Initialize engine version: 2019.4.2f1 (20b4642a3455) [Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: VRAM: 6052 MB Driver: 27.21.14.5206 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 53.979000 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) game version: Beta 0.7.9f UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script on this Behaviour (Game Object 'ClientLauncher') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 22.504100 ms Unloading 549 unused Assets to reduce memory usage. Loaded Objects now: 378236. Total: 669.333500 ms (FindLiveObjects: 14.727200 ms CreateObjectMapping: 50.610900 ms MarkObjects: 601.903100 ms DeleteObjects: 2.091600 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientLauncher UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) EventSystem UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Canvas UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'ClientLauncher') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 7.696400 ms Unloading 332 unused Assets to reduce memory usage. Loaded Objects now: 379129. Total: 557.052700 ms (FindLiveObjects: 15.006500 ms CreateObjectMapping: 48.870400 ms MarkObjects: 474.991600 ms DeleteObjects: 18.183500 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:ProcessLogin() d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:ProcessLogin() d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at AuthenticateLogin.SubmitLoginRequest (System.String usernameOverride, System.String passwordOverride) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Data has already been loadedTrue UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemContainersManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() AbilityObjectCreatedAction:Invoke(Ability, GameObject) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate.Invoke (PixelCrushers.DialogueSystem.Usable usable) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectCreatedAction:Invoke(Ability, GameObject) (Filename: currently not available on il2cpp Line: -1) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() AbilityObjectCreatedAction:Invoke(Ability, GameObject) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 863 unused Assets to reduce memory usage. Loaded Objects now: 397090. Total: 642.638100 ms (FindLiveObjects: 27.966400 ms CreateObjectMapping: 56.873600 ms MarkObjects: 554.736200 ms DeleteObjects: 3.061400 ms) Time to load EmptyForLoading 0.98 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 2.785200 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 416288. Total: 620.754300 ms (FindLiveObjects: 18.098700 ms CreateObjectMapping: 53.767400 ms MarkObjects: 548.323700 ms DeleteObjects: 0.563500 ms) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate.Invoke (PixelCrushers.DialogueSystem.Usable usable) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectCreatedAction:Invoke(Ability, GameObject) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate.Invoke (PixelCrushers.DialogueSystem.Usable usable) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectCreatedAction:Invoke(Ability, GameObject) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate.Invoke (PixelCrushers.DialogueSystem.Usable usable) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectCreatedAction:Invoke(Ability, GameObject) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate.Invoke (PixelCrushers.DialogueSystem.Usable usable) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectCreatedAction:Invoke(Ability, GameObject) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate.Invoke (PixelCrushers.DialogueSystem.Usable usable) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectCreatedAction:Invoke(Ability, GameObject) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate.Invoke (PixelCrushers.DialogueSystem.Usable usable) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectCreatedAction:Invoke(Ability, GameObject) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate.Invoke (PixelCrushers.DialogueSystem.Usable usable) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectCreatedAction:Invoke(Ability, GameObject) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate.Invoke (PixelCrushers.DialogueSystem.Usable usable) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectCreatedAction:Invoke(Ability, GameObject) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate.Invoke (PixelCrushers.DialogueSystem.Usable usable) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectCreatedAction:Invoke(Ability, GameObject) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate.Invoke (PixelCrushers.DialogueSystem.Usable usable) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectCreatedAction:Invoke(Ability, GameObject) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate.Invoke (PixelCrushers.DialogueSystem.Usable