Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path E:/Gry/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06) Vendor: VRAM: 11106 MB Driver: 32.0.15.5599 Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False DisableAutoLoginWithSteam = False GraphicsOptionsFile = UseLidgren = False OfflineMode = False GameServerIP = GameServerPort = PlayFabTitleId = LidgrenPort = EnableQueues = False UseNativeProfiler = False NativeProfilerConfig = NetworkMessageLogging = False Profile = UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() EHG.Multiplayer.GameplayEnvironment:.cctor() VFXManager:BuildLookupTables() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. UnloadTime: 5.559300 ms Local build hash: a085e0e700f00c6d39be9b52a931a4b22bfc559e UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Tools.Runtime.Utility.DevCommitHashProvider:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Locale changed to English (en) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SendBird.OnStartDelegate:Invoke() Localization:OnTableChanged(StringTable) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) UnityEngine.Localization.LocalizedTable`2:InvokeChangeHandler(TTable) UnityEngine.Localization.LocalizedTable`2:AutomaticLoadingCompleted(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Locale changed to English (en) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SendBird.OnStartDelegate:Invoke() Localization:OnTableChanged(StringTable) d__67:MoveNext() SendBird.OnStartDelegate:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 11) game version: 1.1.3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DeathScreen opened: -infoProvider: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ControllerMenu.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ControllerMenu.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() SendBird.OnStartDelegate:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) AdditiveLoadingStatusUI:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) EchoLoadingStatusUI.OnStateChange Uninitialized -> None UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() SendBird.OnStartDelegate:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) System.Action`1:Invoke(T) LE.Utils.EventQueue`1:b__6_0() SendBird.OnStartDelegate:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 13.172100 ms Unloading 22123 unused Assets to reduce memory usage. Loaded Objects now: 849665. Total: 1158.968900 ms (FindLiveObjects: 49.524500 ms CreateObjectMapping: 84.252500 ms MarkObjects: 1012.621500 ms DeleteObjects: 12.569800 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 9.192900 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 849670. Total: 1117.204600 ms (FindLiveObjects: 41.047500 ms CreateObjectMapping: 77.202200 ms MarkObjects: 997.882200 ms DeleteObjects: 1.072300 ms) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2024-07-26T03:44:28.2505184+00:00 Log ClientSessionID=1b10bf32fd8349d594b8f57b8d2d61fa LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Telemetry.ClientMetrics:.ctor(String, String, Func`1, Func`3, Boolean) LE.Telemetry.MetricsPlugin:Initialize(Func`1, Func`3, Boolean, String) LE.Services.TelemetryInitializer:Initialize() System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() EHG.Multiplayer.d__19:MoveNext() SendBird.OnStartDelegate:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:44:28.6656895+00:00 Log Matched player 'BA83159D0F3FF329' to region 'deu-central' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__37:MoveNext() SendBird.OnStartDelegate:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__44:MoveNext() SendBird.OnStartDelegate:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass1_0:b__1(GetObjectsResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() SendBird.OnStartDelegate:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2024-07-26T03:44:29.7528562+00:00 Log Mapped region 'deu-central' to endpoint 'https://lastepoch-data-nld-prod.documents.azure.com/' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.<>c__DisplayClass15_0:b__0(String) System.Diagnostics.Tracing.Getter:Invoke(ContainerType) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.d__155:MoveNext() SendBird.OnStartDelegate:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__157:MoveNext() SendBird.OnStartDelegate:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() SendBird.OnStartDelegate:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() SendBird.OnStartDelegate:Invoke() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() SendBird.OnStartDelegate:Invoke() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() SendBird.OnStartDelegate:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() SendBird.OnStartDelegate:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() SendBird.OnStartDelegate:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:44:30.2200135+00:00 Warning Returning index -1 as region [eu-west] is not an available option! LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) Rewired.InputSources.SDL2.zpozUOqISINYJaaTnMZFMRIqjCI:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:44:30.2226235+00:00 Warning Ignoring region change - eu-west is not a new region LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) Rewired.InputSources.SDL2.zpozUOqISINYJaaTnMZFMRIqjCI:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:44:47.6344217+00:00 Log Loading character: GregVK F2C53916D536C19D isOnline: True, cycle: Octo, class: Sentinel LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__86:MoveNext() CharacterSelect:LoadCharacterClick() SendBird.OnStartDelegate:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Xml.OnDefaultAttributeUseDelegate:Invoke(IDtdDefaultAttributeInfo, XmlTextReaderImpl) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:44:51.1522394+00:00 Log Enter Game: Matchmaking... LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__14:MoveNext() SendBird.OnStartDelegate:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() SendBird.OnStartDelegate:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:44:51.1532393+00:00 Log Requesting game server in region eu-west LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__7:MoveNext() EHG.Multiplayer.d__6:MoveNext() EHG.Multiplayer.Matchmaker:Matchmake(UserIdentity, String) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__14:MoveNext() SendBird.OnStartDelegate:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() SendBird.OnStartDelegate:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:44:53.8238535+00:00 Log Matchmaking finished: {"Ip":"78.159.123.148","Port":18958,"LidgrenPort":15210,"AllocationId":null}. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__7:MoveNext() SendBird.OnStartDelegate:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__8:MoveNext() SendBird.OnStartDelegate:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() SendBird.OnStartDelegate:Invoke() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() SendBird.OnStartDelegate:Invoke() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() SendBird.OnStartDelegate:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() SendBird.OnStartDelegate:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() SendBird.OnStartDelegate:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:44:54.0401277+00:00 Log Enter Game: Connecting to 78.159.123.148:18958 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__7:MoveNext() SendBird.OnStartDelegate:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__6:MoveNext() SendBird.OnStartDelegate:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__7:MoveNext() SendBird.OnStartDelegate:Invoke() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__9:MoveNext() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() SendBird.OnStartDelegate:Invoke() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() SendBird.OnStartDelegate:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() SendBird.OnStartDelegate:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() SendBird.OnStartDelegate:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:44:54.1140445+00:00 Log CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:44:56.9327486+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 0A490713BACC036C LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:44:56.9337792+00:00 Log CLIENT: Setting RemoteConnectionId to 2855536996983632989 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:44:56.9337792+00:00 Log Server Accepted (IP=78.159.123.148;Port=18958) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) System.Action`1:Invoke(T) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:44:56.9367871+00:00 Warning Value for key serverRegion was null, it will not be included in event CharacterSessionStarted. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Unity.Services.Analytics.AnalyticsServiceInstance:SerializeObject(String, String, Object) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2, Nullable`1, Boolean, Boolean, String) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2) LE.Telemetry.ClientSessionAnalytics:RecordEvent(String, Dictionary`2, Boolean) LE.Telemetry.ClientSessionAnalytics:CharacterSessionStarted(CharacterData, String) LE.Services.d__21:MoveNext() SendBird.OnStartDelegate:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__14:MoveNext() SendBird.OnStartDelegate:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.Transitions.d__7:MoveNext() SendBird.OnStartDelegate:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) System.Action`1:Invoke(T) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:44:57.0476055+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(A30, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientInitLoadScenes|32_1>d:MoveNext() ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:44:57.0497432+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientInitLoadScenes|32_1>d:MoveNext() ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:44:57.0497432+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientInitLoadScenes|32_1>d:MoveNext() ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:44:57.0497432+00:00 Log LoadingScreen.OnEnable(A30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientInitLoadScenes|32_1>d:MoveNext() ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:44:57.0497432+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientInitLoadScenes|32_1>d:MoveNext() ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 16) Unloading 224 unused Assets to reduce memory usage. Loaded Objects now: 978937. Total: 1270.665000 ms (FindLiveObjects: 38.540300 ms CreateObjectMapping: 91.243300 ms MarkObjects: 1139.730900 ms DeleteObjects: 1.150300 ms) Unloading 16 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 14.179000 ms 2024-07-26T03:44:59.5877779+00:00 Log PlayerSync.Initialize BA83159D0F3FF329 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:00.1163177+00:00 Log PlayerActorSync.Initialize(BA83159D0F3FF329, NetObjectKey - Full uint packedKey: 4194822 | SceneIndex 1 | ObjectId 518) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:00.1536065+00:00 Warning ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(MessageSyncItemContainerContents) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:00.1566021+00:00 Log PlayerSync.Initialize 6ACE66281CB4BF5F LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:00.1566021+00:00 Log PlayerActorSync.Initialize(6ACE66281CB4BF5F, NetObjectKey - Full uint packedKey: 4194639 | SceneIndex 1 | ObjectId 335) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:00.1632048+00:00 Log PlayerSync.Initialize 22B1E296F414BEC1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:00.1642287+00:00 Log PlayerActorSync.Initialize(22B1E296F414BEC1, NetObjectKey - Full uint packedKey: 4194795 | SceneIndex 1 | ObjectId 491) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:00.1672146+00:00 Log PlayerSync.Initialize 2BB78D3EA3B87A58 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:00.1682141+00:00 Log PlayerActorSync.Initialize(2BB78D3EA3B87A58, NetObjectKey - Full uint packedKey: 4194805 | SceneIndex 1 | ObjectId 501) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:00.1717848+00:00 Log PlayerSync.Initialize D626A37AA4AC1635 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:00.1717848+00:00 Log PlayerActorSync.Initialize(D626A37AA4AC1635, NetObjectKey - Full uint packedKey: 4194809 | SceneIndex 1 | ObjectId 505) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:00.1747963+00:00 Log PlayerSync.Initialize B7A1CA5D273D06A6 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:00.1747963+00:00 Log PlayerActorSync.Initialize(B7A1CA5D273D06A6, NetObjectKey - Full uint packedKey: 4194817 | SceneIndex 1 | ObjectId 513) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:00.1783681+00:00 Log PlayerSync.Initialize 788E77CD593D3EA LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:00.1783681+00:00 Log PlayerActorSync.Initialize(788E77CD593D3EA, NetObjectKey - Full uint packedKey: 4194819 | SceneIndex 1 | ObjectId 515) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:00.1829037+00:00 Log LoadingScreen.OnSceneLoaded(A30, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:00.2282237+00:00 Warning [FMOD] Event not found: LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) PlayOneShotSound:PlayNonVoiceSound() LE.SceneState.Nodes.StateNode:Enter(Context, InstantiatedContext) LE.SceneState.Networking.