoad(String, String) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:46:41.9713895+00:00 Log LoadingScreen.OnLocalPlayerInitialized(MonolithHub) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnPostSceneLoad(String, String) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:46:41.9723893+00:00 Warning LoadingScreen.OnLocalPlayerInitialized still loading scenes LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnPostSceneLoad(String, String) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:46:42.0094921+00:00 Log Time to Single load 'MonolithHub' 1.83 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:46:42.0154909+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 554 unused Assets to reduce memory usage. Loaded Objects now: 971067. Total: 1023.256500 ms (FindLiveObjects: 38.461100 ms CreateObjectMapping: 38.776100 ms MarkObjects: 943.393300 ms DeleteObjects: 2.625500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 22) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 971067. Total: 1012.375100 ms (FindLiveObjects: 38.016700 ms CreateObjectMapping: 37.359400 ms MarkObjects: 936.063200 ms DeleteObjects: 0.935100 ms) 2024-07-17T10:46:44.1689194+00:00 Log There is currently more than one instance of ZoneChapterManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:46:44.1699193+00:00 Log LoadingScreen.OnSceneLoaded(M_Rest, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:46:44.1699193+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:46:44.1699193+00:00 Log LoadingScreen.DisableAsync(M_Rest, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:46:44.2064715+00:00 Log Time to Additive load 'M_Rest' 2.91 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:46:44.2734502+00:00 Log LoadingScreen.OnDisable(M_Rest) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:46:44.2744514+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:47:08.2720358+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_Knight, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:47:08.2720358+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:47:08.2720358+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:47:08.2730357+00:00 Log LoadingScreen.OnEnable(M_Knight) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:47:08.2730357+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 28 Unused Serialized files (Serialized files now loaded: 25) Unloading 135 unused Assets to reduce memory usage. Loaded Objects now: 977224. Total: 1017.522800 ms (FindLiveObjects: 37.412300 ms CreateObjectMapping: 37.076400 ms MarkObjects: 942.014100 ms DeleteObjects: 1.019500 ms) 2024-07-17T10:47:09.9150930+00:00 Log PlayerSync.local destroyed LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:47:09.9216041+00:00 Log Received remote sha: 2fd7a2bc2e2e2132003c4ecf137daad6dd56657a LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-17T10:47:09.9216041+00:00 Exception System.InvalidOperationException: SHA MISMATCH. Client '3a75fe2c448ed432513370ae5d55da1bc2b6bf81', Server '2fd7a2bc2e2e2132003c4ecf137daad6dd56657a' 0x00007FFAA0C66DDC (UnityPlayer) 0x00007FFAA0C6A0E3 (UnityPlayer) 0x00007FFAA0C576CD (UnityPlayer) 0x00007FFAA151C8DE (UnityPlayer) UnityMain 0x00007FFAA107FC07 (UnityPlayer) UnityMain 0x00007FFA6C2E54F8 (GameAssembly) WriteZStream 0x00007FFA6C2E52EC (GameAssembly) WriteZStream 0x00007FFA6BE46197 (GameAssembly) WriteZStream 0x00007FFA6C065CAC (GameAssembly) WriteZStream 0x00007FFA6CCE3458 (GameAssembly) WriteZStream 0x00007FFA6CD86723 (GameAssembly) WriteZStream 0x00007FFA6CD93900 (GameAssembly) WriteZStream 0x00007FFA6C1A6A5F (GameAssembly) WriteZStream 0x00007FFA6C1A9526 (GameAssembly) WriteZStream 0x00007FFA6AA2A003 (GameAssembly) WriteZStream 0x00007FFA6C23097B (GameAssembly) WriteZStream 0x00007FFA6C2356A0 (GameAssembly) WriteZStream 0x00007FFA6A98D6BA (GameAssembly) WriteZStream 0x00007FFA6A519CCC (GameAssembly) WriteZStream 0x00007FFA6A3B6780 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAA0FFD4D0 (UnityPlayer) UnityMain 0x00007FFAA1000073 (UnityPlayer) UnityMain 0x00007FFAA0EDE47F (UnityPlayer) UnityMain 0x00007FFAA0EDE493 (UnityPlayer) UnityMain 0x00007FFAA0EE08EC (UnityPlayer) UnityMain 0x00007FFAA0C8E4DE (UnityPlayer) 0x00007FFAA0C8D23A (UnityPlayer) 0x00007FFAA0C91418 (UnityPlayer) 0x00007FFAA0C94F1B (UnityPlayer) UnityMain 0x00007FF6430F11F2 (Last Epoch) 0x00007FFB1D41257D (KERNEL32) BaseThreadInitThunk 0x00007FFB1E50AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:47:09.9216041+00:00 Log Received remote host: prod-prod-a-eu-west-78gnl-j926p LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(MessageServerInfoHost) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 49 Unused Serialized files (Serialized files now loaded: 25) UnloadTime: 19.029300 ms 2024-07-17T10:47:10.5604423+00:00 Log PlayerSync.local set for AF3D0BE8A8647EC9 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:47:10.5604423+00:00 Log PlayerSync.UserIdentity set for AF3D0BE8A8647EC9 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:47:10.5604423+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 648] (Filename: Line: 648) 2024-07-17T10:47:10.6175147+00:00 Log PlayerActorSync.Initialize(AF3D0BE8A8647EC9, NetObjectKey - Full uint packedKey: 4207565 | SceneIndex 1 | ObjectId 13261) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:47:10.6693843+00:00 Log LoadingScreen.OnLocalPlayerInitialized(M_Knight) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:47:10.6693843+00:00 Log LoadingScreen.DisableAsync(M_Knight, False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:47:10.7034259+00:00 Log LoadingScreen.OnSceneLoaded(M_Knight, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:47:10.7389572+00:00 Log Time to Single load 'M_Knight' 2.47 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:47:10.7449998+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1527 unused Assets to reduce memory usage. Loaded Objects now: 948814. Total: 1025.211600 ms (FindLiveObjects: 42.947700 ms CreateObjectMapping: 40.820200 ms