Initialize engine version: 2019.4.8f1 (60781d942082) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Last Epoch/app/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82) Vendor: VRAM: 4018 MB Driver: 26.21.14.3200 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) UnloadTime: 16.051400 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) game version: Beta 0.7.10c UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.330800 ms Unloading 564 unused Assets to reduce memory usage. Loaded Objects now: 428449. Total: 687.948800 ms (FindLiveObjects: 22.187300 ms CreateObjectMapping: 56.457600 ms MarkObjects: 605.806400 ms DeleteObjects: 3.496800 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:ProcessLogin() d__49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/WestendMan/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 679 unused Assets to reduce memory usage. Loaded Objects now: 446990. Total: 760.952400 ms (FindLiveObjects: 23.031500 ms CreateObjectMapping: 52.957500 ms MarkObjects: 681.535800 ms DeleteObjects: 3.427100 ms) Time to load EmptyForLoading 0,90 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 22 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 4.097900 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 466382. Total: 757.040900 ms (FindLiveObjects: 24.350900 ms CreateObjectMapping: 53.345500 ms MarkObjects: 678.716700 ms DeleteObjects: 0.627100 ms) loading scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 994 unused Assets to reduce memory usage. Loaded Objects now: 457999. Total: 780.564800 ms (FindLiveObjects: 22.311200 ms CreateObjectMapping: 53.612900 ms MarkObjects: 699.939100 ms DeleteObjects: 4.701200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 457999. Total: 778.925100 ms (FindLiveObjects: 22.458500 ms CreateObjectMapping: 53.754200 ms MarkObjects: 702.052400 ms DeleteObjects: 0.659500 ms) Time to load EmptyForLoading 1,60 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 39 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 4.159900 ms Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 483196. Total: 785.684200 ms (FindLiveObjects: 23.534600 ms CreateObjectMapping: 53.649500 ms MarkObjects: 707.857800 ms DeleteObjects: 0.641900 ms) Connected to chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_B30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 601 unused Assets to reduce memory usage. Loaded Objects now: 458816. Total: 807.350700 ms (FindLiveObjects: 25.662000 ms CreateObjectMapping: 55.398100 ms MarkObjects: 724.372900 ms DeleteObjects: 1.917300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 458816. Total: 803.210800 ms (FindLiveObjects: 23.056900 ms CreateObjectMapping: 55.312500 ms MarkObjects: 724.190600 ms DeleteObjects: 0.650000 ms) Time to load EmptyForLoading 1,66 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 35 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.967900 ms FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 539520. Total: 810.216300 ms (FindLiveObjects: 28.973400 ms CreateObjectMapping: 54.417800 ms MarkObjects: 725.991000 ms DeleteObjects: 0.833500 ms) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 8674 unused Assets to reduce memory usage. Loaded Objects now: 565230. Total: 956.493800 ms (FindLiveObjects: 36.807400 ms CreateObjectMapping: 71.261200 ms MarkObjects: 836.093000 ms DeleteObjects: 12.331600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 565230. Total: 930.120200 ms (FindLiveObjects: 46.490600 ms CreateObjectMapping: 69.456900 ms MarkObjects: 813.409000 ms DeleteObjects: 0.763000 ms) Time to load EmptyForLoading 2,07 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 5.532000 ms Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 568869. Total: 910.122400 ms (FindLiveObjects: 31.294200 ms CreateObjectMapping: 67.137200 ms MarkObjects: 810.781800 ms DeleteObjects: 0.908600 ms) loading scene: M_B40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 312 unused Assets to reduce memory usage. Loaded Objects now: 565545. Total: 940.873100 ms (FindLiveObjects: 32.513600 ms CreateObjectMapping: 67.713300 ms MarkObjects: 838.853000 ms DeleteObjects: 1.792800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 565545. Total: 937.648500 ms (FindLiveObjects: 31.421200 ms CreateObjectMapping: 67.485800 ms MarkObjects: 837.951100 ms DeleteObjects: 0.789500 ms) Time to load EmptyForLoading 1,92 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 18 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.513900 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 614170. Total: 950.988100 ms (FindLiveObjects: 34.405100 ms CreateObjectMapping: 67.818200 ms MarkObjects: 847.893300 ms DeleteObjects: 0.871000 ms) Shrine spawn rate multiplier from zone size | 0,6843696 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 3830 unused Assets to reduce memory usage. Loaded Objects now: 573639. Total: 993.325500 ms (FindLiveObjects: 33.568100 ms CreateObjectMapping: 70.460300 ms MarkObjects: 882.017100 ms DeleteObjects: 7.279400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 573639. Total: 956.019700 ms (FindLiveObjects: 36.260400 ms CreateObjectMapping: 68.280900 ms MarkObjects: 850.685700 ms DeleteObjects: 0.791900 ms) Time to load EmptyForLoading 2,10 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 6.255600 ms Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 577313. Total: 955.927700 ms (FindLiveObjects: 31.960600 ms CreateObjectMapping: 67.471300 ms MarkObjects: 855.590100 ms DeleteObjects: 0.905100 ms) loading scene: M_B40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 293 unused Assets to reduce memory usage. Loaded Objects now: 573330. Total: 964.372800 ms (FindLiveObjects: 31.886000 ms CreateObjectMapping: 71.520600 ms MarkObjects: 859.187900 ms DeleteObjects: 1.777900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 573330. Total: 966.206900 ms (FindLiveObjects: 31.874100 ms CreateObjectMapping: 68.203000 ms MarkObjects: 865.357300 ms DeleteObjects: 0.771600 ms) Time to load EmptyForLoading 1,97 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 18 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.701100 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 621955. Total: 970.174700 ms (FindLiveObjects: 35.397100 ms CreateObjectMapping: 69.261900 ms MarkObjects: 864.568300 ms DeleteObjects: 0.946800 ms) Shrine spawn rate multiplier from zone size | 0,6843696 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 10280 unused Assets to reduce memory usage. Loaded Objects now: 576802. Total: 1012.916900 ms (FindLiveObjects: 37.228900 ms CreateObjectMapping: 71.143100 ms MarkObjects: 890.409700 ms DeleteObjects: 14.134800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 576802. Total: 986.258500 ms (FindLiveObjects: 50.252600 ms CreateObjectMapping: 68.419800 ms MarkObjects: 866.828700 ms DeleteObjects: 0.756700 ms) Time to load EmptyForLoading 2,11 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 5.566400 ms Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 580478. Total: 969.294100 ms (FindLiveObjects: 32.077700 ms CreateObjectMapping: 68.318500 ms MarkObjects: 867.964000 ms DeleteObjects: 0.933300 ms) loading scene: M_B2S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 292 unused Assets to reduce memory usage. Loaded Objects now: 575949. Total: 977.350300 ms (FindLiveObjects: 32.839900 ms CreateObjectMapping: 73.722300 ms MarkObjects: 869.371300 ms DeleteObjects: 1.416500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 575946. Total: 972.335100 ms (FindLiveObjects: 32.294600 ms CreateObjectMapping: 68.917100 ms MarkObjects: 870.334800 ms DeleteObjects: 0.787800 ms) Time to load EmptyForLoading 1,98 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.781100 ms Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 767341. Total: 1024.704300 ms (FindLiveObjects: 44.221400 ms CreateObjectMapping: 72.229000 ms MarkObjects: 907.338600 ms DeleteObjects: 0.914700 ms) Shrine spawn rate multiplier from zone size | 1,815 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4988 unused Assets to reduce memory usage. Loaded Objects now: 577586. Total: 1010.539200 ms (FindLiveObjects: 38.368100 ms CreateObjectMapping: 75.537100 ms MarkObjects: 890.510400 ms DeleteObjects: 6.123000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 577586. Total: 991.167500 ms (FindLiveObjects: 42.955600 ms CreateObjectMapping: 74.454700 ms MarkObjects: 872.890200 ms DeleteObjects: 0.866100 ms) Time to load EmptyForLoading 2,24 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 6.327900 ms Unloading 89 unused Assets to reduce memory usage. Loaded Objects now: 581204. Total: 977.742000 ms (FindLiveObjects: 36.880300 ms CreateObjectMapping: 73.555300 ms MarkObjects: 866.331900 ms DeleteObjects: 0.973900 ms) loading scene: R3Q10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 293 unused Assets to reduce memory usage. Loaded Objects now: 577360. Total: 989.438800 ms (FindLiveObjects: 39.895700 ms CreateObjectMapping: 75.135100 ms MarkObjects: 872.954000 ms DeleteObjects: 1.453500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 577360. Total: 978.694200 ms (FindLiveObjects: 37.363100 ms CreateObjectMapping: 73.521600 ms MarkObjects: 867.024100 ms DeleteObjects: 0.784800 ms) Time to load EmptyForLoading 2,01 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 43 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.831700 ms Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 610035. Total: 990.581400 ms (FindLiveObjects: 38.740700 ms CreateObjectMapping: 74.567300 ms MarkObjects: 876.388600 ms DeleteObjects: 0.884000 ms) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 8666 unused Assets to reduce memory usage. Loaded Objects now: 585934. Total: 1042.404400 ms (FindLiveObjects: 43.617500 ms CreateObjectMapping: 76.763100 ms MarkObjects: 907.742600 ms DeleteObjects: 14.280800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 585934. Total: 1014.396000 ms (FindLiveObjects: 49.612400 ms CreateObjectMapping: 72.621500 ms MarkObjects: 891.381200 ms DeleteObjects: 0.780000 ms) Time to load EmptyForLoading 2,17 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 6.579600 ms Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 589555. Total: 1004.333400 ms (FindLiveObjects: 38.249800 ms CreateObjectMapping: 73.827000 ms MarkObjects: 891.245200 ms DeleteObjects: 1.010700 ms) loading scene: M_B1S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 294 unused Assets to reduce memory usage. Loaded Objects now: 585546. Total: 1023.595700 ms (FindLiveObjects: 40.412700 ms CreateObjectMapping: 75.881500 ms MarkObjects: 905.742600 ms DeleteObjects: 1.558600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 585546. Total: 1012.703100 ms (FindLiveObjects: 38.605200 ms CreateObjectMapping: 74.472900 ms MarkObjects: 898.918300 ms DeleteObjects: 0.706000 ms) Time to load EmptyForLoading 2,08 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 18 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.714100 ms Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 620890. Total: 1026.914500 ms (FindLiveObjects: 39.513200 ms CreateObjectMapping: 74.492900 ms MarkObjects: 911.931500 ms DeleteObjects: 0.976400 ms) Shrine spawn rate multiplier from zone size | 0,70748 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6090 unused Assets to reduce memory usage. Loaded Objects now: 591704. Total: 1051.547300 ms (FindLiveObjects: 43.327900 ms CreateObjectMapping: 77.747000 ms MarkObjects: 919.245400 ms DeleteObjects: 11.226600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 591704. Total: 1031.586200 ms (FindLiveObjects: 48.903600 ms CreateObjectMapping: 74.629800 ms MarkObjects: 907.266700 ms DeleteObjects: 0.785400 ms) Time to load EmptyForLoading 2,19 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 7.326600 ms Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 595358. Total: 1020.685400 ms (FindLiveObjects: 38.639700 ms CreateObjectMapping: 72.612800 ms MarkObjects: 908.439500 ms DeleteObjects: 0.992500 ms) loading scene: M_B1S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 299 unused Assets to reduce memory usage. Loaded Objects now: 591499. Total: 1032.029400 ms (FindLiveObjects: 38.409200 ms CreateObjectMapping: 75.591200 ms MarkObjects: 916.365400 ms DeleteObjects: 1.663200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 591496. Total: 1029.410900 ms (FindLiveObjects: 38.709500 ms CreateObjectMapping: 75.367100 ms MarkObjects: 914.539600 ms DeleteObjects: 0.794300 ms) Time to load EmptyForLoading 2,08 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 18 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.852500 ms Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 626837. Total: 1038.034700 ms (FindLiveObjects: 40.186900 ms CreateObjectMapping: 73.833400 ms MarkObjects: 923.052200 ms DeleteObjects: 0.961600 ms) Shrine spawn rate multiplier from zone size | 0,70748 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5068 unused Assets to reduce memory usage. Loaded Objects now: 595506. Total: 1056.033800 ms (FindLiveObjects: 42.635800 ms CreateObjectMapping: 77.132600 ms MarkObjects: 926.015500 ms DeleteObjects: 10.249500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 595506. Total: 1047.137300 ms (FindLiveObjects: 48.387000 ms CreateObjectMapping: 74.504600 ms MarkObjects: 923.310300 ms DeleteObjects: 0.934700 ms) Time to load EmptyForLoading 2,21 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 6.993400 ms Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 599160. Total: 1033.857100 ms (FindLiveObjects: 38.958000 ms CreateObjectMapping: 73.269500 ms MarkObjects: 920.701800 ms DeleteObjects: 0.927500 ms) loading scene: M_B50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 707 unused Assets to reduce memory usage. Loaded Objects now: 595137. Total: 1049.804200 ms (FindLiveObjects: 43.569600 ms CreateObjectMapping: 75.817600 ms MarkObjects: 928.263400 ms DeleteObjects: 2.153100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 595137. Total: 1039.932200 ms (FindLiveObjects: 39.127500 ms CreateObjectMapping: 75.012800 ms MarkObjects: 925.032100 ms DeleteObjects: 0.758700 ms) Time to load EmptyForLoading 2,13 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.781500 ms Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 650060. Total: 1057.140500 ms (FindLiveObjects: 42.446900 ms CreateObjectMapping: 74.997500 ms MarkObjects: 938.765000 ms DeleteObjects: 0.930600 ms) Shrine spawn rate multiplier from zone size | 0,7881914 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at cakeslice.OutlineEffect.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4248 unused Assets to reduce memory usage. Loaded Objects now: 596945. Total: 1071.789400 ms (FindLiveObjects: 44.124900 ms CreateObjectMapping: 75.914400 ms MarkObjects: 944.527500 ms DeleteObjects: 7.222300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 596945. Total: 1045.848900 ms (FindLiveObjects: 43.836100 ms CreateObjectMapping: 72.958800 ms MarkObjects: 928.178300 ms DeleteObjects: 0.874900 ms) Time to load EmptyForLoading 2,23 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 6.967500 ms Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 600604. Total: 1040.917900 ms (FindLiveObjects: 39.388300 ms CreateObjectMapping: 73.396800 ms MarkObjects: 927.136800 ms DeleteObjects: 0.995600 ms) loading scene: R3Q20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 290 unused Assets to reduce memory usage. Loaded Objects now: 596499. Total: 1044.810700 ms (FindLiveObjects: 45.387800 ms CreateObjectMapping: 74.901700 ms MarkObjects: 922.981100 ms DeleteObjects: 1.539800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 596499. Total: 1036.873000 ms (FindLiveObjects: 41.000400 ms CreateObjectMapping: 73.519700 ms MarkObjects: 921.377300 ms DeleteObjects: 0.975000 ms) Time to load EmptyForLoading 2,12 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.606600 ms Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 641293. Total: 1040.709600 ms (FindLiveObjects: 41.172500 ms CreateObjectMapping: 72.917700 ms MarkObjects: 925.724400 ms DeleteObjects: 0.894400 ms) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5860 unused Assets to reduce memory usage. Loaded Objects now: 598874. Total: 1082.646000 ms (FindLiveObjects: 49.642000 ms CreateObjectMapping: 75.477800 ms MarkObjects: 948.315600 ms DeleteObjects: 9.210300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 598874. Total: 1052.059500 ms (FindLiveObjects: 47.811200 ms CreateObjectMapping: 74.500800 ms MarkObjects: 928.881700 ms DeleteObjects: 0.864900 ms) Time to load EmptyForLoading 2,23 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 7.489700 ms Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 602560. Total: 1045.443900 ms (FindLiveObjects: 39.689900 ms CreateObjectMapping: 73.058800 ms MarkObjects: 931.538300 ms DeleteObjects: 1.156200 ms) loading scene: M_B50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 290 unused Assets to reduce memory usage. Loaded Objects now: 598527. Total: 1043.801100 ms (FindLiveObjects: 38.898000 ms CreateObjectMapping: 73.975800 ms MarkObjects: 929.490300 ms DeleteObjects: 1.436400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 598527. Total: 1035.483200 ms (FindLiveObjects: 39.269500 ms CreateObjectMapping: 72.904700 ms MarkObjects: 922.418800 ms DeleteObjects: 0.889600 ms) Time to load EmptyForLoading 2,12 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.289700 ms Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 653432. Total: 1056.925500 ms (FindLiveObjects: 41.766000 ms CreateObjectMapping: 75.835000 ms MarkObjects: 938.415500 ms DeleteObjects: 0.908500 ms) Shrine spawn rate multiplier from zone size | 0,7881914 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5612 unused Assets to reduce memory usage. Loaded Objects now: 604203. Total: 1122.397500 ms (FindLiveObjects: 49.206200 ms CreateObjectMapping: 74.827000 ms MarkObjects: 989.123900 ms DeleteObjects: 9.240000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 604203. Total: 1048.853600 ms (FindLiveObjects: 47.025900 ms CreateObjectMapping: 73.089200 ms MarkObjects: 927.717900 ms DeleteObjects: 1.020200 ms) Time to load EmptyForLoading 2,30 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 7.211600 ms Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 607861. Total: 1039.156900 ms (FindLiveObjects: 39.609600 ms CreateObjectMapping: 72.568100 ms MarkObjects: 926.075300 ms DeleteObjects: 0.903500 ms) loading scene: M_A10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 291 unused Assets to reduce memory usage. Loaded Objects now: 603855. Total: 1042.592900 ms (FindLiveObjects: 39.576000 ms CreateObjectMapping: 75.176300 ms MarkObjects: 926.287200 ms DeleteObjects: 1.552900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 603855. Total: 1050.218200 ms (FindLiveObjects: 39.669900 ms CreateObjectMapping: 75.191800 ms MarkObjects: 934.575100 ms DeleteObjects: 0.781000 ms) Time to load EmptyForLoading 2,14 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'A10Floor1') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'A10Floor2') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.630500 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 732871. Total: 1081.054500 ms (FindLiveObjects: 45.616200 ms CreateObjectMapping: 74.374400 ms MarkObjects: 960.186700 ms DeleteObjects: 0.876500 ms) Shrine spawn rate multiplier from zone size | 0,8124666 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4412 unused Assets to reduce memory usage. Loaded Objects now: 604994. Total: 1061.850200 ms (FindLiveObjects: 41.529200 ms CreateObjectMapping: 76.183500 ms MarkObjects: 936.646900 ms DeleteObjects: 7.490100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 604994. Total: 1053.229000 ms (FindLiveObjects: 42.876000 ms CreateObjectMapping: 75.310100 ms MarkObjects: 934.227500 ms DeleteObjects: 0.814700 ms) Time to load EmptyForLoading 2,28 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 6.910200 ms Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 608679. Total: 1042.875000 ms (FindLiveObjects: 39.476300 ms CreateObjectMapping: 73.958400 ms MarkObjects: 928.536600 ms DeleteObjects: 0.903300 ms) loading scene: M_B40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 290 unused Assets to reduce memory usage. Loaded Objects now: 604769. Total: 1047.285200 ms (FindLiveObjects: 40.115100 ms CreateObjectMapping: 74.644600 ms MarkObjects: 930.982500 ms DeleteObjects: 1.542700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 604769. Total: 1045.526100 ms (FindLiveObjects: 39.730200 ms CreateObjectMapping: 74.179200 ms MarkObjects: 930.795000 ms DeleteObjects: 0.821100 ms) Time to load EmptyForLoading 2,13 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 18 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.334700 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 653406. Total: 1053.430800 ms (FindLiveObjects: 41.668700 ms CreateObjectMapping: 73.512300 ms MarkObjects: 937.212500 ms DeleteObjects: 1.036900 ms) Shrine spawn rate multiplier from zone size | 0,6843696 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 9536 unused Assets to reduce memory usage. Loaded Objects now: 607112. Total: 1096.818900 ms (FindLiveObjects: 44.092800 ms CreateObjectMapping: 77.057400 ms MarkObjects: 961.190600 ms DeleteObjects: 14.477500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 607112. Total: 1069.553000 ms (FindLiveObjects: 56.539100 ms CreateObjectMapping: 73.443100 ms MarkObjects: 938.758500 ms DeleteObjects: 0.811500 ms) Time to load EmptyForLoading 2,31 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 7.888900 ms Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 610784. Total: 1048.281200 ms (FindLiveObjects: 39.602600 ms CreateObjectMapping: 72.892600 ms MarkObjects: 934.859900 ms DeleteObjects: 0.925900 ms) loading scene: M_A10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 598 unused Assets to reduce memory usage. Loaded Objects now: 606834. Total: 1065.371700 ms (FindLiveObjects: 44.826300 ms CreateObjectMapping: 73.619300 ms MarkObjects: 944.965500 ms DeleteObjects: 1.960100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 606834. Total: 1056.794900 ms (FindLiveObjects: 40.395700 ms CreateObjectMapping: 73.829100 ms MarkObjects: 941.817600 ms DeleteObjects: 0.751600 ms) Time to load EmptyForLoading 2,16 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'A10Floor1') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'A10Floor2') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.629000 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 735819. Total: 1084.845400 ms (FindLiveObjects: 46.149100 ms CreateObjectMapping: 74.730900 ms MarkObjects: 963.064200 ms DeleteObjects: 0.900700 ms) Shrine spawn rate multiplier from zone size | 0,8124666 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Void Amalgamation(Clone) failed to invoke state change event from Emerging to Waiting UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StateController:switchCurrentState(State) Emerging:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4094 unused Assets to reduce memory usage. Loaded Objects now: 608660. Total: 1081.165000 ms (FindLiveObjects: 44.025400 ms CreateObjectMapping: 76.419600 ms MarkObjects: 953.335300 ms DeleteObjects: 7.384300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 608660. Total: 1061.913300 ms (FindLiveObjects: 41.870800 ms CreateObjectMapping: 74.459400 ms MarkObjects: 944.842400 ms DeleteObjects: 0.740100 ms) Time to load EmptyForLoading 2,29 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 7.586100 ms Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 612294. Total: 1060.814200 ms (FindLiveObjects: 39.788300 ms CreateObjectMapping: 73.326500 ms MarkObjects: 946.705900 ms DeleteObjects: 0.993100 ms) loading scene: R3Q10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 292 unused Assets to reduce memory usage. Loaded Objects now: 608089. Total: 1059.882200 ms (FindLiveObjects: 42.599900 ms CreateObjectMapping: 74.135700 ms MarkObjects: 941.391200 ms DeleteObjects: 1.755000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 608089. Total: 1052.034900 ms (FindLiveObjects: 39.047700 ms CreateObjectMapping: 73.298600 ms MarkObjects: 938.799500 ms DeleteObjects: 0.888400 ms) Time to load EmptyForLoading 2,16 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 43 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.629600 ms Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 640764. Total: 1069.328700 ms (FindLiveObjects: 41.654300 ms CreateObjectMapping: 75.194400 ms MarkObjects: 951.578200 ms DeleteObjects: 0.901400 ms) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6808 unused Assets to reduce memory usage. Loaded Objects now: 610782. Total: 1101.452800 ms (FindLiveObjects: 45.063400 ms CreateObjectMapping: 78.429200 ms MarkObjects: 964.893100 ms DeleteObjects: 13.066700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 610782. Total: 1069.123600 ms (FindLiveObjects: 50.453000 ms CreateObjectMapping: 73.519300 ms MarkObjects: 944.362700 ms DeleteObjects: 0.787900 ms) Time to load EmptyForLoading 2,30 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 7.139100 ms Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 614404. Total: 1056.076800 ms (FindLiveObjects: 40.046100 ms CreateObjectMapping: 72.889200 ms MarkObjects: 942.077200 ms DeleteObjects: 1.063800 ms) loading scene: M_B40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 291 unused Assets to reduce memory usage. Loaded Objects now: 610542. Total: 1068.812600 ms (FindLiveObjects: 41.348500 ms CreateObjectMapping: 74.296500 ms MarkObjects: 951.640500 ms DeleteObjects: 1.518500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 610542. Total: 1066.788400 ms (FindLiveObjects: 40.392300 ms CreateObjectMapping: 75.496400 ms MarkObjects: 950.127300 ms DeleteObjects: 0.771600 ms) Time to load EmptyForLoading 2,18 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 18 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.766500 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 659172. Total: 1071.330800 ms (FindLiveObjects: 42.473400 ms CreateObjectMapping: 73.595500 ms MarkObjects: 954.361300 ms DeleteObjects: 0.900100 ms) Shrine spawn rate multiplier from zone size | 0,6843696 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Error code: LE-19. Please contact support. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:LevelUp(Boolean) ExperienceTracker:GainExp(Int64, Int64) DeathItemDrop:OnDeath(Dying) SceneLoadedAction:Invoke(String) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4322 unused Assets to reduce memory usage. Loaded Objects now: 612680. Total: 1100.710600 ms (FindLiveObjects: 44.097100 ms CreateObjectMapping: 77.574000 ms MarkObjects: 970.260000 ms DeleteObjects: 8.778900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 612680. Total: 1074.150100 ms (FindLiveObjects: 46.946000 ms CreateObjectMapping: 74.279000 ms MarkObjects: 952.145500 ms DeleteObjects: 0.779100 ms) Time to load EmptyForLoading 2,31 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 7.596300 ms Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 616348. Total: 1053.526700 ms (FindLiveObjects: 39.713900 ms CreateObjectMapping: 72.987300 ms MarkObjects: 939.792900 ms DeleteObjects: 1.032000 ms) Uploading Crash Report ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00000] in <00000000000000000000000000000000>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <00000000000000000000000000000000>:0 at TabOrdering.Click (System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.LadderKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:LadderKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: currently not available on il2cpp Line: -1) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 19.623600 ms game version: Beta 0.7.10c UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) Unloading 1041 unused Assets to reduce memory usage. Loaded Objects now: 527819. Total: 901.339000 ms (FindLiveObjects: 35.640200 ms CreateObjectMapping: 74.823600 ms MarkObjects: 787.697900 ms DeleteObjects: 3.176800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 527819. Total: 890.459500 ms (FindLiveObjects: 35.772100 ms CreateObjectMapping: 75.173300 ms MarkObjects: 778.851500 ms DeleteObjects: 0.661900 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.558100 ms Unloading 514 unused Assets to reduce memory usage. Loaded Objects now: 535792. Total: 894.340200 ms (FindLiveObjects: 34.660700 ms CreateObjectMapping: 74.224000 ms MarkObjects: 784.424200 ms DeleteObjects: 1.030700 ms) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/WestendMan/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() TPTBYlaslvBHCTfKtGrfEeyPiBqI:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Before Scene Unloaded Event Error UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) SceneLoader:beforeLoadingScene() SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 620 unused Assets to reduce memory usage. Loaded Objects now: 545088. Total: 968.903200 ms (FindLiveObjects: 36.128600 ms CreateObjectMapping: 76.903100 ms MarkObjects: 853.113400 ms DeleteObjects: 2.757700 ms) Time to load EmptyForLoading 1,08 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 22 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 6.554000 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 564389. Total: 969.925700 ms (FindLiveObjects: 35.807800 ms CreateObjectMapping: 72.605800 ms MarkObjects: 860.763000 ms DeleteObjects: 0.748700 ms) Connected to chat server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Before Scene Unloaded Event Error UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) SceneLoader:beforeLoadingScene() SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1744 unused Assets to reduce memory usage. Loaded Objects now: 568943. Total: 1057.109000 ms (FindLiveObjects: 40.335400 ms CreateObjectMapping: 77.363600 ms MarkObjects: 934.046600 ms DeleteObjects: 5.363100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 568943. Total: 1037.690300 ms (FindLiveObjects: 39.995100 ms CreateObjectMapping: 73.137300 ms MarkObjects: 923.819900 ms DeleteObjects: 0.737300 ms) Time to load EmptyForLoading 2,14 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 39 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.833500 ms Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 594067. Total: 1045.988400 ms (FindLiveObjects: 38.668800 ms CreateObjectMapping: 74.272200 ms MarkObjects: 932.373300 ms DeleteObjects: 0.673700 ms) Before Scene Unloaded Event Error UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) SceneLoader:beforeLoadingScene() SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_B50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 566 unused Assets to reduce memory usage. Loaded Objects now: 569466. Total: 1039.373400 ms (FindLiveObjects: 38.375200 ms CreateObjectMapping: 74.739300 ms MarkObjects: 924.418600 ms DeleteObjects: 1.840000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 569466. Total: 1046.683000 ms (FindLiveObjects: 38.266200 ms CreateObjectMapping: 73.068300 ms MarkObjects: 934.641700 ms DeleteObjects: 0.705900 ms) Time to load EmptyForLoading 2,13 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.515500 ms Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 624399. Total: 1052.903800 ms (FindLiveObjects: 40.294900 ms CreateObjectMapping: 74.261100 ms MarkObjects: 937.516600 ms DeleteObjects: 0.830500 ms) Shrine spawn rate multiplier from zone size | 0,7881914 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Void Amalgamation(Clone) failed to invoke state change event from Emerging to Waiting UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StateController:switchCurrentState(State) Emerging:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Before Scene Unloaded Event Error UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) SceneLoader:beforeLoadingScene() SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3509 unused Assets to reduce memory usage. Loaded Objects now: 574633. Total: 1060.757900 ms (FindLiveObjects: 39.076700 ms CreateObjectMapping: 75.293800 ms MarkObjects: 940.703200 ms DeleteObjects: 5.683800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 574633. Total: 1050.633900 ms (FindLiveObjects: 40.066500 ms CreateObjectMapping: 72.376000 ms MarkObjects: 937.468700 ms DeleteObjects: 0.722100 ms) Time to load EmptyForLoading 2,23 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 6.800400 ms Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 578588. Total: 1051.956100 ms (FindLiveObjects: 37.996500 ms CreateObjectMapping: 72.881700 ms MarkObjects: 940.185800 ms DeleteObjects: 0.891600 ms) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Before Scene Unloaded Event Error UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) SceneLoader:beforeLoadingScene() SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 288 unused Assets to reduce memory usage. Loaded Objects now: 605736. Total: 1132.412500 ms (FindLiveObjects: 47.789800 ms CreateObjectMapping: 73.958000 ms MarkObjects: 1009.072200 ms DeleteObjects: 1.592000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 605736. Total: 1112.551100 ms (FindLiveObjects: 40.978300 ms CreateObjectMapping: 73.156600 ms MarkObjects: 997.679800 ms DeleteObjects: 0.735600 ms) Time to load EmptyForLoading 2,29 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 22 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 7.921800 ms Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 625031. Total: 1113.415200 ms (FindLiveObjects: 41.184200 ms CreateObjectMapping: 72.814500 ms MarkObjects: 998.611900 ms DeleteObjects: 0.804100 ms) Uploading Crash Report Setting up 2 worker threads for Enlighten. Thread -> id: 458 -> priority: 1 Thread -> id: 36b8 -> priority: 1