<g__HandleIncomingSyncData|16_0>d:MoveNext() LE.SceneState.Networking.SceneGraphNetworkSyncManager:ProcessSyncData(StateGraphSyncData) LE.SceneState.Networking.SceneGraphNetworkSyncManager:UnrollQueue() System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() SendBird.OnStartDelegate:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:00.2302248+00:00 Log Time to Single load 'A30' 3,23 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() SendBird.OnStartDelegate:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:00.2557175+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 100326 unused Assets to reduce memory usage. Loaded Objects now: 963746. Total: 1305.635900 ms (FindLiveObjects: 44.117400 ms CreateObjectMapping: 94.022100 ms MarkObjects: 1131.011100 ms DeleteObjects: 36.484900 ms) 2024-07-26T03:45:01.6897234+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:01.6907223+00:00 Log RtmClientPartyManager PartySettingsChanged LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:01.6962371+00:00 Log LoadingScreen.OnLocalPlayerInitialized(A30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:01.6982369+00:00 Log LoadingScreen.DisableAsync(A30, False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:01.7516805+00:00 Log Received remote sha: a085e0e700f00c6d39be9b52a931a4b22bfc559e LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:01.7526803+00:00 Log Received remote host: prod-prod-a-towns-eu-west-z6fgr-z2vjt LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(MessageServerInfoHost) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:01.9104375+00:00 Log LoadingScreen.OnDisable(A30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() SendBird.OnStartDelegate:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:01.9114378+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() SendBird.OnStartDelegate:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:03.7533590+00:00 Error OneTimeEventCondition doesn't work on client, this should be called from server or use a SSG at OneTimeEventCondition#CheckConditionReady:21 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) OneTimeEventCondition:CheckConditionReady(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) TimerListener:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:06.5785722+00:00 Error OneTimeEventCondition doesn't work on client, this should be called from server or use a SSG at OneTimeEventCondition#CheckConditionReady:21 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) OneTimeEventCondition:CheckConditionReady(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) TimerListener:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:17.9008826+00:00 Log Received new game server info{ Ip = 95.211.255.121, Port = 20765 } LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:17.9029126+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Disconnecting Client shutting down LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:17.9029126+00:00 Log CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:17.9325760+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing server connection and creating new connection LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:17.9336016+00:00 Log LoadingScreen.OnExpectedDisconnect B50 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() SendBird.OnStartDelegate:Invoke() System.Action`2:Invoke(T1, T2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:17.9336016+00:00 Log LoadingScreen.OnEnable(B50) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() SendBird.OnStartDelegate:Invoke() System.Action`2:Invoke(T1, T2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:17.9336016+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() SendBird.OnStartDelegate:Invoke() System.Action`2:Invoke(T1, T2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:17.9497602+00:00 Log PlayerSync.local destroyed LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:21.3491267+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 132FB490479EB16A LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:21.3491267+00:00 Log CLIENT: Setting RemoteConnectionId to 2855536996983632989 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:21.3491267+00:00 Log Server Accepted (IP=95.211.255.121;Port=20765) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) System.Action`1:Invoke(T) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:22.0555421+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(B50, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__38:MoveNext() ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <g__ClientHandleSceneLoadStart|30_0>d:MoveNext() ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) System.Action`2:Invoke(T1, T2) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 22) Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 972226. Total: 1258.507700 ms (FindLiveObjects: 38.097900 ms CreateObjectMapping: 83.731000 ms MarkObjects: 1135.810800 ms DeleteObjects: 0.867500 ms) Unloading 30 Unused Serialized files (Serialized files now loaded: 22) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? UnloadTime: 27.927600 ms 2024-07-26T03:45:26.9255841+00:00 Log PlayerSync.Initialize BA83159D0F3FF329 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.RandomEncounterNetworkManager:ReceiveRunePrisonSpawned(MessageRandomEncounterRunePrisonSpawned) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageRandomEncounterRunePrisonSpawned(MessageRandomEncounterRunePrisonSpawned) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.RandomEncounterNetworkManager:ReceiveRunePrisonSpawned(MessageRandomEncounterRunePrisonSpawned) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageRandomEncounterRunePrisonSpawned(MessageRandomEncounterRunePrisonSpawned) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() [ line 648] (Filename: Line: 648) 2024-07-26T03:45:27.0809408+00:00 Log PlayerActorSync.Initialize(BA83159D0F3FF329, NetObjectKey - Full uint packedKey: 4194306 | SceneIndex 1 | ObjectId 2) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:Initialize(NetObjectKey) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:HandleCreate(IMessage, NetObjectKey) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.RandomEncounterNetworkManager:ReceiveRunePrisonSpawned(MessageRandomEncounterRunePrisonSpawned) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageRandomEncounterRunePrisonSpawned(MessageRandomEncounterRunePrisonSpawned) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-26T03:45:27.0926502+00:00 Exception System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00000] in <00000000000000000000000000000000>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <00000000000000000000000000000000>:0 at ChestPlacementManager+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ChestPlacementManager.PlaceNewChest (System.Int32 id, System.Int32 sceneSlotIndex, System.Int32 visualIndex) [0x00000] in <00000000000000000000000000000000>:0 at ChestSync+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ChestSync.Initialize (LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectRegistry.Register[NetObjectT,MessageU,NetBehaviourV] (NetObjectT netObject, NetBehaviourV behaviour, System.UInt16 sceneIndex, MessageU fieldData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (NetBehaviourV netBehaviour, MessageU fieldData, System.UInt16 sceneIndex, LE.Networking.Core.NetPlayer netPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (MessageU data, System.UInt16 sceneIndex, System.Int32 prefabTypeIndex, LE.Networking.Core.NetPlayer netPlayer, UnityEngine.Transform parentTransform) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreateInternal (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreate (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.OnSceneLoadsComplete () [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.FinalizeSceneLoad (System.String sceneName, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.OnPostLoadScene (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource.WaitForCompletionHandler () [0x00000] in <00000000000000000000000000000000>:0 at System.Func`1[TResult].Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.GroupOperation.InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at AddressableBundlesHealthMonitor.WaitForCompletionMonitored[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] opHandle) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.Load (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.LoadActor (ActorData actorData, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at AdditionalActorPreloader.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at RandomEncounterManager.SpawnRunePrisonVisuals (System.UInt32 runePrisonID, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.RandomEncounterNetworkManager.ReceiveRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageRandomEncounterRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at MeshCombineStudio.MeshCombiner+DefaultMethod.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at ChestSync+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ChestSync.Initialize (LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectRegistry.Register[NetObjectT,MessageU,NetBehaviourV] (NetObjectT netObject, NetBehaviourV behaviour, System.UInt16 sceneIndex, MessageU fieldData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (NetBehaviourV netBehaviour, MessageU fieldData, System.UInt16 sceneIndex, LE.Networking.Core.NetPlayer netPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (MessageU data, System.UInt16 sceneIndex, System.Int32 prefabTypeIndex, LE.Networking.Core.NetPlayer netPlayer, UnityEngine.Transform parentTransform) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreateInternal (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreate (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.OnSceneLoadsComplete () [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.FinalizeSceneLoad (System.String sceneName, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.OnPostLoadScene (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource.WaitForCompletionHandler () [0x00000] in <00000000000000000000000000000000>:0 at System.Func`1[TResult].Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.GroupOperation.InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at AddressableBundlesHealthMonitor.WaitForCompletionMonitored[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] opHandle) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.Load (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.LoadActor (ActorData actorData, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at AdditionalActorPreloader.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at RandomEncounterManager.SpawnRunePrisonVisuals (System.UInt32 runePrisonID, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.RandomEncounterNetworkManager.ReceiveRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageRandomEncounterRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at MeshCombineStudio.MeshCombiner+DefaultMethod.Invoke () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFAF33C6DDC (UnityPlayer) 0x00007FFAF33CA0E3 (UnityPlayer) 0x00007FFAF33B76CD (UnityPlayer) 0x00007FFAF3C7C8DE (UnityPlayer) UnityMain 0x00007FFAF37DFC07 (UnityPlayer) UnityMain 0x00007FFAECEA1AE8 (GameAssembly) WriteZStream 0x00007FFAECEA18DC (GameAssembly) WriteZStream 0x00007FFAEBEDEC67 (GameAssembly) WriteZStream 0x00007FFAEC34B0FC (GameAssembly) WriteZStream 0x00007FFAECDF39F2 (GameAssembly) WriteZStream 0x00007FFAE99B6527 (GameAssembly) WriteZStream 0x00007FFAE99ACB42 (GameAssembly) WriteZStream 0x00007FFAEC51C1DA (GameAssembly) WriteZStream 0x00007FFAEB700EF9 (GameAssembly) WriteZStream 0x00007FFAEB700DB6 (GameAssembly) WriteZStream 0x00007FFAE9E1BC46 (GameAssembly) WriteZStream 0x00007FFAE9E1BF2E (GameAssembly) WriteZStream 0x00007FFAE9E1C9A7 (GameAssembly) WriteZStream 0x00007FFAE97C084A (GameAssembly) WriteZStream 0x00007FFAE97C11D7 (GameAssembly) WriteZStream 0x00007FFAECB32150 (GameAssembly) WriteZStream 0x00007FFAEC1E429B (GameAssembly) WriteZStream 0x00007FFAE94B8648 (GameAssembly) WriteZStream 0x00007FFAE9326510 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAF375D4D0 (UnityPlayer) UnityMain 0x00007FFAF3760073 (UnityPlayer) UnityMain 0x00007FFAF365AE09 (UnityPlayer) UnityMain 0x00007FFAF36540B5 (UnityPlayer) UnityMain 0x00007FFAF3656479 (UnityPlayer) UnityMain 0x00007FFAF365619D (UnityPlayer) UnityMain 0x00007FFAF3183180 (UnityPlayer) 0x00007FFAF3255D25 (UnityPlayer) 0x00007FFAEB088F3F (GameAssembly) WriteZStream 0x00007FFAEAEEEA62 (GameAssembly) WriteZStream 0x00007FFAEC3A9180 (GameAssembly) WriteZStream 0x00007FFAEB089F53 (GameAssembly) WriteZStream 0x00007FFAEB08DD7E (GameAssembly) WriteZStream 0x00007FFAEC3A9180 (GameAssembly) WriteZStream 0x00007FFAEC3AD41D (GameAssembly) WriteZStream 0x00007FFAEB78B184 (GameAssembly) WriteZStream 0x00007FFAEC3A9180 (GameAssembly) WriteZStream 0x00007FFAEC3AD41D (GameAssembly) WriteZStream 0x00007FFAEA28B917 (GameAssembly) WriteZStream 0x00007FFAEA0F9352 (GameAssembly) WriteZStream 0x00007FFAEA0F90F2 (GameAssembly) WriteZStream 0x00007FFAECF5E8B3 (GameAssembly) WriteZStream 0x00007FFAE9489BAC (GameAssembly) WriteZStream 0x00007FFAE9326510 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAF375D4D0 (UnityPlayer) UnityMain 0x00007FFAF3760073 (UnityPlayer) UnityMain 0x00007FFAF3760194 (UnityPlayer) UnityMain 0x00007FFAF37A1275 (UnityPlayer) UnityMain 0x00007FFAF3778B38 (UnityPlayer) UnityMain 0x00007FFAF37786A4 (UnityPlayer) UnityMain 0x00007FFAF37789BC (UnityPlayer) UnityMain 0x00007FFAF37B485B (UnityPlayer) UnityMain 0x00007FFAF34F035E (UnityPlayer) UnityMain 0x00007FFAF34F203A (UnityPlayer) UnityMain 0x00007FFAF380EC97 (UnityPlayer) UnityMain 0x00007FFAEC0005A8 (GameAssembly) WriteZStream 0x00007FFAE9AAC6B7 (GameAssembly) WriteZStream 0x00007FFAEA4313E1 (GameAssembly) WriteZStream 0x00007FFAE9C87A42 (GameAssembly) WriteZStream 0x00007FFAEA00ACE6 (GameAssembly) WriteZStream 0x00007FFAEA01A47C (GameAssembly) WriteZStream 0x00007FFAECD6693F (GameAssembly) WriteZStream 0x00007FFAECD69356 (GameAssembly) WriteZStream 0x00007FFAE99EEA13 (GameAssembly) WriteZStream 0x00007FFAECDEF92B (GameAssembly) WriteZStream 0x00007FFAECDF4420 (GameAssembly) WriteZStream 0x00007FFAE982F6BA (GameAssembly) WriteZStream 0x00007FFAE9489BAC (GameAssembly) WriteZStream 0x00007FFAE9326510 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAF375D4D0 (UnityPlayer) UnityMain 0x00007FFAF3760073 (UnityPlayer) UnityMain 0x00007FFAF363E47F (UnityPlayer) UnityMain 0x00007FFAF363E493 (UnityPlayer) UnityMain 0x00007FFAF36408EC (UnityPlayer) UnityMain 0x00007FFAF33EE4DE (UnityPlayer) 0x00007FFAF33ED23A (UnityPlayer) 0x00007FFAF33F1418 (UnityPlayer) 0x00007FFAF33F4F1B (UnityPlayer) UnityMain 0x00007FF68EA611F2 (Last Epoch) 0x00007FFB547F257D (KERNEL32) BaseThreadInitThunk 0x00007FFB55C2AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-26T03:45:27.2482262+00:00 Exception System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00000] in <00000000000000000000000000000000>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <00000000000000000000000000000000>:0 at ChestPlacementManager+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ChestPlacementManager.PlaceNewChest (System.Int32 id, System.Int32 sceneSlotIndex, System.Int32 visualIndex) [0x00000] in <00000000000000000000000000000000>:0 at ChestSync+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ChestSync.Initialize (LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectRegistry.Register[NetObjectT,MessageU,NetBehaviourV] (NetObjectT netObject, NetBehaviourV behaviour, System.UInt16 sceneIndex, MessageU fieldData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (NetBehaviourV netBehaviour, MessageU fieldData, System.UInt16 sceneIndex, LE.Networking.Core.NetPlayer netPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (MessageU data, System.UInt16 sceneIndex, System.Int32 prefabTypeIndex, LE.Networking.Core.NetPlayer netPlayer, UnityEngine.Transform parentTransform) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreateInternal (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreate (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.OnSceneLoadsComplete () [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.FinalizeSceneLoad (System.String sceneName, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.OnPostLoadScene (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource.WaitForCompletionHandler () [0x00000] in <00000000000000000000000000000000>:0 at System.Func`1[TResult].Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.GroupOperation.InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at AddressableBundlesHealthMonitor.WaitForCompletionMonitored[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] opHandle) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.Load (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.LoadActor (ActorData actorData, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at AdditionalActorPreloader.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at RandomEncounterManager.SpawnRunePrisonVisuals (System.UInt32 runePrisonID, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.RandomEncounterNetworkManager.ReceiveRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageRandomEncounterRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at MeshCombineStudio.MeshCombiner+DefaultMethod.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at ChestSync+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ChestSync.Initialize (LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectRegistry.Register[NetObjectT,MessageU,NetBehaviourV] (NetObjectT netObject, NetBehaviourV behaviour, System.UInt16 sceneIndex, MessageU fieldData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (NetBehaviourV netBehaviour, MessageU fieldData, System.UInt16 sceneIndex, LE.Networking.Core.NetPlayer netPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (MessageU data, System.UInt16 sceneIndex, System.Int32 prefabTypeIndex, LE.Networking.Core.NetPlayer netPlayer, UnityEngine.Transform parentTransform) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreateInternal (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreate (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.OnSceneLoadsComplete () [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.FinalizeSceneLoad (System.String sceneName, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.OnPostLoadScene (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource.WaitForCompletionHandler () [0x00000] in <00000000000000000000000000000000>:0 at System.Func`1[TResult].Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.GroupOperation.InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at AddressableBundlesHealthMonitor.WaitForCompletionMonitored[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] opHandle) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.Load (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.LoadActor (ActorData actorData, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at AdditionalActorPreloader.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at RandomEncounterManager.SpawnRunePrisonVisuals (System.UInt32 runePrisonID, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.RandomEncounterNetworkManager.ReceiveRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageRandomEncounterRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at MeshCombineStudio.MeshCombiner+DefaultMethod.Invoke () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFAF33C6DDC (UnityPlayer) 0x00007FFAF33CA0E3 (UnityPlayer) 0x00007FFAF33B76CD (UnityPlayer) 0x00007FFAF3C7C8DE (UnityPlayer) UnityMain 0x00007FFAF37DFC07 (UnityPlayer) UnityMain 0x00007FFAECEA1AE8 (GameAssembly) WriteZStream 0x00007FFAECEA18DC (GameAssembly) WriteZStream 0x00007FFAEBEDEC67 (GameAssembly) WriteZStream 0x00007FFAEC34B0FC (GameAssembly) WriteZStream 0x00007FFAECDF39F2 (GameAssembly) WriteZStream 0x00007FFAE99B6527 (GameAssembly) WriteZStream 0x00007FFAE99ACB42 (GameAssembly) WriteZStream 0x00007FFAEC51C1DA (GameAssembly) WriteZStream 0x00007FFAEB700EF9 (GameAssembly) WriteZStream 0x00007FFAEB700DB6 (GameAssembly) WriteZStream 0x00007FFAE9E1BC46 (GameAssembly) WriteZStream 0x00007FFAE9E1BF2E (GameAssembly) WriteZStream 0x00007FFAE9E1C9A7 (GameAssembly) WriteZStream 0x00007FFAE97C084A (GameAssembly) WriteZStream 0x00007FFAE97C11D7 (GameAssembly) WriteZStream 0x00007FFAECB32150 (GameAssembly) WriteZStream 0x00007FFAEC1E429B (GameAssembly) WriteZStream 0x00007FFAE94B8648 (GameAssembly) WriteZStream 0x00007FFAE9326510 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAF375D4D0 (UnityPlayer) UnityMain 0x00007FFAF3760073 (UnityPlayer) UnityMain 0x00007FFAF365AE09 (UnityPlayer) UnityMain 0x00007FFAF36540B5 (UnityPlayer) UnityMain 0x00007FFAF3656479 (UnityPlayer) UnityMain 0x00007FFAF365619D (UnityPlayer) UnityMain 0x00007FFAF3183180 (UnityPlayer) 0x00007FFAF3255D25 (UnityPlayer) 0x00007FFAEB088F3F (GameAssembly) WriteZStream 0x00007FFAEAEEEA62 (GameAssembly) WriteZStream 0x00007FFAEC3A9180 (GameAssembly) WriteZStream 0x00007FFAEB089F53 (GameAssembly) WriteZStream 0x00007FFAEB08DD7E (GameAssembly) WriteZStream 0x00007FFAEC3A9180 (GameAssembly) WriteZStream 0x00007FFAEC3AD41D (GameAssembly) WriteZStream 0x00007FFAEB78B184 (GameAssembly) WriteZStream 0x00007FFAEC3A9180 (GameAssembly) WriteZStream 0x00007FFAEC3AD41D (GameAssembly) WriteZStream 0x00007FFAEA28B917 (GameAssembly) WriteZStream 0x00007FFAEA0F9352 (GameAssembly) WriteZStream 0x00007FFAEA0F90F2 (GameAssembly) WriteZStream 0x00007FFAECF5E8B3 (GameAssembly) WriteZStream 0x00007FFAE9489BAC (GameAssembly) WriteZStream 0x00007FFAE9326510 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAF375D4D0 (UnityPlayer) UnityMain 0x00007FFAF3760073 (UnityPlayer) UnityMain 0x00007FFAF3760194 (UnityPlayer) UnityMain 0x00007FFAF37A1275 (UnityPlayer) UnityMain 0x00007FFAF3778B38 (UnityPlayer) UnityMain 0x00007FFAF37786A4 (UnityPlayer) UnityMain 0x00007FFAF37789BC (UnityPlayer) UnityMain 0x00007FFAF37B485B (UnityPlayer) UnityMain 0x00007FFAF34F035E (UnityPlayer) UnityMain 0x00007FFAF34F203A (UnityPlayer) UnityMain 0x00007FFAF380EC97 (UnityPlayer) UnityMain 0x00007FFAEC0005A8 (GameAssembly) WriteZStream 0x00007FFAE9AAC6B7 (GameAssembly) WriteZStream 0x00007FFAEA4313E1 (GameAssembly) WriteZStream 0x00007FFAE9C87A42 (GameAssembly) WriteZStream 0x00007FFAEA00ACE6 (GameAssembly) WriteZStream 0x00007FFAEA01A47C (GameAssembly) WriteZStream 0x00007FFAECD6693F (GameAssembly) WriteZStream 0x00007FFAECD69356 (GameAssembly) WriteZStream 0x00007FFAE99EEA13 (GameAssembly) WriteZStream 0x00007FFAECDEF92B (GameAssembly) WriteZStream 0x00007FFAECDF4420 (GameAssembly) WriteZStream 0x00007FFAE982F6BA (GameAssembly) WriteZStream 0x00007FFAE9489BAC (GameAssembly) WriteZStream 0x00007FFAE9326510 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAF375D4D0 (UnityPlayer) UnityMain 0x00007FFAF3760073 (UnityPlayer) UnityMain 0x00007FFAF363E47F (UnityPlayer) UnityMain 0x00007FFAF363E493 (UnityPlayer) UnityMain 0x00007FFAF36408EC (UnityPlayer) UnityMain 0x00007FFAF33EE4DE (UnityPlayer) 0x00007FFAF33ED23A (UnityPlayer) 0x00007FFAF33F1418 (UnityPlayer) 0x00007FFAF33F4F1B (UnityPlayer) UnityMain 0x00007FF68EA611F2 (Last Epoch) 0x00007FFB547F257D (KERNEL32) BaseThreadInitThunk 0x00007FFB55C2AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-26T03:45:27.2537623+00:00 Exception System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00000] in <00000000000000000000000000000000>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <00000000000000000000000000000000>:0 at ChestPlacementManager+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ChestPlacementManager.PlaceNewChest (System.Int32 id, System.Int32 sceneSlotIndex, System.Int32 visualIndex) [0x00000] in <00000000000000000000000000000000>:0 at ChestSync+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ChestSync.Initialize (LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectRegistry.Register[NetObjectT,MessageU,NetBehaviourV] (NetObjectT netObject, NetBehaviourV behaviour, System.UInt16 sceneIndex, MessageU fieldData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (NetBehaviourV netBehaviour, MessageU fieldData, System.UInt16 sceneIndex, LE.Networking.Core.NetPlayer netPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (MessageU data, System.UInt16 sceneIndex, System.Int32 prefabTypeIndex, LE.Networking.Core.NetPlayer netPlayer, UnityEngine.Transform parentTransform) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreateInternal (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreate (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.OnSceneLoadsComplete () [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.FinalizeSceneLoad (System.String sceneName, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.OnPostLoadScene (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource.WaitForCompletionHandler () [0x00000] in <00000000000000000000000000000000>:0 at System.Func`1[TResult].Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.GroupOperation.InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at AddressableBundlesHealthMonitor.WaitForCompletionMonitored[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] opHandle) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.Load (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.LoadActor (ActorData actorData, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at AdditionalActorPreloader.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at RandomEncounterManager.SpawnRunePrisonVisuals (System.UInt32 runePrisonID, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.RandomEncounterNetworkManager.ReceiveRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageRandomEncounterRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at MeshCombineStudio.MeshCombiner+DefaultMethod.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at ChestSync+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ChestSync.Initialize (LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectRegistry.Register[NetObjectT,MessageU,NetBehaviourV] (NetObjectT netObject, NetBehaviourV behaviour, System.UInt16 sceneIndex, MessageU fieldData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (NetBehaviourV netBehaviour, MessageU fieldData, System.UInt16 sceneIndex, LE.Networking.Core.NetPlayer netPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (MessageU data, System.UInt16 sceneIndex, System.Int32 prefabTypeIndex, LE.Networking.Core.NetPlayer netPlayer, UnityEngine.Transform parentTransform) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreateInternal (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreate (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.OnSceneLoadsComplete () [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.FinalizeSceneLoad (System.String sceneName, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.OnPostLoadScene (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource.WaitForCompletionHandler () [0x00000] in <00000000000000000000000000000000>:0 at System.Func`1[TResult].Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.GroupOperation.InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at AddressableBundlesHealthMonitor.WaitForCompletionMonitored[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] opHandle) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.Load (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.LoadActor (ActorData actorData, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at AdditionalActorPreloader.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at RandomEncounterManager.SpawnRunePrisonVisuals (System.UInt32 runePrisonID, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.RandomEncounterNetworkManager.ReceiveRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageRandomEncounterRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at MeshCombineStudio.MeshCombiner+DefaultMethod.Invoke () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFAF33C6DDC (UnityPlayer) 0x00007FFAF33CA0E3 (UnityPlayer) 0x00007FFAF33B76CD (UnityPlayer) 0x00007FFAF3C7C8DE (UnityPlayer) UnityMain 0x00007FFAF37DFC07 (UnityPlayer) UnityMain 0x00007FFAECEA1AE8 (GameAssembly) WriteZStream 0x00007FFAECEA18DC (GameAssembly) WriteZStream 0x00007FFAEBEDEC67 (GameAssembly) WriteZStream 0x00007FFAEC34B0FC (GameAssembly) WriteZStream 0x00007FFAECDF39F2 (GameAssembly) WriteZStream 0x00007FFAE99B6527 (GameAssembly) WriteZStream 0x00007FFAE99ACB42 (GameAssembly) WriteZStream 0x00007FFAEC51C1DA (GameAssembly) WriteZStream 0x00007FFAEB700EF9 (GameAssembly) WriteZStream 0x00007FFAEB700DB6 (GameAssembly) WriteZStream 0x00007FFAE9E1BC46 (GameAssembly) WriteZStream 0x00007FFAE9E1BF2E (GameAssembly) WriteZStream 0x00007FFAE9E1C9A7 (GameAssembly) WriteZStream 0x00007FFAE97C084A (GameAssembly) WriteZStream 0x00007FFAE97C11D7 (GameAssembly) WriteZStream 0x00007FFAECB32150 (GameAssembly) WriteZStream 0x00007FFAEC1E429B (GameAssembly) WriteZStream 0x00007FFAE94B8648 (GameAssembly) WriteZStream 0x00007FFAE9326510 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAF375D4D0 (UnityPlayer) UnityMain 0x00007FFAF3760073 (UnityPlayer) UnityMain 0x00007FFAF365AE09 (UnityPlayer) UnityMain 0x00007FFAF36540B5 (UnityPlayer) UnityMain 0x00007FFAF3656479 (UnityPlayer) UnityMain 0x00007FFAF365619D (UnityPlayer) UnityMain 0x00007FFAF3183180 (UnityPlayer) 0x00007FFAF3255D25 (UnityPlayer) 0x00007FFAEB088F3F (GameAssembly) WriteZStream 0x00007FFAEAEEEA62 (GameAssembly) WriteZStream 0x00007FFAEC3A9180 (GameAssembly) WriteZStream 0x00007FFAEB089F53 (GameAssembly) WriteZStream 0x00007FFAEB08DD7E (GameAssembly) WriteZStream 0x00007FFAEC3A9180 (GameAssembly) WriteZStream 0x00007FFAEC3AD41D (GameAssembly) WriteZStream 0x00007FFAEB78B184 (GameAssembly) WriteZStream 0x00007FFAEC3A9180 (GameAssembly) WriteZStream 0x00007FFAEC3AD41D (GameAssembly) WriteZStream 0x00007FFAEA28B917 (GameAssembly) WriteZStream 0x00007FFAEA0F9352 (GameAssembly) WriteZStream 0x00007FFAEA0F90F2 (GameAssembly) WriteZStream 0x00007FFAECF5E8B3 (GameAssembly) WriteZStream 0x00007FFAE9489BAC (GameAssembly) WriteZStream 0x00007FFAE9326510 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAF375D4D0 (UnityPlayer) UnityMain 0x00007FFAF3760073 (UnityPlayer) UnityMain 0x00007FFAF3760194 (UnityPlayer) UnityMain 0x00007FFAF37A1275 (UnityPlayer) UnityMain 0x00007FFAF3778B38 (UnityPlayer) UnityMain 0x00007FFAF37786A4 (UnityPlayer) UnityMain 0x00007FFAF37789BC (UnityPlayer) UnityMain 0x00007FFAF37B485B (UnityPlayer) UnityMain 0x00007FFAF34F035E (UnityPlayer) UnityMain 0x00007FFAF34F203A (UnityPlayer) UnityMain 0x00007FFAF380EC97 (UnityPlayer) UnityMain 0x00007FFAEC0005A8 (GameAssembly) WriteZStream 0x00007FFAE9AAC6B7 (GameAssembly) WriteZStream 0x00007FFAEA4313E1 (GameAssembly) WriteZStream 0x00007FFAE9C87A42 (GameAssembly) WriteZStream 0x00007FFAEA00ACE6 (GameAssembly) WriteZStream 0x00007FFAEA01A47C (GameAssembly) WriteZStream 0x00007FFAECD6693F (GameAssembly) WriteZStream 0x00007FFAECD69356 (GameAssembly) WriteZStream 0x00007FFAE99EEA13 (GameAssembly) WriteZStream 0x00007FFAECDEF92B (GameAssembly) WriteZStream 0x00007FFAECDF4420 (GameAssembly) WriteZStream 0x00007FFAE982F6BA (GameAssembly) WriteZStream 0x00007FFAE9489BAC (GameAssembly) WriteZStream 0x00007FFAE9326510 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAF375D4D0 (UnityPlayer) UnityMain 0x00007FFAF3760073 (UnityPlayer) UnityMain 0x00007FFAF363E47F (UnityPlayer) UnityMain 0x00007FFAF363E493 (UnityPlayer) UnityMain 0x00007FFAF36408EC (UnityPlayer) UnityMain 0x00007FFAF33EE4DE (UnityPlayer) 0x00007FFAF33ED23A (UnityPlayer) 0x00007FFAF33F1418 (UnityPlayer) 0x00007FFAF33F4F1B (UnityPlayer) UnityMain 0x00007FF68EA611F2 (Last Epoch) 0x00007FFB547F257D (KERNEL32) BaseThreadInitThunk 0x00007FFB55C2AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-26T03:45:27.2577676+00:00 Exception System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00000] in <00000000000000000000000000000000>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <00000000000000000000000000000000>:0 at ChestPlacementManager+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ChestPlacementManager.PlaceNewChest (System.Int32 id, System.Int32 sceneSlotIndex, System.Int32 visualIndex) [0x00000] in <00000000000000000000000000000000>:0 at ChestSync+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ChestSync.Initialize (LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectRegistry.Register[NetObjectT,MessageU,NetBehaviourV] (NetObjectT netObject, NetBehaviourV behaviour, System.UInt16 sceneIndex, MessageU fieldData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (NetBehaviourV netBehaviour, MessageU fieldData, System.UInt16 sceneIndex, LE.Networking.Core.NetPlayer netPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (MessageU data, System.UInt16 sceneIndex, System.Int32 prefabTypeIndex, LE.Networking.Core.NetPlayer netPlayer, UnityEngine.Transform parentTransform) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreateInternal (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreate (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.OnSceneLoadsComplete () [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.FinalizeSceneLoad (System.String sceneName, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.OnPostLoadScene (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource.WaitForCompletionHandler () [0x00000] in <00000000000000000000000000000000>:0 at System.Func`1[TResult].Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.GroupOperation.InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at AddressableBundlesHealthMonitor.WaitForCompletionMonitored[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] opHandle) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.Load (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.LoadActor (ActorData actorData, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at AdditionalActorPreloader.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at RandomEncounterManager.SpawnRunePrisonVisuals (System.UInt32 runePrisonID, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.RandomEncounterNetworkManager.ReceiveRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageRandomEncounterRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at MeshCombineStudio.MeshCombiner+DefaultMethod.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at ChestSync+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ChestSync.Initialize (LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectRegistry.Register[NetObjectT,MessageU,NetBehaviourV] (NetObjectT netObject, NetBehaviourV behaviour, System.UInt16 sceneIndex, MessageU fieldData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (NetBehaviourV netBehaviour, MessageU fieldData, System.UInt16 sceneIndex, LE.Networking.Core.NetPlayer netPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (MessageU data, System.UInt16 sceneIndex, System.Int32 prefabTypeIndex, LE.Networking.Core.NetPlayer netPlayer, UnityEngine.Transform parentTransform) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreateInternal (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreate (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.OnSceneLoadsComplete () [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.FinalizeSceneLoad (System.String sceneName, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.OnPostLoadScene (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource.WaitForCompletionHandler () [0x00000] in <00000000000000000000000000000000>:0 at System.Func`1[TResult].Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.GroupOperation.InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at AddressableBundlesHealthMonitor.WaitForCompletionMonitored[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] opHandle) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.Load (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.LoadActor (ActorData actorData, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at AdditionalActorPreloader.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at RandomEncounterManager.SpawnRunePrisonVisuals (System.UInt32 runePrisonID, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.RandomEncounterNetworkManager.ReceiveRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageRandomEncounterRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at MeshCombineStudio.MeshCombiner+DefaultMethod.Invoke () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFAF33C6DDC (UnityPlayer) 0x00007FFAF33CA0E3 (UnityPlayer) 0x00007FFAF33B76CD (UnityPlayer) 0x00007FFAF3C7C8DE (UnityPlayer) UnityMain 0x00007FFAF37DFC07 (UnityPlayer) UnityMain 0x00007FFAECEA1AE8 (GameAssembly) WriteZStream 0x00007FFAECEA18DC (GameAssembly) WriteZStream 0x00007FFAEBEDEC67 (GameAssembly) WriteZStream 0x00007FFAEC34B0FC (GameAssembly) WriteZStream 0x00007FFAECDF39F2 (GameAssembly) WriteZStream 0x00007FFAE99B6527 (GameAssembly) WriteZStream 0x00007FFAE99ACB42 (GameAssembly) WriteZStream 0x00007FFAEC51C1DA (GameAssembly) WriteZStream 0x00007FFAEB700EF9 (GameAssembly) WriteZStream 0x00007FFAEB700DB6 (GameAssembly) WriteZStream 0x00007FFAE9E1BC46 (GameAssembly) WriteZStream 0x00007FFAE9E1BF2E (GameAssembly) WriteZStream 0x00007FFAE9E1C9A7 (GameAssembly) WriteZStream 0x00007FFAE97C084A (GameAssembly) WriteZStream 0x00007FFAE97C11D7 (GameAssembly) WriteZStream 0x00007FFAECB32150 (GameAssembly) WriteZStream 0x00007FFAEC1E429B (GameAssembly) WriteZStream 0x00007FFAE94B8648 (GameAssembly) WriteZStream 0x00007FFAE9326510 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAF375D4D0 (UnityPlayer) UnityMain 0x00007FFAF3760073 (UnityPlayer) UnityMain 0x00007FFAF365AE09 (UnityPlayer) UnityMain 0x00007FFAF36540B5 (UnityPlayer) UnityMain 0x00007FFAF3656479 (UnityPlayer) UnityMain 0x00007FFAF365619D (UnityPlayer) UnityMain 0x00007FFAF3183180 (UnityPlayer) 0x00007FFAF3255D25 (UnityPlayer) 0x00007FFAEB088F3F (GameAssembly) WriteZStream 0x00007FFAEAEEEA62 (GameAssembly) WriteZStream 0x00007FFAEC3A9180 (GameAssembly) WriteZStream 0x00007FFAEB089F53 (GameAssembly) WriteZStream 0x00007FFAEB08DD7E (GameAssembly) WriteZStream 0x00007FFAEC3A9180 (GameAssembly) WriteZStream 0x00007FFAEC3AD41D (GameAssembly) WriteZStream 0x00007FFAEB78B184 (GameAssembly) WriteZStream 0x00007FFAEC3A9180 (GameAssembly) WriteZStream 0x00007FFAEC3AD41D (GameAssembly) WriteZStream 0x00007FFAEA28B917 (GameAssembly) WriteZStream 0x00007FFAEA0F9352 (GameAssembly) WriteZStream 0x00007FFAEA0F90F2 (GameAssembly) WriteZStream 0x00007FFAECF5E8B3 (GameAssembly) WriteZStream 0x00007FFAE9489BAC (GameAssembly) WriteZStream 0x00007FFAE9326510 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAF375D4D0 (UnityPlayer) UnityMain 0x00007FFAF3760073 (UnityPlayer) UnityMain 0x00007FFAF3760194 (UnityPlayer) UnityMain 0x00007FFAF37A1275 (UnityPlayer) UnityMain 0x00007FFAF3778B38 (UnityPlayer) UnityMain 0x00007FFAF37786A4 (UnityPlayer) UnityMain 0x00007FFAF37789BC (UnityPlayer) UnityMain 0x00007FFAF37B485B (UnityPlayer) UnityMain 0x00007FFAF34F035E (UnityPlayer) UnityMain 0x00007FFAF34F203A (UnityPlayer) UnityMain 0x00007FFAF380EC97 (UnityPlayer) UnityMain 0x00007FFAEC0005A8 (GameAssembly) WriteZStream 0x00007FFAE9AAC6B7 (GameAssembly) WriteZStream 0x00007FFAEA4313E1 (GameAssembly) WriteZStream 0x00007FFAE9C87A42 (GameAssembly) WriteZStream 0x00007FFAEA00ACE6 (GameAssembly) WriteZStream 0x00007FFAEA01A47C (GameAssembly) WriteZStream 0x00007FFAECD6693F (GameAssembly) WriteZStream 0x00007FFAECD69356 (GameAssembly) WriteZStream 0x00007FFAE99EEA13 (GameAssembly) WriteZStream 0x00007FFAECDEF92B (GameAssembly) WriteZStream 0x00007FFAECDF4420 (GameAssembly) WriteZStream 0x00007FFAE982F6BA (GameAssembly) WriteZStream 0x00007FFAE9489BAC (GameAssembly) WriteZStream 0x00007FFAE9326510 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAF375D4D0 (UnityPlayer) UnityMain 0x00007FFAF3760073 (UnityPlayer) UnityMain 0x00007FFAF363E47F (UnityPlayer) UnityMain 0x00007FFAF363E493 (UnityPlayer) UnityMain 0x00007FFAF36408EC (UnityPlayer) UnityMain 0x00007FFAF33EE4DE (UnityPlayer) 0x00007FFAF33ED23A (UnityPlayer) 0x00007FFAF33F1418 (UnityPlayer) 0x00007FFAF33F4F1B (UnityPlayer) UnityMain 0x00007FF68EA611F2 (Last Epoch) 0x00007FFB547F257D (KERNEL32) BaseThreadInitThunk 0x00007FFB55C2AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-26T03:45:27.2617668+00:00 Exception System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00000] in <00000000000000000000000000000000>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <00000000000000000000000000000000>:0 at ChestPlacementManager+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ChestPlacementManager.PlaceNewChest (System.Int32 id, System.Int32 sceneSlotIndex, System.Int32 visualIndex) [0x00000] in <00000000000000000000000000000000>:0 at ChestSync+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ChestSync.Initialize (LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectRegistry.Register[NetObjectT,MessageU,NetBehaviourV] (NetObjectT netObject, NetBehaviourV behaviour, System.UInt16 sceneIndex, MessageU fieldData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (NetBehaviourV netBehaviour, MessageU fieldData, System.UInt16 sceneIndex, LE.Networking.Core.NetPlayer netPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (MessageU data, System.UInt16 sceneIndex, System.Int32 prefabTypeIndex, LE.Networking.Core.NetPlayer netPlayer, UnityEngine.Transform parentTransform) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreateInternal (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreate (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.OnSceneLoadsComplete () [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.FinalizeSceneLoad (System.String sceneName, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.OnPostLoadScene (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource.WaitForCompletionHandler () [0x00000] in <00000000000000000000000000000000>:0 at System.Func`1[TResult].Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.GroupOperation.InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at AddressableBundlesHealthMonitor.WaitForCompletionMonitored[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] opHandle) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.Load (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.LoadActor (ActorData actorData, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at AdditionalActorPreloader.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at RandomEncounterManager.SpawnRunePrisonVisuals (System.UInt32 runePrisonID, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.RandomEncounterNetworkManager.ReceiveRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageRandomEncounterRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at MeshCombineStudio.MeshCombiner+DefaultMethod.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at ChestSync+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ChestSync.Initialize (LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectRegistry.Register[NetObjectT,MessageU,NetBehaviourV] (NetObjectT netObject, NetBehaviourV behaviour, System.UInt16 sceneIndex, MessageU fieldData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (NetBehaviourV netBehaviour, MessageU fieldData, System.UInt16 sceneIndex, LE.Networking.Core.NetPlayer netPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (MessageU data, System.UInt16 sceneIndex, System.Int32 prefabTypeIndex, LE.Networking.Core.NetPlayer netPlayer, UnityEngine.Transform parentTransform) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreateInternal (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreate (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.OnSceneLoadsComplete () [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.FinalizeSceneLoad (System.String sceneName, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.OnPostLoadScene (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource.WaitForCompletionHandler () [0x00000] in <00000000000000000000000000000000>:0 at System.Func`1[TResult].Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.GroupOperation.InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at AddressableBundlesHealthMonitor.WaitForCompletionMonitored[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] opHandle) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.Load (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.LoadActor (ActorData actorData, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at AdditionalActorPreloader.