Initialize engine version: 2019.4.8f1 (60781d942082) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06) Vendor: VRAM: 11127 MB Driver: 27.21.14.6140 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'MainPlayer 2018-12-08') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 2.562100 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) game version: 0.8.1e UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.382600 ms Unloading 569 unused Assets to reduce memory usage. Loaded Objects now: 503296. Total: 662.491400 ms (FindLiveObjects: 25.857400 ms CreateObjectMapping: 35.459600 ms MarkObjects: 599.972300 ms DeleteObjects: 1.201500 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at AuthenticateLogin.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/hofma/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() SurvivedDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() SurvivedDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() SurvivedDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Unloading 634 unused Assets to reduce memory usage. Loaded Objects now: 524457. Total: 728.374100 ms (FindLiveObjects: 25.627000 ms CreateObjectMapping: 31.370300 ms MarkObjects: 668.037900 ms DeleteObjects: 3.338600 ms) Time to load EmptyForLoading 0,81 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.058100 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 560669. Total: 747.190800 ms (FindLiveObjects: 27.534200 ms CreateObjectMapping: 31.163600 ms MarkObjects: 687.381000 ms DeleteObjects: 1.111600 ms) Shrine spawn rate multiplier from zone size | 0,9188739 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 2589 unused Assets to reduce memory usage. Loaded Objects now: 531018. Total: 726.022000 ms (FindLiveObjects: 24.713500 ms CreateObjectMapping: 28.673700 ms MarkObjects: 664.595400 ms DeleteObjects: 8.039000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 531017. Total: 701.412600 ms (FindLiveObjects: 24.797300 ms CreateObjectMapping: 29.530900 ms MarkObjects: 646.101000 ms DeleteObjects: 0.982600 ms) Time to load EmptyForLoading 1,47 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'A10Floor1') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'A10Floor2') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.917300 ms Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 709967. Total: 737.610900 ms (FindLiveObjects: 33.727900 ms CreateObjectMapping: 30.664300 ms MarkObjects: 672.102600 ms DeleteObjects: 1.115400 ms) Shrine spawn rate multiplier from zone size | 1,567995 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) ErzaWaveSpawner (UnityEngine.GameObject) triggered: Wave Fight Completed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AccelByte.Core.OnErrorHandler:Invoke(String) ConditionHandler:TryTriggerInteraction(GameObject) WaveSpawner:spawnDeath(Dying) AccelByte.Core.OnErrorHandler:Invoke(String) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 7780 unused Assets to reduce memory usage. Loaded Objects now: 579945. Total: 792.337500 ms (FindLiveObjects: 30.701100 ms CreateObjectMapping: 31.301400 ms MarkObjects: 721.429000 ms DeleteObjects: 8.905400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 579945. Total: 777.010900 ms (FindLiveObjects: 28.919000 ms CreateObjectMapping: 29.595500 ms MarkObjects: 717.676200 ms DeleteObjects: 0.819800 ms) Time to load EmptyForLoading 1,69 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.346800 ms Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 654729. Total: 773.899000 ms (FindLiveObjects: 31.558000 ms CreateObjectMapping: 30.934400 ms MarkObjects: 710.556000 ms DeleteObjects: 0.850300 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ActorSync.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) loading scene: A40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1638 unused Assets to reduce memory usage. Loaded Objects now: 580304. Total: 784.581200 ms (FindLiveObjects: 29.979000 ms CreateObjectMapping: 29.655300 ms MarkObjects: 717.514900 ms DeleteObjects: 7.431900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 580304. Total: 785.099200 ms (FindLiveObjects: 29.174800 ms CreateObjectMapping: 29.681200 ms MarkObjects: 725.472300 ms DeleteObjects: 0.770400 ms) Time to load EmptyForLoading 1,63 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject] (1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 8 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.374200 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 723089. Total: 803.640400 ms (FindLiveObjects: 35.300900 ms CreateObjectMapping: 30.803300 ms MarkObjects: 736.650900 ms DeleteObjects: 0.884700 ms) Shrine spawn rate multiplier from zone size | 0,7937478 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A3S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 5270 unused Assets to reduce memory usage. Loaded Objects now: 580438. Total: 789.592500 ms (FindLiveObjects: 32.262200 ms CreateObjectMapping: 29.988300 ms MarkObjects: 721.916900 ms DeleteObjects: 5.424900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 580438. Total: 780.362400 ms (FindLiveObjects: 28.497800 ms CreateObjectMapping: 29.986800 ms MarkObjects: 720.929100 ms DeleteObjects: 0.948300 ms) Time to load EmptyForLoading 1,65 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 13 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.266900 