usable) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectCreatedAction:Invoke(Ability, GameObject) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate.Invoke (PixelCrushers.DialogueSystem.Usable usable) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectCreatedAction:Invoke(Ability, GameObject) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate.Invoke (PixelCrushers.DialogueSystem.Usable usable) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectCreatedAction:Invoke(Ability, GameObject) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate.Invoke (PixelCrushers.DialogueSystem.Usable usable) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectCreatedAction:Invoke(Ability, GameObject) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate.Invoke (PixelCrushers.DialogueSystem.Usable usable) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectCreatedAction:Invoke(Ability, GameObject) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate.Invoke (PixelCrushers.DialogueSystem.Usable usable) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectCreatedAction:Invoke(Ability, GameObject) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate.Invoke (PixelCrushers.DialogueSystem.Usable usable) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectCreatedAction:Invoke(Ability, GameObject) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate.Invoke (PixelCrushers.DialogueSystem.Usable usable) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectCreatedAction:Invoke(Ability, GameObject) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate.Invoke (PixelCrushers.DialogueSystem.Usable usable) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectCreatedAction:Invoke(Ability, GameObject) (Filename: currently not available on il2cpp Line: -1) Failed to connect to chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnected from the chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ChatManager:Login() d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to reconnect to chat UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate.Invoke (PixelCrushers.DialogueSystem.Usable usable) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectCreatedAction:Invoke(Ability, GameObject) (Filename: currently not available on il2cpp Line: -1) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate.Invoke (PixelCrushers.DialogueSystem.Usable usable) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectCreatedAction:Invoke(Ability, GameObject) (Filename: currently not available on il2cpp Line: -1) Failed to connect to the chat server! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connected to chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Curl error 56: Receiving data failed with unitytls error code 1048578 (Filename: Line: 813) Failed to receive data UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: C50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1489 unused Assets to reduce memory usage. Loaded Objects now: 428659. Total: 722.571200 ms (FindLiveObjects: 24.768500 ms CreateObjectMapping: 50.521800 ms MarkObjects: 643.251800 ms DeleteObjects: 4.028600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 428659. Total: 719.861200 ms (FindLiveObjects: 24.690400 ms CreateObjectMapping: 52.214900 ms MarkObjects: 642.254900 ms DeleteObjects: 0.700500 ms) Time to load EmptyForLoading 1.49 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 32 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.261100 ms Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 469497. Total: 737.376600 ms (FindLiveObjects: 24.055300 ms CreateObjectMapping: 53.832600 ms MarkObjects: 658.720300 ms DeleteObjects: 0.767700 ms) Shrine spawn rate multiplier from zone size | 1.797559 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SummonWolfMutator:OnKill(Ability, Actor) System.Action`2:Invoke(T1, T2) DamageStatsHolder:applyDamage(ProtectionClass) DG.Tweening.Core.DOSetter`1:Invoke(T) HitDetector:hitActor(Actor) HitDetector:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SummonWolfMutator:OnKill(Ability, Actor) System.Action`2:Invoke(T1, T2) DamageStatsHolder:applyDamage(ProtectionClass) DG.Tweening.Core.DOSetter`1:Invoke(T) HitDetector:hitActor(Actor) HitDetector:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SummonWolfMutator:OnKill(Ability, Actor) System.Action`2:Invoke(T1, T2) DamageStatsHolder:applyDamage(ProtectionClass) DG.Tweening.Core.DOSetter`1:Invoke(T) HitDetector:hitActor(Actor) HitDetector:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: E10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1946 unused Assets to reduce memory usage. Loaded Objects now: 446632. Total: 771.113300 ms (FindLiveObjects: 23.854600 ms CreateObjectMapping: 49.384400 ms MarkObjects: 694.182200 ms DeleteObjects: 3.691500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 446632. Total: 749.397100 ms (FindLiveObjects: 22.703300 ms CreateObjectMapping: 54.243900 ms MarkObjects: 671.917700 ms DeleteObjects: 0.531600 ms) Time to load EmptyForLoading 1.61 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 38 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.439900 ms Unloading 131 unused Assets to reduce memory usage. Loaded Objects now: 473900. Total: 765.931000 ms (FindLiveObjects: 23.037800 ms CreateObjectMapping: 52.678900 ms MarkObjects: 689.331000 ms DeleteObjects: 0.882600 ms) Shrine spawn rate multiplier from zone size | 0.5231355 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) loading scene: E20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 730 unused Assets to reduce memory usage. Loaded Objects now: 446738. Total: 743.551100 ms (FindLiveObjects: 24.804500 ms CreateObjectMapping: 55.717100 ms MarkObjects: 658.054100 ms DeleteObjects: 4.974900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 446738. Total: 734.806700 ms (FindLiveObjects: 25.460600 ms CreateObjectMapping: 56.930600 ms MarkObjects: 651.761700 ms DeleteObjects: 0.653100 ms) Time to load EmptyForLoading 1.53 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 33 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.767500 ms Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 471338. Total: 744.961800 ms (FindLiveObjects: 23.482500 ms CreateObjectMapping: 56.072400 ms MarkObjects: 664.401300 ms DeleteObjects: 1.004800 ms) Shrine spawn rate multiplier from zone size | 0.9224352 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SummonWolfMutator:OnKill(Ability, Actor) System.Action`2:Invoke(T1, T2) DamageStatsHolder:applyDamage(ProtectionClass) DG.Tweening.Core.DOSetter`1:Invoke(T) HitDetector:hitActor(Actor) HitDetector:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: E20TR UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2147 unused Assets to reduce memory usage. Loaded Objects now: 447507. Total: 757.169600 ms (FindLiveObjects: 25.171200 ms CreateObjectMapping: 56.047100 ms MarkObjects: 673.020200 ms DeleteObjects: 2.930600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 447507. Total: 752.079700 ms (FindLiveObjects: 27.940800 ms CreateObjectMapping: 58.538200 ms MarkObjects: 665.057800 ms DeleteObjects: 0.542200 ms) Time to load EmptyForLoading 1.58 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable) UnloadTime: 4.464500 ms Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 484629. Total: 750.704800 ms (FindLiveObjects: 23.733100 ms CreateObjectMapping: 57.506800 ms MarkObjects: 668.407800 ms DeleteObjects: 1.056500 ms) Shrine spawn rate multiplier from zone size | 0.914243 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SummonWolfMutator:OnKill(Ability, Actor) System.Action`2:Invoke(T1, T2) DamageStatsHolder:applyDamage(ProtectionClass) DG.Tweening.Core.DOSetter`1:Invoke(T) HitDetector:hitActor(Actor) HitDetector:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SummonWolfMutator:OnKill(Ability, Actor) System.Action`2:Invoke(T1, T2) DamageStatsHolder:applyDamage(ProtectionClass) DG.Tweening.Core.DOSetter`1:Invoke(T) HitDetector:hitActor(Actor) HitDetector:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SummonWolfMutator:OnKill(Ability, Actor) System.Action`2:Invoke(T1, T2) DamageStatsHolder:applyDamage(ProtectionClass) DG.Tweening.Core.DOSetter`1:Invoke(T) HitDetector:hitActor(Actor) HitDetector:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: G90 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4321 unused Assets to reduce memory usage. Loaded Objects now: 450010. Total: 783.343800 ms (FindLiveObjects: 28.821000 ms CreateObjectMapping: 56.108700 ms MarkObjects: 693.769000 ms DeleteObjects: 4.644700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 450010. Total: 756.883600 ms (FindLiveObjects: 27.848900 ms CreateObjectMapping: 56.746000 ms MarkObjects: 671.739700 ms DeleteObjects: 0.548400 ms) Time to load EmptyForLoading 1.62 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 38 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.987800 ms Unloading 206 unused Assets to reduce memory usage. Loaded Objects now: 507354. Total: 784.917700 ms (FindLiveObjects: 26.557500 ms CreateObjectMapping: 58.026200 ms MarkObjects: 699.496900 ms DeleteObjects: 0.836500 ms) 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SummonWolfMutator:OnKill(Ability, Actor) System.Action`2:Invoke(T1, T2) DamageStatsHolder:applyDamage(ProtectionClass) DG.Tweening.Core.DOSetter`1:Invoke(T) HitDetector:hitActor(Actor) HitDetector:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) player MainPlayer(Clone) died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DyingPlayer:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) player MainPlayer(Clone) died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DyingPlayer:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648)