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at RandomEncounterManager.SpawnRunePrisonVisuals (System.UInt32 runePrisonID, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.RandomEncounterNetworkManager.ReceiveRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageRandomEncounterRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at MeshCombineStudio.MeshCombiner+DefaultMethod.Invoke () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFAF33C6DDC (UnityPlayer) 0x00007FFAF33CA0E3 (UnityPlayer) 0x00007FFAF33B76CD (UnityPlayer) 0x00007FFAF3C7C8DE (UnityPlayer) UnityMain 0x00007FFAF37DFC07 (UnityPlayer) UnityMain 0x00007FFAECEA1AE8 (GameAssembly) WriteZStream 0x00007FFAECEA18DC (GameAssembly) WriteZStream 0x00007FFAEBEDEC67 (GameAssembly) WriteZStream 0x00007FFAEC34B0FC (GameAssembly) WriteZStream 0x00007FFAECDF39F2 (GameAssembly) WriteZStream 0x00007FFAE99B6527 (GameAssembly) WriteZStream 0x00007FFAE99ACB42 (GameAssembly) WriteZStream 0x00007FFAEC51C1DA (GameAssembly) WriteZStream 0x00007FFAEB700EF9 (GameAssembly) WriteZStream 0x00007FFAEB700DB6 (GameAssembly) WriteZStream 0x00007FFAE9E1BC46 (GameAssembly) WriteZStream 0x00007FFAE9E1BF2E (GameAssembly) WriteZStream 0x00007FFAE9E1C9A7 (GameAssembly) WriteZStream 0x00007FFAE97C084A (GameAssembly) WriteZStream 0x00007FFAE97C11D7 (GameAssembly) WriteZStream 0x00007FFAECB32150 (GameAssembly) WriteZStream 0x00007FFAEC1E429B (GameAssembly) WriteZStream 0x00007FFAE94B8648 (GameAssembly) WriteZStream 0x00007FFAE9326510 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAF375D4D0 (UnityPlayer) UnityMain 0x00007FFAF3760073 (UnityPlayer) UnityMain 0x00007FFAF365AE09 (UnityPlayer) UnityMain 0x00007FFAF36540B5 (UnityPlayer) UnityMain 0x00007FFAF3656479 (UnityPlayer) UnityMain 0x00007FFAF365619D (UnityPlayer) UnityMain 0x00007FFAF3183180 (UnityPlayer) 0x00007FFAF3255D25 (UnityPlayer) 0x00007FFAEB088F3F (GameAssembly) WriteZStream 0x00007FFAEAEEEA62 (GameAssembly) WriteZStream 0x00007FFAEC3A9180 (GameAssembly) WriteZStream 0x00007FFAEB089F53 (GameAssembly) WriteZStream 0x00007FFAEB08DD7E (GameAssembly) WriteZStream 0x00007FFAEC3A9180 (GameAssembly) WriteZStream 0x00007FFAEC3AD41D (GameAssembly) WriteZStream 0x00007FFAEB78B184 (GameAssembly) WriteZStream 0x00007FFAEC3A9180 (GameAssembly) WriteZStream 0x00007FFAEC3AD41D (GameAssembly) WriteZStream 0x00007FFAEA28B917 (GameAssembly) WriteZStream 0x00007FFAEA0F9352 (GameAssembly) WriteZStream 0x00007FFAEA0F90F2 (GameAssembly) WriteZStream 0x00007FFAECF5E8B3 (GameAssembly) WriteZStream 0x00007FFAE9489BAC (GameAssembly) WriteZStream 0x00007FFAE9326510 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAF375D4D0 (UnityPlayer) UnityMain 0x00007FFAF3760073 (UnityPlayer) UnityMain 0x00007FFAF3760194 (UnityPlayer) UnityMain 0x00007FFAF37A1275 (UnityPlayer) UnityMain 0x00007FFAF3778B38 (UnityPlayer) UnityMain 0x00007FFAF37786A4 (UnityPlayer) UnityMain 0x00007FFAF37789BC (UnityPlayer) UnityMain 0x00007FFAF37B485B (UnityPlayer) UnityMain 0x00007FFAF34F035E (UnityPlayer) UnityMain 0x00007FFAF34F203A (UnityPlayer) UnityMain 0x00007FFAF380EC97 (UnityPlayer) UnityMain 0x00007FFAEC0005A8 (GameAssembly) WriteZStream 0x00007FFAE9AAC6B7 (GameAssembly) WriteZStream 0x00007FFAEA4313E1 (GameAssembly) WriteZStream 0x00007FFAE9C87A42 (GameAssembly) WriteZStream 0x00007FFAEA00ACE6 (GameAssembly) WriteZStream 0x00007FFAEA01A47C (GameAssembly) WriteZStream 0x00007FFAECD6693F (GameAssembly) WriteZStream 0x00007FFAECD69356 (GameAssembly) WriteZStream 0x00007FFAE99EEA13 (GameAssembly) WriteZStream 0x00007FFAECDEF92B (GameAssembly) WriteZStream 0x00007FFAECDF4420 (GameAssembly) WriteZStream 0x00007FFAE982F6BA (GameAssembly) WriteZStream 0x00007FFAE9489BAC (GameAssembly) WriteZStream 0x00007FFAE9326510 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAF375D4D0 (UnityPlayer) UnityMain 0x00007FFAF3760073 (UnityPlayer) UnityMain 0x00007FFAF363E47F (UnityPlayer) UnityMain 0x00007FFAF363E493 (UnityPlayer) UnityMain 0x00007FFAF36408EC (UnityPlayer) UnityMain 0x00007FFAF33EE4DE (UnityPlayer) 0x00007FFAF33ED23A (UnityPlayer) 0x00007FFAF33F1418 (UnityPlayer) 0x00007FFAF33F4F1B (UnityPlayer) UnityMain 0x00007FF68EA611F2 (Last Epoch) 0x00007FFB547F257D (KERNEL32) BaseThreadInitThunk 0x00007FFB55C2AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-26T03:45:27.2663140+00:00 Exception System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00000] in <00000000000000000000000000000000>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <00000000000000000000000000000000>:0 at ChestPlacementManager+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ChestPlacementManager.PlaceNewChest (System.Int32 id, System.Int32 sceneSlotIndex, System.Int32 visualIndex) [0x00000] in <00000000000000000000000000000000>:0 at ChestSync+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ChestSync.Initialize (LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectRegistry.Register[NetObjectT,MessageU,NetBehaviourV] (NetObjectT netObject, NetBehaviourV behaviour, System.UInt16 sceneIndex, MessageU fieldData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (NetBehaviourV netBehaviour, MessageU fieldData, System.UInt16 sceneIndex, LE.Networking.Core.NetPlayer netPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (MessageU data, System.UInt16 sceneIndex, System.Int32 prefabTypeIndex, LE.Networking.Core.NetPlayer netPlayer, UnityEngine.Transform parentTransform) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreateInternal (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreate (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.OnSceneLoadsComplete () [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.FinalizeSceneLoad (System.String sceneName, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.OnPostLoadScene (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource.WaitForCompletionHandler () [0x00000] in <00000000000000000000000000000000>:0 at System.Func`1[TResult].Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.GroupOperation.InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at AddressableBundlesHealthMonitor.WaitForCompletionMonitored[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] opHandle) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.Load (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.LoadActor (ActorData actorData, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at AdditionalActorPreloader.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at RandomEncounterManager.SpawnRunePrisonVisuals (System.UInt32 runePrisonID, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.RandomEncounterNetworkManager.ReceiveRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageRandomEncounterRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at MeshCombineStudio.MeshCombiner+DefaultMethod.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at ChestSync+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ChestSync.Initialize (LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectRegistry.Register[NetObjectT,MessageU,NetBehaviourV] (NetObjectT netObject, NetBehaviourV behaviour, System.UInt16 sceneIndex, MessageU fieldData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (NetBehaviourV netBehaviour, MessageU fieldData, System.UInt16 sceneIndex, LE.Networking.Core.NetPlayer netPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (MessageU data, System.UInt16 sceneIndex, System.Int32 prefabTypeIndex, LE.Networking.Core.NetPlayer netPlayer, UnityEngine.Transform parentTransform) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreateInternal (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreate (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.OnSceneLoadsComplete () [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.FinalizeSceneLoad (System.String sceneName, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.OnPostLoadScene (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource.WaitForCompletionHandler () [0x00000] in <00000000000000000000000000000000>:0 at System.Func`1[TResult].Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.GroupOperation.InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at AddressableBundlesHealthMonitor.WaitForCompletionMonitored[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] opHandle) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.Load (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.LoadActor (ActorData actorData, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at AdditionalActorPreloader.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at RandomEncounterManager.SpawnRunePrisonVisuals (System.UInt32 runePrisonID, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.RandomEncounterNetworkManager.ReceiveRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageRandomEncounterRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at MeshCombineStudio.MeshCombiner+DefaultMethod.Invoke () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFAF33C6DDC (UnityPlayer) 0x00007FFAF33CA0E3 (UnityPlayer) 0x00007FFAF33B76CD (UnityPlayer) 0x00007FFAF3C7C8DE (UnityPlayer) UnityMain 0x00007FFAF37DFC07 (UnityPlayer) UnityMain 0x00007FFAECEA1AE8 (GameAssembly) WriteZStream 0x00007FFAECEA18DC (GameAssembly) WriteZStream 0x00007FFAEBEDEC67 (GameAssembly) WriteZStream 0x00007FFAEC34B0FC (GameAssembly) WriteZStream 0x00007FFAECDF39F2 (GameAssembly) WriteZStream 0x00007FFAE99B6527 (GameAssembly) WriteZStream 0x00007FFAE99ACB42 (GameAssembly) WriteZStream 0x00007FFAEC51C1DA (GameAssembly) WriteZStream 0x00007FFAEB700EF9 (GameAssembly) WriteZStream 0x00007FFAEB700DB6 (GameAssembly) WriteZStream 0x00007FFAE9E1BC46 (GameAssembly) WriteZStream 0x00007FFAE9E1BF2E (GameAssembly) WriteZStream 0x00007FFAE9E1C9A7 (GameAssembly) WriteZStream 0x00007FFAE97C084A (GameAssembly) WriteZStream 0x00007FFAE97C11D7 (GameAssembly) WriteZStream 0x00007FFAECB32150 (GameAssembly) WriteZStream 0x00007FFAEC1E429B (GameAssembly) WriteZStream 0x00007FFAE94B8648 (GameAssembly) WriteZStream 0x00007FFAE9326510 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAF375D4D0 (UnityPlayer) UnityMain 0x00007FFAF3760073 (UnityPlayer) UnityMain 0x00007FFAF365AE09 (UnityPlayer) UnityMain 0x00007FFAF36540B5 (UnityPlayer) UnityMain 0x00007FFAF3656479 (UnityPlayer) UnityMain 0x00007FFAF365619D (UnityPlayer) UnityMain 0x00007FFAF3183180 (UnityPlayer) 0x00007FFAF3255D25 (UnityPlayer) 0x00007FFAEB088F3F (GameAssembly) WriteZStream 0x00007FFAEAEEEA62 (GameAssembly) WriteZStream 0x00007FFAEC3A9180 (GameAssembly) WriteZStream 0x00007FFAEB089F53 (GameAssembly) WriteZStream 0x00007FFAEB08DD7E (GameAssembly) WriteZStream 0x00007FFAEC3A9180 (GameAssembly) WriteZStream 0x00007FFAEC3AD41D (GameAssembly) WriteZStream 0x00007FFAEB78B184 (GameAssembly) WriteZStream 0x00007FFAEC3A9180 (GameAssembly) WriteZStream 0x00007FFAEC3AD41D (GameAssembly) WriteZStream 0x00007FFAEA28B917 (GameAssembly) WriteZStream 0x00007FFAEA0F9352 (GameAssembly) WriteZStream 0x00007FFAEA0F90F2 (GameAssembly) WriteZStream 0x00007FFAECF5E8B3 (GameAssembly) WriteZStream 0x00007FFAE9489BAC (GameAssembly) WriteZStream 0x00007FFAE9326510 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAF375D4D0 (UnityPlayer) UnityMain 0x00007FFAF3760073 (UnityPlayer) UnityMain 0x00007FFAF3760194 (UnityPlayer) UnityMain 0x00007FFAF37A1275 (UnityPlayer) UnityMain 0x00007FFAF3778B38 (UnityPlayer) UnityMain 0x00007FFAF37786A4 (UnityPlayer) UnityMain 0x00007FFAF37789BC (UnityPlayer) UnityMain 0x00007FFAF37B485B (UnityPlayer) UnityMain 0x00007FFAF34F035E (UnityPlayer) UnityMain 0x00007FFAF34F203A (UnityPlayer) UnityMain 0x00007FFAF380EC97 (UnityPlayer) UnityMain 0x00007FFAEC0005A8 (GameAssembly) WriteZStream 0x00007FFAE9AAC6B7 (GameAssembly) WriteZStream 0x00007FFAEA4313E1 (GameAssembly) WriteZStream 0x00007FFAE9C87A42 (GameAssembly) WriteZStream 0x00007FFAEA00ACE6 (GameAssembly) WriteZStream 0x00007FFAEA01A47C (GameAssembly) WriteZStream 0x00007FFAECD6693F (GameAssembly) WriteZStream 0x00007FFAECD69356 (GameAssembly) WriteZStream 0x00007FFAE99EEA13 (GameAssembly) WriteZStream 0x00007FFAECDEF92B (GameAssembly) WriteZStream 0x00007FFAECDF4420 (GameAssembly) WriteZStream 0x00007FFAE982F6BA (GameAssembly) WriteZStream 0x00007FFAE9489BAC (GameAssembly) WriteZStream 0x00007FFAE9326510 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAF375D4D0 (UnityPlayer) UnityMain 0x00007FFAF3760073 (UnityPlayer) UnityMain 0x00007FFAF363E47F (UnityPlayer) UnityMain 0x00007FFAF363E493 (UnityPlayer) UnityMain 0x00007FFAF36408EC (UnityPlayer) UnityMain 0x00007FFAF33EE4DE (UnityPlayer) 0x00007FFAF33ED23A (UnityPlayer) 0x00007FFAF33F1418 (UnityPlayer) 0x00007FFAF33F4F1B (UnityPlayer) UnityMain 0x00007FF68EA611F2 (Last Epoch) 0x00007FFB547F257D (KERNEL32) BaseThreadInitThunk 0x00007FFB55C2AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-26T03:45:27.2703435+00:00 Exception System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00000] in <00000000000000000000000000000000>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <00000000000000000000000000000000>:0 at ChestPlacementManager+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ChestPlacementManager.PlaceNewChest (System.Int32 id, System.Int32 sceneSlotIndex, System.Int32 visualIndex) [0x00000] in <00000000000000000000000000000000>:0 at ChestSync+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ChestSync.Initialize (LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectRegistry.Register[NetObjectT,MessageU,NetBehaviourV] (NetObjectT netObject, NetBehaviourV behaviour, System.UInt16 sceneIndex, MessageU fieldData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (NetBehaviourV netBehaviour, MessageU fieldData, System.UInt16 sceneIndex, LE.Networking.Core.NetPlayer netPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (MessageU data, System.UInt16 sceneIndex, System.Int32 prefabTypeIndex, LE.Networking.Core.NetPlayer netPlayer, UnityEngine.Transform parentTransform) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreateInternal (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreate (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.OnSceneLoadsComplete () [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.FinalizeSceneLoad (System.String sceneName, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.OnPostLoadScene (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource.WaitForCompletionHandler () [0x00000] in <00000000000000000000000000000000>:0 at System.Func`1[TResult].Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.GroupOperation.InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at AddressableBundlesHealthMonitor.WaitForCompletionMonitored[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] opHandle) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.Load (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.LoadActor (ActorData actorData, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at AdditionalActorPreloader.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at RandomEncounterManager.SpawnRunePrisonVisuals (System.UInt32 runePrisonID, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.RandomEncounterNetworkManager.ReceiveRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageRandomEncounterRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at MeshCombineStudio.MeshCombiner+DefaultMethod.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at ChestSync+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ChestSync.Initialize (LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectRegistry.Register[NetObjectT,MessageU,NetBehaviourV] (NetObjectT netObject, NetBehaviourV behaviour, System.UInt16 sceneIndex, MessageU fieldData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (NetBehaviourV netBehaviour, MessageU fieldData, System.UInt16 sceneIndex, LE.Networking.Core.NetPlayer netPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (MessageU data, System.UInt16 sceneIndex, System.Int32 prefabTypeIndex, LE.Networking.Core.NetPlayer netPlayer, UnityEngine.Transform parentTransform) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreateInternal (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreate (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.OnSceneLoadsComplete () [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.FinalizeSceneLoad (System.String sceneName, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.OnPostLoadScene (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource.WaitForCompletionHandler () [0x00000] in <00000000000000000000000000000000>:0 at System.Func`1[TResult].Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.GroupOperation.InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at AddressableBundlesHealthMonitor.WaitForCompletionMonitored[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] opHandle) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.Load (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.LoadActor (ActorData actorData, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at AdditionalActorPreloader.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at RandomEncounterManager.SpawnRunePrisonVisuals (System.UInt32 runePrisonID, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.RandomEncounterNetworkManager.ReceiveRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageRandomEncounterRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at MeshCombineStudio.MeshCombiner+DefaultMethod.Invoke () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFAF33C6DDC (UnityPlayer) 0x00007FFAF33CA0E3 (UnityPlayer) 0x00007FFAF33B76CD (UnityPlayer) 0x00007FFAF3C7C8DE (UnityPlayer) UnityMain 0x00007FFAF37DFC07 (UnityPlayer) UnityMain 0x00007FFAECEA1AE8 (GameAssembly) WriteZStream 0x00007FFAECEA18DC (GameAssembly) WriteZStream 0x00007FFAEBEDEC67 (GameAssembly) WriteZStream 0x00007FFAEC34B0FC (GameAssembly) WriteZStream 0x00007FFAECDF39F2 (GameAssembly) WriteZStream 0x00007FFAE99B6527 (GameAssembly) WriteZStream 0x00007FFAE99ACB42 (GameAssembly) WriteZStream 0x00007FFAEC51C1DA (GameAssembly) WriteZStream 0x00007FFAEB700EF9 (GameAssembly) WriteZStream 0x00007FFAEB700DB6 (GameAssembly) WriteZStream 0x00007FFAE9E1BC46 (GameAssembly) WriteZStream 0x00007FFAE9E1BF2E (GameAssembly) WriteZStream 0x00007FFAE9E1C9A7 (GameAssembly) WriteZStream 0x00007FFAE97C084A (GameAssembly) WriteZStream 0x00007FFAE97C11D7 (GameAssembly) WriteZStream 0x00007FFAECB32150 (GameAssembly) WriteZStream 0x00007FFAEC1E429B (GameAssembly) WriteZStream 0x00007FFAE94B8648 (GameAssembly) WriteZStream 0x00007FFAE9326510 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAF375D4D0 (UnityPlayer) UnityMain 0x00007FFAF3760073 (UnityPlayer) UnityMain 0x00007FFAF365AE09 (UnityPlayer) UnityMain 0x00007FFAF36540B5 (UnityPlayer) UnityMain 0x00007FFAF3656479 (UnityPlayer) UnityMain 0x00007FFAF365619D (UnityPlayer) UnityMain 0x00007FFAF3183180 (UnityPlayer) 0x00007FFAF3255D25 (UnityPlayer) 0x00007FFAEB088F3F (GameAssembly) WriteZStream 0x00007FFAEAEEEA62 (GameAssembly) WriteZStream 0x00007FFAEC3A9180 (GameAssembly) WriteZStream 0x00007FFAEB089F53 (GameAssembly) WriteZStream 0x00007FFAEB08DD7E (GameAssembly) WriteZStream 0x00007FFAEC3A9180 (GameAssembly) WriteZStream 0x00007FFAEC3AD41D (GameAssembly) WriteZStream 0x00007FFAEB78B184 (GameAssembly) WriteZStream 0x00007FFAEC3A9180 (GameAssembly) WriteZStream 0x00007FFAEC3AD41D (GameAssembly) WriteZStream 0x00007FFAEA28B917 (GameAssembly) WriteZStream 0x00007FFAEA0F9352 (GameAssembly) WriteZStream 0x00007FFAEA0F90F2 (GameAssembly) WriteZStream 0x00007FFAECF5E8B3 (GameAssembly) WriteZStream 0x00007FFAE9489BAC (GameAssembly) WriteZStream 0x00007FFAE9326510 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAF375D4D0 (UnityPlayer) UnityMain 0x00007FFAF3760073 (UnityPlayer) UnityMain 0x00007FFAF3760194 (UnityPlayer) UnityMain 0x00007FFAF37A1275 (UnityPlayer) UnityMain 0x00007FFAF3778B38 (UnityPlayer) UnityMain 0x00007FFAF37786A4 (UnityPlayer) UnityMain 0x00007FFAF37789BC (UnityPlayer) UnityMain 0x00007FFAF37B485B (UnityPlayer) UnityMain 0x00007FFAF34F035E (UnityPlayer) UnityMain 0x00007FFAF34F203A (UnityPlayer) UnityMain 0x00007FFAF380EC97 (UnityPlayer) UnityMain 0x00007FFAEC0005A8 (GameAssembly) WriteZStream 0x00007FFAE9AAC6B7 (GameAssembly) WriteZStream 0x00007FFAEA4313E1 (GameAssembly) WriteZStream 0x00007FFAE9C87A42 (GameAssembly) WriteZStream 0x00007FFAEA00ACE6 (GameAssembly) WriteZStream 0x00007FFAEA01A47C (GameAssembly) WriteZStream 0x00007FFAECD6693F (GameAssembly) WriteZStream 0x00007FFAECD69356 (GameAssembly) WriteZStream 0x00007FFAE99EEA13 (GameAssembly) WriteZStream 0x00007FFAECDEF92B (GameAssembly) WriteZStream 0x00007FFAECDF4420 (GameAssembly) WriteZStream 0x00007FFAE982F6BA (GameAssembly) WriteZStream 0x00007FFAE9489BAC (GameAssembly) WriteZStream 0x00007FFAE9326510 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAF375D4D0 (UnityPlayer) UnityMain 0x00007FFAF3760073 (UnityPlayer) UnityMain 0x00007FFAF363E47F (UnityPlayer) UnityMain 0x00007FFAF363E493 (UnityPlayer) UnityMain 0x00007FFAF36408EC (UnityPlayer) UnityMain 0x00007FFAF33EE4DE (UnityPlayer) 0x00007FFAF33ED23A (UnityPlayer) 0x00007FFAF33F1418 (UnityPlayer) 0x00007FFAF33F4F1B (UnityPlayer) UnityMain 0x00007FF68EA611F2 (Last Epoch) 0x00007FFB547F257D (KERNEL32) BaseThreadInitThunk 0x00007FFB55C2AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-07-26T03:45:27.2738851+00:00 Exception System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00000] in <00000000000000000000000000000000>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <00000000000000000000000000000000>:0 at ChestPlacementManager+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ChestPlacementManager.PlaceNewChest (System.Int32 id, System.Int32 sceneSlotIndex, System.Int32 visualIndex) [0x00000] in <00000000000000000000000000000000>:0 at ChestSync+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ChestSync.Initialize (LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectRegistry.Register[NetObjectT,MessageU,NetBehaviourV] (NetObjectT netObject, NetBehaviourV behaviour, System.UInt16 sceneIndex, MessageU fieldData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (NetBehaviourV netBehaviour, MessageU fieldData, System.UInt16 sceneIndex, LE.Networking.Core.NetPlayer netPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (MessageU data, System.UInt16 sceneIndex, System.Int32 prefabTypeIndex, LE.Networking.Core.NetPlayer netPlayer, UnityEngine.Transform parentTransform) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreateInternal (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreate (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.OnSceneLoadsComplete () [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.FinalizeSceneLoad (System.String sceneName, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.OnPostLoadScene (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource.WaitForCompletionHandler () [0x00000] in <00000000000000000000000000000000>:0 at System.Func`1[TResult].Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.GroupOperation.InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at AddressableBundlesHealthMonitor.WaitForCompletionMonitored[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] opHandle) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.Load (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.LoadActor (ActorData actorData, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at AdditionalActorPreloader.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at RandomEncounterManager.SpawnRunePrisonVisuals (System.UInt32 runePrisonID, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.RandomEncounterNetworkManager.ReceiveRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageRandomEncounterRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at MeshCombineStudio.MeshCombiner+DefaultMethod.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at ChestSync+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ChestSync.Initialize (LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectRegistry.Register[NetObjectT,MessageU,NetBehaviourV] (NetObjectT netObject, NetBehaviourV behaviour, System.UInt16 sceneIndex, MessageU fieldData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (NetBehaviourV netBehaviour, MessageU fieldData, System.UInt16 sceneIndex, LE.Networking.Core.NetPlayer netPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.Instantiate[NetObjectT,MessageU,NetBehaviourV] (MessageU data, System.UInt16 sceneIndex, System.Int32 prefabTypeIndex, LE.Networking.Core.NetPlayer netPlayer, UnityEngine.Transform parentTransform) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreateInternal (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.HandleCreate (LE.Networking.Core.Messaging.IMessage message, LE.Networking.Core.NetObjectKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.NetObjectInstantiator.OnSceneLoadsComplete () [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.FinalizeSceneLoad (System.String sceneName, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at ClientSceneService.OnPostLoadScene (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode loadMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource.WaitForCompletionHandler () [0x00000] in <00000000000000000000000000000000>:0 at System.Func`1[TResult].Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.GroupOperation.InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at AddressableBundlesHealthMonitor.WaitForCompletionMonitored[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] opHandle) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.Load (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.LoadActor (ActorData actorData, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at AdditionalActorPreloader.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at RandomEncounterManager.SpawnRunePrisonVisuals (System.UInt32 runePrisonID, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.RandomEncounterNetworkManager.ReceiveRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageRandomEncounterRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at MeshCombineStudio.MeshCombiner+DefaultMethod.Invoke () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFAF33C6DDC (UnityPlayer) 0x00007FFAF33CA0E3 (UnityPlayer) 0x00007FFAF33B76CD (UnityPlayer) 0x00007FFAF3C7C8DE (UnityPlayer) UnityMain 0x00007FFAF37DFC07 (UnityPlayer) UnityMain 0x00007FFAECEA1AE8 (GameAssembly) WriteZStream 0x00007FFAECEA18DC (GameAssembly) WriteZStream 0x00007FFAEBEDEC67 (GameAssembly) WriteZStream 0x00007FFAEC34B0FC (GameAssembly) WriteZStream 0x00007FFAECDF39F2 (GameAssembly) WriteZStream 0x00007FFAE99B6527 (GameAssembly) WriteZStream 0x00007FFAE99ACB42 (GameAssembly) WriteZStream 0x00007FFAEC51C1DA (GameAssembly) WriteZStream 0x00007FFAEB700EF9 (GameAssembly) WriteZStream 0x00007FFAEB700DB6 (GameAssembly) WriteZStream 0x00007FFAE9E1BC46 (GameAssembly) WriteZStream 0x00007FFAE9E1BF2E (GameAssembly) WriteZStream 0x00007FFAE9E1C9A7 (GameAssembly) WriteZStream 0x00007FFAE97C084A (GameAssembly) WriteZStream 0x00007FFAE97C11D7 (GameAssembly) WriteZStream 0x00007FFAECB32150 (GameAssembly) WriteZStream 0x00007FFAEC1E429B (GameAssembly) WriteZStream 0x00007FFAE94B8648 (GameAssembly) WriteZStream 0x00007FFAE9326510 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAF375D4D0 (UnityPlayer) UnityMain 0x00007FFAF3760073 (UnityPlayer) UnityMain 0x00007FFAF365AE09 (UnityPlayer) UnityMain 0x00007FFAF36540B5 (UnityPlayer) UnityMain 0x00007FFAF3656479 (UnityPlayer) UnityMain 0x00007FFAF365619D (UnityPlayer) UnityMain 0x00007FFAF3183180 (UnityPlayer) 0x00007FFAF3255D25 (UnityPlayer) 0x00007FFAEB088F3F (GameAssembly) WriteZStream 0x00007FFAEAEEEA62 (GameAssembly) WriteZStream 0x00007FFAEC3A9180 (GameAssembly) WriteZStream 0x00007FFAEB089F53 (GameAssembly) WriteZStream 0x00007FFAEB08DD7E (GameAssembly) WriteZStream 0x00007FFAEC3A9180 (GameAssembly) WriteZStream 0x00007FFAEC3AD41D (GameAssembly) WriteZStream 0x00007FFAEB78B184 (GameAssembly) WriteZStream 0x00007FFAEC3A9180 (GameAssembly) WriteZStream 0x00007FFAEC3AD41D (GameAssembly) WriteZStream 0x00007FFAEA28B917 (GameAssembly) WriteZStream 0x00007FFAEA0F9352 (GameAssembly) WriteZStream 0x00007FFAEA0F90F2 (GameAssembly) WriteZStream 0x00007FFAECF5E8B3 (GameAssembly) WriteZStream 0x00007FFAE9489BAC (GameAssembly) WriteZStream 0x00007FFAE9326510 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAF375D4D0 (UnityPlayer) UnityMain 0x00007FFAF3760073 (UnityPlayer) UnityMain 0x00007FFAF3760194 (UnityPlayer) UnityMain 0x00007FFAF37A1275 (UnityPlayer) UnityMain 0x00007FFAF3778B38 (UnityPlayer) UnityMain 0x00007FFAF37786A4 (UnityPlayer) UnityMain 0x00007FFAF37789BC (UnityPlayer) UnityMain 0x00007FFAF37B485B (UnityPlayer) UnityMain 0x00007FFAF34F035E (UnityPlayer) UnityMain 0x00007FFAF34F203A (UnityPlayer) UnityMain 0x00007FFAF380EC97 (UnityPlayer) UnityMain 0x00007FFAEC0005A8 (GameAssembly) WriteZStream 0x00007FFAE9AAC6B7 (GameAssembly) WriteZStream 0x00007FFAEA4313E1 (GameAssembly) WriteZStream 0x00007FFAE9C87A42 (GameAssembly) WriteZStream 0x00007FFAEA00ACE6 (GameAssembly) WriteZStream 0x00007FFAEA01A47C (GameAssembly) WriteZStream 0x00007FFAECD6693F (GameAssembly) WriteZStream 0x00007FFAECD69356 (GameAssembly) WriteZStream 0x00007FFAE99EEA13 (GameAssembly) WriteZStream 0x00007FFAECDEF92B (GameAssembly) WriteZStream 0x00007FFAECDF4420 (GameAssembly) WriteZStream 0x00007FFAE982F6BA (GameAssembly) WriteZStream 0x00007FFAE9489BAC (GameAssembly) WriteZStream 0x00007FFAE9326510 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAF375D4D0 (UnityPlayer) UnityMain 0x00007FFAF3760073 (UnityPlayer) UnityMain 0x00007FFAF363E47F (UnityPlayer) UnityMain 0x00007FFAF363E493 (UnityPlayer) UnityMain 0x00007FFAF36408EC (UnityPlayer) UnityMain 0x00007FFAF33EE4DE (UnityPlayer) 0x00007FFAF33ED23A (UnityPlayer) 0x00007FFAF33F1418 (UnityPlayer) 0x00007FFAF33F4F1B (UnityPlayer) UnityMain 0x00007FF68EA611F2 (Last Epoch) 0x00007FFB547F257D (KERNEL32) BaseThreadInitThunk 0x00007FFB55C2AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:27.2759217+00:00 Log LoadingScreen.OnSceneLoaded(B50, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.RandomEncounterNetworkManager:ReceiveRunePrisonSpawned(MessageRandomEncounterRunePrisonSpawned) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageRandomEncounterRunePrisonSpawned(MessageRandomEncounterRunePrisonSpawned) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:27.3227625+00:00 Log Time to Single load 'B50' 5,27 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__38:MoveNext() SendBird.OnStartDelegate:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() AddressableBundlesHealthMonitor:WaitForCompletionMonitored(AsyncOperationHandle`1) LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.RandomEncounterNetworkManager:ReceiveRunePrisonSpawned(MessageRandomEncounterRunePrisonSpawned) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageRandomEncounterRunePrisonSpawned(MessageRandomEncounterRunePrisonSpawned) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 4550 unused Assets to reduce memory usage. Loaded Objects now: 967465. Total: 1283.470500 ms (FindLiveObjects: 38.307900 ms CreateObjectMapping: 84.267800 ms MarkObjects: 1154.463500 ms DeleteObjects: 6.431200 ms) Uploading Crash Report 2024-07-26T03:45:30.1502622+00:00 Exception UnityEngine.UnityException: Instantiate failed because the clone was destroyed during creation. This can happen if DestroyImmediate is called in MonoBehaviour.Awake. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at RandomEncounterManager.SpawnRunePrisonVisuals (System.UInt32 runePrisonID, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.RandomEncounterNetworkManager.ReceiveRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessageRandomEncounterRunePrisonSpawned (LE.Networking.Generated.RandomEncounter.MessageRandomEncounterRunePrisonSpawned message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageRouter.RouteMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.BaseNetworkService.ProcessIncomingMessage (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at MeshCombineStudio.MeshCombiner+DefaultMethod.Invoke () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFAF33C6DDC (UnityPlayer) 0x00007FFAF33CA0E3 (UnityPlayer) 0x00007FFAF33B76CD (UnityPlayer) 0x00007FFAF3C7C8DE (UnityPlayer) UnityMain 0x00007FFAF37DFC07 (UnityPlayer) UnityMain 0x00007FFAECEA1AE8 (GameAssembly) WriteZStream 0x00007FFAECEA18DC (GameAssembly) WriteZStream 0x00007FFAEBEDEC67 (GameAssembly) WriteZStream 0x00007FFAEC34B0FC (GameAssembly) WriteZStream 0x00007FFAECD66A5D (GameAssembly) WriteZStream 0x00007FFAECD69356 (GameAssembly) WriteZStream 0x00007FFAE99EEA13 (GameAssembly) WriteZStream 0x00007FFAECDEF92B (GameAssembly) WriteZStream 0x00007FFAECDF4420 (GameAssembly) WriteZStream 0x00007FFAE982F6BA (GameAssembly) WriteZStream 0x00007FFAE9489BAC (GameAssembly) WriteZStream 0x00007FFAE9326510 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFAF375D4D0 (UnityPlayer) UnityMain 0x00007FFAF3760073 (UnityPlayer) UnityMain 0x00007FFAF363E47F (UnityPlayer) UnityMain 0x00007FFAF363E493 (UnityPlayer) UnityMain 0x00007FFAF36408EC (UnityPlayer) UnityMain 0x00007FFAF33EE4DE (UnityPlayer) 0x00007FFAF33ED23A (UnityPlayer) 0x00007FFAF33F1418 (UnityPlayer) 0x00007FFAF33F4F1B (UnityPlayer) UnityMain 0x00007FF68EA611F2 (Last Epoch) 0x00007FFB547F257D (KERNEL32) BaseThreadInitThunk 0x00007FFB55C2AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:30.7116573+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:30.8677883+00:00 Log LoadingScreen.OnLocalPlayerInitialized(B50) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:30.8677883+00:00 Log LoadingScreen.DisableAsync(B50, False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__27:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:30.9146493+00:00 Log Received remote sha: a085e0e700f00c6d39be9b52a931a4b22bfc559e LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:30.9146493+00:00 Log Received remote host: prod-prod-a-eu-west-p5n92-89xtn LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageServerInfoHost(MessageServerInfoHost) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:31.0814767+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:31.1326614+00:00 Log LoadingScreen.OnDisable(B50) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() SendBird.OnStartDelegate:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-07-26T03:45:31.1336633+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__27:MoveNext() SendBird.OnStartDelegate:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() MeshCombineStudio.DefaultMethod:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 447) d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create buffer (target 0x1 mode 1 size 35520) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 1 size 1776) [0x887A0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create buffer (target 0x1 mode 3 size 613640) [0x887A0005] Crash!!! SymInit: Symbol-SearchPath: '.;E:\Gry\Steam\steamapps\common\Last Epoch;E:\Gry\Steam\steamapps\common\Last Epoch;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'grzes' OS-Version: 10.0.0 E:\Gry\Steam\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (00007FF68EA60000), size: 667648 (result: 0), SymType: '-exported-', PDB: 'E:\Gry\Steam\steamapps\common\Last Epoch\Last Epoch.exe', fileVersion: 2019.4.40.50731 C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FFB55BD0000), size: 2191360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntdll.dll', fileVersion: 10.0.22621.3733 C:\Windows\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFB547E0000), size: 802816 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\KERNEL32.DLL', fileVersion: 10.0.22621.3958 C:\Windows\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFB52F90000), size: 3854336 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\KERNELBASE.dll', fileVersion: 10.0.22621.3958 E:\Gry\Steam\steamapps\common\Last Epoch\UnityPlayer.dll:UnityPlayer.dll (00007FFAF2EA0000), size: 27131904 (result: 0), SymType: '-exported-', PDB: 'E:\Gry\Steam\steamapps\common\Last Epoch\UnityPlayer.dll', fileVersion: 2019.4.40.50731 C:\Windows\System32\USER32.dll:USER32.dll (00007FFB54160000), size: 1761280 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\USER32.dll', fileVersion: 10.0.22621.3958 C:\Windows\System32\win32u.dll:win32u.dll (00007FFB52EF0000), size: 155648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\win32u.dll', fileVersion: 10.0.22621.3958 C:\Windows\System32\GDI32.dll:GDI32.dll (00007FFB543F0000), size: 167936 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\GDI32.dll', fileVersion: 10.0.22621.3672 C:\Windows\System32\gdi32full.dll:gdi32full.dll (00007FFB53610000), size: 1150976 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\gdi32full.dll', fileVersion: 10.0.22621.3958 C:\Windows\System32\msvcp_win.dll:msvcp_win.dll (00007FFB53570000), size: 630784 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\msvcp_win.dll', fileVersion: 10.0.22621.3374 C:\Windows\System32\ucrtbase.dll:ucrtbase.dll (00007FFB537E0000), size: 1118208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\ucrtbase.dll', fileVersion: 10.0.22621.3593 C:\Windows\System32\ole32.dll:ole32.dll (00007FFB53A00000), size: 1724416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\ole32.dll', fileVersion: 10.0.22621.3958 C:\Windows\System32\combase.dll:combase.dll (00007FFB54450000), size: 3723264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\combase.dll', fileVersion: 10.0.22621.3958 C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FFB4BCF0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\VERSION.dll', fileVersion: 10.0.22621.1 C:\Windows\System32\RPCRT4.dll:RPCRT4.dll (00007FFB55450000), size: 1130496 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\RPCRT4.dll', fileVersion: 10.0.22621.3810 C:\Windows\System32\msvcrt.dll:msvcrt.dll (00007FFB540B0000), size: 684032 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\msvcrt.dll', fileVersion: 7.0.22621.2506 C:\Windows\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFB53BD0000), size: 385024 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\SHLWAPI.dll', fileVersion: 10.0.22621.3672 C:\Windows\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFB53C30000), size: 4669440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\SETUPAPI.dll', fileVersion: 10.0.22621.2506 C:\Windows\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFB55570000), size: 729088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\ADVAPI32.dll', fileVersion: 10.0.22621.3810 C:\Windows\System32\sechost.dll:sechost.dll (00007FFB548B0000), size: 692224 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\sechost.dll', fileVersion: 10.0.22621.3810 C:\Windows\System32\bcrypt.dll:bcrypt.dll (00007FFB537B0000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\bcrypt.dll', fileVersion: 10.0.22621.2506 C:\Windows\System32\SHELL32.dll:SHELL32.dll (00007FFB54BE0000), size: 8810496 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\SHELL32.dll', fileVersion: 10.0.22621.3958 C:\Windows\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFB54960000), size: 880640 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\OLEAUT32.dll', fileVersion: 10.0.22621.3672 C:\Windows\SYSTEM32\WINMM.dll:WINMM.dll (00007FFB4E580000), size: 212992 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINMM.dll', fileVersion: 10.0.22621.3672 C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFB0B7B0000), size: 1048576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\OPENGL32.dll', fileVersion: 10.0.22621.3672 C:\Windows\System32\IMM32.dll:IMM32.dll (00007FFB557A0000), size: 200704 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\IMM32.dll', fileVersion: 10.0.22621.3374 C:\Windows\System32\CRYPT32.dll:CRYPT32.dll (00007FFB53400000), size: 1470464 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\CRYPT32.dll', fileVersion: 10.0.22621.3810 C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FFB0B780000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\GLU32.dll', fileVersion: 10.0.22621.2506 C:\Windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFB4D2B0000), size: 1269760 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINHTTP.dll', fileVersion: 10.0.22621.3958 C:\Windows\SYSTEM32\HID.DLL:HID.DLL (00007FFB516F0000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\HID.DLL', fileVersion: 10.0.22621.1 C:\Windows\System32\WS2_32.dll:WS2_32.dll (00007FFB54310000), size: 462848 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\WS2_32.dll', fileVersion: 10.0.22621.1 C:\Windows\SYSTEM32\dxcore.dll:dxcore.dll (00007FFB50030000), size: 225280 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dxcore.dll', fileVersion: 10.0.22621.3958 C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFB240D0000), size: 1646592 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll', fileVersion: 9.4.36.28 C:\Windows\System32\PSAPI.DLL:PSAPI.DLL (00007FFB55630000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\PSAPI.DLL', fileVersion: 10.0.22621.1 C:\Windows\SYSTEM32\CFGMGR32.dll:CFGMGR32.dll (00007FFB52BD0000), size: 319488 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CFGMGR32.dll', fileVersion: 10.0.22621.2506 C:\Windows\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (00007FFB51EE0000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\kernel.appcore.dll', fileVersion: 10.0.22621.3958 C:\Windows\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFB53730000), size: 503808 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\bcryptPrimitives.dll', fileVersion: 10.0.22621.3672 C:\Windows\system32\uxtheme.dll:uxtheme.dll (00007FFB4FF30000), size: 720896 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 10.0.22621.3958 C:\Program Files (x86)\RivaTuner Statistics Server\RTSSHooks64.dll:RTSSHooks64.dll (0000000180000000), size: 56123392 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\RivaTuner Statistics Server\RTSSHooks64.dll' C:\Windows\System32\shcore.dll:shcore.dll (00007FFB53900000), size: 1019904 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\shcore.dll', fileVersion: 10.0.22621.3958 C:\Windows\SYSTEM32\windows.storage.dll:windows.storage.dll (00007FFB50DF0000), size: 9428992 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\windows.storage.dll', fileVersion: 10.0.22621.3958 C:\Windows\SYSTEM32\wintypes.dll:wintypes.dll (00007FFB50CB0000), size: 1306624 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wintypes.dll', fileVersion: 10.0.22621.3810 C:\Windows\SYSTEM32\profapi.dll:profapi.dll (000001D6C12E0000), size: 135168 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\SYSTEM32\profapi.dll', fileVersion: 10.0.22621.3527 E:\Gry\Steam\steamapps\common\Last Epoch\GameAssembly.dll:GameAssembly.dll (00007FFAE9000000), size: 108748800 (result: 0), SymType: '-exported-', PDB: 'E:\Gry\Steam\steamapps\common\Last Epoch\GameAssembly.dll' C:\Windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFB51990000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\IPHLPAPI.DLL', fileVersion: 10.0.22621.1 C:\Windows\System32\MSCTF.dll:MSCTF.dll (00007FFB55640000), size: 1421312 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MSCTF.dll', fileVersion: 10.0.22621.3958 C:\Windows\SYSTEM32\d3d11.dll:d3d11.dll (00007FFB4E300000), size: 2453504 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\d3d11.dll', fileVersion: 10.0.22621.3672 C:\Windows\SYSTEM32\dxgi.dll:dxgi.dll (00007FFB50170000), size: 