ms Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 635833. Total: 788.546800 ms (FindLiveObjects: 30.972200 ms CreateObjectMapping: 30.478400 ms MarkObjects: 726.111100 ms DeleteObjects: 0.984700 ms) Shrine spawn rate multiplier from zone size | 0,5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Void Spectre Spawner (3) (UnityEngine.GameObject) triggered: lower path cleared UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AccelByte.Core.OnErrorHandler:Invoke(String) ConditionHandler:TryTriggerInteraction(GameObject) SpawnerDefeatedListener:EntityDied(Dying) AccelByte.Core.OnErrorHandler:Invoke(String) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Void Spectre Spawner (6) (UnityEngine.GameObject) triggered: upper path cleared UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AccelByte.Core.OnErrorHandler:Invoke(String) ConditionHandler:TryTriggerInteraction(GameObject) SpawnerDefeatedListener:EntityDied(Dying) AccelByte.Core.OnErrorHandler:Invoke(String) Dying:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 12 Unused Serialized files (Serialized files now loaded: 1) Unloading 5475 unused Assets to reduce memory usage. Loaded Objects now: 591608. Total: 818.196100 ms (FindLiveObjects: 31.070300 ms CreateObjectMapping: 30.554900 ms MarkObjects: 751.212700 ms DeleteObjects: 5.357800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 591608. Total: 812.216300 ms (FindLiveObjects: 29.455500 ms CreateObjectMapping: 29.810200 ms MarkObjects: 751.973800 ms DeleteObjects: 0.976300 ms) Time to load EmptyForLoading 1,69 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject] (1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 8 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.508300 ms Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 733933. Total: 835.355800 ms (FindLiveObjects: 36.293400 ms CreateObjectMapping: 31.202100 ms MarkObjects: 766.774800 ms DeleteObjects: 1.085200 ms) Shrine spawn rate multiplier from zone size | 0,7950897 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material doesn't have a float or range property '_Metallic' FadeInstance:CopyMaterialProperty(Material, Int32, Material, Int32, ShaderPropertyType) FadeInstance:CopyMaterialProperties(Material, Material) FadeInstance:SetFadeMaterials(Int32) FadeInstance:TrySetData(GameObject, HideableSettings) HideableSystem:ColliderAdded(Collider) UnityEngine.Networking.UnSpawnDelegate:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() [ line 1131] (Filename: Line: 1131) Material doesn't have a float or range property '_Metallic' FadeInstance:CopyMaterialProperty(Material, Int32, Material, Int32, ShaderPropertyType) FadeInstance:CopyMaterialProperties(Material, Material) FadeInstance:SetFadeMaterials(Int32) FadeInstance:TrySetData(GameObject, HideableSettings) HideableSystem:ColliderAdded(Collider) UnityEngine.Networking.UnSpawnDelegate:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() [ line 1131] (Filename: Line: 1131) Material doesn't have a float or range property '_Metallic' FadeInstance:CopyMaterialProperty(Material, Int32, Material, Int32, ShaderPropertyType) FadeInstance:CopyMaterialProperties(Material, Material) FadeInstance:SetFadeMaterials(Int32) FadeInstance:TrySetData(GameObject, HideableSettings) HideableSystem:ColliderAdded(Collider) UnityEngine.Networking.UnSpawnDelegate:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() [ line 1131] (Filename: Line: 1131) Material doesn't have a float or range property '_Metallic' FadeInstance:CopyMaterialProperty(Material, Int32, Material, Int32, ShaderPropertyType) FadeInstance:CopyMaterialProperties(Material, Material) FadeInstance:SetFadeMaterials(Int32) FadeInstance:TrySetData(GameObject, HideableSettings) HideableSystem:ColliderAdded(Collider) UnityEngine.Networking.UnSpawnDelegate:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() [ line 1131] (Filename: Line: 1131) Material doesn't have a float or range property '_Metallic' FadeInstance:CopyMaterialProperty(Material, Int32, Material, Int32, ShaderPropertyType) FadeInstance:CopyMaterialProperties(Material, Material) FadeInstance:SetFadeMaterials(Int32) FadeInstance:TrySetData(GameObject, HideableSettings) HideableSystem:ColliderAdded(Collider) UnityEngine.Networking.UnSpawnDelegate:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() [ line 1131] (Filename: Line: 1131) Material doesn't have a float or range property '_Metallic' FadeInstance:CopyMaterialProperty(Material, Int32, Material, Int32, ShaderPropertyType) FadeInstance:CopyMaterialProperties(Material, Material) FadeInstance:SetFadeMaterials(Int32) FadeInstance:TrySetData(GameObject, HideableSettings) HideableSystem:ColliderAdded(Collider) UnityEngine.Networking.UnSpawnDelegate:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() [ line 1131] (Filename: Line: 1131) Material doesn't have a float or range property '_Metallic' FadeInstance:CopyMaterialProperty(Material, Int32, Material, Int32, ShaderPropertyType) FadeInstance:CopyMaterialProperties(Material, Material) FadeInstance:SetFadeMaterials(Int32) FadeInstance:TrySetData(GameObject, HideableSettings) HideableSystem:ColliderAdded(Collider) UnityEngine.Networking.UnSpawnDelegate:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() [ line 1131] (Filename: Line: 1131) Material doesn't have a float or range property '_Metallic' FadeInstance:CopyMaterialProperty(Material, Int32, Material, Int32, ShaderPropertyType) FadeInstance:CopyMaterialProperties(Material, Material) FadeInstance:SetFadeMaterials(Int32) FadeInstance:TrySetData(GameObject, HideableSettings) HideableSystem:ColliderAdded(Collider) UnityEngine.Networking.UnSpawnDelegate:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() [ line 1131] (Filename: Line: 1131) Material doesn't have a float or range property '_Metallic' FadeInstance:CopyMaterialProperty(Material, Int32, Material, Int32, ShaderPropertyType) FadeInstance:CopyMaterialProperties(Material, Material) FadeInstance:SetFadeMaterials(Int32) FadeInstance:TrySetData(GameObject, HideableSettings) HideableSystem:ColliderAdded(Collider) UnityEngine.Networking.UnSpawnDelegate:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() [ line 1131] (Filename: Line: 1131) Material doesn't have a float or range property '_Metallic' FadeInstance:CopyMaterialProperty(Material, Int32, Material, Int32, ShaderPropertyType) FadeInstance:CopyMaterialProperties(Material, Material) FadeInstance:SetFadeMaterials(Int32) FadeInstance:TrySetData(GameObject, HideableSettings) HideableSystem:ColliderAdded(Collider) UnityEngine.Networking.UnSpawnDelegate:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() [ line 1131] (Filename: Line: 1131) Material doesn't have a float or range property '_Metallic' FadeInstance:CopyMaterialProperty(Material, Int32, Material, Int32, ShaderPropertyType) FadeInstance:CopyMaterialProperties(Material, Material) FadeInstance:SetFadeMaterials(Int32) FadeInstance:TrySetData(GameObject, HideableSettings) HideableSystem:ColliderAdded(Collider) UnityEngine.Networking.UnSpawnDelegate:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() [ line 1131] (Filename: Line: 1131) Material doesn't have a float or range property '_Metallic' FadeInstance:CopyMaterialProperty(Material, Int32, Material, Int32, ShaderPropertyType) FadeInstance:CopyMaterialProperties(Material, Material) FadeInstance:SetFadeMaterials(Int32) FadeInstance:TrySetData(GameObject, HideableSettings) HideableSystem:ColliderAdded(Collider) UnityEngine.Networking.UnSpawnDelegate:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() [ line 1131] (Filename: Line: 1131) Material doesn't have a float or range property '_Metallic' FadeInstance:CopyMaterialProperty(Material, Int32, Material, Int32, ShaderPropertyType) FadeInstance:CopyMaterialProperties(Material, Material) FadeInstance:SetFadeMaterials(Int32) FadeInstance:TrySetData(GameObject, HideableSettings) HideableSystem:ColliderAdded(Collider) UnityEngine.Networking.UnSpawnDelegate:Invoke(GameObject) ColliderData:Scan(Transform) HideableSystem:Update() [ line 1131] (Filename: Line: 1131) loading scene: A45 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 10 Unused Serialized files (Serialized files now loaded: 1) Unloading 11598 unused Assets to reduce memory usage. Loaded Objects now: 591504. Total: 830.523200 ms (FindLiveObjects: 32.313300 ms CreateObjectMapping: 30.462900 ms MarkObjects: 756.093900 ms DeleteObjects: 11.652900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 591504. Total: 813.319700 ms (FindLiveObjects: 31.848400 ms CreateObjectMapping: 30.387700 ms MarkObjects: 750.331300 ms DeleteObjects: 0.751900 ms) Time to load EmptyForLoading 1,74 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject] (1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 12 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.598500 ms Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 631832. Total: 814.150200 ms (FindLiveObjects: 31.642700 ms CreateObjectMapping: 30.540800 ms MarkObjects: 750.853100 ms DeleteObjects: 1.113400 ms) loading scene: A30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 3613 unused Assets to reduce memory usage. Loaded Objects now: 592439. Total: 813.410200 ms (FindLiveObjects: 30.555100 ms CreateObjectMapping: 30.051400 ms MarkObjects: 748.299600 ms DeleteObjects: 4.503400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 592439. Total: 793.398100 ms (FindLiveObjects: 29.688500 ms CreateObjectMapping: 29.599600 ms MarkObjects: 733.200600 ms DeleteObjects: 0.908900 ms) Time to load EmptyForLoading 1,65 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.453300 ms Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 667164. Total: 808.475400 ms (FindLiveObjects: 32.299800 ms CreateObjectMapping: 30.095000 ms MarkObjects: 745.087500 ms DeleteObjects: 0.992400 ms) NullReferenceException: Object reference not set to an instance of an object. at ActorSync.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) loading scene: A60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1722 unused Assets to reduce memory usage. Loaded Objects now: 592371. Total: 817.660600 ms (FindLiveObjects: 30.086200 ms CreateObjectMapping: 30.001600 ms MarkObjects: 751.883000 ms DeleteObjects: 5.689500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 592371. Total: 812.615800 ms (FindLiveObjects: 32.319800 ms CreateObjectMapping: 33.596500 ms MarkObjects: 745.766000 ms DeleteObjects: 0.932900 ms) Time to load EmptyForLoading 1,69 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 10 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.464900 ms Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 657377. Total: 825.716300 ms (FindLiveObjects: 33.794600 ms CreateObjectMapping: 32.021500 ms MarkObjects: 758.872900 ms DeleteObjects: 1.027000 ms) Shrine