MarkObjects: 938.948500 ms DeleteObjects: 2.495000 ms) 2024-07-17T10:47:11.8765481+00:00 Log LoadingScreen.OnDisable(M_Knight) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:47:11.8765481+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:47:12.1503791+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:49:48.0641426+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(MonolithHub, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:49:48.0651423+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:49:48.0651423+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:49:48.0651423+00:00 Log LoadingScreen.OnEnable(MonolithHub) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:49:48.0661424+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 23) Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 948696. Total: 1049.360800 ms (FindLiveObjects: 55.208400 ms CreateObjectMapping: 36.476700 ms MarkObjects: 956.502700 ms DeleteObjects: 1.172300 ms) 2024-07-17T10:49:49.1543460+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_Rest, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:49:49.1543460+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:49:49.1864281+00:00 Log PlayerSync.local destroyed LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 55 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 10.503400 ms 2024-07-17T10:49:49.5683612+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:49:49.6741809+00:00 Log LoadingScreen.OnSceneLoaded(MonolithHub, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:49:49.7097965+00:00 Log PlayerSync.local set for AF3D0BE8A8647EC9 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnPostSceneLoad(String, String) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:49:49.7097965+00:00 Log PlayerSync.UserIdentity set for AF3D0BE8A8647EC9 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnPostSceneLoad(String, String) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:49:49.7097965+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnPostSceneLoad(String, String) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnPostSceneLoad(String, String) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() [ line 648] (Filename: Line: 648) 2024-07-17T10:49:49.7647088+00:00 Log PlayerActorSync.Initialize(AF3D0BE8A8647EC9, NetObjectKey - Full uint packedKey: 4207567 | SceneIndex 1 | ObjectId 13263) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnPostSceneLoad(String, String) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:49:49.8146021+00:00 Log Time to Single load 'MonolithHub' 1.75 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:49:49.8181078+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:49:49.8211069+00:00 Log LoadingScreen.OnLocalPlayerInitialized(MonolithHub) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:49:49.8211069+00:00 Warning LoadingScreen.OnLocalPlayerInitialized still loading scenes LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:49:49.8597235+00:00 Log Received remote sha: 2fd7a2bc2e2e2132003c4ecf137daad6dd56657a LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-17T10:49:49.8597235+00:00 Exception System.InvalidOperationException: SHA MISMATCH. Client '3a75fe2c448ed432513370ae5d55da1bc2b6bf81', Server '2fd7a2bc2e2e2132003c4ecf137daad6dd56657a' 0x00007FFAA0C66DDC (UnityPlayer) 0x00007FFAA0C6A0E3 (UnityPlayer) 0x00007FFAA0C576CD (UnityPlayer) 0x00007FFAA151C8DE (UnityPlayer) UnityMain 0x00007FFAA107FC07 (UnityPlayer) UnityMain 0x00007FFA6C2E54F8 (GameAssembly) WriteZStream 0x00007FFA6C2E52EC (GameAssembly) WriteZStream 0x00007FFA6BE46197 (GameAssembly) WriteZStream 0x00007FFA6C065CAC (GameAssembly) WriteZStream 0x00007FFA6CCE3458 (GameAssembly) WriteZStream 0x00007FFA6CD86723 (GameAssembly) WriteZStream 0x00007FFA6CD93900 (GameAssembly) WriteZStream 0x00007FFA6C1A6A5F (GameAssembly) WriteZStream 0x00007FFA6C1A9526 (GameAssembly) WriteZStream 0x00007FFA6AA2A003 (GameAssembly) WriteZStream 0x00007FFA6C23097B (GameAssembly) WriteZStream 0x00007FFA6C2356A0 (GameAssembly) WriteZStream 0x00007FFA6A98D6BA (GameAssembly) WriteZStream 0x00007FFA6A519CCC (GameAssembly) WriteZStream 0x00007FFA6A3B6780 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAA0FFD4D0 (UnityPlayer) UnityMain 0x00007FFAA1000073 (UnityPlayer) UnityMain 0x00007FFAA0EDE47F (UnityPlayer) UnityMain 0x00007FFAA0EDE493 (UnityPlayer) UnityMain 0x00007FFAA0EE08EC (UnityPlayer) UnityMain 0x00007FFAA0C8E4DE (UnityPlayer) 0x00007FFAA0C8D23A (UnityPlayer) 0x00007FFAA0C91418 (UnityPlayer) 0x00007FFAA0C94F1B (UnityPlayer) UnityMain 0x00007FF6430F11F2 (Last Epoch) 0x00007FFB1D41257D (KERNEL32) BaseThreadInitThunk 0x00007FFB1E50AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:49:49.8597235+00:00 Log Received remote host: prod-prod-a-eu-west-78gnl-j926p LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(MessageServerInfoHost) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 554 unused Assets to reduce memory usage. Loaded Objects now: 971075. Total: 1011.371300 ms (FindLiveObjects: 38.373600 ms CreateObjectMapping: 41.929500 ms MarkObjects: 929.400100 ms DeleteObjects: 1.667500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 22) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 971164. Total: 1021.063700 ms (FindLiveObjects: 39.515600 ms CreateObjectMapping: 37.070300 ms MarkObjects: 943.418100 ms DeleteObjects: 1.059100 ms) 2024-07-17T10:49:52.0125746+00:00 Log There is currently more than one instance of ZoneChapterManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:49:52.0135746+00:00 Log LoadingScreen.OnSceneLoaded(M_Rest, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:49:52.0135746+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:49:52.0135746+00:00 Log LoadingScreen.DisableAsync(M_Rest, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:49:52.0491116+00:00 Log Time to Additive load 'M_Rest' 2.89 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:49:52.1166495+00:00 Log LoadingScreen.OnDisable(M_Rest) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:49:52.1196605+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:54:47.5545280+00:00 Log Check Minimale Verderbnis: 0
Maximale Verderbnis: 50

Verderbnis erhöht die LP und den verursachten Schaden von Monstern
Verderbnis erhöht die Seltenheit von Gegenständen und die erhaltene Erfahrung
Verderbnis erhöht zusätzlich die Gebietsstufe LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) HitAction:Invoke(DamageTheme) LE.Networking.Monolith.MonolithNetworkManager:ReceiveDifficultyRequest(NetPlayer, MessageMonolithDifficultyRequest) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:55:22.8295420+00:00 Warning [FMOD] Event not found: sfx_ui_monolithlaunch LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.ButtonSounds:OnClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.PropertyChangingEventHandler:Invoke(Object, PropertyChangingEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:55:31.4631166+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:55:31.4631166+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:55:31.4641164+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:55:31.7125594+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:55:31.7139706+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:55:32.7253997+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_M50, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:55:32.7263999+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 28 Unused Serialized files (Serialized files now loaded: 27) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1056542. Total: 1174.167600 ms (FindLiveObjects: 72.138400 ms CreateObjectMapping: 38.616100 ms MarkObjects: 1062.249200 ms DeleteObjects: 1.163400 ms) 2024-07-17T10:55:34.3764508+00:00 Log There is currently more than one instance of ZoneChapterManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:55:34.4461559+00:00 Log LoadingScreen.OnSceneLoaded(M_M50, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:55:34.4461559+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:55:34.4461559+00:00 Log LoadingScreen.DisableAsync(M_M50, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:55:34.4862534+00:00 Log Time to Additive load 'M_M50' 1.76 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:55:34.4917591+00:00 Log Adding variant index 3 and scene index 192 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ZoneInfoNetworkManager:ReceiveZoneVariantIndex(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:55:34.4927592+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:55:35.0013388+00:00 Log Applying variant to scene Buried City, scene index 192 and variant index 3 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:55:35.1162366+00:00 Log LoadingScreen.OnDisable(M_M50) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:55:35.1162366+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:55:35.1162366+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T10:55:35.1171842+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:01:16.7582658+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:04:22.6381470+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = True, skipEvent = False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:04:22.6391470+00:00 Log Factions Panel - LastFactionPanel player pref is ForgottenKnights LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:04:22.6466486+00:00 Log Factions Panel - Opened faction subpanel LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:04:22.6466486+00:00 Log Factions Panel - Opened faction panel ForgottenKnights LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:04:47.6943885+00:00 Log Factions Panel - Opened faction subpanel LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.PropertyChangingEventHandler:Invoke(Object, PropertyChangingEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:04:54.8666082+00:00 Log Factions Panel - Opened faction subpanel LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean) LE.Factions.FactionPanel:OnFactionPrimaryButtonClicked(FactionID) System.Action`1:Invoke(T) EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.PropertyChangingEventHandler:Invoke(Object, PropertyChangingEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:13.3033842+00:00 Log Factions Panel - Opening faction panel, closeOverlapping = True, skipEvent = False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:13.3033842+00:00 Log Factions Panel - LastFactionPanel player pref is MerchantsGuild LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:13.3108950+00:00 Log Factions Panel - Opened faction subpanel LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:TryShowRankPanel(FactionID, Boolean, Boolean) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:13.3108950+00:00 Log Factions Panel - Opened faction panel MerchantsGuild LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Factions.FactionsPanelManager:OnFactionButtonPressed() UIBase:FactionsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:19.1166278+00:00 Log Received new game server info{ Ip = 78.159.123.83, Port = 16988 } LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:19.1176319+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Disconnecting Client shutting down LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:19.1176319+00:00 Log CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:19.1329737+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing server connection and creating new connection LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:19.1329737+00:00 Log LoadingScreen.OnExpectedDisconnect Bazaar LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() EnteredDownedStateAction:Invoke() System.Action`2:Invoke(T1, T2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:19.1329737+00:00 Log LoadingScreen.OnEnable(Bazaar) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() EnteredDownedStateAction:Invoke() System.Action`2:Invoke(T1, T2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:19.1339740+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() EnteredDownedStateAction:Invoke() System.Action`2:Invoke(T1, T2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:19.1488959+00:00 Log PlayerSync.local destroyed LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:21.9491010+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 1C24C42FC6CDF0D7 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:21.9491010+00:00 Log CLIENT: Setting RemoteConnectionId to 3246386546310603634 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:21.9491010+00:00 Log Server Accepted (IP=78.159.123.83;Port=16988) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) System.Action`1:Invoke(T) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:21.9826252+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(Bazaar, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientInitLoadScenes|32_1>d:MoveNext() ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 42 Unused Serialized files (Serialized files now loaded: 25) Unloading 10917 unused Assets to reduce memory usage. Loaded Objects now: 1059623. Total: 1202.999900 ms (FindLiveObjects: 64.398800 ms CreateObjectMapping: 38.164300 ms MarkObjects: 1093.329000 ms DeleteObjects: 7.107200 ms) 2024-07-17T11:05:23.2593145+00:00 Log Received remote sha: 2fd7a2bc2e2e2132003c4ecf137daad6dd56657a LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-17T11:05:23.2593145+00:00 Exception System.InvalidOperationException: SHA MISMATCH. Client '3a75fe2c448ed432513370ae5d55da1bc2b6bf81', Server '2fd7a2bc2e2e2132003c4ecf137daad6dd56657a' 0x00007FFAA0C66DDC (UnityPlayer) 0x00007FFAA0C6A0E3 (UnityPlayer) 0x00007FFAA0C576CD (UnityPlayer) 0x00007FFAA151C8DE (UnityPlayer) UnityMain 0x00007FFAA107FC07 (UnityPlayer) UnityMain 0x00007FFA6C2E54F8 (GameAssembly) WriteZStream 0x00007FFA6C2E52EC (GameAssembly) WriteZStream 0x00007FFA6BE46197 (GameAssembly) WriteZStream 0x00007FFA6C065CAC (GameAssembly) WriteZStream 0x00007FFA6CCE3458 (GameAssembly) WriteZStream 0x00007FFA6CD86723 (GameAssembly) WriteZStream 0x00007FFA6CD93900 (GameAssembly) WriteZStream 0x00007FFA6C1A6A5F (GameAssembly) WriteZStream 0x00007FFA6C1A9526 (GameAssembly) WriteZStream 0x00007FFA6AA2A003 (GameAssembly) WriteZStream 0x00007FFA6C23097B (GameAssembly) WriteZStream 0x00007FFA6C2356A0 (GameAssembly) WriteZStream 0x00007FFA6A98D6BA (GameAssembly) WriteZStream 0x00007FFA6A519CCC (GameAssembly) WriteZStream 0x00007FFA6A3B6780 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAA0FFD4D0 (UnityPlayer) UnityMain 0x00007FFAA1000073 (UnityPlayer) UnityMain 0x00007FFAA0EDE47F (UnityPlayer) UnityMain 0x00007FFAA0EDE493 (UnityPlayer) UnityMain 0x00007FFAA0EE08EC (UnityPlayer) UnityMain 0x00007FFAA0C8E4DE (UnityPlayer) 0x00007FFAA0C8D23A (UnityPlayer) 0x00007FFAA0C91418 (UnityPlayer) 0x00007FFAA0C94F1B (UnityPlayer) UnityMain 0x00007FF6430F11F2 (Last Epoch) 0x00007FFB1D41257D (KERNEL32) BaseThreadInitThunk 0x00007FFB1E50AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:23.2603147+00:00 Log Received remote host: prod-prod-a-towns-eu-west-7ssfd-gd66f LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(MessageServerInfoHost) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 69 Unused Serialized files (Serialized files now loaded: 25) 2024-07-17T11:05:23.7051808+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 55543B4FEA7FB7AA LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) System.Action`2:Invoke(T1, T2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:ReceiveUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:23.7051808+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: C3D180295758208B LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) System.Action`2:Invoke(T1, T2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:ReceiveUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:23.7051808+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 4A6D1088F808369 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) System.Action`2:Invoke(T1, T2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:ReceiveUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:23.7051808+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: F690024CDD014135 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) System.Action`2:Invoke(T1, T2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:ReceiveUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:23.7061801+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: F23D727F74D30312 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) System.Action`2:Invoke(T1, T2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:ReceiveUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:23.7061801+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 74D4F131AC242F1C LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) System.Action`2:Invoke(T1, T2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:ReceiveUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:23.7061801+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 98CED57BC2321EF9 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) System.Action`2:Invoke(T1, T2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:ReceiveUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:23.7061801+00:00 Warning Failed to retrieve UserIdentity by MasterPlayerAccountId: 9A584875F5A81FE2 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.Visuals.Pets.d__9:MoveNext() LE.Services.Visuals.Pets.PetService:OnPlayerEquipsUpdated(String, IReadOnlyDictionary`2) System.Action`2:Invoke(T1, T2) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:ReceiveUpdateCosmetics(MessageUpdateCosmetics) LE.Networking.Cosmetics.ClientCosmeticsNetworkManager:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 17.582200 ms Particle system meshes will only work with exactly one (1) sub mesh (Filename: Line: 280) 2024-07-17T11:05:24.4329371+00:00 Log PlayerSync.local set for AF3D0BE8A8647EC9 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.4329371+00:00 Log PlayerSync.UserIdentity set for AF3D0BE8A8647EC9 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.4339371+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 648] (Filename: Line: 648) 2024-07-17T11:05:24.5010183+00:00 Log PlayerActorSync.Initialize(AF3D0BE8A8647EC9, NetObjectKey - Full uint packedKey: 4194661 | SceneIndex 1 | ObjectId 357) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.5632213+00:00 Log LoadingScreen.OnLocalPlayerInitialized(Bazaar) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.5632213+00:00 Log LoadingScreen.DisableAsync(Bazaar, False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6027589+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194423 | SceneIndex 1 | ObjectId 119) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6037588+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6063767+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194566 | SceneIndex 1 | ObjectId 262) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6063767+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6082636+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194585 | SceneIndex 1 | ObjectId 281) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6092636+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6102642+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194607 | SceneIndex 1 | ObjectId 303) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6102642+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6147711+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194609 | SceneIndex 1 | ObjectId 305) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6147711+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6172786+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194627 | SceneIndex 1 | ObjectId 323) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6172786+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6202774+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194638 | SceneIndex 1 | ObjectId 334) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6202774+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6222773+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194640 | SceneIndex 1 | ObjectId 336) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6222773+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6247804+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194644 | SceneIndex 1 | ObjectId 340) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6247804+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6272857+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194656 | SceneIndex 1 | ObjectId 352) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6272857+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6292854+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194659 | SceneIndex 1 | ObjectId 355) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6292854+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6322854+00:00 Log LoadingScreen.OnSceneLoaded(Bazaar, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6738644+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6738644+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6738644+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6738644+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6738644+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6738644+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6748639+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6748639+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6748639+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6748639+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6748639+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6748639+00:00 Log Time to Single load 'Bazaar' 2.69 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6793755+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6793755+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6793755+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6793755+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6793755+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6793755+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6803754+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6803754+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6803754+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6803754+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.6803754+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:24.7109518+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1605 unused Assets to reduce memory usage. Loaded Objects now: 1066680. Total: 1139.596600 ms (FindLiveObjects: 43.676600 ms CreateObjectMapping: 39.419000 ms MarkObjects: 1053.584700 ms DeleteObjects: 2.915700 ms) 2024-07-17T11:05:25.9763449+00:00 Log LoadingScreen.OnDisable(Bazaar) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:25.9763449+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:26.3182169+00:00 Log PlayerSync.UserIdentity set for F23D727F74D30312 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:26.3182169+00:00 Log PlayerSync.UserIdentity set for 9A584875F5A81FE2 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:26.3192198+00:00 Log PlayerSync.UserIdentity set for 85ABF6A15B753C27 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:26.3347666+00:00 Log PlayerSync.UserIdentity set for 98CED57BC2321EF9 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:26.3347666+00:00 Log PlayerSync.UserIdentity set for EE610839C4CBE2DB LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:26.3347666+00:00 Log PlayerSync.UserIdentity set for 4A6D1088F808369 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:26.3347666+00:00 Log PlayerSync.UserIdentity set for F690024CDD014135 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:26.3518214+00:00 Log PlayerSync.UserIdentity set for 55543B4FEA7FB7AA LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:26.3518214+00:00 Log PlayerSync.UserIdentity set for 74D4F131AC242F1C LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:26.3527832+00:00 Log PlayerSync.UserIdentity set for C3D180295758208B LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:05:26.3688058+00:00 Log PlayerSync.UserIdentity set for 758C77F6C23AE3EF LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:06:56.8495772+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194663 | SceneIndex 1 | ObjectId 359) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:06:57.0828913+00:00 Log PlayerSync.UserIdentity set for C2E993E2F8C2D4CE LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:07:24.7493706+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194665 | SceneIndex 1 | ObjectId 361) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:07:24.9814279+00:00 Log PlayerSync.UserIdentity set for 7B5E12D99AE38EDF LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:08:36.9443038+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194670 | SceneIndex 1 | ObjectId 366) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:08:37.1788276+00:00 Log PlayerSync.UserIdentity set for 454E08243C298242 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:09:16.6051489+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194673 | SceneIndex 1 | ObjectId 369) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:09:16.8396592+00:00 Log PlayerSync.UserIdentity set for 2392CED71B261EA2 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:09:48.0162498+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194679 | SceneIndex 1 | ObjectId 375) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:09:48.2472557+00:00 Log PlayerSync.UserIdentity set for A94B392D22D98746 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:09:57.9160631+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194681 | SceneIndex 1 | ObjectId 377) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:09:58.1489328+00:00 Log PlayerSync.UserIdentity set for 4C634CB73E161932 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:10:54.6402268+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194683 | SceneIndex 1 | ObjectId 379) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:10:54.8724304+00:00 Log PlayerSync.UserIdentity set for ECA12FEC9ADA5996 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:11:27.4849572+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194685 | SceneIndex 1 | ObjectId 381) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:11:27.7338492+00:00 Log PlayerSync.UserIdentity set for B6624A0BED4B549C LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:11:49.2598595+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194687 | SceneIndex 1 | ObjectId 383) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:11:49.4922492+00:00 Log PlayerSync.UserIdentity set for D6E6BF6EEB063999 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:05.7789149+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194694 | SceneIndex 1 | ObjectId 390) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:06.0100133+00:00 Log PlayerSync.UserIdentity set for 156EE4CC89C4C044 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:14.5183047+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194696 | SceneIndex 1 | ObjectId 392) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:14.6692784+00:00 Log PlayerActorSync.Initialize(, NetObjectKey - Full uint packedKey: 4194698 | SceneIndex 1 | ObjectId 394) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:14.7529157+00:00 Log PlayerSync.UserIdentity set for B9BB9C5D6FB5CC5B LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:14.9386003+00:00 Log Received new game server info{ Ip = 78.159.122.97, Port = 18529 } LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:14.9396005+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Disconnecting Client shutting down LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:14.9396005+00:00 Log CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:14.9727221+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing server connection and creating new connection LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:14.9737220+00:00 Log LoadingScreen.OnExpectedDisconnect LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() EnteredDownedStateAction:Invoke() System.Action`2:Invoke(T1, T2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:14.9737220+00:00 Log LoadingScreen.OnEnable() LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() EnteredDownedStateAction:Invoke() System.Action`2:Invoke(T1, T2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:14.9737220+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() EnteredDownedStateAction:Invoke() System.Action`2:Invoke(T1, T2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:15.0045428+00:00 Log PlayerSync.local destroyed LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:15.0130506+00:00 Error UserIdentity not yet initialized, returning null. at PlayerActorSync#UserIdentity:55 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) PlayerActorSync:get_UserIdentity() LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:15.0130506+00:00 Error playerActorSync doesn't have an UserIdentity LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:15.4291348+00:00 Log PlayerSync.UserIdentity set for 1178DAF36928A466 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Networking.d__54:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__43:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__1(GetAccountInfoResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EnteredDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:18.5514787+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Connected Connected to DB0F9F3FA79A74BB LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:18.5514787+00:00 Log CLIENT: Setting RemoteConnectionId to 3246386546310603634 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:18.5524786+00:00 Log Server Accepted (IP=78.159.122.97;Port=18529) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) System.Action`1:Invoke(T) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:19.2718224+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(MonolithHub, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:19.2731244+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:19.2731244+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:19.2731244+00:00 Log LoadingScreen.OnEnable(MonolithHub) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:19.2731244+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 24) Unloading 674 unused Assets to reduce memory usage. Loaded Objects now: 1083844. Total: 1258.356600 ms (FindLiveObjects: 70.268500 ms CreateObjectMapping: 38.535100 ms MarkObjects: 1147.678200 ms DeleteObjects: 1.874200 ms) 2024-07-17T11:12:20.5674267+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_Rest, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:20.5674267+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 55 Unused Serialized files (Serialized files now loaded: 24) UnloadTime: 24.205400 ms 2024-07-17T11:12:21.1404555+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:21.2615937+00:00 Log LoadingScreen.OnSceneLoaded(MonolithHub, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:21.3021573+00:00 Log PlayerSync.local set for AF3D0BE8A8647EC9 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnPostSceneLoad(String, String) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:21.3021573+00:00 Log PlayerSync.UserIdentity set for AF3D0BE8A8647EC9 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__195:MoveNext() PlayerSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnPostSceneLoad(String, String) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnPostSceneLoad(String, String) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() [ line 648] (Filename: Line: 648) 2024-07-17T11:12:21.3674281+00:00 Log PlayerActorSync.Initialize(AF3D0BE8A8647EC9, NetObjectKey - Full uint packedKey: 4194306 | SceneIndex 1 | ObjectId 2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnPostSceneLoad(String, String) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:21.3674281+00:00 Log Time to Single load 'MonolithHub' 2.10 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:21.3724281+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:21.3744287+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:21.4389068+00:00 Log LoadingScreen.OnLocalPlayerInitialized(MonolithHub) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:21.4389068+00:00 Warning LoadingScreen.OnLocalPlayerInitialized still loading scenes LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:21.4799296+00:00 Log Received remote sha: 2fd7a2bc2e2e2132003c4ecf137daad6dd56657a LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-17T11:12:21.4799296+00:00 Exception System.InvalidOperationException: SHA MISMATCH. Client '3a75fe2c448ed432513370ae5d55da1bc2b6bf81', Server '2fd7a2bc2e2e2132003c4ecf137daad6dd56657a' 0x00007FFAA0C66DDC (UnityPlayer) 0x00007FFAA0C6A0E3 (UnityPlayer) 0x00007FFAA0C576CD (UnityPlayer) 0x00007FFAA151C8DE (UnityPlayer) UnityMain 0x00007FFAA107FC07 (UnityPlayer) UnityMain 0x00007FFA6C2E54F8 (GameAssembly) WriteZStream 0x00007FFA6C2E52EC (GameAssembly) WriteZStream 0x00007FFA6BE46197 (GameAssembly) WriteZStream 0x00007FFA6C065CAC (GameAssembly) WriteZStream 0x00007FFA6CCE3458 (GameAssembly) WriteZStream 0x00007FFA6CD86723 (GameAssembly) WriteZStream 0x00007FFA6CD93900 (GameAssembly) WriteZStream 0x00007FFA6C1A6A5F (GameAssembly) WriteZStream 0x00007FFA6C1A9526 (GameAssembly) WriteZStream 0x00007FFA6AA2A003 (GameAssembly) WriteZStream 0x00007FFA6C23097B (GameAssembly) WriteZStream 0x00007FFA6C2356A0 (GameAssembly) WriteZStream 0x00007FFA6A98D6BA (GameAssembly) WriteZStream 0x00007FFA6A519CCC (GameAssembly) WriteZStream 0x00007FFA6A3B6780 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAA0FFD4D0 (UnityPlayer) UnityMain 0x00007FFAA1000073 (UnityPlayer) UnityMain 0x00007FFAA0EDE47F (UnityPlayer) UnityMain 0x00007FFAA0EDE493 (UnityPlayer) UnityMain 0x00007FFAA0EE08EC (UnityPlayer) UnityMain 0x00007FFAA0C8E4DE (UnityPlayer) 0x00007FFAA0C8D23A (UnityPlayer) 0x00007FFAA0C91418 (UnityPlayer) 0x00007FFAA0C94F1B (UnityPlayer) UnityMain 0x00007FF6430F11F2 (Last Epoch) 0x00007FFB1D41257D (KERNEL32) BaseThreadInitThunk 0x00007FFB1E50AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:21.4799296+00:00 Log Received remote host: prod-prod-a-eu-west-78gnl-gf74h LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(MessageServerInfoHost) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2082 unused Assets to reduce memory usage. Loaded Objects now: 1078474. Total: 1191.104300 ms (FindLiveObjects: 42.213600 ms CreateObjectMapping: 41.212100 ms MarkObjects: 1103.455500 ms DeleteObjects: 4.222700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 23) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1078563. Total: 1185.798500 ms (FindLiveObjects: 43.055800 ms CreateObjectMapping: 39.679300 ms MarkObjects: 1101.753800 ms DeleteObjects: 1.308700 ms) 2024-07-17T11:12:24.0735278+00:00 Log There is currently more than one instance of ZoneChapterManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:24.0745270+00:00 Log LoadingScreen.OnSceneLoaded(M_Rest, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:24.0745270+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:24.0745270+00:00 Log LoadingScreen.DisableAsync(M_Rest, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:24.1165742+00:00 Log Time to Additive load 'M_Rest' 3.55 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:24.1876595+00:00 Log LoadingScreen.OnDisable(M_Rest) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:24.1886595+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:46.7640672+00:00 Log Check Minimale Verderbnis: 0
Maximale Verderbnis: 50

Verderbnis erhöht die LP und den verursachten Schaden von Monstern
Verderbnis erhöht die Seltenheit von Gegenständen und die erhaltene Erfahrung
Verderbnis erhöht zusätzlich die Gebietsstufe LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) HitAction:Invoke(DamageTheme) LE.Networking.Monolith.MonolithNetworkManager:ReceiveDifficultyRequest(NetPlayer, MessageMonolithDifficultyRequest) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:48.6444795+00:00 Warning [FMOD] Event not found: sfx_ui_monolithlaunch LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.ButtonSounds:OnClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.PropertyChangingEventHandler:Invoke(Object, PropertyChangingEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:53.6972134+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:53.6972134+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:53.6982130+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:53.9466088+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:53.9476122+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:54.8238505+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_M260, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:54.8238505+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 28 Unused Serialized files (Serialized files now loaded: 29) Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 1106422. Total: 1194.750600 ms (FindLiveObjects: 46.857600 ms CreateObjectMapping: 38.520800 ms MarkObjects: 1107.975200 ms DeleteObjects: 1.396300 ms) 2024-07-17T11:12:56.4850940+00:00 Log There is currently more than one instance of ZoneChapterManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:56.4981135+00:00 Log LoadingScreen.OnSceneLoaded(M_M260, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:56.4981135+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:56.4981135+00:00 Log LoadingScreen.DisableAsync(M_M260, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:56.5381607+00:00 Log Time to Additive load 'M_M260' 1.72 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:56.5792656+00:00 Log LoadingScreen.OnDisable(M_M260) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:56.5792656+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:56.5842655+00:00 Log Adding variant index 1 and scene index 276 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ZoneInfoNetworkManager:ReceiveZoneVariantIndex(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:56.8580856+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:57.0208894+00:00 Log Applying variant to scene Sunless Coast, scene index 276 and variant index 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:57.1473268+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:12:57.1473268+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:16:58.1026900+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:16:58.1026900+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:17:03.5599362+00:00 Log Echo indexes and initialization value were reset LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__ClientHandleSceneActive|34_0>d:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:20:35.9039356+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:20:35.9039356+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:20:35.9049357+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingStarted() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:20:36.1539577+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:20:36.1539577+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:20:36.6810063+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_M260, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:20:36.6810063+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 39 Unused Serialized files (Serialized files now loaded: 28) Unloading 19363 unused Assets to reduce memory usage. Loaded Objects now: 1133668. Total: 1272.849900 ms (FindLiveObjects: 70.115200 ms CreateObjectMapping: 40.070000 ms MarkObjects: 1153.859300 ms DeleteObjects: 8.805100 ms) 2024-07-17T11:20:38.2562808+00:00 Log LoadingScreen.OnSceneLoaded(M_M260, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:20:38.2620140+00:00 Log LoadingScreen.OnSceneLoaded(0) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:20:38.2620140+00:00 Log LoadingScreen.DisableAsync(M_M260, True) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:20:38.3041274+00:00 Log Time to Additive load 'M_M260' 1.63 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:20:38.3086364+00:00 Log Adding variant index 1 and scene index 276 to FxManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ZoneInfoNetworkManager:ReceiveZoneVariantIndex(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageZoneSceneVariant(NetPlayer, MessageZoneSceneVariant) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:20:38.3096365+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished() EnteredDownedStateAction:Invoke() LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:20:38.4512158+00:00 Log Applying variant to scene Sunless Coast, scene index 276 and variant index 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:20:38.7830634+00:00 Log LoadingScreen.OnDisable(M_M260) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:20:38.7830634+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:20:38.7830634+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:20:38.7840636+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() EnteredDownedStateAction:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() EnteredDownedStateAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-17T11:30:41.5576798+00:00 Warning DOTWEEN ► Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenManager:GetTweener() DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3) DG.Tweening.DOTween:To(DOGetter`1, DOSetter`1, Color, Single) DG.Tweening.DOTweenAnimation:CreateTween() DG.Tweening.DOTweenAnimation:Awake() SkillTree:open() SkillsPanelManager:openSkillTree(Ability) SpecialisedAbilityIcon:clicked() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.PropertyChangingEventHandler:Invoke(Object, PropertyChangingEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Crash!!!