1011712 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dxgi.dll', fileVersion: 10.0.22621.3672 C:\Windows\SYSTEM32\directxdatabasehelper.dll:directxdatabasehelper.dll (00007FFB3A6D0000), size: 299008 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\SYSTEM32\directxdatabasehelper.dll', fileVersion: 10.0.22621.3672 C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_cc569e59ca39c5fe\nvldumdx.dll:nvldumdx.dll (00007FFB37640000), size: 790528 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_cc569e59ca39c5fe\nvldumdx.dll', fileVersion: 32.0.15.5599 C:\Windows\SYSTEM32\msasn1.dll:msasn1.dll (00007FFB526E0000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\msasn1.dll', fileVersion: 10.0.22621.2506 C:\Windows\SYSTEM32\cryptnet.dll:cryptnet.dll (00007FFB4CD80000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\cryptnet.dll', fileVersion: 10.0.22621.1 C:\Windows\SYSTEM32\cryptbase.dll:cryptbase.dll (00007FFB52670000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\cryptbase.dll', fileVersion: 10.0.22621.1 C:\Windows\SYSTEM32\wldp.dll:wldp.dll (00007FFB525C0000), size: 299008 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wldp.dll', fileVersion: 10.0.22621.3810 C:\Windows\SYSTEM32\drvstore.dll:drvstore.dll (00007FFB4AC60000), size: 1449984 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\drvstore.dll', fileVersion: 10.0.22621.3958 C:\Windows\SYSTEM32\devobj.dll:devobj.dll (00007FFB52BA0000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\devobj.dll', fileVersion: 10.0.22621.2506 C:\Windows\System32\wintrust.dll:wintrust.dll (00007FFB52F20000), size: 438272 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wintrust.dll', fileVersion: 10.0.22621.3958 C:\Windows\System32\imagehlp.dll:imagehlp.dll (00007FFB54430000), size: 126976 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\imagehlp.dll', fileVersion: 10.0.22621.1 C:\Windows\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFB52690000), size: 110592 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CRYPTSP.dll', fileVersion: 10.0.22621.3672 C:\Windows\system32\rsaenh.dll:rsaenh.dll (00007FFB51E40000), size: 217088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 10.0.22621.1 C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_cc569e59ca39c5fe\nvgpucomp64.dll:nvgpucomp64.dll (00007FFB35530000), size: 31649792 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_cc569e59ca39c5fe\nvgpucomp64.dll', fileVersion: 32.0.15.5599 C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_cc569e59ca39c5fe\Display.NvContainer\NvMessageBus.dll:NvMessageBus.dll (00007FFB41CA0000), size: 3506176 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_cc569e59ca39c5fe\Display.NvContainer\NvMessageBus.dll', fileVersion: 3.12.3354.5005 C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_cc569e59ca39c5fe\nvwgf2umx.dll:nvwgf2umx.dll (00007FFB316A0000), size: 62636032 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_cc569e59ca39c5fe\nvwgf2umx.dll', fileVersion: 32.0.15.5599 C:\Windows\SYSTEM32\POWRPROF.dll:POWRPROF.dll (00007FFB52B50000), size: 315392 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\POWRPROF.dll', fileVersion: 10.0.22621.3958 C:\Windows\SYSTEM32\UMPDC.dll:UMPDC.dll (00007FFB52950000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\UMPDC.dll', fileVersion: 10.0.22621.1 C:\Windows\System32\clbcatq.dll:clbcatq.dll (00007FFB54B30000), size: 720896 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\clbcatq.dll', fileVersion: 2001.12.10941.16384 C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFB47240000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemprox.dll', fileVersion: 10.0.22621.3672 C:\Windows\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFB457D0000), size: 524288 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wbemcomn.dll', fileVersion: 10.0.22621.2506 C:\Windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFB42F30000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemsvc.dll', fileVersion: 10.0.22621.3672 C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (00007FFB436C0000), size: 1015808 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\fastprox.dll', fileVersion: 10.0.22621.3672 C:\Windows\SYSTEM32\amsi.dll:amsi.dll (00007FFB4A620000), size: 118784 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\amsi.dll', fileVersion: 10.0.22621.3527 C:\Windows\SYSTEM32\USERENV.dll:USERENV.dll (00007FFB523E0000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\USERENV.dll', fileVersion: 10.0.22621.3527 C:\Program Files\Bitdefender\Bitdefender Security\bdamsi\dlls_267059357120000000\antimalware_provider64.dll:antimalware_provider64.dll (00007FFB23FF0000), size: 831488 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Bitdefender\Bitdefender Security\bdamsi\dlls_267059357120000000\antimalware_provider64.dll', fileVersion: 4.0.24.1 C:\Windows\System32\MMDevApi.dll:MMDevApi.dll (00007FFB48C60000), size: 643072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MMDevApi.dll', fileVersion: 10.0.22621.3672 C:\Windows\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFB41680000), size: 2015232 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\AUDIOSES.DLL', fileVersion: 10.0.22621.3810 C:\Windows\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FFB503F0000), size: 86016 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\resourcepolicyclient.dll', fileVersion: 10.0.22621.3527 C:\Windows\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFB519C0000), size: 1015808 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DNSAPI.dll', fileVersion: 10.0.22621.3733 C:\Windows\System32\NSI.dll:NSI.dll (00007FFB54390000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\NSI.dll', fileVersion: 10.0.22621.1 C:\Windows\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFB4D290000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 10.0.22621.2506 C:\Windows\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFB4D260000), size: 126976 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dhcpcsvc.DLL', fileVersion: 10.0.22621.2506 C:\Windows\SYSTEM32\WINNSI.DLL:WINNSI.DLL (00007FFB4FEE0000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINNSI.DLL', fileVersion: 10.0.22621.1 C:\Windows\system32\napinsp.dll:napinsp.dll (00007FFB4C400000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\napinsp.dll', fileVersion: 10.0.22621.1 C:\Windows\system32\pnrpnsp.dll:pnrpnsp.dll (00007FFB4C080000), size: 110592 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\pnrpnsp.dll', fileVersion: 10.0.22621.1 C:\Windows\System32\mswsock.dll:mswsock.dll (00007FFB52340000), size: 430080 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\mswsock.dll', fileVersion: 10.0.22621.2506 C:\Windows\System32\winrnr.dll:winrnr.dll (00007FFB4BFB0000), size: 69632 (result: 0), SymType: 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C:\Windows\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0 C:\Windows\SYSTEM32\dcomp.dll:dcomp.dll (00007FFB4E5C0000), size: 2437120 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\SYSTEM32\dcomp.dll', fileVersion: 10.0.22621.3810 C:\Windows\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FFB50370000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dwmapi.dll', fileVersion: 10.0.22621.3672 C:\Windows\SYSTEM32\textinputframework.dll:textinputframework.dll (00007FFB305B0000), size: 1368064 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\textinputframework.dll', fileVersion: 10.0.22621.3958 C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FFB3A720000), size: 1527808 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\System32\Windows.UI.dll', fileVersion: 10.0.22621.3958 C:\Windows\SYSTEM32\d3dx11_42.dll:d3dx11_42.dll (00007FFAE4450000), size: 290816 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\d3dx11_42.dll', fileVersion: 9.27.952.3022 C:\Windows\SYSTEM32\d3dcompiler_42.dll:d3dcompiler_42.dll (00007FFAE41D0000), size: 2605056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\d3dcompiler_42.dll', fileVersion: 9.27.952.3022 C:\Windows\SYSTEM32\nvapi64.dll:nvapi64.dll (00007FFB42FD0000), size: 7213056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\nvapi64.dll', fileVersion: 32.0.15.5599 C:\Windows\SYSTEM32\bthprops.cpl:bthprops.cpl (00007FFB11D10000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\bthprops.cpl', fileVersion: 10.0.22621.3672 C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.3672_none_2713b9d173822955\comctl32.dll:comctl32.dll (00007FFB23470000), size: 2699264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.3672_none_2713b9d173822955\comctl32.dll', fileVersion: 6.10.22621.3672 C:\Windows\SYSTEM32\bluetoothapis.dll:bluetoothapis.dll (00007FFB11BD0000), size: 225280 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\bluetoothapis.dll', fileVersion: 10.0.22621.3958 C:\Windows\SYSTEM32\xinput1_4.DLL:xinput1_4.DLL (00007FFB20740000), size: 69632 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\SYSTEM32\xinput1_4.DLL', fileVersion: 10.0.22621.1 C:\Windows\SYSTEM32\inputhost.dll:inputhost.dll (00007FFB30750000), size: 2154496 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\inputhost.dll', fileVersion: 10.0.22621.3958 C:\Windows\SYSTEM32\CoreMessaging.dll:CoreMessaging.dll (00007FFB4E970000), size: 1257472 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CoreMessaging.dll', fileVersion: 10.0.22621.3672 E:\Gry\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\fmodstudio.dll:fmodstudio.dll (00007FFAE13B0000), size: 3305472 (result: 0), SymType: '-exported-', PDB: 'E:\Gry\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\fmodstudio.dll', fileVersion: 0.2.0.21 C:\Windows\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FFB20710000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MSACM32.dll', fileVersion: 10.0.22621.1 C:\Windows\SYSTEM32\winmmbase.dll:winmmbase.dll (00007FFB3F680000), size: 167936 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\winmmbase.dll', fileVersion: 10.0.22621.1 C:\Windows\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FFB48340000), size: 286720 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wdmaud.drv', fileVersion: 10.0.22621.3527 C:\Windows\SYSTEM32\ksuser.dll:ksuser.dll (00007FFB48330000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ksuser.dll', fileVersion: 10.0.22621.1 C:\Windows\SYSTEM32\AVRT.dll:AVRT.dll (00007FFB4D280000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\AVRT.dll', fileVersion: 10.0.22621.3374 C:\Windows\SYSTEM32\msacm32.drv:msacm32.drv (00007FFB47890000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\msacm32.drv', fileVersion: 10.0.22621.2506 C:\Windows\SYSTEM32\midimap.dll:midimap.dll (00007FFB45F30000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\midimap.dll', fileVersion: 10.0.22621.2506 E:\Gry\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\cimgui.dll:cimgui.dll (00007FFAE1100000), size: 679936 (result: 0), SymType: '-exported-', PDB: 'E:\Gry\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\cimgui.dll' C:\Windows\SYSTEM32\VCRUNTIME140.dll:VCRUNTIME140.dll (00007FFB3F5B0000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\VCRUNTIME140.dll', fileVersion: 14.40.33810.0 C:\Windows\SYSTEM32\VCRUNTIME140_1.dll:VCRUNTIME140_1.dll (00007FFB3F5A0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\VCRUNTIME140_1.dll', fileVersion: 14.40.33810.0 E:\Gry\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\steam_api64.dll:steam_api64.dll (00007FFAE10B0000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'E:\Gry\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\steam_api64.dll', fileVersion: 5.69.73.98 C:\Program Files (x86)\Steam\steamclient64.dll:steamclient64.dll (00007FFADF9A0000), size: 24170496 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamclient64.dll', fileVersion: 9.4.36.28 C:\Windows\SYSTEM32\Secur32.dll:Secur32.dll (00007FFB51CC0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\Secur32.dll', fileVersion: 10.0.22621.1 C:\Program Files (x86)\Steam\vstdlib_s64.dll:vstdlib_s64.dll (00007FFADF8E0000), size: 733184 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\vstdlib_s64.dll', fileVersion: 9.4.36.28 C:\Program Files (x86)\Steam\tier0_s64.dll:tier0_s64.dll (00007FFADF740000), size: 1658880 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\tier0_s64.dll', fileVersion: 9.4.36.28 C:\Windows\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FFB52140000), size: 274432 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\SSPICLI.DLL', fileVersion: 10.0.22621.3810 C:\Windows\SYSTEM32\icmp.dll:icmp.dll (000001D974ED0000), size: 12288 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\icmp.dll', fileVersion: 10.0.22621.1 E:\Gry\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\lib_burst_generated.dll:lib_burst_generated.dll (00007FFAF1CB0000), size: 655360 (result: 0), SymType: '-exported-', PDB: 'E:\Gry\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\lib_burst_generated.dll' E:\Gry\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\network.bindings.dll:network.bindings.dll (00007FFB4F150000), size: 131072 (result: 0), SymType: '-exported-', PDB: 'E:\Gry\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\network.bindings.dll' C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFB506E0000), size: 2301952 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dbghelp.dll', fileVersion: 10.0.22621.3593 ========== OUTPUTTING STACK TRACE ================== 0x00007FFB4E40565D (d3d11) CreateDirect3D11SurfaceFromDXGISurface ERROR: SymGetSymFromAddr64, GetLastError: 'Próbowano uzyskać dostęp do nieprawidłowego adresu.' (Address: 00007FFAF3310F42) 0x00007FFAF3310F42 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Próbowano uzyskać dostęp do nieprawidłowego adresu.' (Address: 00007FFAF3300BF0) 0x00007FFAF3300BF0 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Próbowano uzyskać dostęp do nieprawidłowego adresu.' (Address: 00007FFAF33B5A18) 0x00007FFAF33B5A18 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Próbowano uzyskać dostęp do nieprawidłowego adresu.' (Address: 00007FFAF33B6C7D) 0x00007FFAF33B6C7D (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Próbowano uzyskać dostęp do nieprawidłowego adresu.' (Address: 00007FFAF33B6D58) 0x00007FFAF33B6D58 (UnityPlayer) (function-name not available) 0x00007FFAF36E7978 (UnityPlayer) UnityMain 0x00007FFB547F257D (KERNEL32) BaseThreadInitThunk 0x00007FFB55C2AF28 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/grzes/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes