Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Radeon RX 5500 XT (ID=0x7340) Vendor: VRAM: 8151 MB Driver: 30.0.13023.4001 D3D11 device created for Microsoft Media Foundation video decoding. The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found Particle system meshes will only work with exactly one (1) sub mesh UnityEngine.Resources:Load(String) VFXManager:get() VFXManager:EditorReset() [ line 279] (Filename: Line: 279) Particle system meshes will only work with exactly one (1) sub mesh UnityEngine.Resources:Load(String) VFXManager:get() VFXManager:EditorReset() [ line 279] (Filename: Line: 279) Particle system meshes will only work with exactly one (1) sub mesh UnityEngine.Resources:Load(String) VFXManager:get() VFXManager:EditorReset() [ line 279] (Filename: Line: 279) Particle system meshes will only work with exactly one (1) sub mesh UnityEngine.Resources:Load(String) VFXManager:get() VFXManager:EditorReset() [ line 279] (Filename: Line: 279) [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'ChatTextTagged') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) UnloadTime: 9.945000 ms game version: 0.8.5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7 Unused Serialized files (Serialized files now loaded: 8) UnloadTime: 5.409500 ms Unloading 597 unused Assets to reduce memory usage. Loaded Objects now: 682602. Total: 949.850200 ms (FindLiveObjects: 29.467600 ms CreateObjectMapping: 51.813800 ms MarkObjects: 867.171900 ms DeleteObjects: 1.396700 ms) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'CapitalizationManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.CapitalizationManager:logFilterIsNull() Crosstales.BWF.Manager.CapitalizationManager:ReplaceAll(String, Boolean, String, String) Crosstales.BWF.BWFManager:ReplaceAll(String, ManagerMask, String[]) ChatMessageVisuals:Initialize(ChatMsg) ChatManager:DrawChatMessage(ChatMsg) System.Action`1:Invoke(T) ChannelManager:Channel_OnMessageAdded(ChatChannel, ChatMsg) System.Action`2:Invoke(T1, T2) ChatChannel:AddMessage(ChatMsg) ChannelManager:SortMessage(ChatMsg) ChatManager:InitChat() LE.Services.<>c:b__20_0(Result`1) UnityEngine.CameraCallback:Invoke(Camera) AccelByte.Core.ResultCallbackExtension:TryError(ResultCallback`1, Error) AccelByte.Api.d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'PunctuationManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.PunctuationManager:logFilterIsNull() Crosstales.BWF.Manager.PunctuationManager:ReplaceAll(String, Boolean, String, String) Crosstales.BWF.BWFManager:ReplaceAll(String, ManagerMask, String[]) ChatMessageVisuals:Initialize(ChatMsg) ChatManager:DrawChatMessage(ChatMsg) System.Action`1:Invoke(T) ChannelManager:Channel_OnMessageAdded(ChatChannel, ChatMsg) System.Action`2:Invoke(T1, T2) ChatChannel:AddMessage(ChatMsg) ChannelManager:SortMessage(ChatMsg) ChatManager:InitChat() LE.Services.<>c:b__20_0(Result`1) UnityEngine.CameraCallback:Invoke(Camera) AccelByte.Core.ResultCallbackExtension:TryError(ResultCallback`1, Error) AccelByte.Api.d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line 648] (Filename: Line: 648) Could not load filter New Loot Filter! Could not find file "C:\Users\l-elr\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Filters\New Loot Filter.xml" UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemFiltering.ItemFilterManager:LoadFilter(String) ItemFiltering.ItemFilterManager:OnCharacterLoad(CharacterDataTracker) System.Action`1:Invoke(T) d__15:MoveNext() CharacterDataTracker:SetupCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.8116226 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 10) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at LE.UI.Party.PartyOverviewController+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.PartyOverviewController.Init () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.UI.Party.d__8:MoveNext() LE.UI.Party.PartyOverviewController:Init() (Filename: currently not available on il2cpp Line: -1) Unloading 429 unused Assets to reduce memory usage. Loaded Objects now: 726085. Total: 1118.459700 ms (FindLiveObjects: 36.484900 ms CreateObjectMapping: 71.460700 ms MarkObjects: 1009.173200 ms DeleteObjects: 1.340500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load EoT 2.31 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 8.599800 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 648 unused Assets to reduce memory usage. Loaded Objects now: 744535. Total: 1137.111800 ms (FindLiveObjects: 35.766700 ms CreateObjectMapping: 78.140900 ms MarkObjects: 1020.601200 ms DeleteObjects: 2.602500 ms) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.CameraCallback:Invoke(Camera) UnityEngine.CameraCallback:Invoke(Camera) UsedAbilityAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.CameraCallback:Invoke(Camera) UnityEngine.CameraCallback:Invoke(Camera) UsedAbilityAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0003471375 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 745432. Total: 1151.915000 ms (FindLiveObjects: 40.965700 ms CreateObjectMapping: 75.743200 ms MarkObjects: 1034.068000 ms DeleteObjects: 1.137800 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load MonolithHub 1.17 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 45 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 19.079600 ms Unloading 721 unused Assets to reduce memory usage. Loaded Objects now: 761345. Total: 1163.560700 ms (FindLiveObjects: 35.859400 ms CreateObjectMapping: 81.999100 ms MarkObjects: 1042.658900 ms DeleteObjects: 3.043000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 761345. Total: 1163.034400 ms (FindLiveObjects: 36.253500 ms CreateObjectMapping: 87.311600 ms MarkObjects: 1038.345100 ms DeleteObjects: 1.123600 ms) PreLoading Scene: M_E50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:tryAutoTravel(EchoWebIslandUI) EchoWebIslandUI:rightClicked() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:tryAutoTravel(EchoWebIslandUI) EchoWebIslandUI:rightClicked() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:tryAutoTravel(EchoWebIslandUI) EchoWebIslandUI:rightClicked() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:tryAutoTravel(EchoWebIslandUI) EchoWebIslandUI:rightClicked() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 3462456 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:tryAutoTravel(EchoWebIslandUI) EchoWebIslandUI:rightClicked() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found Finished Load Scene References, Time Taken: 2.471336 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:tryAutoTravel(EchoWebIslandUI) EchoWebIslandUI:rightClicked() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() MonolithTimelinePanelManager:tryAutoTravel(EchoWebIslandUI) EchoWebIslandUI:rightClicked() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 786919. Total: 1181.544500 ms (FindLiveObjects: 39.351600 ms CreateObjectMapping: 78.181200 ms MarkObjects: 1062.822900 ms DeleteObjects: 1.188500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_E50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_E50 3.69 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 43 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 26.176300 ms Unloading 722 unused Assets to reduce memory usage. Loaded Objects now: 890702. Total: 1169.933200 ms (FindLiveObjects: 42.631000 ms CreateObjectMapping: 60.827700 ms MarkObjects: 1064.348100 ms DeleteObjects: 2.125700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 890702. Total: 1191.147000 ms (FindLiveObjects: 42.270300 ms CreateObjectMapping: 82.442700 ms MarkObjects: 1065.181900 ms DeleteObjects: 1.251400 ms) Uploading Crash Report ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0003662109 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 10508 unused Assets to reduce memory usage. Loaded Objects now: 975594. Total: 1424.313100 ms (FindLiveObjects: 57.250400 ms CreateObjectMapping: 87.541900 ms MarkObjects: 1258.487600 ms DeleteObjects: 21.032700 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.45 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 84.354600 ms Unloading 653 unused Assets to reduce memory usage. Loaded Objects now: 825932. Total: 1338.942000 ms (FindLiveObjects: 43.529900 ms CreateObjectMapping: 86.943400 ms MarkObjects: 1206.197600 ms DeleteObjects: 2.270700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 14) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 825932. Total: 1332.900200 ms (FindLiveObjects: 42.023100 ms CreateObjectMapping: 84.182000 ms MarkObjects: 1205.477600 ms DeleteObjects: 1.216800 ms) PreLoading Scene: M_D10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 4426083 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 4.963745 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) Unloading 236 unused Assets to reduce memory usage. Loaded Objects now: 838355. Total: 1372.265400 ms (FindLiveObjects: 48.959700 ms CreateObjectMapping: 65.205300 ms MarkObjects: 1256.568900 ms DeleteObjects: 1.531200 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_D10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_D10 6.38 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 31 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 11.475200 ms Unloading 643 unused Assets to reduce memory usage. Loaded Objects now: 874114. Total: 1355.502000 ms (FindLiveObjects: 44.411100 ms CreateObjectMapping: 68.835400 ms MarkObjects: 1239.330100 ms DeleteObjects: 2.925100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 874114. Total: 1350.023000 ms (FindLiveObjects: 43.057100 ms CreateObjectMapping: 64.872200 ms MarkObjects: 1240.885000 ms DeleteObjects: 1.208200 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at RFX4_ShaderFloatCurve.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.Instantiate (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawn (UnityEngine.Vector3 location, System.Single yRot, BeardedManStudios.Forge.Networking.NetworkingPlayer networkingPlayer, UnityEngine.GameObject overrideObject, AbilitySync+PositionSyncType positionSyncType) [0x00000] in <00000000000000000000000000000000>:0 at MonsterGenerator.generateCommonPack (ActorData monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel, System.Boolean rename, System.Int32 namelistIndex, System.Int32 newNameIndex) [0x00000] in <00000000000000000000000000000000>:0 at Spawner.generateEntities () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RFX4_ShaderFloatCurve.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.Instantiate (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawn (UnityEngine.Vector3 location, System.Single yRot, BeardedManStudios.Forge.Networking.NetworkingPlayer networkingPlayer, UnityEngine.GameObject overrideObject, AbilitySync+PositionSyncType positionSyncType) [0x00000] in <00000000000000000000000000000000>:0 at MonsterGenerator.generateCommonPack (ActorData monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel, System.Boolean rename, System.Int32 namelistIndex, System.Int32 newNameIndex) [0x00000] in <00000000000000000000000000000000>:0 at Spawner.generateEntities () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RFX4_ShaderFloatCurve.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.Instantiate (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawn (UnityEngine.Vector3 location, System.Single yRot, BeardedManStudios.Forge.Networking.NetworkingPlayer networkingPlayer, UnityEngine.GameObject overrideObject, AbilitySync+PositionSyncType positionSyncType) [0x00000] in <00000000000000000000000000000000>:0 at MonsterGenerator.generateCommonPack (ActorData monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel, System.Boolean rename, System.Int32 namelistIndex, System.Int32 newNameIndex) [0x00000] in <00000000000000000000000000000000>:0 at Spawner.generateEntities () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at RFX4_ShaderFloatCurve.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.Instantiate (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawn (UnityEngine.Vector3 location, System.Single yRot, BeardedManStudios.Forge.Networking.NetworkingPlayer networkingPlayer, UnityEngine.GameObject overrideObject, AbilitySync+PositionSyncType positionSyncType) [0x00000] in <00000000000000000000000000000000>:0 at MonsterGenerator.generateCommonPack (ActorData monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel, System.Boolean rename, System.Int32 namelistIndex, System.Int32 newNameIndex) [0x00000] in <00000000000000000000000000000000>:0 at Spawner.generateEntities () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) MonsterGenerator:generateCommonPack(ActorData, Spawner, Int32, Int32, Boolean, Boolean, Boolean, Boolean, Int32, Int32) Spawner:generateEntities() (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) player MainPlayer(Clone) died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting to load a Monolith scene with no MonolithInformation! Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0002441406 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() DyingPlayer:respawn() DyingPlayer:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 957 unused Assets to reduce memory usage. Loaded Objects now: 926814. Total: 1461.461300 ms (FindLiveObjects: 49.509400 ms CreateObjectMapping: 81.612400 ms MarkObjects: 1327.938800 ms DeleteObjects: 2.400200 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.48 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 49.641300 ms Failed to create agent because it is not close enough to the NavMesh PlayerSpawn:placePlayer(Actor, Boolean) PlayerSpawnManager:placePlayer(Actor, String, Int32, Boolean) PlayerSpawnManager:onSceneLoad(String) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh PlayerSpawn:placePlayer(Actor, Boolean) PlayerSpawnManager:placePlayer(Actor, String, Int32, Boolean) PlayerSpawnManager:onSceneLoad(String) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh PlayerSpawn:placePlayer(Actor, Boolean) PlayerSpawnManager:placePlayer(Actor, String, Int32, Boolean) PlayerSpawnManager:onSceneLoad(String) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh PlayerSpawn:placePlayer(Actor, Boolean) PlayerSpawnManager:placePlayer(Actor, String, Int32, Boolean) PlayerSpawnManager:onSceneLoad(String) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh PlayerSpawn:placePlayer(Actor, Boolean) PlayerSpawnManager:placePlayer(Actor, String, Int32, Boolean) PlayerSpawnManager:onSceneLoad(String) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh PlayerSpawn:placePlayer(Actor, Boolean) PlayerSpawnManager:placePlayer(Actor, String, Int32, Boolean) PlayerSpawnManager:onSceneLoad(String) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh PlayerSpawn:placePlayer(Actor, Boolean) PlayerSpawnManager:placePlayer(Actor, String, Int32, Boolean) PlayerSpawnManager:onSceneLoad(String) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh PlayerSpawn:placePlayer(Actor, Boolean) PlayerSpawnManager:placePlayer(Actor, String, Int32, Boolean) PlayerSpawnManager:onSceneLoad(String) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 648] (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh PlayerSpawn:placePlayer(Actor, Boolean) PlayerSpawnManager:placePlayer(Actor, String, Int32, Boolean) PlayerSpawnManager:onSceneLoad(String) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 648] (Filename: Line: 648) Unloading 745 unused Assets to reduce memory usage. Loaded Objects now: 866119. Total: 1432.230000 ms (FindLiveObjects: 45.293700 ms CreateObjectMapping: 93.349400 ms MarkObjects: 1291.000000 ms DeleteObjects: 2.586500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 15) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 866119. Total: 1425.995100 ms (FindLiveObjects: 43.551200 ms CreateObjectMapping: 85.977400 ms MarkObjects: 1295.218000 ms DeleteObjects: 1.247700 ms) PreLoading Scene: G40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0002441406 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 873389. Total: 1466.459300 ms (FindLiveObjects: 45.316300 ms CreateObjectMapping: 84.061000 ms MarkObjects: 1335.779100 ms DeleteObjects: 1.302300 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene G40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load G40 1.50 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 51 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 11.378700 ms Unloading 281 unused Assets to reduce memory usage. Loaded Objects now: 902044. Total: 1453.628800 ms (FindLiveObjects: 44.445800 ms CreateObjectMapping: 86.831000 ms MarkObjects: 1320.427200 ms DeleteObjects: 1.924300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 902044. Total: 1446.097900 ms (FindLiveObjects: 45.260300 ms CreateObjectMapping: 82.651600 ms MarkObjects: 1316.953100 ms DeleteObjects: 1.231700 ms) PreLoading Scene: G60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Finished Load Scene References, Time Taken: 1.027588 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 918183. Total: 1469.590800 ms (FindLiveObjects: 47.988400 ms CreateObjectMapping: 79.402300 ms MarkObjects: 1340.914300 ms DeleteObjects: 1.285500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene G60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load G60 2.52 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 51 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 56.514500 ms Unloading 1088 unused Assets to reduce memory usage. Loaded Objects now: 972469. Total: 1486.384000 ms (FindLiveObjects: 50.609400 ms CreateObjectMapping: 94.278400 ms MarkObjects: 1335.037300 ms DeleteObjects: 6.458200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 972469. Total: 1488.211700 ms (FindLiveObjects: 51.289500 ms CreateObjectMapping: 93.649900 ms MarkObjects: 1342.007900 ms DeleteObjects: 1.263500 ms) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) GenerateItems:SpawnItemAtPoint(Vector3, Int32, Boolean, Single, Int32) d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 334] (Filename: Line: 334) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) PreLoading Scene: G70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.100708 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 11676 unused Assets to reduce memory usage. Loaded Objects now: 1139200. Total: 1823.623100 ms (FindLiveObjects: 73.841900 ms CreateObjectMapping: 92.412700 ms MarkObjects: 1632.361900 ms DeleteObjects: 25.006000 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene G70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load G70 1.95 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 48 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 84.788900 ms Unloading 1149 unused Assets to reduce memory usage. Loaded Objects now: 1061107. Total: 1757.420300 ms (FindLiveObjects: 62.087100 ms CreateObjectMapping: 91.103400 ms MarkObjects: 1598.631500 ms DeleteObjects: 5.597900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1061107. Total: 1749.356600 ms (FindLiveObjects: 69.738300 ms CreateObjectMapping: 95.308900 ms MarkObjects: 1582.964100 ms DeleteObjects: 1.344400 ms) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) submeshIndex out of range. Clampped to 0. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) PreLoading Scene: G80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0002441406 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 9568 unused Assets to reduce memory usage. Loaded Objects now: 1094419. Total: 1832.898200 ms (FindLiveObjects: 68.879500 ms CreateObjectMapping: 90.510100 ms MarkObjects: 1653.261300 ms DeleteObjects: 20.246700 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene G80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load G80 1.85 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 50 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 46.983700 ms Unloading 805 unused Assets to reduce memory usage. Loaded Objects now: 1149690. Total: 1780.071100 ms (FindLiveObjects: 68.798900 ms CreateObjectMapping: 84.973500 ms MarkObjects: 1623.391800 ms DeleteObjects: 2.906100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1149690. Total: 1796.288800 ms (FindLiveObjects: 68.430600 ms CreateObjectMapping: 95.133900 ms MarkObjects: 1631.360700 ms DeleteObjects: 1.363100 ms) PreLoading Scene: G90 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.8381348 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 387 unused Assets to reduce memory usage. Loaded Objects now: 1149196. Total: 1829.615700 ms (FindLiveObjects: 80.710200 ms CreateObjectMapping: 97.013300 ms MarkObjects: 1649.923300 ms DeleteObjects: 1.968500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene G90 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load G90 2.69 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 99.537900 ms Unloading 1232 unused Assets to reduce memory usage. Loaded Objects now: 1123865. Total: 1806.814000 ms (FindLiveObjects: 66.847300 ms CreateObjectMapping: 87.100600 ms MarkObjects: 1647.634400 ms DeleteObjects: 5.231400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1123865. Total: 1825.850400 ms (FindLiveObjects: 66.353100 ms CreateObjectMapping: 100.297800 ms MarkObjects: 1657.787600 ms DeleteObjects: 1.411100 ms) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) PreLoading Scene: G93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.04980469 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 3980 unused Assets to reduce memory usage. Loaded Objects now: 1278997. Total: 2105.045200 ms (FindLiveObjects: 82.005600 ms CreateObjectMapping: 92.562700 ms MarkObjects: 1923.927400 ms DeleteObjects: 6.549100 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene G93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load G93 2.18 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 235.321700 ms Unloading 922 unused Assets to reduce memory usage. Loaded Objects now: 1182938. Total: 2033.067800 ms (FindLiveObjects: 72.667400 ms CreateObjectMapping: 90.789400 ms MarkObjects: 1865.522100 ms DeleteObjects: 4.088300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1182938. Total: 2038.428100 ms (FindLiveObjects: 85.588500 ms CreateObjectMapping: 95.499100 ms MarkObjects: 1855.898000 ms DeleteObjects: 1.441800 ms) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) DOTWEEN ► Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenManager:GetTweener() DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3) DG.Tweening.DOTween:To(DOGetter`1, DOSetter`1, Color, Single) DG.Tweening.DOTweenAnimation:CreateTween() DG.Tweening.DOTweenAnimation:Awake() SkillTree:open() SkillsPanelManager:openSkillTree(Ability) LevelUpSkillsButtonButton:Clicked() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: G100 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0002441406 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 3790 unused Assets to reduce memory usage. Loaded Objects now: 1197173. Total: 2083.647400 ms (FindLiveObjects: 83.471800 ms CreateObjectMapping: 93.667700 ms MarkObjects: 1896.663000 ms DeleteObjects: 9.844500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene G100 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load G100 2.10 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 43.555000 ms Unloading 414 unused Assets to reduce memory usage. Loaded Objects now: 1186706. Total: 2050.936400 ms (FindLiveObjects: 69.086600 ms CreateObjectMapping: 90.740400 ms MarkObjects: 1888.501800 ms DeleteObjects: 2.607500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1186706. Total: 2027.206600 ms (FindLiveObjects: 70.760500 ms CreateObjectMapping: 86.545700 ms MarkObjects: 1868.468200 ms DeleteObjects: 1.432000 ms) PreLoading Scene: G90 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.4541016 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 1187154. Total: 2030.082500 ms (FindLiveObjects: 71.888600 ms CreateObjectMapping: 75.827500 ms MarkObjects: 1880.886000 ms DeleteObjects: 1.479900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene G90 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load G90 2.51 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 24.826800 ms Unloading 297 unused Assets to reduce memory usage. Loaded Objects now: 1254937. Total: 2077.130500 ms (FindLiveObjects: 74.482800 ms CreateObjectMapping: 89.762500 ms MarkObjects: 1910.830700 ms DeleteObjects: 2.054100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1254937. Total: 2080.043400 ms (FindLiveObjects: 81.564400 ms CreateObjectMapping: 94.624800 ms MarkObjects: 1902.342400 ms DeleteObjects: 1.511000 ms) PreLoading Scene: G100 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0002441406 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 1284943. Total: 2087.694700 ms (FindLiveObjects: 77.711200 ms CreateObjectMapping: 90.804300 ms MarkObjects: 1917.654800 ms DeleteObjects: 1.524000 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene G100 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load G100 2.10 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 91.975300 ms Unloading 721 unused Assets to reduce memory usage. Loaded Objects now: 1186384. Total: 2025.778200 ms (FindLiveObjects: 69.331500 ms CreateObjectMapping: 89.325100 ms MarkObjects: 1863.453800 ms DeleteObjects: 3.667300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1186384. Total: 2033.340400 ms (FindLiveObjects: 70.446200 ms CreateObjectMapping: 95.350100 ms MarkObjects: 1866.114200 ms DeleteObjects: 1.429100 ms) PreLoading Scene: G90 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.4526367 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() UsedAbilityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.AsyncCompletedEventHandler:Invoke(Object, AsyncCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 1186650. Total: 2063.142200 ms (FindLiveObjects: 81.703800 ms CreateObjectMapping: 91.551700 ms MarkObjects: 1888.385400 ms DeleteObjects: 1.501100 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene G90 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load G90 2.55 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 24.991400 ms Unloading 267 unused Assets to reduce memory usage. Loaded Objects now: 1254692. Total: 2058.604600 ms (FindLiveObjects: 75.133700 ms CreateObjectMapping: 90.561700 ms MarkObjects: 1890.864000 ms DeleteObjects: 2.044400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1254692. Total: 2057.376600 ms (FindLiveObjects: 75.133100 ms CreateObjectMapping: 89.069500 ms MarkObjects: 1891.707700 ms DeleteObjects: 1.465800 ms) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) ItemDrop:g__spawnRandomItemForActor|44_1(Actor, <>c__DisplayClass44_0&) ItemDrop:DropItem(Int32, Vector3, Single, Boolean, Single, BaseDropRates, Boolean, Single, Single, DropFlags) ItemDrop:DropItem() DeathItemDrop:OnDeath(Dying) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) ItemDrop:g__spawnRandomItemForActor|44_1(Actor, <>c__DisplayClass44_0&) ItemDrop:DropItem(Int32, Vector3, Single, Boolean, Single, BaseDropRates, Boolean, Single, Single, DropFlags) ItemDrop:DropItem() DeathItemDrop:OnDeath(Dying) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PoolWithTransformReference`1:getNew(Vector3, Boolean) GroundItemVisualsManager:createGroundItemVisuals(ItemDataUnpacked, Vector3, UInt32, Boolean) GroundItemManager:dropItemForPlayer(Actor, ItemData, Vector3, Boolean) GenerateItems:spawnRandomItem(Vector3, Int32, Boolean, ItemLocationTag, Int32, Int32, Int32) ItemDrop:g__spawnRandomItemForActor|44_1(Actor, <>c__DisplayClass44_0&) ItemDrop:DropItem(Int32, Vector3, Single, Boolean, Single, BaseDropRates, Boolean, Single, Single, DropFlags) ItemDrop:DropItem() DeathItemDrop:OnDeath(Dying) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() [ line 334] (Filename: Line: 334) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnMutableVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, System.Boolean isMutable, System.Single increasedRadius, System.Single increasedHeight, System.Single increasedArcSize, System.Single increasedDuration, System.Single increasedLength) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report Uploading Crash Report Setting up 8 worker threads for Enlighten. Thread -> id: 21a8 -> priority: 1 Thread -> id: 2378 -> priority: 1 Thread -> id: 2254 -> priority: 1 Thread -> id: 1d58 -> priority: 1 Thread -> id: 2f5c -> priority: 1 Thread -> id: bc4 -> priority: 1 Thread -> id: 694 -> priority: 1 Thread -> id: 1f38 -> priority: 1