spawn rate multiplier from zone size | 0,9166363 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] D3D11: Failed to create RenderTexture (256 x 256 fmt 53 aa 1), error 0x887a0005 (Filename: Line: 207) d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create 2D texture id=7225 width=1024 height=1024 mips=11 dxgifmt=71 [D3D error was 887a0005] (Filename: Line: 584) d3d11: failed to create 2D texture id=7680 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 584) d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create 2D texture id=6828 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 584) d3d11: failed to create 2D texture shader resource view id=7225 [D3D error was 80070057] (Filename: Line: 534) Crash!!! SymInit: Symbol-SearchPath: '.;D:\SteamLibrary\steamapps\common\Last Epoch;D:\SteamLibrary\steamapps\common\Last Epoch;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'hofma' OS-Version: 10.0.0 D:\SteamLibrary\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (00007FF720210000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.8.30749 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFFA1970000), size: 2052096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFF9FF90000), size: 774144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.804 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFF9F1B0000), size: 2920448 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.804 D:\SteamLibrary\steamapps\common\Last Epoch\UnityPlayer.dll:UnityPlayer.dll (00007FFF3A350000), size: 26836992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.8.30749 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFFA1120000), size: 1703936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFF9F480000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.867 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFF9F9D0000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFF9F550000), size: 1093632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFF9F4B0000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFF9F6C0000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFFA0920000), size: 1220608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFF9FE40000), size: 1224704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\System32\combase.dll:combase.dll (00007FFFA1370000), size: 3493888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFFA16E0000), size: 348160 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFFA07B0000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.19041.546 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFFA0B70000), size: 4624384 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFF9F130000), size: 319488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (00007FFF9F180000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.662 C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFFA1820000), size: 704512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.610 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFF9FC60000), size: 638976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFFA0050000), size: 7610368 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFFA1740000), size: 839680 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.804 C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFF9FD00000), size: 196608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFF97C50000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FFF9F7C0000), size: 1437696 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFFA0850000), size: 438272 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFF66E00000), size: 1204224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFF941E0000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFF9D9C0000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFF990F0000), size: 1097728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 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D:\SteamLibrary\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\lib_burst_generated.dll:lib_burst_generated.dll (00007FFF67360000), size: 438272 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFF92AE0000), size: 1982464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.867 C:\WINDOWS\SYSTEM32\SspiCli.dll:SspiCli.dll (00007FFF9EFA0000), size: 245760 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.662 ========== OUTPUTTING STACK TRACE ================== ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFF3A7AD00A) 0x00007FFF3A7AD00A (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFF3A7ACBF7) 0x00007FFF3A7ACBF7 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFF3A7A5F2C) 0x00007FFF3A7A5F2C (UnityPlayer) (function-name not available) 0x00007FFF3AA06B65 (UnityPlayer) UnityMain 0x00007FFF3AA03E6C (UnityPlayer) UnityMain 0x00007FFF3AA03DB1 (UnityPlayer) UnityMain 0x00007FFF3A9F4B27 (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFF3A8587ED) 0x00007FFF3A8587ED (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFF3A8595CD) 0x00007FFF3A8595CD (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 00007FFF3A8596A8) 0x00007FFF3A8596A8 (UnityPlayer) (function-name not available) 0x00007FFF3AB7C9C8 (UnityPlayer) UnityMain 0x00007FFF9FFA7034 (KERNEL32) BaseThreadInitThunk 0x00007FFFA19C2651 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/hofma/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes